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37 files

  1. DEATH TOWER

    This is my first level larger than three rooms! So please send me a mail describing what should be different or so. Also report all the bugs you find ! I'll create further Death-Tower levels soon.

    8 downloads

       (0 reviews)

    Submitted

  2. Epiphany

    Epiphany it's a single map for Heretic which takes place in a building property of D'sparil's minions, used as a storage, sacrifices and worship to D'sparil

    12 downloads

       (1 review)

    Submitted

  3. Emerald Bathhouse

    A Small-Medium sized level for vanilla Heretic that replaces E3M1. The map was originally part of a bigger episode wad that I was working on, but I stopped working on it later, leaving only this map finished.

    9 downloads

       (5 reviews)

    Submitted

  4. FINAL1.WAD for HERETIC *REGISTERED ONLY* E1M1

    My first HERETIC wad and a good one at that!!

    6 downloads

       (3 reviews)

    Submitted

  5. Every Which Way but Out

    One puzzle after another. Solve them all and may be you will live to go on.

    6 downloads

       (4 reviews)

    Submitted

  6. dejavu

    Do you like Michael Krause Wads? If yes, you should try this map. Hope you like that.

    10 downloads

       (9 reviews)

    Submitted

  7. doom castle

    map based on ff mystic quest final level "doom castle"

    13 downloads

       (11 reviews)

    Submitted

  8. D'Sparil's Final hour

    This was supposed to be a Heretic Treasure Chest final map but seems that project is dead now.... so i'm releasing this tiny gem to the world, it was finished two-three months ago i dun remember anymore

    18 downloads

       (16 reviews)

    Submitted

  9. Hell Fucker Castle!!!

    My first Heretic map, pretty darm difficult...

    6 downloads

       (4 reviews)

    Submitted

  10. You Diabolical SOB!

    After reclaiming the area the masters sent you for, you suddenly remembered that you didn't ask how to get back. It didn't cross your mind that you would surrvive. So, determined to do more than surrvive - you head off, looking for the way back to house and home!

    7 downloads

       (5 reviews)

    Submitted

  11. Fetals Asylum

    This is another level brought to you by, MOSH PIT STUDIOS. This wad has two levels in it. The first level, is short and dark... a warm-up for the real action in level two, the main one! In the main level, it has a castle feel to it, with many rooms to explore. Many of the rooms are uniquie in it's own way. Again, you have to find ALL the three keys, and get out alive. Difficulty settings are in place, so 4-5 is pretty tuff, having ALL the BOSSES /. Good Luck, and look for more levels by MOSH PIT STUDIOS.

    7 downloads

       (6 reviews)

    Submitted

  12. HERETIC: Dystopia Level

    This is my first level that I ever made. I experimented with different things, and it came out pretty good. The level has 4 main rooms, then you have to use some switches to get to the other areas. There is one secret room, which holds the Phoenix Rod, but it is available on difficuties 1-3, in the open. The Mace is even included on this level, don't ask! There will be some mosh pits down there, where I have placed all three BOSSES at. This is beatable without cheats and you are very well supplied with weapons and things. Check it out, and send E-Mail.

    7 downloads

       (5 reviews)

    Submitted

  13. Danarchy's Heretic Speedmapping 1: The Sewers of D'Sparil

    The usual speedmapping drill. The authors got 100 minutes to complete their maps under the following guidelines:

    "Even underwater cities like D'Sparil's Dome need sewers. In this session, you will be designing what they look like. Are they dingy and full of muck or are they well-kept, blue-tiled affairs? It's up to you to decide. You have 100 minutes to make this map, and don't forget Heretic's neat effects."

    32 downloads

       (7 reviews)

    Submitted

  14. Fortress of D'Sparil

    A Heretic level I decided to do for a change from Doom levels, and partially because ZETH supports Heretic ;).

    5 downloads

       (3 reviews)

    Submitted

  15. Eidolon's Lair

    Eidolon's lair from Hexen II converted to Heretic

    36 downloads

       (33 reviews)

    Submitted

  16. D'Sparil's Lost Keep

    A base style level, with lots of monsters.

    7 downloads

       (5 reviews)

    Submitted

  17. The Fiery Crater v1.0

    After you entered the core of the volcano in Fiery Descent, you found yourself in the middle of a smoldering crater on the other side. This map picks up where that one left off, as you journey deeper into it, discovering an ancient fortress built into the side of the lava mountain.

