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Aberration Caves.

   (13 reviews)
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About This File

Set in underground caves - this map uses Quake1 textures with a tech base theme with some temple thrown in. There is only one skill level as per usual with all my levels, but it should be do-able in the first attempt.

Remember this is set in a cave... so don't whine about falling in to pits and not having a teleporter there. You deserve to die you clumbsy git!

I would say this is my best level to date. Even more so than "Dark Apparition", if I may be so bold. I have two more Quake1 themed in the pipeline...


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Unknown date

  
Yeah, quite nice. A little too brown, maybe, but then, that's Quake textures for you.

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Unknown date

  
This map is hot off the presses, but it feels more than ten years old, especially with all the Quake textures. It's not bad though, just a bit drab, with a simple design that doesn't have much detail, and there are some misaligned textures; I couldn't see any obvious source port features. The gameplay is solid in an old-fashioned way, and not very hard. Even though the author warns us about inescapable pits, I still hates them, my precioussss.

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Unknown date

  
If you're going to throw that many monsters at me in the end then give me some ammo to fight them with. I hate maps that are stingy with the ammo. Other than that, it's a fair little map with nothing to set it apart from the rest of the pack. Not great but not meh.

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Unknown date

  
'unmarked secrets' One secret is out in the open and you have to figure out how to get to it and the other is unmarked, but assuming you got to the 1st one then try the switch on the otherside and get rewarded, nothing wrong with that. 'cheapass traps (chainsaw)' You're telling me you jumped to the chainsaw from the water? lol dumbass. 'barons/revs spawning right in your face (BLue key)' I used no teleporting monsters in this map. Had to reply to this dumbass review. -KennyJC

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Unknown date

  
That was not bad. This level felt like a Quake level. I didn't really like the ending of this level. It felt really anti-climatic for me for some reason. 4/5

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Unknown date

  
^Well said Dude! Do a remake with more baddies :) 4/5

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Unknown date

  
It's pretty good, but it didn't wow me. Maybe the caves should have a common theme like tributaries coursing through them, fungus growing on their walls, lava pouring down, etc.. or maybe a part of the facility should have caved in or be a part of the tributary, lava, whatever. I haven't played the whole wad (fell in a hole and died ;) so maybe you took on one of my ideas down the line, but initially it didn't look that way. ^ LoTRs is so overrated, but Smeagal is cOOl ;)

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Unknown date

  
unmarked secrets, cheapass traps (chainsaw), barons/revs spawning right in your face (BLue key)- I go play something good 0/5

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Unknown date

  
A very nice subterranean tech base with a Quake theme. Fairly easy even on UV -FAST, although there are a few places where you _have_ to fight. For me personally, I would have liked to see some scripting (or even simple telporting) of more monsters beaming in -- more meat to grind! The Cyberdemon at the end was a little too easy - just jump in the lava and and bounce some pellets of the top of his knapper. It's a bonnie wee map ya ken. 4/5

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Unknown date

  
Nice Quake style like map! 4/5!-Candle M

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Unknown date

  
OMG Impressive, brown, sexy and quake style. Not a total masterpiece like the ultimate torment and torture but always appreciable. Good job! 4/5

