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Aberration Caves.

   (13 reviews)
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About This File

Set in underground caves - this map uses Quake1 textures with a tech base theme with some temple thrown in. There is only one skill level as per usual with all my levels, but it should be do-able in the first attempt.

Remember this is set in a cave... so don't whine about falling in to pits and not having a teleporter there. You deserve to die you clumbsy git!

I would say this is my best level to date. Even more so than "Dark Apparition", if I may be so bold. I have two more Quake1 themed in the pipeline...


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Unknown date

  
Yeah, quite nice. A little too brown, maybe, but then, that's Quake textures for you.

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Unknown date

  
This map is hot off the presses, but it feels more than ten years old, especially with all the Quake textures. It's not bad though, just a bit drab, with a simple design that doesn't have much detail, and there are some misaligned textures; I couldn't see any obvious source port features. The gameplay is solid in an old-fashioned way, and not very hard. Even though the author warns us about inescapable pits, I still hates them, my precioussss.

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Unknown date

  
If you're going to throw that many monsters at me in the end then give me some ammo to fight them with. I hate maps that are stingy with the ammo. Other than that, it's a fair little map with nothing to set it apart from the rest of the pack. Not great but not meh.

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Unknown date

  
'unmarked secrets' One secret is out in the open and you have to figure out how to get to it and the other is unmarked, but assuming you got to the 1st one then try the switch on the otherside and get rewarded, nothing wrong with that. 'cheapass traps (chainsaw)' You're telling me you jumped to the chainsaw from the water? lol dumbass. 'barons/revs spawning right in your face (BLue key)' I used no teleporting monsters in this map. Had to reply to this dumbass review. -KennyJC

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Unknown date

  
That was not bad. This level felt like a Quake level. I didn't really like the ending of this level. It felt really anti-climatic for me for some reason. 4/5

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Unknown date

  
^Well said Dude! Do a remake with more baddies :) 4/5

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Unknown date

  
It's pretty good, but it didn't wow me. Maybe the caves should have a common theme like tributaries coursing through them, fungus growing on their walls, lava pouring down, etc.. or maybe a part of the facility should have caved in or be a part of the tributary, lava, whatever. I haven't played the whole wad (fell in a hole and died ;) so maybe you took on one of my ideas down the line, but initially it didn't look that way. ^ LoTRs is so overrated, but Smeagal is cOOl ;)

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Unknown date

  
unmarked secrets, cheapass traps (chainsaw), barons/revs spawning right in your face (BLue key)- I go play something good 0/5

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Unknown date

  
A very nice subterranean tech base with a Quake theme. Fairly easy even on UV -FAST, although there are a few places where you _have_ to fight. For me personally, I would have liked to see some scripting (or even simple telporting) of more monsters beaming in -- more meat to grind! The Cyberdemon at the end was a little too easy - just jump in the lava and and bounce some pellets of the top of his knapper. It's a bonnie wee map ya ken. 4/5

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Unknown date

  
Nice Quake style like map! 4/5!-Candle M

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Unknown date

  
OMG Impressive, brown, sexy and quake style. Not a total masterpiece like the ultimate torment and torture but always appreciable. Good job! 4/5

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. To balance out the lower health, there are less hitscan enemies that seem to be relegated to a few chain gunners that can get distracted in a sea of madness.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened. The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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