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12 files

  1. Mars Base: 1 (Unfinished)

    This was going to be my intro to the DTNC world. However, my time is increasing being devoted to writing so I have decided to release this as it is in the hopes that someone will finish it. All the scripts are in the wad under the Scripts lumps as well as the dehacked patch. If you get stuck playing, see below. Feel free to use this as a base or learning tool. I am doing things in this, nobody has done before (like in game scripted sequences and random monsters). I at least I haven't see them them. :) You'll need to get The Return resource wad from TeamTNT, as per their request. See enclosed text file.

    3 downloads

       (2 reviews)

    Submitted

  2. Phouse: "The house of portals"

    To start the wad, type: Boom -file phthp.wad -deh phthp.deh

    Phthp is a 9 level single player only doom2 wad, inspired by the great game, Realms of the haunting. I've tried to recreate a creepy experience like in this game (especially in the house). I hope i've succeeded. You will need a Boom compatible engine to play it. Any comments are welcome, just mail me. In every level (except the last) there's one secret. If you don't find the portals or the secrets, just read phhint.txt file.

    !!!!! IMPORTANT TO KNOW !!!!!

    The first level plays in the house of portals. Here you come accross two key doors, but the keys aren't in the first level. The yellow key is in the second level. You have to find the hidden portal to that level (the world Homophobia)and recover the yellow key there. In level three, you're back in the house, with the yel- low key, wich you can use to open the yellow door. Then you must find the next portal to level four (the world Demoka).

    !!!!! IMPORTANT TO KNOW !!!!!

    15 downloads

       (11 reviews)

    Submitted

  3. Blackness

    11 downloads

       (10 reviews)

    Submitted

  4. Dsv

    53 downloads

       (35 reviews)

    Submitted

  5. Bloody Base

    A big map. Some puzzles, lots of fighting. Tons of strategy required.

    2 downloads

       (1 review)

    Submitted

  6. For Dear Life

    Long hallway that suddenly opens up into 2 big arenas, with ledges and halls that lead to more trouble... You will have to fight "for dear life".

    6 downloads

       (5 reviews)

    Submitted

  7. Bah DM #1

    5-level set, made for 2-player DM.

    1 download

       (1 review)

    Submitted

  8. Induction

    An introductory level. Was going to be the first level when The Return was planned to release with levels

    4 downloads

       (3 reviews)

    Submitted

  9. Ambush

    One of the Artifact levels

    4 downloads

       (3 reviews)

    Submitted

  10. The Artifact

    One of the Artifact levels

    3 downloads

       (2 reviews)

    Submitted

  11. River Dead

    One of the Artifact levels

    8 downloads

       (4 reviews)

    Submitted

  12. The Return

    So what is "The Return"?

    It's several things, but it's mostly a set of resources from the folks who brought you Eternal DOOM and the BOOM engine. In addition there will be levels from a variety of people, and you can be one of those yourself. Read on.

    Note: No levels are included in this ZIP file.

    We have received many requests over the years to use material from the mega-release Eternal DOOM. You know what we mean - the cool railings, breakable glass, and awesome textures - everything from Medieval to High Tech.

    So here is our gift to you:

    We are releasing the entire Eternal DOOM Resource WAD as a publicly available resource. That's right! Now you can use the entire Eternal DOOM resource (plus all the new resources released for "The Return") to decorate your levels.

    19 downloads

       (14 reviews)

    Submitted

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  • File Reviews

    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
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