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pjs01.WAD

   (3 reviews)
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3 Screenshots

About This File

This level was used for testing my DOOM editor, DOOM Construction Set (DCS) 1.0. It's a little small, but I didn't want to spend all my time on the level and not the editor!


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Guest

Unknown date

  
This is an early level with a bit of historical technical interest. It's actually pretty good - short and trivial, but fun to play for two minutes, and it has a real old-school E1 feel. The design is much more polished than most other levels from 1994. Overall, it doesn't amount to very much, and it's odd to have a rocket launcher (the toughest enemies are demons, and the layout is too small for rockets), but I enjoyed it, it surprised me.

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mallo

Unknown date

  
It ain't bad... at all!

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Guest

Unknown date

  
This level was brilliant, like pjs02.wad. Yet again a great combination of E1 and E2 and almost perfect gameplay.A bit easy for most people, but I loved it. This is what Doom is all about! 4 Stars -PC

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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