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29 files

  1. Gasplant

    Thanks for downloading!

    This is a very simple Doom deathmatch map, there isn't really anything redeeming about it.

    I'm only uploading for archiving purposes, but I hope you enjoy it.

    8 downloads

       (6 reviews)

    Submitted

  2. Hardcarrys From Space

    I got bored and then i did this.

    My Deathmatch wad, featuring 6 new maps!

    - Custom Textures
    - Custom Musics
    - 3D Floors
    - More Zdoom stuff like slopes and light effects

    3 downloads

       (1 review)

    Submitted

  3. Green Pile

    G r e e n - P i l e --------------------- A wadpack of 6 mini-deathmatch levels maded by lukasxd, i take some ideas from brit11, exec and some other greats wads and some great music too :p .

    9 downloads

       (8 reviews)

    Submitted

  4. GruDM

    This is an accumulation of deathmatch levels I have made. There is no set theme. Some are parts of coop levels in progress, some are just spaces I created for the purpose.

    A Duel - Duel map shaped like an A with a bridge.

    X Duel - X shaped duel map..

    Octagon Duel - Octagon shaped duel map (imaginative, huh!)

    Pentagram Deathmatch - A Deathmatch map with a sequence of six switches, which unlock a two switch combination, giving access to larger guns and more play area.

    Tank Deathmatch - A small base with two tanks in a large room. In one tank is a rocket launcher, the other, a plasma gun. Using the computers in the rooms will drain the tanks, trapping anyone caught inside for 30 seconds..

    I will add more maps if/when I make them..

    4 downloads

       (3 reviews)

    Submitted

  5. GodHand

    This is my first map I made, its a Deathmatch map made for Skulltag,Zandronum, and Zdaemon.

    8 downloads

       (7 reviews)

    Submitted

  6. Infernal Doomers Deathmatch

    Classic Doom DeathMatch by Infernal Doomers Team!

    27 downloads

       (24 reviews)

    Submitted

  7. Headcut

    15 funny DM maps for playing in ZDaemon. Ideal for FFA. 4-10 players recommended Tested on ZDaemon 1.08.01

    18 downloads

       (17 reviews)

    Submitted

  8. The Hell Pit

    The hell pit is a fast paced deathmatch map with secret doors leading to

    1 download

       (0 reviews)

    Submitted

  9. Hachisch Deathmatch v2

    A deathmatch level built from my previous Doom2 map "Hachisch". Now I've decided to take advantage of some new features from Zdoom/Zdaemon; mirrors, translucent textures, slopes... So "Hachisch deathmatch" WON'T run in the original Doom. The map can be quite enjoyable played between two and six players. At least it offers a pecu- liar atmosphere, far from the conventional Zdae- mon maps. If you enjoy this map, take a look to the ori- ginal "Hachisch", a singleplayer level for the classic Doom2. It can be downloaded from: http://www.doomworld.com/idgames/index.php?id=13713

    7 downloads

       (5 reviews)

    Submitted

  10. Hogwash

    Three deathmatch maps. The first map is a bit small, while the second and third open up a bit. I think, however, it is playable with any number of players below 8. Another note, for some reason the bots function well on the first map. ?

    1 download

       (0 reviews)

    Submitted

  11. Halo Gen

    A set of 10 maps designed for 1on1 play. Some might sustain 4 players too.

    6 downloads

       (5 reviews)

    Submitted

  12. Gravecat's Rocket Arena v1.1

    This is your typical, standard rocket arena. It's fairly simple as far as maps go, but it was my first foray into map-making since I was a kid. There's four starting points, plenty of ammo and powerups lying around, plus a secret area in the middle which can only be opened by activating two switches.

    1 download

       (0 reviews)

    Submitted

  13. HellKnight's Deathmatch #1

    Its HellKnight's First DM level and it seems great sofar. Its been submited to zdaemon forums and many seem to like what I've done sofar so I've decided to upload it here.

    4 downloads

       (2 reviews)

    Submitted

  14. HELLRAISER!

    A simple deathmatch level for any port. Small, but fun.

    10 downloads

       (8 reviews)

    Submitted

  15. gothic dreams

    6 dark gothic extremely well made deathmatches.

    12 downloads

       (10 reviews)

    Submitted

  16. Green War

    40 downloads

       (38 reviews)

    Submitted

  17. GooberMan's DeathMatch series Map 1: Abandoned Asteroid Mine Cave

    Rather tense little deathmatch map based in an abandoned asteroid mine. Lots of ambush points, things you'll miss first time, a few scripted effects, and the best part is the dim lighting. Possibly a bit big for 2-4 players, but should prove fun with 8 players.

    6 downloads

       (5 reviews)

    Submitted

  18. G R A I L 2 --- for DOOM ][ LEGACY<br><br> 1 NEW LEVEL WAD FINISHED AUGUST 29TH 2001

    Designed for Deathmatch, but as usual I have put a few monsters in. A MEDIEVAL style level. Features include deep water and real 3D floors etc. Sort of a demo of my forthcoming megawad GRAIL QUEST 3D which will hopefully have some new textures and sprites. My aim is to make a sort of medieval equivalent of the mummy phuquers with a knights Templar/holy grail theme but the new textures are taking longer than expected, hence the modified heretic textures.

    1 download

       (0 reviews)

    Submitted

  19. The Hexagon Base

    A DeathMatch level. Seems to have small battle field, but you forget the 2nd floor!

    1 download

       (0 reviews)

    Submitted

  20. Genocide

    This is a remake of ledgesi.wad by Mark K. Gresbach Jr. The level is mostly the same, just prettier to look at.

    1 download

       (0 reviews)

    Submitted

  21. Ground Zero (beta v2.0)

    Capture The Flag Doom that's basically Team Fortress Doom with some Command & Conquer stuff

    1 download

       (0 reviews)

    Submitted

  22. Haunted House -- The Deathmatch

    Deathmatch in a haunted house-type place. Courtyard, foyer, a couple of rooms. A REAL BRIDGE (go over AND under) and a hallway under a hallway! Thank you DOOM Legacy! (see below for more)

    1 download

       (0 reviews)

    Submitted

  23. Gunner DeathMatch 1

    I've added node for Doombot 4.0.

    A metal Deathmatch level inspired by the KZdoom series made by Kirk Kesler. But not where near a complicated. Theres no ZDoom Effects, but you better have a port where you have no visplane overflow, because this one has quite a bit of viewable planes.

    1 download

       (0 reviews)

    Submitted

  24. Gunner DeathMatch 2

    I've added nodes for Doombot 4.0.

    A metal Deathmatch level inspired by the KZdoom series made by Kirk Kesler. But not where near a complicated. Theres no ZDoom Effects, but you better have a port where you have no visplane overflow, because this one has quite a bit of viewable planes.

    1 download

       (0 reviews)

    Submitted

  25. Gunner DeathMatch 3

    I've added nodes for Doombot 4.0

    A Brick-Metal Deathmatch level inspired by the KZdoom series made by Kirk Kesler. But not where near a complicated. There's no ZDoom Effects, but hopefully in 4 or 5 (when I figure out ZDoom Editing) there will be some. Until then, Oh well... I had some last minute changes in the items. Some are moved around, or more added none major.

    1 download

       (0 reviews)

    Submitted

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  • File Reviews

    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
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