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37 files

  1. DEATH TOWER

    This is my first level larger than three rooms! So please send me a mail describing what should be different or so. Also report all the bugs you find ! I'll create further Death-Tower levels soon.

    15 downloads

       (0 reviews)

    Submitted

  2. Epiphany

    Epiphany it's a single map for Heretic which takes place in a building property of D'sparil's minions, used as a storage, sacrifices and worship to D'sparil

    28 downloads

       (1 review)

    Submitted

  3. Emerald Bathhouse

    A Small-Medium sized level for vanilla Heretic that replaces E3M1. The map was originally part of a bigger episode wad that I was working on, but I stopped working on it later, leaving only this map finished.

    38 downloads

       (8 reviews)

    Submitted

  4. FINAL1.WAD for HERETIC *REGISTERED ONLY* E1M1

    My first HERETIC wad and a good one at that!!

    25 downloads

       (3 reviews)

    Submitted

  5. Every Which Way but Out

    One puzzle after another. Solve them all and may be you will live to go on.

    12 downloads

       (4 reviews)

    Submitted

  6. dejavu

    Do you like Michael Krause Wads? If yes, you should try this map. Hope you like that.

    19 downloads

       (9 reviews)

    Submitted

  7. doom castle

    map based on ff mystic quest final level "doom castle"

    23 downloads

       (11 reviews)

    Submitted

  8. D'Sparil's Final hour

    This was supposed to be a Heretic Treasure Chest final map but seems that project is dead now.... so i'm releasing this tiny gem to the world, it was finished two-three months ago i dun remember anymore

    23 downloads

       (16 reviews)

    Submitted

  9. Hell Fucker Castle!!!

    My first Heretic map, pretty darm difficult...

    12 downloads

       (4 reviews)

    Submitted

  10. You Diabolical SOB!

    After reclaiming the area the masters sent you for, you suddenly remembered that you didn't ask how to get back. It didn't cross your mind that you would surrvive. So, determined to do more than surrvive - you head off, looking for the way back to house and home!

    13 downloads

       (5 reviews)

    Submitted

  11. Fetals Asylum

    This is another level brought to you by, MOSH PIT STUDIOS. This wad has two levels in it. The first level, is short and dark... a warm-up for the real action in level two, the main one! In the main level, it has a castle feel to it, with many rooms to explore. Many of the rooms are uniquie in it's own way. Again, you have to find ALL the three keys, and get out alive. Difficulty settings are in place, so 4-5 is pretty tuff, having ALL the BOSSES /. Good Luck, and look for more levels by MOSH PIT STUDIOS.

    17 downloads

       (6 reviews)

    Submitted

  12. HERETIC: Dystopia Level

    This is my first level that I ever made. I experimented with different things, and it came out pretty good. The level has 4 main rooms, then you have to use some switches to get to the other areas. There is one secret room, which holds the Phoenix Rod, but it is available on difficuties 1-3, in the open. The Mace is even included on this level, don't ask! There will be some mosh pits down there, where I have placed all three BOSSES at. This is beatable without cheats and you are very well supplied with weapons and things. Check it out, and send E-Mail.

    17 downloads

       (5 reviews)

    Submitted

  13. Danarchy's Heretic Speedmapping 1: The Sewers of D'Sparil

    The usual speedmapping drill. The authors got 100 minutes to complete their maps under the following guidelines:

    "Even underwater cities like D'Sparil's Dome need sewers. In this session, you will be designing what they look like. Are they dingy and full of muck or are they well-kept, blue-tiled affairs? It's up to you to decide. You have 100 minutes to make this map, and don't forget Heretic's neat effects."

    160 downloads

       (7 reviews)

    Submitted

  14. Fortress of D'Sparil

    A Heretic level I decided to do for a change from Doom levels, and partially because ZETH supports Heretic ;).

    15 downloads

       (3 reviews)

    Submitted

  15. Eidolon's Lair

    Eidolon's lair from Hexen II converted to Heretic

    54 downloads

       (33 reviews)

    Submitted

  16. D'Sparil's Lost Keep

    A base style level, with lots of monsters.

    21 downloads

       (5 reviews)

    Submitted

  17. The Fiery Crater v1.0

    After you entered the core of the volcano in Fiery Descent, you found yourself in the middle of a smoldering crater on the other side. This map picks up where that one left off, as you journey deeper into it, discovering an ancient fortress built into the side of the lava mountain.

    I was heavily inspired by the designs of Gothic DM when I built the fortress areas of the map.. and because of that came very close to Heretic's limit on lines displayed. I also brushed up against the savegame buffer limit (as I did with Water City), and so that's why the area around the blue key seems small. If I made the map larger like I was planning on doing, then you wouldn't be able to save. Not worth it..