    I was heavily inspired by the designs of Gothic DM when I built the fortress areas of the map.. and because of that came very close to Heretic's limit on lines displayed. I also brushed up against the savegame buffer limit (as I did with Water City), and so that's why the area around the blue key seems small. If I made the map larger like I was planning on doing, then you wouldn't be able to save. Not worth it..

    This level has been designed to be extremely difficult, so only Heretic masters need apply. There is just enough ammo to get through things, but don't count on not ever having to fall back on weaker weapons. Also, use those Time Bombs! I didn't put a dozen of them in the map for nothing!

    9 downloads

       (6 reviews)

    Submitted

  18. Enchanter - For Heretic

    9 downloads

       (7 reviews)

    Submitted

  19. The Fiery Descent v1.0

    While I enjoy making my various water-themed maps for Heretic, I thought a change of pace would be in order. So I created this map, set inside a great volcano. I'll be the first to admit that it's not very long, but that is the idea..

    I made every attempt to make the inside of the volcano as realistic as possible. Thus, there are many places where the ground is unstable, and plenty of nasty lava pits to fall into. Most have ways out however, but it's not a good idea to go in them!

    Oh, and in case you were wondering, the background music is from the Aitos region of the SNES classic Actraiser.

    11 downloads

       (6 reviews)

    Submitted

  20. Desert Crypt

    While traveling through a desert region, you are ambushed and knocked unconscious by a group of golems. You wake up to find yourself inside a sarcophagus. You push the lid of off the coffin and climb out. You hear the sounds of stone debris being piled up outside the entrance to the tomb. They are sealing you in. At your feet you notice your crossbow. Whoever has put you in here has tossed your weapon on the tomb floor to be sealed in with you. You force the door open and begin fighting your way out of the crypt...

    16 downloads

       (14 reviews)

    Submitted

  21. Dark Mountain

    A graveyard is being harvested of corpses to create undead warriors. Fight your way into the caverns beneath the mountain to destroy the evil inhabitants.

    15 downloads

       (12 reviews)

    Submitted

  22. Exorcist

    Once again the hell is breaking loose. You must exorcize the evil spirits back to their home world.

    3 downloads

       (2 reviews)

    Submitted

  23. Neat and dustproof

    Beautiful, very beautiful

    6 downloads

       (4 reviews)

    Submitted

  24. Escape from exaggerated evil patch

    This is a graphics patch file intended to be used together with eatdust.wad, if you want to. Start the game like this:

    heretic -file eatdust.wad eatdusd.wad

    and the evil level will be slightly less evil, I hope.

    2 downloads

       (1 review)

    Submitted

  25. Fast fard

    Silly map with UGLY layout...pretty easy too... Enough ammo to kill the boss 50 times over ;), well...almost. It might be fun though...

    4 downloads

       (2 reviews)

