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Aberration Caves.

   (13 reviews)
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About This File

Set in underground caves - this map uses Quake1 textures with a tech base theme with some temple thrown in. There is only one skill level as per usual with all my levels, but it should be do-able in the first attempt.

Remember this is set in a cave... so don't whine about falling in to pits and not having a teleporter there. You deserve to die you clumbsy git!

I would say this is my best level to date. Even more so than "Dark Apparition", if I may be so bold. I have two more Quake1 themed in the pipeline...


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Unknown date

  
Yeah, quite nice. A little too brown, maybe, but then, that's Quake textures for you.

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Unknown date

  
This map is hot off the presses, but it feels more than ten years old, especially with all the Quake textures. It's not bad though, just a bit drab, with a simple design that doesn't have much detail, and there are some misaligned textures; I couldn't see any obvious source port features. The gameplay is solid in an old-fashioned way, and not very hard. Even though the author warns us about inescapable pits, I still hates them, my precioussss.

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Unknown date

  
If you're going to throw that many monsters at me in the end then give me some ammo to fight them with. I hate maps that are stingy with the ammo. Other than that, it's a fair little map with nothing to set it apart from the rest of the pack. Not great but not meh.

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Unknown date

  
'unmarked secrets' One secret is out in the open and you have to figure out how to get to it and the other is unmarked, but assuming you got to the 1st one then try the switch on the otherside and get rewarded, nothing wrong with that. 'cheapass traps (chainsaw)' You're telling me you jumped to the chainsaw from the water? lol dumbass. 'barons/revs spawning right in your face (BLue key)' I used no teleporting monsters in this map. Had to reply to this dumbass review. -KennyJC

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Unknown date

  
That was not bad. This level felt like a Quake level. I didn't really like the ending of this level. It felt really anti-climatic for me for some reason. 4/5

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Unknown date

  
^Well said Dude! Do a remake with more baddies :) 4/5

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Unknown date

  
It's pretty good, but it didn't wow me. Maybe the caves should have a common theme like tributaries coursing through them, fungus growing on their walls, lava pouring down, etc.. or maybe a part of the facility should have caved in or be a part of the tributary, lava, whatever. I haven't played the whole wad (fell in a hole and died ;) so maybe you took on one of my ideas down the line, but initially it didn't look that way. ^ LoTRs is so overrated, but Smeagal is cOOl ;)

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Unknown date

  
unmarked secrets, cheapass traps (chainsaw), barons/revs spawning right in your face (BLue key)- I go play something good 0/5

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Unknown date

  
A very nice subterranean tech base with a Quake theme. Fairly easy even on UV -FAST, although there are a few places where you _have_ to fight. For me personally, I would have liked to see some scripting (or even simple telporting) of more monsters beaming in -- more meat to grind! The Cyberdemon at the end was a little too easy - just jump in the lava and and bounce some pellets of the top of his knapper. It's a bonnie wee map ya ken. 4/5

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Unknown date

  
Nice Quake style like map! 4/5!-Candle M

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Unknown date

  
OMG Impressive, brown, sexy and quake style. Not a total masterpiece like the ultimate torment and torture but always appreciable. Good job! 4/5

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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