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Revolution!

   (157 reviews)
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About This File

REVOLUTION! is an unofficial add-on for id Softwares DOOM2 It offers 32 NEW levels with lots of new textures, sprites and flats.


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Nems

  

Sometimes, after playing through a level set that stomps your balls in, you want to relax with something a little more laid back. This is that megawad. Highly recommended. <3

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Misty

  

I'm always ready for some revolution.

For being serious now, it's one of those wads where you sit back, relax, get comfy and give blast through easy, simple maps. I rate this megawad only 4 stars, because map30 felt like a big joke (few rockects and map ends). 

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Summer Deep

  
Played it on UV with the Brutal Doom mod, pretty enjoyable. The Icon of Sin level was the most half-hearted effort I've ever seen though, I finished it at the first time of asking in under 10 seconds. Maybe this was a joke on the part of the wad's creator?

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StoneMason

  
Generally pretty quick and easy, but overall good fun.

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bonnie

  
Good architecture doesn't make up for the complete and utter lack of difficulty.

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Elias Schwerdtfeger

  
Incredibly nice and well layouted maps, great monster placemant. The whole style is different from stuff I've seen before, and it's amazingly different. Sometimes for me it was hard to believe that I played a vanilla WAD. Most levels are more on the easy side, and some puzzles are annoying (but not difficult). But it's fun to play. Give it a try, it's worth it! 5/5

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Guest

  
Amateur, huh? If this is amateur, I'm a big fan of amateur maps. 5/5

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Gustavo6046

  
Good for a amateur map.

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TomoAlien

  
Really fun maps, which while a bit small, are really well done. I really recommend you to grab this one!

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Guest

  
GREAT! Great map with nice architectory !

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Budoka

  
Picks up after the first two maps. Mostly easy, but T.V. always keeps things interesting. Unfortunately, MAP18:XS contains a very annoying puzzle, and maps 21-22 are letdowns general. Meanwhile, MAP04:Phobopolis somehow manages to turn a map based around exploration, puzzles and platforming into a great experience, and we have MAP28:Exodus, which is some sort of watered down slaughter map. The best word to describe this is "different".

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AD_79

  
Very fun mapset with well designed, small maps. Also enjoyable to speedrun.

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Guest

Unknown date

  
one of the best megawads! 5/5

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Guest

Unknown date

  
Legendary

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Guest

Unknown date

  
classic stuff. must play for oldschool fans.

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Guest

Unknown date

  
Looked nice in jDoom.shortish levels with good gameplay flow,not much switch-hunting/backt racking/puzzle solving here. one key leads to the next. a few good surprise battles as the the game went on.overall-very good,can't wait for Plutonia 2!-4.5[5]/5 d.d.koop

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Guest

Unknown date

  
this wad kicks ass

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Guest

Unknown date

  
good wad! :D need of change in fist map in the wall of line of train. the map32 is good is identc of final doom map30 good more (bug in map detected i see the hell knight i shot in and hell knight disapear of none!) ???

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Guest

Unknown date

  
Like Shao Kahn would say: "Outstanding".

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Guest

Unknown date

  
Even more fun with Brutal Doom! 5/5 -Doomer95

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Guest

Unknown date

  
Very nice maps, and nice in keeping the lengths down. Sort of like Demonfear/Scythe/102 4 megawads/maybe Scimitar but these maps are perhaps a bit bigger; that said, it isn't incomparable either. Recommended very highly, especially if you enjoy megawads that keep level size down, and a must try/play even if you have no problems with other megawads. 4.5(5)/5

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Guest

Unknown date

  
too easy

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Guest

Unknown date

  
*Ahem* Ignoring the jackass above me, This is a well made set of levels. Personally, I enjoyed the amount of detail put into the levels. 5/5

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Guest

Unknown date

  
Just got done, very neat stuff! I love the bite-sized maps (can't stand maps that drag on and on), the mild challenge, and the cool design ideas. I really couldn't wait to see what would come next, and I was usually pleasantly surprised. This is what Doom 2 should have really been. I'm knocking one point off for some stuck enemies, and you should have included a DeHackEd patch for the rain actor. 4/5 --Ceeb