    Submitted

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  • File Reviews

    • By Stale Meat · Posted
      Eternity is a great example of a sequel that is better in virtually all regards to its predecessor. The maps are more polished and detailed. Their layouts are also more refined, with interesting level themes and architecture that keep each map unique and memorable. Most importantly, the difficulty is harder with more enemies and deadlier traps.   This rise in difficulty is most noticeable in the first few levels. Similar to the beginning levels of Thy Flesh Consumed, you will need to take great care of an abundance of enemies with dwindling supplies. While it does ease off later on, difficulty all around is still a decent bit higher than Serenity, so if you had any trouble playing Serenity you may want to tone down the difficulty level. You can get most of your arsenal earlier on compared to Serenity, so long as you pay attention for secrets. Keeping your eyes open and paying attention to your surroundings is also more important than ever for Eternity, and not just for fighting the enemies and avoiding the map hazards. Several otherwise inconspicuous lifts will be denoted by the presence of white bars along the wall. Sometimes this leads to secrets, other times it is the way forward. Several times you may also be put into fights where you have to deal with both monsters and the map working against you simultaneously. You will have to act fast and choose your targets wisely if you want to make it out of each fight alive.   There isn't much more to say about Eternity that hasn't already been said about Serenity. It took a bit longer to beat and it is certainly harder, but the levels are still simple but pleasant to look at and have an intense and clever gameplay focus. If you liked Serenity you are almost definitely going to love Eternity.
    • By yourusernamee · Posted
      lots of fun, but in the last room, when i pressed the switch that opens the part which contains the arachnotron, instead of going for the exit, i used the teleporter, which ended up closing the door that lead to the arachnotron, and i couldnt find a way to open it again.
    • By galileo31dos01 · Posted
      Done with these settings:   - Crispy Doom 5.2
      - Ultra-Violence
      - Continuous combined with pistol start mindset.
      - Saves every 10 minutes or so.   Important note: The wad is almost fully playable in Crispy Doom or complevel 2, but due to two inaccessible doors which are part of progress, maps 03 and 04 cannot be completed without cheats. Because of that, ZDoom is the source port to be used like the author said in the text file, or else for PRBoom+ users I suggest to use this patch file that fix them. Thanks to WH-Wilou84 for sending me it, though Alfonzo made it for this thread. Also, other specifications about what's recommended to play this wad will be described below.    This is a solid episode of mid-sized maps for those who fancy Alien Vendetta in its semi-slaughtery way. Same for its visual design, the wad features mostly a similar texture arrangement from the earlier and latest episodes from AV, ranging from techbases and industrial factories to underground caverns in a lite hellish context that gave me some nice throwbacks. It apparently includes new textures, but their purpose don't seem to stand out in any particular context, more like a complement to the stock ones, and to be honest they went unnoticed during my playthrough. I did see the blue Wolf3d texture usage as part of colour variation among other details, a modest appearance though, which was neat. If something cannot be overlooked is detailing, specifically the part that refers to "things". Users of source ports that allow to turn off infinite height will have it softer to maneuver around, because of dead trees and hanging corpses out of the FOV you can get stuck in. I understand they are part of the transition from man-made structures to more natural landscapes, yet they can be potential annoyances in later maps. It's a little slip in design, given the existence of many ports that support this wad, and regardless of the author's recommendation, not everyone is going to stick with it. Anyways, I liked the midis, they certainly fit in their maps except the one in map 04, it's a beautiful calm track but not for outdoor areas, in my opinion.    Vae Victus is only short in number of maps, but it's plagued of monsters to kill, assuming you're ready to dispatch every meat shield in the road. Difficulty is forgiving for the skilled player, there isn't much in the way of pressure or hectic encounters as long as you have your feet on the ground, literally speaking. I did notice how limited in ammo are some maps, requiring berserk usage specially from pistol starts. Also there is an oddity in the 4th map, all of the weapons minus berserk are multiplayer-only, and while you'll eventually steal the shotgun and chaingun from zombies, all of the cell packs are of no utility, which indicates the author missed to place weapons in single player. Still, what's more strange is the sheer absence of the BFG throughout the wad, not that you'll really need it. On another side, the wad is easily comparable to the two wads the author got inspiration of: the aforementioned Alien Vendetta in its design structures, hallways connected by compartments (of which resources are located and typically small intruders too), few switch/key hunts involving backtrack and mostly the kind of meaty incidental combat where you either stay and fight or escape and camp, which is up to the player's will. The mapset gets more in the vein of Deus Vult later, when the bigger areas are meant to be explored in depth, and killing everything turns a bit more time-consuming and less obligatory, besides monsters completely out of the player's aim. The penultimate map is where this wad excels, although I must admit the initial area is a chore to navigate. Nevertheless, it's a decent romp in difficulty, the skinned walls room is the first fun lock-in trap, followed by some crowd-herding in order to eliminate the primary targets. It's unfortunate that the last map is a bit of an anticlimax after the previous longer map, which could have served perfectly as a closure to the wad.    Secret-wise, if you wonder why you still haven't found any of the 13 secrets in the third map, don't worry, 10 are on top of crates the author probably forgot to untag. Maxing the map is impossible due to that, though. Outside of that, the secrets don't require much skill to find, if anything you'll be ok with humping suspicious walls, pistol starters will definitely appreciate the berserk in map 04. For favourite maps, that's hard to tell, I honestly don't have any highlight whatsoever, I liked all of the maps pretty much the same, except for the underwhelming map 07. I also wonder why they don't have names, huh...   Overall, it's fairly enjoyable in what it offers, I'd recommend it more for the casual player rather than the one looking for a new challenge, but still should deliver some relaxing grind with bits of slaughtery if you're open to it, just don't expect anything bizarre. Oh and, non-ZDoom maxers, remember to turn off autoaim to try to kill those snipers from afar in map 05, although in Crispy Doom it was still impossible to reach them :/ ... My rate is 7/10. 
    • By tib_ · Posted
      Very impressive, VERY spooky
    • By Classicgamer6 · Posted
      Valhalla is a dark industrial techbase level that almost immediately sucked me in with its bleak atmosphere and amazing ambient music. Gameplay wise this level isn't too complex with its rather simple monster encounters that in a few spots provided a fair challenge for me on Ultra Violence. My only issues with Valhalla is that there are a few spots where the detailing can impede movement and cause pressing a necessary switch to be awkward.
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