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Revolution!

   (162 reviews)

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About This File

REVOLUTION! is an unofficial add-on for id Softwares DOOM2 It offers 32 NEW levels with lots of new textures, sprites and flats.


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Berubaretto

  

If you like compact level design, then don't miss this one. Most of the levels are quite short. And the overall difficulty is easy even on pistol start, but still there are some challenging levels(especially when you reached the final part of the megawad). So when you want to play some wads during coffee break, try this.

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VoanHead

  

As it's been said before, a pretty damn ez wad. Even on pistol-start, it's not that challenging, and it's a great wad for beginners. I liked the environment of some of the levels, and the midi pack that accompanies this slaps. Give this a try, won't take you longer than 5 hours to complete it.

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SF.

  

Who says easy WADs are not fun? This is a true masterpiece. 

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aargh

  

Easy, relaxing megawad with very small, but well-designed maps. I played it with Project Brutality to add some extra difficulty and it worked perfectly.

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P41R47

  

This is my all time favourite megawad along with Hell 2 Pay and Perdition's Gate.

Its a total adventure telling a new and rich story, with just a few number of new assets and full of creativity everywhere. And there are few out there that follows the trend that team TNT started with TNT: Evilution, thats its, action-adventure mapsets, full of story elements and details that make the story progress throught contextual narrative. Obtaining in the process a very inmersive, interesting, and fun experience.
This megawads is little on the easier side, but it could be a challenge when it want. But being easy not stoped it from being one of the must fun mapset i have played.
With no more to say, thanks Thomas Van der Velden, and also thanks Jimmy and all the community members that worked on the midipack and bringing us a mindblowing music collection.
What i would really want to see some day, is a proper vanilla sequel to this masterfully made megawad.

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Nems

  

Sometimes, after playing through a level set that stomps your balls in, you want to relax with something a little more laid back. This is that megawad. Highly recommended. <3

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Misty

  

I'm always ready for some revolution.

For being serious now, it's one of those wads where you sit back, relax, get comfy and give blast through easy, simple maps. I rate this megawad only 4 stars, because map30 felt like a big joke (few rockects and map ends). 

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Summer Deep

  
Played it on UV with the Brutal Doom mod, pretty enjoyable. The Icon of Sin level was the most half-hearted effort I've ever seen though, I finished it at the first time of asking in under 10 seconds. Maybe this was a joke on the part of the wad's creator?

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StoneMason

  
Generally pretty quick and easy, but overall good fun.

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bonnie

  
Good architecture doesn't make up for the complete and utter lack of difficulty.

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Elias Schwerdtfeger

  
Incredibly nice and well layouted maps, great monster placemant. The whole style is different from stuff I've seen before, and it's amazingly different. Sometimes for me it was hard to believe that I played a vanilla WAD. Most levels are more on the easy side, and some puzzles are annoying (but not difficult). But it's fun to play. Give it a try, it's worth it! 5/5

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Guest

  
Amateur, huh? If this is amateur, I'm a big fan of amateur maps. 5/5

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wallabra

  
Good for a amateur map.

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TomoAlien

  
Really fun maps, which while a bit small, are really well done. I really recommend you to grab this one!

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Guest

  
GREAT! Great map with nice architectory !

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Budoka

  
Picks up after the first two maps. Mostly easy, but T.V. always keeps things interesting. Unfortunately, MAP18:XS contains a very annoying puzzle, and maps 21-22 are letdowns general. Meanwhile, MAP04:Phobopolis somehow manages to turn a map based around exploration, puzzles and platforming into a great experience, and we have MAP28:Exodus, which is some sort of watered down slaughter map. The best word to describe this is "different".

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AD_79

  
Very fun mapset with well designed, small maps. Also enjoyable to speedrun.

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Guest

Unknown date

  
one of the best megawads! 5/5

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Guest

Unknown date

  
Legendary

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Guest

Unknown date

  
classic stuff. must play for oldschool fans.

