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BOOM 2.02

   (60 reviews)
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About This File

The release of Boom on 11 October 1999 has no functional changes whatsoever, and is provided to show the change to GPL licensing only. If you are a player, this will mean nothing to you. If you are a developer, this gives you certain freedoms to use Boom in your own development. See the included ABOUT.TXT and other files for details.


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Guest

Unknown date

  
The importance of Boom in the overall history of Doom can hardly be overstated. The fact this this release was under the GPL was also of immense significance. BTW, note that there is a Windows version too.

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Unknown date

  
The legendary BOOM. The one that, more or less, started it all. I use it for playing around with DeHackEd and nice old wads. Real fun. When I need more advanced tools, I play around with Zandronum. But this.. this is my baby.

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Unknown date

  
If you have MS-DOS, Windows x.x, 9x, or (maybe) ME. You should get this, this is the original game... Almost! Except with fixes, and a few cool new things! This is good for historians like me who like old DOOM items instead of those fancy new ones like ZDOOM, and crap. If you like playing DOOM2.exe, then do yourself a favor, and get this! This barely changes the classic features of DOOM2.exe.

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Unknown date

  
The first port to become "mainstream". I disagree a bit with the previous comment: It does change things to a point, and, while it has its advantages, and has a flawed sound library compared to the original executable. Thus I prefer to use the original (or its Doom+ hack) for vanilla sets. Boom is very useful to test "Boom compatible" WADs, of course. If you don't want to bother with DOSBox, you can also try the Windows version (PrBoom 2.02, also found in this boom directory.)

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Unknown date

  
There is no reason this shouldn't be five stars.

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Guest

Unknown date

  
Needs no explanation. Legendary.

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Guest

Unknown date

  
A stepping stone in the source ports that are here because of the source released and Boom.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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