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  • File Reviews

    • By Amaruψ · Posted
      I played up to The Crusher and... frankly, it soured the taste in my mouth to the point that I don't want to continue and try all of the maps.    Surprisingly hideous and wonderfully claustrophobic architecture, with monotonic texture usage and gimmicks at every turn of the map. Then of course the Arch-Vile maze because apparently it's a necessity to copy the Casalis at least once in your mapping career. The crushing ceiling was just the cherry on the top. Not a fan.
    • By Xouman · Posted
      It was interesting,sometimes fun,sometimes hard,sometimes annoyingly hard but we later smile about it(Going Down feeling you know?),i loved the fact that everything feels and look different in terms of level design,sounds,texures and visuals,and the music is here to say to you "you're on a vacation/exploration trip...but not too much,it's Doom !",and technically some levels are great creations,obviously with a modified Id Tech 1,because the original one couldn't do things that some level showed i guess.   Ancient Aliens have a very good overall feeling to play,it's Doom,with a bit of Blake Stone,Star Wars,System Shock and maybe others inspirations,it's very risky to merge differerents inspirations into one big work.   DeadLostSoul,Commander Keen,EvilMarines new enemies are nice too.   My favorites Levels :   Arachnotron Arrival (Nice constant spider in the middle that keeps the pressure on you to move or hide,i liked the monster placements and traps too)   Last Refuge Of The Anasazi   Sinkhole Showdown   Dare To Fly Where Eagles Soar   Ancient Aliens   The Nectar Flow (Huge Level and fun to play)   Polychromatic Terrace   Blazing Boulevard   Wormhole Junction (Damn this is a Going Down Style level !)   Leave Your Sol Behind (A three time height ramp/elevator[don't know how to call that]in Doom? Didn't know that was possible,and flying saucers travel to others worlds,seriously?,didn't expected that o_O,loved the creativity on this level)   Daylight Under A Dark Sol   Culture Shock (A level in the clouds and touching the sky,successive teleporters,a tv working,ropes to elevate yourself,real scales,we need more levels like this,It reminds me that WOW EFFECT i had with Zeal World in Chrono Trigger when i saw all that,too bad it was short,but fantastic idea)   I Skipped Illuminati Confirmed (Too many details and enemies,lags as hell can't do anything,it looked like an insane level)   I Skipped Trinary Temple (Too Much Lags)   I Skipped The Ones Behind It All (Too Much Lags)   The lasts levels lags a lot on Brutal Doom,but that's not your fault,i don't want to play Vanilla Doom,BD is way better to me haha.
    • By Walter confetti · Posted
      A half completed partial conversion based upon the late 90s anime franchise of Tenchi Muyo, that i'm aware It exist and It was relevant in the western anime fandom, despite i know It marginally but i saw a special (Tenchi Muyo in love!) and my first anime figurine it's one of Ryoko... Oh, and a pair of compilation wads using charatchers from this series (Mihoshi and... Ryoko maybe?) downloaded eons ago from anipike, only the site name will make you understand how old It was when i got them, if you know It. Back on the review topic, the levels itself are... Really crappy and cramped as i remembered them when i played this the same 00 decade period i talked before. MAP01 is a small structure that... I suppose it's... Uhhh... A prison? The Matrix massive glitching? Mihoshi fever wet dream? A schizotypical delirium in Doom level form? Anyway, it's a small abstract structure with a yellow key apparently missing from the map, with a central hub sex dungeon where unhappy Hitler cacos portrait are watching your suffering navigating uncanny small areas finding a way to progress in this place; MAP02 Is set in the titular orbital airship from the show where cutesy, badly paletted sprites from the RPG game welcoming you in the living quarters of the ship; MAP03 Is a unfinished Island map with a temple structure reachable only by idclip It. I gave up in this point and didn't played  Sprites and graphic work in general is... not that bad, actually, despite the raw nature of It. I liked the movie wall in MAP03 and the simple succubi sprite in MAP01. Music choice is a joke and have almost nothing to do with the original source over that... Japan and anime are involved somehow, but now i want to make a level where a slow blue lights walls room is rising up slowly while "Cruel Angel Thesis" MIDI blast from the speakers giving to all of this a bizzarre feeling. Cruel Lift Thesis, AH! What a funny guy i am! Overall a small weird project unfortunately not that good to be acceptable, but weird and "bad" enough to be remember in ages. Also, another "War and Peace" piece of review for a mediocre but bizzarre wad that i wrote after a very long time! Thanks Tenchi Muyo Doom!
    • By Walter confetti · Posted
      A nice remake of Duke Nukem 3D "Red Light District" all made using stock assets and some liberties here and there from the original source, but it's a interesting concept after all. No exit and looks all kind of same-y, but the main areas are all here and it's not a bad remake. Maybe too many doors for DM?
    • By Maribo · Posted
      Violent mementos from The Inferno.
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