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Demon Eclipse: Episode 1 - Doorway to Abbadon

   (17 reviews)
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About This File

This is the first epsisode of a 18 (maybe 32) level Megawad I will be working on. Each map has it's own Deathmatch Map including within the main map itself to allow easy deathmatching and fun =).

I've never made doom maps before, so these are my first 6. They turend out decent, though the later maps tends to be a lot more detailed than the first few. I have gone back to add details, though.

These maps are designed for Doomers of all experience levels. On skill 1 and 2, the gameplay is pretty relaxed; designed for beginners. On skill 3, it's a bit more of a challenge, like some of the later DOOM 2 maps. On skill 4 (and 5 if you're crazy), there will be swarms of monsters. This was designed for more experienced doom players. Though non of these maps are quite as hard as Those found in Alien Vendetta or Plutonia Experiment. Later levels will reach the relative difficulty of those withing Alien Vendetta (perhaps?).

-TIPS: Many of the maps are UAC-facilities and there Are many computer consoles. Many of them will Activate some sort of switch. Others will reveal secret areas to you. Make sure to check them. There are numerous secrets with each map. On Ultraviolent and Nightmare, it's very important that you find them, for they give you much of the needed health and ammo.


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Guest

Unknown date

  
fine mapset. first 3 maps lean towards easy, and even later on there's tons of health, armor and cells. true gameplay starts at the 4th maps exit. detailing is nice (not that i care). some non-secret switches are easy to miss so that needs improvement. also if you give the player the bfg make sure you place some monsters to use it on. on the other hand the excess health/ammo makes it nightmare-playable so i'm not gonna argue more. 4/5 - Belial

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Unknown date

  
Excellent architecture, fun gameplay. Nice and bright too (I dislike dark wads -- blood needs good lighting to get the full red effect). But "secrets" are overabundant, easy to find, and horrifically overstocked. Then again, the difficulty is supposed to increase in future levels, but as it stands, too easy. (Then again, I like to play Hell Revealed on Ultra-Violence, so...)

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Unknown date

  
This is an alright wad. Main problems are the complete lack of lighting in some areas. In some parts I wondered if the author purposely put it at full bright. Anyway, there are still some cool parts here and there and the gameplay is mostly enjoyable. I really liked map05 and map06. I'm sure this author will churn out some really quality stuff in the future. 3/5

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Unknown date

  
This wad is 13337

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Guest

Unknown date

  
A good mapset. I actually think this is more entertaining comapred to the second release.

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Guest

Unknown date

  
Better than average.

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Guest

Unknown date

  
A bit of playtesting could have gone a long way.

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Guest

Unknown date

  
This is an entertaining set of levels in an old-fashioned E1 style. The design is occasionally clumsy - it's an arse going down stairs sometimes, because you bang your head on the roof. I don't like the idea of having to press random consoles, although they are usually marked. It's never very hard because you get masses of health and ammo. Map04 was my favourite - it's like a great 1995/96 level. Map05 and 06 are hell-themed.

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Unknown date

  
Cool

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Unknown date

  
Not bad. The fight at the end of Map04 is particularly fun.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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