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2002 A DOOM ODYSSEY (V2)

   (197 reviews)
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A 4 episode megawad for the Ultimate Doom containing 4 all new challenging episodes for you to test you're skill on, great architecture and lots of hard work, put into every level. A recomended download.


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Unknown date

  
st. alfonzo and Tarnsman obviously hate this (reference twitch channel). I love it, as does everyone else. 5/5

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Unknown date

  
I like the first 2 episodes, mostly. They are consistent and fun to play. The 3rd and 4th are uneven, where Hansen (bringer of square obstructions), Metabolist (the shotgun shell factory employee), and Virgil (who designed his level after a neighborhood junkyard) didn't help. The music is generally good, but some tracks (remixes mostly?) sound like they are more fitting for a joke wad, and so do the intermission texts and some screens. [3/5] ~Chain Mail (06/2007)

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Unknown date

  
this is 1337 5/5

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  • File Reviews

    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
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