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36 files

  1. Epiphany it's a single map for Heretic which takes place in a building property of D'sparil's minions, used as a storage, sacrifices and worship to D'sparil

    10 downloads

    (1 review)

    Submitted

  2. A Small-Medium sized level for vanilla Heretic that replaces E3M1. The map was originally part of a bigger episode wad that I was working on, but I stopped working on it later, leaving only this map finished.

    7 downloads

    (5 reviews)

    Submitted

  3. My first HERETIC wad and a good one at that!!

    3 downloads

    (3 reviews)

    Submitted

  4. One puzzle after another. Solve them all and may be you will live to go on.

    4 downloads

    (4 reviews)

    Submitted

  5. Do you like Michael Krause Wads? If yes, you should try this map. Hope you like that.

    9 downloads

    (9 reviews)

    Submitted

  6. map based on ff mystic quest final level "doom castle"

    11 downloads

    (11 reviews)

    Submitted

  7. This was supposed to be a Heretic Treasure Chest final map but seems that project is dead now.... so i'm releasing this tiny gem to the world, it was finished two-three months ago i dun remember anymore

    16 downloads

    (16 reviews)

    Submitted

  8. My first Heretic map, pretty darm difficult...

    5 downloads

    (4 reviews)

    Submitted

  9. After reclaiming the area the masters sent you for, you suddenly remembered that you didn't ask how to get back. It didn't cross your mind that you would surrvive. So, determined to do more than surrvive - you head off, looking for the way back to house and home!

    6 downloads

    (5 reviews)

    Submitted

  10. This is another level brought to you by, MOSH PIT STUDIOS. This wad has two levels in it. The first level, is short and dark... a warm-up for the real action in level two, the main one! In the main level, it has a castle feel to it, with many rooms to explore. Many of the rooms are uniquie in it's own way. Again, you have to find ALL the three keys, and get out alive. Difficulty settings are in place, so 4-5 is pretty tuff, having ALL the BOSSES /. Good Luck, and look for more levels by MOSH PIT STUDIOS.

    6 downloads

    (6 reviews)

    Submitted

  11. This is my first level that I ever made. I experimented with different things, and it came out pretty good. The level has 4 main rooms, then you have to use some switches to get to the other areas. There is one secret room, which holds the Phoenix Rod, but it is available on difficuties 1-3, in the open. The Mace is even included on this level, don't ask! There will be some mosh pits down there, where I have placed all three BOSSES at. This is beatable without cheats and you are very well supplied with weapons and things. Check it out, and send E-Mail.

    6 downloads

    (5 reviews)

    Submitted

  12. The usual speedmapping drill. The authors got 100 minutes to complete their maps under the following guidelines:

    "Even underwater cities like D'Sparil's Dome need sewers. In this session, you will be designing what they look like. Are they dingy and full of muck or are they well-kept, blue-tiled affairs? It's up to you to decide. You have 100 minutes to make this map, and don't forget Heretic's neat effects."

    12 downloads

    (7 reviews)

    Submitted

  13. A Heretic level I decided to do for a change from Doom levels, and partially because ZETH supports Heretic ;).

    3 downloads

    (3 reviews)

    Submitted

  14. Eidolon's lair from Hexen II converted to Heretic

    34 downloads

    (33 reviews)

    Submitted

  15. A base style level, with lots of monsters.

    5 downloads

    (5 reviews)

    Submitted

  16. After you entered the core of the volcano in Fiery Descent, you found yourself in the middle of a smoldering crater on the other side. This map picks up where that one left off, as you journey deeper into it, discovering an ancient fortress built into the side of the lava mountain.

    I was heavily inspired by the designs of Gothic DM when I built the fortress areas of the map.. and because of that came very close to Heretic's limit on lines displayed. I also brushed up against the savegame buffer limit (as I did with Water City), and so that's why the area around the blue key seems small. If I made the map larger like I was planning on doing, then you wouldn't be able to save. Not worth it..

    This level has been designed to be extremely difficult, so only Heretic masters need apply. There is just enough ammo to get through things, but don't count on not ever having to fall back on weaker weapons. Also, use those Time Bombs! I didn't put a dozen of them in the map for nothing!

    7 downloads

    (6 reviews)

    Submitted

  17. 7 downloads

    (7 reviews)

    Submitted

  18. While I enjoy making my various water-themed maps for Heretic, I thought a change of pace would be in order. So I created this map, set inside a great volcano. I'll be the first to admit that it's not very long, but that is the idea..

    I made every attempt to make the inside of the volcano as realistic as possible. Thus, there are many places where the ground is unstable, and plenty of nasty lava pits to fall into. Most have ways out however, but it's not a good idea to go in them!

