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monlth02.wad.

   (28 reviews)
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About This File

MONOLITH: A series of maps with no particular theme....well, maybe one. A single player map for Doom2.


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NuMetalManiak

  
cool map, also the tiny ledges aren't really a problem.

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Zahid

  
nicely detailed tech-base themed map.combats are mildly challenging esp if you find all secrets...focusing puzzle part more but imo overly relied on tiny ledges which became repetitive thus predictable in later areas..nice map overall

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Unknown date

  
A brilliant map. Very well thought out.

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Guest

Unknown date

  
Very nice! And Zalewa, if the puzzles suck, it just means you're too stupid to figure them out. :P They're neither unfair nor overly difficult or anything like that.

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Unknown date

  
Please delete Zalewa's review above.

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Guest

Unknown date

  
^The whole purpose of this review system is to have the ability to see what other people think, so 'deleting' reviews because you don't like them is detrimental to the system. Zalewa doesn't like it, PC does... see how it works monkey-boy? A decent map with tough, but fair game-play - I enjoyed it, but probably won't play it again. 3.75/5 -jb

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Unknown date

  
lol zalewa sucks

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Guest

Unknown date

  
great map

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Guest

Unknown date

  
Great and smart design make this for me nearly legendary. Only thing I dont enjoy are wall with door textures, which you cannot open. It is quite disturbing for me, when I use the automap before every doortexture. 4.5 - Damned

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Unknown date

  
The design is top-notch and the layout is stuff dreams are made of. The gameplay is flawless and even those few places where the player is forced to navigate thin ledges don't hurt the maps flow. 5/5 - Belial

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Unknown date

  
Map makes you stop and think-navigation is non-typical,but that doesn't disrupt the progression.Ammo is sufficient and health/armor is plentiful enough for most players to relax killing monsters. Overall,an enjoyable 25-30 min. of fun.4/5-d.d.koop

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Unknown date

  
Nice design, looks good without any artificial detail. Gameplay flows nicely, but some parts require attention to the environment in order to progress. 4*

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Unknown date

  
Great Gameplay and challenge. Great Level Design. The only thing I didn't like about the map was the exit room, it was too unrealistic. The rest was pretty much perfect. 5/5 -PC

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Unknown date

  
This is a wonderful level with great gameplay from one of my favorite map authors, Richard Wiles. The puzzles hurt the flow a little bit, but were satisfying none the less. 5 stars. Note to Zalewa: even if you don't like a popular wad, you don't have to 'balance' out the high rating by giving it 0 stars.

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Unknown date

  
Well detailed and intelligently designed aside for some deviously hidden paths which slightly mar the whole experience.

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Unknown date

  
Even though it was a little hard to find ones way around it was still a pretty good level. 5/22/07

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Unknown date

  
not legendary but great, fun and very well balanced, some textures are out of place 4.5/5

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Unknown date

  
This is dated December 2006. It's the second in the great Monolith series; this one feels like the first level stretched out, it's more expansive and the fights aren't as close-up. Some nice secrets, 200+ baddies but the difficulty is generally mild; you get plenty of health and ammo. The design is a kind of updated, modernised classic techbase with lots of nooks and crannies, and some occasionally frustrating climbing on ledges (e.g. the red key part).

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Unknown date

  
This map would be good if the author wouldn't forget that Doom is not Tomb Raider. All the puzzles suck. 0/5 - Zalewa

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  • File Reviews

    • By VanillaExtract · Posted
      Pretty solid for a bite-sized claustrophobic level. Even on UV it doesn't get frustrating, though you will die a few times. On top of that, the level is pretty short overall, taking less than 10 minutes. The level is pretty linear in terms of unravelling, but there was at least one encounter that could have gone quite differently if I hadn't taken care of an enemy earlier, so there's a little bit of strategy. The combination of Wolf3d and Doom textures make for a colorful and macabre combination, having bright, cartoony blue walls interspersed with rooms of meat. Good stuff!
    • By Roofi · Posted
      One of the best wads of the 1990s I've ever played. The main weakness is surely its very outdated aestheticism with a very strange use of textures.   On the other hand, the wad must be retained for its ingenious traps and creative layouts. The wad is not easy. I have died several times in some levels. Rocketmen are particularly dangerous but at the same time very useful in killing their teammates.   My level is probably level 5 "The Hidden Below". I loved the height variations and the ways of climbing and descending. Moreover in each level, there are nice textures like barriers, middle-textures arches....   For me this wad is an example of true level design and inventiveness.   I rate it only 4.5/5 because of the absence of new music and the rather rudimentary aestheticism even for its time.  
    • By Walter confetti · Posted
      Big, fun exploration map with a really good theme... Visplanes crash on vanilla DOOM2.exe, works without any problem with doom2+
    • By P41R47 · Posted
      I really liked the free alternative to TNT: Evilution.
      Icarus: Alien Vanguard is a totally different monster but somehow similar, made by the same monster team.
      This lacked a proper dehacked patch with custom text, but @NightFright made a neat fix for that, telling a compelling story that is really entertaining to play.
      The maps are amazing. The best maps here are far better than Evilution's best maps. The bad ones here, are just bad Doom 2 level maps, so there is little to be really bad all in all.
      But, Icarus had the same little ill as Evilution had, last ten maps completely drags the experience. At least, this maps are better than the ten last from Evilution.

      Team TNT has shown that not only are good mappers, they also are good storytellers and that, in a game like Doom, is something to be proud of. And they achive this even working non stop to release this before Evilution hit the streets, so, even if some maps feel a little rushed, they are great!
      The soundtrack is a key element here. Bringing an awesome personallity to this outstanding mapset full of neat ideas.

      Thanks team TNT for this amazing megawad.    
    • By P41R47 · Posted
      ETERNAL DooM is not a megawad, its an experience that had to be lived to be fully undertanded.
      This is the megawad of the 90's for me in terms of exploration and atonishing sightseeing og the marvelous structures around.
      This megawad its one of the few that awakes in me a sense of wonder like no other.
      And to make things better, i played the incredible dehacked patch that @NightFright made, that adds maps names and new text screens with a custom story. This is the ultimate way to play this outstanding work.

      Now to the flaws: the first two levels are what really define if you would play this megawad or not. The first maps is corridor after corridor, with a little puzzle for the keys to enable the exit, after that, the second map is something completely different, with a very big puzzle map that will catch everybody unprepared. If you can reach map three, your surely are at it now, and after that, is a big alley up, a pretty big mountain ahead full of wonders.

      Thanks team Eternal and TNT for this amazing work of art. This possibly is the best megawad i played soo far and the one that i most liked. It has almost everything, new textures and graphics, new way of thinking maps, extremelly clever puzzles, a lot of exploration and a full experience.

      What it lacks? Maybe a proper graphic for the end boss, a proper BOSSBACK also, and some new monsters would be cool, but for a megawad from 1997, this is almost perfect.
      And the soundtrack!
      God, thats a marvelous soundtrack!
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