230 files
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MerDoom II
By Guest
(read this!): To play this level the correct way you must use DooM2. Actually any version of DooM2 will work (1.666-1.9) but to view the demo that has been added you must use DooM2 version 1.9.
6 downloads
Submitted
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MRT-I.WAD
By Guest
The first mere deathmatch from my hands.
Interesting zig-zag to get to the BFG.
Further all weapons included, as well as some monsters.
Just to irritate you.
3 downloads
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DIAMORTAL! - Frag Fest 3
By Guest
This level basically consists of one patch of grass, enclosed with crates, with numerous weapons lying around. A lot of work has gone into making sure that this level is totally balanced, and the number and placing of the weapons has been critical. One main point was whether to have the BFG in the level, and eventually I decided it would disrupt the style of play too much, so I left it in... But unattainable! :)
This level was designed for lots of fast frags, and that's exactly what you get! It can get very disorientating when you're running helter skelter away from a plasma weilding opponent...
2 downloads
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Mike's Deathmatch Castle 1
By Guest
Huge Deathmatch Board, Great for mass slaughter. Has Castle and Town and uses monsters as weapons!!!!! Teleports, Draw Bridges, and More!!!!
5 downloads
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Nothin Much
By Guest
8 levels. 6 of which are just mods of some of dooms first levels. I should also mention that the levels arnt that good, hence the name "Nothing Much"
3 downloads
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MAVERICK (DOOM II CONVERSION)
By Guest
I recently asked DOOM players what they liked in a Deathmatch level. A lot of people made suggestions. After listening and thinking, I have designed a Deathmatch level that should be challenging and fun!
3 downloads
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M-SWIRL (Micro-Swirl)
By Guest
Fighting arena with crossing channels, surrounding rooms containing safe startpositions, 4-fold- symmetric layout, perfectly aligned textures. Only one weapon at the start, later you find the Chaingun. Pick one out of four maps, the only difference is the weaponry.
D-SWIRL: Double-Shotgun + Bluesphere + Green Armor R-SWIRL: Rocketlauncher + Megasphere B-SWIRL: BfG + Megasphere P-SWIRL: Plasmagun + Bluesphere
Due to the fact that the original SWIRL was to big for fast paced deathmatch, I created this series of smaller maps. The frag quotas (frag/min) are much higher now. Obviously the Plasmagun is most effective, Bfg shortly behind (>3.2). DSG is in the midfield (2.6) while the Rocketlauncher is a bit unsuitable for this layout (1.6). These scores are for 2 player deathmatch. Maybe more than two players will have other results.
2 downloads
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NET10.WAD
By Guest
This one is the 10th in a continuing series of maps that are perfect for net play. This one has a LOT to offer in the way of secret areas, LOTS of guns/ammo (Every gun is in the level at least twice), and WIDE open areas for shooting each other. This map may appear to be sort of small, but that's because I opened it up (After trying it w/ all the doors, it was boring because there was no way to sneak up on anyone.)
3 downloads
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melee11.zip
By Guest
Melee11 is a medium-to-small DM level suitable for, I think, any number of players. The texture mapping is good, the layout is great, and all in all, everyone who's played on it has liked it. Sorry, but there's no Combat Shotgun.
3 downloads
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The MILITARY BASE Deathmatch series part 3
By Guest
This level features my favourite kind of DM-level: the arena kind. There's no searching for weapons or goodies or (yawn) other players, this one goes fragging off the start.
Like all my levels, MBASE03 is well designed and extensively tested. This is top quality.
4 downloads
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McCram 2 (or Gladiators)
By Guest
Deathmatch level a tiny bit bigger than frag a second, but don't stop running ever!!
4 downloads
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Mentzer3.WAD (For Doom 2)
By Guest
Number 3 in a series of Deathmatch wads for Doom 2. There are three Ledges type pit areas connected by halls, rooms, stairs and lifts. All weapons are available.
4 downloads
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MAZER02.WAD
By Guest
Fun two-player level, small, with plenty of action. Fight it out with shotgun and chaingun, or make a run for the plasma or the double barreled.
3 downloads
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Nutz - The artifical way to play
By Guest
Medium to small arena for nice 2 player deathmatch.
Doesnt really convey a place (see TECHCNTR.ZIP) but has a nice artifical layout that gives a fast deathmatch for 2+ players.
