Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Telesky

   (1 review)
Sign in to follow this  

Guest

About This File

Demo level of some nice ACS effect. It demonstartes <-- IMPORTANT! READ IT! "portal" teleporters, similar to Q3A's or Unreal's teleporters. It uses ZDoom's sky box specials, so you need some of the ZDoom 1.23 beta versions or highter. The effect has some limitations though. Since the sky- box seems to be rendered always from the same angle you can't place the portal teleporters where you want them. They have to be in a 90° angle to each other Just look at the wad how to place them. I hope you like this effect. If you do, feel free to drop me a line :)


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
This should really be in prefabs or another directory; it's literally two square rooms back-to-back, with two dead monsters. No exit, weapons etc. It demonstrates a mocked-up portal effect with a pair of teleporters, and it does pretty much what it says (the effect might also be useful for fake security camera viewscreens). The chap's weblog is still up, but stalled in 2003; last entry about his DVD writer. It's like a microcosm of all blogs everywhere.

Share this review


Link to review
  • File Reviews

    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
×