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NO MERCY FOR DOOM II [- ONLY THE HARDEST TRADERS WILL SURVIVE -]

   (6 reviews)
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About This File

After our two levels "La Galeria" and "Tomb of Terror" we started to create a new Level called " No Mercy" for Doom I ! The beginning of the level was genius but then it sucked. So, we rested for a while and after more than a half year - we're proud to present "NO MERCY" for DOOM II ! The design is really cool and the level is made for tha DOOM Elite. Of Coz you will ask: "Why another fucking Doom Level". We answere: "coZ there was a lot of crap in the boards we checked out ! This is no "CyberDemon vs. Human with Pistol" Level !! The level is VERY hard, but every fight is fair ! Ya only have to be a very good Doom player ! Also another idea was to bring in words and BBSs addyS from the local underground scene ! You will find them all in the "Elite-Only" Hall (TM)! There is a place in the level where you have to choose between three holes ! Just jump into the "Elite only" hole. If you manage to survive ya will reach the "Elite-Only" Hall (TM). Inside the hall there is also our special guest star [-hhR!] waiting for you (guy with six years of trading). On the walls you'll find a lot of interesting words, jokes and greets !

And always remember: ONLY LAMERS USE THE CHEAT !!


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Sort-of excercise map. Try it if you like to kill first 4 barons in one room with a chaingun, then a pile of cacos, then a mix of some low-tire enemies and a cybie, then an av & two chaingunners, then a few ss solders, then a bunch of revs, etcetera. But if you expect some sort-of adventure, ambiance or gameplay, dislike unmarked doors or are allergic for infantile sounds: skip it. Overall: I doubth many players are waiting for this. 1* for the effort. BTW UV is, despite authors claim, disappointingly easy.

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TimeOfDeath

  
liked

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Guest

Unknown date

  
Average map and awful replacement sounds.

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Guest

Unknown date

  
This is dated March 1995. It's bulked up to 3mb with some screenshots and lots of terrible hissy new sounds. My advice to Doom level authors is never to record your own funny dialogue. The gameplay pissed me off in the very first room - like most of the rest of the level it's an undetailed square arena with a handful of medium baddies that you kill whilst circle-strafing. The first room requires you to find a non-obvious secret door. The rest of it is just as dire.

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Guest

Unknown date

  
Mediocre

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  • File Reviews

    • By tempdecal.wad · Posted
      It's bad because it's hard.
    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
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