    This level has been designed to be extremely difficult, so only Heretic masters need apply. There is just enough ammo to get through things, but don't count on not ever having to fall back on weaker weapons. Also, use those Time Bombs! I didn't put a dozen of them in the map for nothing!

    20 downloads

       (6 reviews)

    Submitted

  18. Enchanter - For Heretic

    55 downloads

       (8 reviews)

    Submitted

  19. The Fiery Descent v1.0

    While I enjoy making my various water-themed maps for Heretic, I thought a change of pace would be in order. So I created this map, set inside a great volcano. I'll be the first to admit that it's not very long, but that is the idea..

    I made every attempt to make the inside of the volcano as realistic as possible. Thus, there are many places where the ground is unstable, and plenty of nasty lava pits to fall into. Most have ways out however, but it's not a good idea to go in them!

    Oh, and in case you were wondering, the background music is from the Aitos region of the SNES classic Actraiser.

    32 downloads

       (7 reviews)

    Submitted

  20. Desert Crypt

    While traveling through a desert region, you are ambushed and knocked unconscious by a group of golems. You wake up to find yourself inside a sarcophagus. You push the lid of off the coffin and climb out. You hear the sounds of stone debris being piled up outside the entrance to the tomb. They are sealing you in. At your feet you notice your crossbow. Whoever has put you in here has tossed your weapon on the tomb floor to be sealed in with you. You force the door open and begin fighting your way out of the crypt...

    30 downloads

       (14 reviews)

    Submitted

  21. Dark Mountain

    A graveyard is being harvested of corpses to create undead warriors. Fight your way into the caverns beneath the mountain to destroy the evil inhabitants.

    23 downloads

       (12 reviews)

    Submitted

  22. Exorcist

    Once again the hell is breaking loose. You must exorcize the evil spirits back to their home world.

    10 downloads

       (2 reviews)

    Submitted

  23. Neat and dustproof

    Beautiful, very beautiful

    11 downloads

       (4 reviews)

    Submitted

  24. Escape from exaggerated evil patch

    This is a graphics patch file intended to be used together with eatdust.wad, if you want to. Start the game like this:

    heretic -file eatdust.wad eatdusd.wad

    and the evil level will be slightly less evil, I hope.

    7 downloads

       (1 review)

    Submitted

  25. Fast fard

    Silly map with UGLY layout...pretty easy too... Enough ammo to kill the boss 50 times over ;), well...almost. It might be fun though...

    10 downloads

       (3 reviews)

    Submitted

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  • File Reviews

    • By Cottonmouth0309 · Posted
      One of the more underrated doom mods out there. The levels have a lot of detail and great use of 3D sectors, used for railings and other things. Not a lot of mods that I know of has these attentions to detail back then other than KDiZD. I like how the first gun, not weapon, first gun in the mod is a quad barreled shotgun. This might be bias but I don't see any other mods or games give the player a quad barreled shotgun as a starter weapon.

      The cutscenes and artwork used for them are REALLY well made. I like its story and the protagonist John Logan. His design looks like a cross between Daniel Garners from Painkiller and the Doom Marine from well, Doom 3.

      Speaking of Painkiller, the mod uses tracks from Painkiller, which is a nice touch. Admittedly, there are things in Legacy of Suffering that I don't like, such as the Painkiller/Serious Sam arena wave sections. Not all of them are bad, but the later levels that uses them are the worst offenders. Often spawning mancubi, pain elementals, and revenants that just makes the fights more tedious.
      DISCLAIMER: SPOILERS AHEAD
      END OF SPOILERS:
      In conclusion, Legacy of Suffering is a really well made mod and I really want other people to try it out. I would suggest to start on the easiest difficulty, do NOT get fooled by the normal difficulty Ultra Violence, it will kick your ass, and anything higher will probably break your soul. Other than that, I would highly recommend you to play this mod. It can be played on GZDoom, Zandronum, and Skulltag. That is the end of the review, have a nice day :)
    • By Bitofu · Posted
      Enigma is not exactly my cup of tea; the mandatory secrets are a bit annoying and the confusing layout of the maps doesn't help much. Still, the maps are fun to navigate and they feature some great architecture that lead to unique gameplay encounters. Overall, it's decently fun.
    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
    • By Amaruψ · Posted
      This could've been one of the first 32 level megawads that I played after completing the base games. I've played many more since then, and I can honestly say, for a megawad dating back to 1996, it still holds up brilliantly against a lot of modern wads.    Also @DoomGuy999, about that criticism about maps being coop exclusive... "Most levels were made for co-op play, all levels are playable alone as well."   Not exactly sure what you were expecting after having an explicit statement right there.  
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