    Oh, and in case you were wondering, the background music is from the Aitos region of the SNES classic Actraiser.

    5 downloads

    (5 reviews)

    Submitted

  19. While traveling through a desert region, you are ambushed and knocked unconscious by a group of golems. You wake up to find yourself inside a sarcophagus. You push the lid of off the coffin and climb out. You hear the sounds of stone debris being piled up outside the entrance to the tomb. They are sealing you in. At your feet you notice your crossbow. Whoever has put you in here has tossed your weapon on the tomb floor to be sealed in with you. You force the door open and begin fighting your way out of the crypt...

    15 downloads

    (14 reviews)

    Submitted

  20. A graveyard is being harvested of corpses to create undead warriors. Fight your way into the caverns beneath the mountain to destroy the evil inhabitants.

    14 downloads

    (12 reviews)

    Submitted

  21. Once again the hell is breaking loose. You must exorcize the evil spirits back to their home world.

    2 downloads

    (2 reviews)

    Submitted

  22. Beautiful, very beautiful

    5 downloads

    (4 reviews)

    Submitted

  23. This is a graphics patch file intended to be used together with eatdust.wad, if you want to. Start the game like this:

    heretic -file eatdust.wad eatdusd.wad

    and the evil level will be slightly less evil, I hope.

    1 download

    (1 review)

    Submitted

  24. Silly map with UGLY layout...pretty easy too... Enough ammo to kill the boss 50 times over ;), well...almost. It might be fun though...

    3 downloads

    (2 reviews)

    Submitted

  25. Start hitting buttons and pay the price.

    3 downloads

    (2 reviews)

    Submitted

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  • File Reviews

    • By Scotty · Posted
      Absolutely top notch. Fun to explore, great combat, and amazing to see how this incredibly intricate level unwraps itself as you progress. Vanilla compatibility just makes it even more impressive.
    • By NuMetalManiak · Posted
      we need more good Ultimate Doom wads. this was nice, plasma gun combat at first, when it opens up, it's chaotically good. the three keys weren't that hard to figure out, although the puzzle for the red key stands out the most. some nice and sharp (yes) ideas overall.
    • By NaturalTvventy · Posted
      Xaser mastery of the highest order, demonstrating his command of architecture, texturing, (sharp) angles, lighting, and mood.
    • By NuMetalManiak · Posted
      well, combat may not be so bad, but there's a surprising lack of variety. this starts off in a mostly pistol-oriented map, where you get a chaingun at the end, and then the next two maps are moderately long. the final three maps can put some of the ones from Eternal Doom to shame, with some puzzling to do, some of it actually more frustrating than I would be led to expect. there's many dubious design decisions that simply must be pointed out. the final secret area in MAP02, what the FUCK? and another secret area in MAP05 with crushers whose sole purpose is to troll you. MAP06 is the best map in a number of ways, feels eerie, has lots of things to it (oh, and lots of items for the item count for each of the maps too). but one particular switch (Linedef 4962) does not work. I actually felt more and more frustrated the more and more I played this, it wasn't challenging, but it sure got me annoyed with how things were laid out.
    • By Jayextee · Posted
      I have rated this three stars.

      However, I feel like this megaWAD often gets overlooked despite what it is: a part of history. I came to it late, pretty much 1999/2000-ish, and was my first megaWAD personally, but I was always entranced by what I understood to be the story behind it; in a scene utterly dominated by the IBM PC-compatibles/DOS crowd and their (relative) wealth of tools, Macintosh DOOMers came together to show that they too can put together a full-length campaign for Doom II that wasn't going to let those DOS guys totally steal the show.

      And they did. Kind of. With the apparently-unstable-at-best HellMaker crashing every single-figure number of minutes at times, a handful of eager mappers (including the still-active-at-time-of-writing Steve Duff), some of which were authoring their first ever maps, delivered an experience that is to me as interesting as it is varied; in terms of both experience and quality, I have to admit. There are some poor maps here (Sewers, by Jim Bagrow - I'm looking right at you) but there are some epic adventures rivalling those of TNT: Evilution, if not aesthetically (hey, some of them come close) then in length and spectacle.

      What you're getting here is almost like a hidden piece of history that I feel stands proudly as an underdog with its peers. An underdog that isn't always well-behaved (many maps can be rendered uncompletable with the wrong actions taken, including one of the secret maps if you dare enter the basement without the three keys) but at its best (which is usually the maps by Rob Berkowitz or Duff himself) is an entertaining and oft-neglected slice of '90s mapping.