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Alien Vendetta

   (638 reviews)
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About This File

Alien Vendetta offers 32 all new levels, ranging from small fast-paced tech-styled ones, to complex medieval- and hellish-themed maps. Variety was to be expected considering several authors had a hand in the making of these maps and as no specific criteria were given to them. AV originated in '96 as a one-man project, but saw many transitions and was eventually made a team effort in August 1999. What started out as a pure "Hell Revealed" follower balanced out to be something in-between that and a more classic looking megawad. We decided to put more emphasize on detailed architecture while trying to keep the at times ultra hard gameplay in focus. Admittedly recreating the intensity of "Hell Revealed" while trying to create more commonly scaled maps turned out to be quite a challenge. As a result the hardness was tuned down a bit, and fun gameplay became more important than making it as hard as possible. When that's said, AV still holds a somewhat harder skill setting than any serious megawad with the exception of "Hell Revealed" and its sequal. In the tougher maps it will indeed challenge the best players on Ultraviolence, and would probably be more frustrating than fun for the common Doomer. Fortunately we put effort into all levels of difficulty, and would advise anyone who is not looking for hordes of monsters (and the need for planning in order to survive) to play skill 2 or 3. AV skill 3 plays much like "The Plutonia Experiment" does on its skill 4. Skill 2 would be the favourable pick for anyone who wants to have a more relaxed journey through the levels (be warned tho, even on skill 2 AV holds a few surprises =) Altho map continuity exists between a few levels we decided to go for variation instead of a one-themed 32 level scenario. This difference in scenery from map to map hopefully contributes to less redundant gameplay. Each level is completable from scratch, but when approached this way it should be noted that secret areas become vital for health and ammo supply. The first episode consists of a variety of "earthly" themed maps/bases and a few tech facilities. Difficulty here leans more towards easy even on skill 4, and primarily functions as a warm-up. Episode 2 starts out with a series of techbases and ends up in a more brick styled fashion. The first really hard scenes for the average player will occur in this episode. The final chapter is mainly hell themed and holds the most extreme levels in terms of hardness. A few of these are up to "Hell Revealed" difficulty. If you're looking for a challenge combined with atmospheric levels, Alien Vendetta should be right up your alley. Enjoy :)


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Unknown date

  
one of the best megawads (and first ones)! 5/5

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Unknown date

  
i'm... so... happy...

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Unknown date

  
Kicks major ass! I hope my vote gets it to 5/5!! -DooM_Maniac

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Unknown date

  
The brick wall blocking the exit of level 1 never even opened. I got the red keycard, but all it does is look good because there's no door or object to activate with it. 0/5 for bad design.

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Unknown date

  
Definetly the best wad ever made.

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Unknown date

  
Would happily purchase AV if a commercial product without a second thought - 5/5.

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Unknown date

  
I'd only give 5/5 to 2 or 3 megawads, and this is the best of all. Simply the best.

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Unknown date

  
This is the best one i have seen. Very damn good! The monsters were placed well and so were the weapons. Great job!!!

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Unknown date

  
WOW! Not only was the professional artitecture awesome, but the gameplay blew me away! Its just about the perfect challenge you'll want from a megawad (besides Hell Revealed, Hell Revealed II, and Scythe). I thought the three most challenging levels were MAP20, MAP25 and MAP26). Simply amazing! 5/5 - Legendary

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Unknown date

  
^at above reviewer, did you even press the green torch at the end of that pool? 5/5 -Impboy

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Unknown date

  
A must play, last of Anders Johnsen's doom projects....

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Unknown date

  
my god!!!!! level 32 is just nuts!!!!!!......... and i love it!!!!! 5/5

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Unknown date

  
Addicting. I love it. It's a bummer there is no AV 2. Great hellish maps. I love the hellishness. Spooky. 5/5 stars for scaring the hell outta me.

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Unknown date

  
Epic win.

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Unknown date

  
It is a fantastic wad, but they should do some smaller levels sometimes. It gets a litle anoying at the end

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Unknown date

  
5/5 it's still a masterpiece, even today.

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Unknown date

  
Overall, a good wad. The individual levels range from amazing to rubbish, but the garbage levels don't come around often enough to bring down the overall quality of the wad very much. I enjoyed AV quite a bit...that is until I hit the last stretch and the the style changed completely. Still, some will have fun with those last few levels; it's just not my thing. 4/5

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Unknown date

  
Awesome game play, awesome level design. Not too easy but not boringly difficult like HR.

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Unknown date

  
Great Mega wad!!

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Unknown date

  
The DoomGods are looking up to this MegaWAD. The ultimate piece since Memento Mori. 5 out of 5. -prdarkfox

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Unknown date

  
Holy cow!!!!! what else can you say Great job

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Unknown date

  
Best wad ever

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Unknown date

  
pretty decent

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Unknown date

  
incredible gameplay, great looking, I always enjoy replaying it. -PerOxyd

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Unknown date

  
Utterly classic megawad. One of the best ever made.

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  • File Reviews

    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
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