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Dead Zone

   (14 reviews)
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3 Screenshots

About This File

"Dead Zone" is a new episode that replaces Episode 2 (just because of the music and sky). This is my first single-player episode and I hope you enjoy it as much as I enjoyed creating it.

Map 1 - Outpost Map 2 - Recieving Map 3 - Server Bank Map 4 - The Spiral Map 5 - Dead Zone Map 6 - The Sewers Map 7 - Power Plant Map 8 - Gateway to Earth Map 9 - Teleporter Research

Probably a little short but time wasn't my concern. I played through it and it seems to flow nicely. Map 3 isn't as serious as the others just because I wanted it to go with the music (Doom 3 inspired it). Also, in map 9, shoot the brown-metal line in the Cacodemon room to lower a teleporter. Don't jump into the pit because you can't escape it.


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Guest

Unknown date

  
There's a segmentation violation when entering level four in Doomsday.

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Guest

Unknown date

  
This mapset is too amateurish on all aspects for being enjoyable, and IMHO a waste of time. 1 for it as-is + 0.5 for the effort = smallest possible 2/5. BTW 4 or even 5*? Nofi, but this misleads the reader.

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Unknown date

  
Sorry - didn't like it. Old school but rather sub-standard, there are tons of better old style maps out there. Also this episode has nothing to do with id=10181 which is in fact a much better wad of the same name (though just one level).

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Guest

Unknown date

  
average. some fun provided, but nothing too serious. 3/5 stars

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Guest

Unknown date

  
Wow, freakin' awesome! I mean it! I really enjoyed it... I feel you perfectly capture that undefinable "it" that makes Doom so much fun. The gameplay was fantastic, and as for detail - it was very minimalist, but I loved. You have a great way of conveying a sense of location without lots of detail. I know I may sound sarcastic what with the not-so-hot reviews, but I mean it... it's maps like these that make me want to play Doom again. -geekmarine

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Very oldskool 1994-ish mapping, this episode could have been done in 1995-1996 gived the editor used. It's good for a relatively calm dooming session i guess. 3/5 -Maes

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Guest

Unknown date

  
It's OK - nothing special though, with some fairly good features and some more annoying ones. Worth a single play-through.

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Guest

Unknown date

  
This wad deserves to die and it should burn in Hell!

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Unknown date

  
I enjoy oldschool maps very much lately. Somehow I feel the urge to give this 4/5 even if it's just 3.5 - Optimus

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Unknown date

  
enjoyable 1994 style stuff - shows how minimal architechture can be made to work well - play it with choco-doom or doomplus for that '94 feel

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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