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12 files

  1. Mars Base: 1 (Unfinished)

    This was going to be my intro to the DTNC world. However, my time is increasing being devoted to writing so I have decided to release this as it is in the hopes that someone will finish it. All the scripts are in the wad under the Scripts lumps as well as the dehacked patch. If you get stuck playing, see below. Feel free to use this as a base or learning tool. I am doing things in this, nobody has done before (like in game scripted sequences and random monsters). I at least I haven't see them them. :) You'll need to get The Return resource wad from TeamTNT, as per their request. See enclosed text file.

    5 downloads

       (2 reviews)

    Submitted

  2. Phouse: "The house of portals"

    To start the wad, type: Boom -file phthp.wad -deh phthp.deh

    Phthp is a 9 level single player only doom2 wad, inspired by the great game, Realms of the haunting. I've tried to recreate a creepy experience like in this game (especially in the house). I hope i've succeeded. You will need a Boom compatible engine to play it. Any comments are welcome, just mail me. In every level (except the last) there's one secret. If you don't find the portals or the secrets, just read phhint.txt file.

    !!!!! IMPORTANT TO KNOW !!!!!

    The first level plays in the house of portals. Here you come accross two key doors, but the keys aren't in the first level. The yellow key is in the second level. You have to find the hidden portal to that level (the world Homophobia)and recover the yellow key there. In level three, you're back in the house, with the yel- low key, wich you can use to open the yellow door. Then you must find the next portal to level four (the world Demoka).

    !!!!! IMPORTANT TO KNOW !!!!!

    19 downloads

       (11 reviews)

    Submitted

  3. Blackness

    13 downloads

       (10 reviews)

    Submitted

  4. Dsv

    61 downloads

       (35 reviews)

    Submitted

  5. Bloody Base

    A big map. Some puzzles, lots of fighting. Tons of strategy required.

    4 downloads

       (1 review)

    Submitted

  6. For Dear Life

    Long hallway that suddenly opens up into 2 big arenas, with ledges and halls that lead to more trouble... You will have to fight "for dear life".

    8 downloads

       (5 reviews)

    Submitted

  7. Bah DM #1

    5-level set, made for 2-player DM.

    3 downloads

       (1 review)

    Submitted

  8. Induction

    An introductory level. Was going to be the first level when The Return was planned to release with levels

    7 downloads

       (3 reviews)

    Submitted

  9. Ambush

    One of the Artifact levels

    6 downloads

       (3 reviews)

    Submitted

  10. The Artifact

    One of the Artifact levels

    7 downloads

       (2 reviews)

    Submitted

  11. River Dead

    One of the Artifact levels

    10 downloads

       (4 reviews)

    Submitted

  12. The Return

    So what is "The Return"?

    It's several things, but it's mostly a set of resources from the folks who brought you Eternal DOOM and the BOOM engine. In addition there will be levels from a variety of people, and you can be one of those yourself. Read on.

    Note: No levels are included in this ZIP file.

    We have received many requests over the years to use material from the mega-release Eternal DOOM. You know what we mean - the cool railings, breakable glass, and awesome textures - everything from Medieval to High Tech.

    So here is our gift to you:

    We are releasing the entire Eternal DOOM Resource WAD as a publicly available resource. That's right! Now you can use the entire Eternal DOOM resource (plus all the new resources released for "The Return") to decorate your levels.

    23 downloads

       (14 reviews)

    Submitted

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  • File Reviews

    • By Cottonmouth0309 · Posted
      One of the more underrated doom mods out there. The levels have a lot of detail and great use of 3D sectors, used for railings and other things. Not a lot of mods that I know of has these attentions to detail back then other than KDiZD. I like how the first gun, not weapon, first gun in the mod is a quad barreled shotgun. This might be bias but I don't see any other mods or games give the player a quad barreled shotgun as a starter weapon.

      The cutscenes and artwork used for them are REALLY well made. I like its story and the protagonist John Logan. His design looks like a cross between Daniel Garners from Painkiller and the Doom Marine from well, Doom 3.

      Speaking of Painkiller, the mod uses tracks from Painkiller, which is a nice touch. Admittedly, there are things in Legacy of Suffering that I don't like, such as the Painkiller/Serious Sam arena wave sections. Not all of them are bad, but the later levels that uses them are the worst offenders. Often spawning mancubi, pain elementals, and revenants that just makes the fights more tedious.
      DISCLAIMER: SPOILERS AHEAD
      END OF SPOILERS:
      In conclusion, Legacy of Suffering is a really well made mod and I really want other people to try it out. I would suggest to start on the easiest difficulty, do NOT get fooled by the normal difficulty Ultra Violence, it will kick your ass, and anything higher will probably break your soul. Other than that, I would highly recommend you to play this mod. It can be played on GZDoom, Zandronum, and Skulltag. That is the end of the review, have a nice day :)
    • By Bitofu · Posted
      Enigma is not exactly my cup of tea; the mandatory secrets are a bit annoying and the confusing layout of the maps doesn't help much. Still, the maps are fun to navigate and they feature some great architecture that lead to unique gameplay encounters. Overall, it's decently fun.
    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
    • By Amaruψ · Posted
      This could've been one of the first 32 level megawads that I played after completing the base games. I've played many more since then, and I can honestly say, for a megawad dating back to 1996, it still holds up brilliantly against a lot of modern wads.    Also @DoomGuy999, about that criticism about maps being coop exclusive... "Most levels were made for co-op play, all levels are playable alone as well."   Not exactly sure what you were expecting after having an explicit statement right there.  
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