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2sector

   (24 reviews)
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6 Screenshots

About This File

Sometimes the best things are simple. Sometimes they are complicated. Whatever they are, it is sometimes important to return to basics. Thus, this. A 37-map megawad, where no map uses more than two sectors.

This is inspired partially by the remarkable lack of intelligence given to us by those this WAD is dedicated to, namely cSc and SWAT_Commander, and catalysed by the somewhat older and less deathmatch-y 10sector contest.


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Guest

  
Absoultely no thought whatsoever has gone into thinking about how to use the confines of the 2-sector limit in an interesting or novel way. Most maps consist of the brilliant concept of having one of the two sectors 8 units higher than the other to create a 'step'. Genius.

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Guest

Unknown date

  
Why not a "1 sector" DM megawad? 2/5

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Unknown date

  
awsome

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Unknown date

  
Unattractive, unplayable. 0/5

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Unknown date

  
Absoultely no thought whatsoever has gone into thinking about how to use the confines of the 2-sector limit in an interesting or novel way. Most maps consist of the brilliant concept of having one of the two sectors 8 units higher than the other to create a 'step'. Genius. 0/5

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Unknown date

  
Hope you enjoy the maps, and the concept of the wad. My favorite wad out of all the ones i did would be map17, that wad use to be alot more harsh on the play lol. good tune to go with it also. -tourettes

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I didn't really like the maps themselves, but the wad gets 2 for the music.

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Unknown date

  
This is quite good. The maps are attractive and look complex despite the two-sector limit. I was expecting a novelty joke along the lines of Congestion:64, but the levels are clever and creative deathmatch arenas. For some reason the wad is bulked up with a 1mb screenshot of Doombuilder.

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Unknown date

  
not enough midtex abuse! ~CSonicGo

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Unknown date

  
well yeah, that's the intermission pic. any smaller and it looked like shit but it zips down nice. as for "absolutely no thought", meh, half the maps maybe. i was quite disappointed with the lack of quality control in places -- Cybershark

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Gave me some ideas for details in my maps. 2/5

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  • File Reviews

    • By Obsidian Plague · Posted
      A fun idea, a fun execution, and even more fun gameplay. Wonderful. A must play.
    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
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