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Guest

Unknown date

  
Looked nice in jDoom.shortish levels with good gameplay flow,not much switch-hunting/backt racking/puzzle solving here. one key leads to the next. a few good surprise battles as the the game went on.overall-very good,can't wait for Plutonia 2!-4.5[5]/5 d.d.koop

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Guest

Unknown date

  
this wad kicks ass

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Guest

Unknown date

  
good wad! :D need of change in fist map in the wall of line of train. the map32 is good is identc of final doom map30 good more (bug in map detected i see the hell knight i shot in and hell knight disapear of none!) ???

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Guest

Unknown date

  
Like Shao Kahn would say: "Outstanding".

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Guest

Unknown date

  
Even more fun with Brutal Doom! 5/5 -Doomer95

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  • File Reviews

    • By KickAss · Posted
      I don't know what to think about a file which has no file size description. A lot of promissing information is written down here but nothing about the file size ... . The pictures are not that promissing too. They look a bit better than the old ZDooM port but GZDooM looks way better even with all settings vanilla imho. I don't know why I should dowload this.
    • By Robo_Cola · Posted
      Very cool mod that does exactly (for the most part) what it sets out to do.  If you like the more horror/oppressive side of Doom (or even the palette of the original Diablo), this is your pick.  It looks particularly good in Software mode with the diminishing lighting not shifting the reds (as much), and the lighter blues look absolutely *gorgeous* in particular with the Plasma Rifle.

      Love it or hate it, it's worth a play-test.
    • By Obsidian · Posted
      This is a bit of an interesting one to revisit for me: Whispers of Satan was a mapset I played fairly early in my mapping career and it's influenced my approach to level construction and visual design more than I initially realized. At the time I ran out of steam around MAP22, but recently I decided to take another stab at it and finish all the levels. Which I did! Having done so, these are my thoughts.   Gotta start with the big one: Whispers of Satan is a damn good-looking mapset. Excellent texture usage and attention to detail were big draws for me when I first played this years ago and I ended up mimicking it a lot in my own work: to some degree I still do, honestly. Maps like MAP10, MAP16 and MAP28 stand out as particularly good examples of this school of design, with all the detailing work coming together to craft an excellent sense of place. This is bolstered by the custom soundtrack, which has some absolute bangers in it (in my decidedly unmusical opinion :P).   I also gotta shout out the fact that Paul and Kristian undeniably had fun putting this together, as can be evidenced by the silly little easter eggs and gags that are present throughout. There's the secret and super secret maps of course, but you can also spot a little bit of silliness in the main lineup and it's a touch I appreciate in the way that it gives a mapset life and charm. Again, it's something I was inspired by in my early mapping career and you can thank WoS for any gaff or joke you find in my own maps.   There is however an elephant in the room that I have to address and that is the map design itself. Other reviewers have pointed out the excessive symmetry that plagues a lot of the map architecture, but there is also a general sense of formula that can wear on you as you progress through the megawad: by the time you're in the final third of the main block of maps, you can distinctly see them falling into the same gameplay pattern and it starts chafing in a big way. MAP25 and MAP29 are two big culprits in my eyes, but there are plenty of early maps that follow the same formula and get a pass simply because of their placement in the megawad and (relatedly) the length of those experiences. This formulaic approach also creeps into the gameplay and monster usage and serves to make the latter half of the megawad something of a slog to get through, which explains why I didn't progress past MAP22 all those years ago.   I ain't gonna say that it doesn't deserve its Cacoward or anything though: I can appreciate the work that went into creating Whispers of Satan and the influence it had on what came after. It definitely has its flaws and as a gameplay experience it doesn't really hold up, but I can still admire it as a piece of Dooming history and I wouldn't be the mapper I am today if it didn't exist.
    • By Walter confetti · Posted
      Take a shot at this editor on dosbox and it's pretty impressive for such a old editor! Pretty easy and competent program, looks like a ancient version of the most popular Doom Builder editor.
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