This level prolly isnt suited for 4 (maybe even 3) but who knows in these topsy turvy times?
3 downloads
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marbledm.wad (Marble Death Match)Version 1.8
By Guest
This is in an enclosed area with dim lighting provided by the sun and lamps. Marble is the main building element, with some exceptions.
The activated (red-eyed) skull creates shortcuts while the other switch is for exiting. When I say "shortcuts", I mean four pillars lower. When I say the red-eyed switch is for exiting, I mean a silver "UAC"-marked door opens once the switch activated. You can go through it to exit or get the weapons located there.
Info about other switches:
The switches along the walls lower the weapons in each section, but there's a little trick to it. Watch the demo to get examples of how the puzzle works.
Did you find the secret door? If you did, there are three switches inside of it, along the weapons. When you first open the door, the switch facing you will lower the pillar behind you. The switches to your left and right raise the floor if someone got a rocket launcer. If the left path is lowered and you would like to get it to its original height, just operate the left switch. The right works the same way. If no one went to get a rocket launcher, you can activate a switch anyway. Watch the effect it had on the side you activated it for. (Whenever someone gets a rocket launcher under the crushers, a path is lowered if it was not already. These are the rocket launchers I am referring to.)
The switches in the teleporter room that you have to step on to the teleporters to activate can change the structure of the level. Press the switch on the right to lower pillars. They will stay lowered, meaning more moving room. If you lowered the pillars and decided you didn't like the effect it had, activate the switch on the left to raise the pillars back their original height. If the pillars are not lowered, this switch will have no effect.
If you noticed the switch on end of the dark tunnel, then you found a little secret. Activate it and it will activate the elevator behind you. Only press this switch if you are extremely patient or bored. Ride it to the top, survive the crushers, and you will get my super-hidden surprise. Now the activate the switch to lower the lift behind the item, move to the end of tunnel while avoiding being crushed (It's difficult , I know, but I managed to survive), get to lift fast enough so you don't have to acti vate the switch again, hurry off of the lift when it reaches the floor, and you get to use bonus.
**Newest switches added**
See those those brown structures with chain guns on the top? You can lower those by opening the UAC Door and going straight in the weapons storage building until you see a chaingun at your side. Get to onto platform to see get a closer look at the switches. The lion's and gargole's head will lower a brown column, according to the one you activated, on the left or right side. Columns can be lowered for an infinite amount of times.
If you want to raise the brown coluns again, use the switches that appear when the columns are lowered. Each switch will acti- vate a column on the opposite side it is on. One activation will raise a column 32. These activations can be repeated infinitely.
I hope this clears up what all of the switches do.
4 downloads
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The Maze -- Revision X
By Guest
This is a revision of my earlier Doom 2 level. It originally was a fairly good deathmatch level, consisting of a central courtyard area connected to a bunch of large hallways. Well, I ironed out a few irritating kinks (Like the fact that a player could defend the area with the rocket launcher much too easily, as there was only a single way to get there.) and added some new areas, an additional teleporter and another door (before there were only two), so that the door sound doesn't give you away as much. Also, I realised that with no monsters, I could use the difficulty levels to create variations in the level. See the notes below.
4 downloads
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The 1979 Chainsaw MASSACRE!!!
By Guest
TINY Deathmatch level for Doom 2, with 4 chainsaws, do you need more info .... ???? ....
3 downloads
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Midiwads.wad
By Guest
Midiwads.wad is a compilation of all 14 of my deathmatch wads for doom2.All are strictly death match.Works great with dwango......=D
PURE DEATH>>>>>>>>>>>>>>>
8 downloads
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One Last .Wad.....
By Guest
A small deathmatch .wad; should be fairly intense. (see history for theme.)
2 downloads
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MRQ2 - "THE EDGE OF DOOM"
By Guest
WELP, THERE'S A FIRST FOR EVERYTHING.. when i started makeing this wad i thought it would be neat to remake a quake2 map
4 downloads
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Mentzer1.WAD (For Doom 2)
By Guest
Lots of time and effort was put into the construction of this wad (and the entire series). This is NOT some slapped together mess - Have fun :-)
This is a Deathmatch Wad created for Doom 2. All Weapons are available and no monsters are present. Ammo, health, armor, and weapons are spread out to provide for constant action. This is the first in a series of deathmatch wads for Doom 2.
4 downloads
Submitted