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NuMetalManiak

Unknown date

  
small levels, with cutesy design and nice gameplay. 4/5

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  • File Reviews

    • By rdwpa · Posted
      Lakeside might also be named Loopside: every major area appears on your itinerary no less than twice, no backtracking. Don't want to pick off cliff imps in the start area? Pouring bullets into a fatso too slow? Ignore those Bezos. Come back with a bigger weapon.   Though the whole arsenal minus the BFG appears at some point, I ended up replaying this and restricting my options to the berserk fist and the carefully rationed plasma rifle. Naturally that implies a lot of punching, with the motley cast -- 89 monsters, many punchable, many not -- offering a slate of tricky, fun Tyson challenges. To get a max this way, navigating a pair of hectic infight-baiting scenarios is pretty much mandatory. I loved it. It makes good pugilistic practice. There is even a {spoiler}demon to fist.   This is a speedmap, also a positive! Speedmaps have two big traps to avoid: the first is outright sucking, the second is having no ideas and half-baked content. Once they do both, I usually like them.
    • By rdwpa · Posted
      In Bricked, Rhys does nothing offensive. Over 10-20 minutes of play, depending on pace and completionism, you can expect fair and balanced combat, and a gradual ramp-up through the arsenal and bestiary, starting at the bottom and settling before the BFG and big bosses come out. I'd describe the dominant theme as "stock brown," with help from assets like computer panels, the silver starbase cluster, and CEMENT (the bathroom tile suite).   Having played many user maps, I've seen a lot of all of this before. It's okay, but little stood out. I liked the fighting most in the larger spaces, which allowed me to go out of my way to get numerous factions infighting. Interactive triggers like lifts and stairbuilders and optional switches are more common than average, and they are used smoothly (which is important, because extra machinery is simply a detriment if it's awkward and inscrutable).   Note: though the tally lists eight secrets, two are errant flags on a window sill. 
    • By MuratMikal · Posted
      Played at UV with keyboard only (as I always do). EPIC II is a very good megawad with challenging gameplay and very beautiful textures. After MAP 19 there're a lot of tough encounters, mostly with wave of chaingunners and cyberdemons in tight spots as well as frequent usage of archvile in all maps (with MAP 29 having 87 archviles at UV!).Thankfully the author gives enough ammo and powerups to deal with them, so it's fair game. However, a complain I have is in 3 or so maps the author uses teleporting cyberdemon to create artificial difficult to the player and in my opinion it's dumb enough to warrant the loss 0.5 less star. My final score is 4.5/5, but doomworld rating system doesn't allow this so I'm gonna rate it 5 stars. I will certainly replay this one and would recommend UV difficult only for advanced players.
    • By silentzorah · Posted
      Solid wad with a purple color scheme and new enemies.  Music choices are enjoyable, difficulty starts off low and ramps up considerably towards the end.  MAP07's end was a total beef wall, though.  Make sure you find all the secrets in that one if you want to stand a chance.   All around, no bad maps in this wad.  Four stars.
    • By rdwpa · Posted
      This is one of Memfis's earliest maps (2008 according to the text file), which shows in the unrefined design. The opener of a promised Episode 2 replacement, Voyage to Deimos, which never came to fruition, visual appeal tends to be highest when it's dark. Otherwise it mostly looks bland. Geometry doesn't sway from the rectangular. Floors and ceilings of sectors seem left with whatever texture Doom Builder assigned them upon creation. Years later, Memfis would specialize in an appealing, clever mode of lower-detail design, but this is more of the "novice" sort.    As for gameplay, it's straightforward warm-up Doom 1 stuff: pistol to start, 'zerk early, shotgun later; lots of imps and pea-shooter zombiemen, occasional pinkies and lost souls, the rare caco.   That's nothing groundbreaking, but I won't comment on it, because once I found the berserk pack, I decided "now we're punching stuff" and did nothing else.   Health is scarce, so the cacos are a bit tricky, and shotgunners lurk the later shadows in good numbers. Without the benefit of range, I once had to platform and then box imps point blank. A partial invisibility secret enacts a clever trade-off; it can help with the shotgunners, but it complicates dealing with the imps, both of which often commingle.     The map was uncommonly well suited to that and my punching ability, and I enjoyed myself. So 4/5.
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