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BOOM 2.02

   (60 reviews)
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About This File

The release of Boom on 11 October 1999 has no functional changes whatsoever, and is provided to show the change to GPL licensing only. If you are a player, this will mean nothing to you. If you are a developer, this gives you certain freedoms to use Boom in your own development. See the included ABOUT.TXT and other files for details.


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Guest

Unknown date

  
The importance of Boom in the overall history of Doom can hardly be overstated. The fact this this release was under the GPL was also of immense significance. BTW, note that there is a Windows version too.

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Unknown date

  
The legendary BOOM. The one that, more or less, started it all. I use it for playing around with DeHackEd and nice old wads. Real fun. When I need more advanced tools, I play around with Zandronum. But this.. this is my baby.

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Unknown date

  
If you have MS-DOS, Windows x.x, 9x, or (maybe) ME. You should get this, this is the original game... Almost! Except with fixes, and a few cool new things! This is good for historians like me who like old DOOM items instead of those fancy new ones like ZDOOM, and crap. If you like playing DOOM2.exe, then do yourself a favor, and get this! This barely changes the classic features of DOOM2.exe.

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Unknown date

  
The first port to become "mainstream". I disagree a bit with the previous comment: It does change things to a point, and, while it has its advantages, and has a flawed sound library compared to the original executable. Thus I prefer to use the original (or its Doom+ hack) for vanilla sets. Boom is very useful to test "Boom compatible" WADs, of course. If you don't want to bother with DOSBox, you can also try the Windows version (PrBoom 2.02, also found in this boom directory.)

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Unknown date

  
There is no reason this shouldn't be five stars.

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Guest

Unknown date

  
Needs no explanation. Legendary.

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Unknown date

  
A stepping stone in the source ports that are here because of the source released and Boom.

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  • File Reviews

    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
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