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29 files

  1. Gasplant

    Thanks for downloading!

    This is a very simple Doom deathmatch map, there isn't really anything redeeming about it.

    I'm only uploading for archiving purposes, but I hope you enjoy it.

    6 downloads

       (6 reviews)

    Submitted

  2. Hardcarrys From Space

    I got bored and then i did this.

    My Deathmatch wad, featuring 6 new maps!

    - Custom Textures
    - Custom Musics
    - 3D Floors
    - More Zdoom stuff like slopes and light effects

    2 downloads

       (1 review)

    Submitted

  3. Green Pile

    G r e e n - P i l e --------------------- A wadpack of 6 mini-deathmatch levels maded by lukasxd, i take some ideas from brit11, exec and some other greats wads and some great music too :p .

    8 downloads

       (8 reviews)

    Submitted

  4. GruDM

    This is an accumulation of deathmatch levels I have made. There is no set theme. Some are parts of coop levels in progress, some are just spaces I created for the purpose.

    A Duel - Duel map shaped like an A with a bridge.

    X Duel - X shaped duel map..

    Octagon Duel - Octagon shaped duel map (imaginative, huh!)

    Pentagram Deathmatch - A Deathmatch map with a sequence of six switches, which unlock a two switch combination, giving access to larger guns and more play area.

    Tank Deathmatch - A small base with two tanks in a large room. In one tank is a rocket launcher, the other, a plasma gun. Using the computers in the rooms will drain the tanks, trapping anyone caught inside for 30 seconds..

    I will add more maps if/when I make them..

    3 downloads

       (3 reviews)

    Submitted

  5. GodHand

    This is my first map I made, its a Deathmatch map made for Skulltag,Zandronum, and Zdaemon.

    7 downloads

       (7 reviews)

    Submitted

  6. Infernal Doomers Deathmatch

    Classic Doom DeathMatch by Infernal Doomers Team!

    24 downloads

       (24 reviews)

    Submitted

  7. Headcut

    15 funny DM maps for playing in ZDaemon. Ideal for FFA. 4-10 players recommended Tested on ZDaemon 1.08.01

    17 downloads

       (17 reviews)

    Submitted

  8. The Hell Pit

    The hell pit is a fast paced deathmatch map with secret doors leading to

    0 downloads

       (0 reviews)

    Submitted

  9. Hachisch Deathmatch v2

    A deathmatch level built from my previous Doom2 map "Hachisch". Now I've decided to take advantage of some new features from Zdoom/Zdaemon; mirrors, translucent textures, slopes... So "Hachisch deathmatch" WON'T run in the original Doom. The map can be quite enjoyable played between two and six players. At least it offers a pecu- liar atmosphere, far from the conventional Zdae- mon maps. If you enjoy this map, take a look to the ori- ginal "Hachisch", a singleplayer level for the classic Doom2. It can be downloaded from: http://www.doomworld.com/idgames/index.php?id=13713

    6 downloads

       (5 reviews)

    Submitted

  10. Hogwash

    Three deathmatch maps. The first map is a bit small, while the second and third open up a bit. I think, however, it is playable with any number of players below 8. Another note, for some reason the bots function well on the first map. ?

    0 downloads

       (0 reviews)

    Submitted

  11. Halo Gen

    A set of 10 maps designed for 1on1 play. Some might sustain 4 players too.

    5 downloads

       (5 reviews)

    Submitted

  12. Gravecat's Rocket Arena v1.1

    This is your typical, standard rocket arena. It's fairly simple as far as maps go, but it was my first foray into map-making since I was a kid. There's four starting points, plenty of ammo and powerups lying around, plus a secret area in the middle which can only be opened by activating two switches.

    0 downloads

       (0 reviews)

    Submitted

  13. HellKnight's Deathmatch #1

    Its HellKnight's First DM level and it seems great sofar. Its been submited to zdaemon forums and many seem to like what I've done sofar so I've decided to upload it here.

    2 downloads

       (2 reviews)

    Submitted

  14. HELLRAISER!

    A simple deathmatch level for any port. Small, but fun.

    9 downloads

       (8 reviews)

    Submitted

  15. gothic dreams

    6 dark gothic extremely well made deathmatches.

    10 downloads

       (10 reviews)

    Submitted

  16. Green War

    38 downloads

       (38 reviews)

    Submitted

  17. GooberMan's DeathMatch series Map 1: Abandoned Asteroid Mine Cave

    Rather tense little deathmatch map based in an abandoned asteroid mine. Lots of ambush points, things you'll miss first time, a few scripted effects, and the best part is the dim lighting. Possibly a bit big for 2-4 players, but should prove fun with 8 players.

    5 downloads

       (5 reviews)

    Submitted

  18. G R A I L 2 --- for DOOM ][ LEGACY<br><br> 1 NEW LEVEL WAD FINISHED AUGUST 29TH 2001

    Designed for Deathmatch, but as usual I have put a few monsters in. A MEDIEVAL style level. Features include deep water and real 3D floors etc. Sort of a demo of my forthcoming megawad GRAIL QUEST 3D which will hopefully have some new textures and sprites. My aim is to make a sort of medieval equivalent of the mummy phuquers with a knights Templar/holy grail theme but the new textures are taking longer than expected, hence the modified heretic textures.

    0 downloads

       (0 reviews)

    Submitted

  19. The Hexagon Base

    A DeathMatch level. Seems to have small battle field, but you forget the 2nd floor!

    0 downloads

       (0 reviews)

    Submitted

  20. Genocide

    This is a remake of ledgesi.wad by Mark K. Gresbach Jr. The level is mostly the same, just prettier to look at.

    0 downloads

       (0 reviews)

    Submitted

  21. Ground Zero (beta v2.0)

    Capture The Flag Doom that's basically Team Fortress Doom with some Command & Conquer stuff

    0 downloads

       (0 reviews)

    Submitted

  22. Haunted House -- The Deathmatch

    Deathmatch in a haunted house-type place. Courtyard, foyer, a couple of rooms. A REAL BRIDGE (go over AND under) and a hallway under a hallway! Thank you DOOM Legacy! (see below for more)

    0 downloads

       (0 reviews)

    Submitted

  23. Gunner DeathMatch 1

    I've added node for Doombot 4.0.

    A metal Deathmatch level inspired by the KZdoom series made by Kirk Kesler. But not where near a complicated. Theres no ZDoom Effects, but you better have a port where you have no visplane overflow, because this one has quite a bit of viewable planes.

    0 downloads

       (0 reviews)

    Submitted

  24. Gunner DeathMatch 2

    I've added nodes for Doombot 4.0.

    A metal Deathmatch level inspired by the KZdoom series made by Kirk Kesler. But not where near a complicated. Theres no ZDoom Effects, but you better have a port where you have no visplane overflow, because this one has quite a bit of viewable planes.

    0 downloads

       (0 reviews)

    Submitted

  25. Gunner DeathMatch 3

    I've added nodes for Doombot 4.0

    A Brick-Metal Deathmatch level inspired by the KZdoom series made by Kirk Kesler. But not where near a complicated. There's no ZDoom Effects, but hopefully in 4 or 5 (when I figure out ZDoom Editing) there will be some. Until then, Oh well... I had some last minute changes in the items. Some are moved around, or more added none major.

    0 downloads

       (0 reviews)

    Submitted

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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