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BOOM 2.02

   (60 reviews)
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About This File

The release of Boom on 11 October 1999 has no functional changes whatsoever, and is provided to show the change to GPL licensing only. If you are a player, this will mean nothing to you. If you are a developer, this gives you certain freedoms to use Boom in your own development. See the included ABOUT.TXT and other files for details.


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Guest

Unknown date

  
The importance of Boom in the overall history of Doom can hardly be overstated. The fact this this release was under the GPL was also of immense significance. BTW, note that there is a Windows version too.

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Unknown date

  
The legendary BOOM. The one that, more or less, started it all. I use it for playing around with DeHackEd and nice old wads. Real fun. When I need more advanced tools, I play around with Zandronum. But this.. this is my baby.

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Unknown date

  
If you have MS-DOS, Windows x.x, 9x, or (maybe) ME. You should get this, this is the original game... Almost! Except with fixes, and a few cool new things! This is good for historians like me who like old DOOM items instead of those fancy new ones like ZDOOM, and crap. If you like playing DOOM2.exe, then do yourself a favor, and get this! This barely changes the classic features of DOOM2.exe.

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Unknown date

  
The first port to become "mainstream". I disagree a bit with the previous comment: It does change things to a point, and, while it has its advantages, and has a flawed sound library compared to the original executable. Thus I prefer to use the original (or its Doom+ hack) for vanilla sets. Boom is very useful to test "Boom compatible" WADs, of course. If you don't want to bother with DOSBox, you can also try the Windows version (PrBoom 2.02, also found in this boom directory.)

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Unknown date

  
There is no reason this shouldn't be five stars.

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Guest

Unknown date

  
Needs no explanation. Legendary.

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Unknown date

  
A stepping stone in the source ports that are here because of the source released and Boom.

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  • File Reviews

    • By tempdecal.wad · Posted
      It's bad because it's hard.
    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
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