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Dead Perfect

   (23 reviews)
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Two small and violent levels, based on my deathmatch levels in Pursuit.


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Argenteo

  

 

Two short and violent levels from the author of Hell Revealed. It's not my preferred playstyle but I had fun on low difficulty.

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TimeOfDeath

Unknown date

  
aw hell yeah, from '97

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Guest

Unknown date

  
These two maps are dated September 1997. Map01 starts off a bit like E4M2, but it's smaller and more monster-packed. The very start is hectic, but once you clear away the immediate area it mellows out; the final battle is easy, because the revenants stay outside. Map02 is good fun, although again you can beat the first half easily by jumping into the pit at the start and hiding in a corner; the second half again mellows out. Good fun though.

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Guest

Unknown date

  
yuck, you guys actuly like this crap? you start in a bland looking room with no weapons surounded by like 12 strong monsters, 1/5 i dont get it

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Guest

Unknown date

  
To the previous reviewer: you need to be quite good at Doom to handle these maps. Otherwise try skill 1 or a more gentle wad. 5/5

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Guest

Unknown date

  
I think it's meant to be intense, but it comes across as more frantic then actually testing your skill. Run around crazily dodging and shooting can be fun if it's designed well, but doing that in a bunch of boxy, bland rooms stinks.

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Guest

Unknown date

  
This wad contains two small Hell-Revealed style maps. If you like these kinds of maps, then you'll probably like this.

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Guest

Unknown date

  
Finally uploaded to the archive. By Yonatan Donner - automatic 5/5. Check out YD's own demos on these maps if you haven't seen them before.

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Guest

Unknown date

  
It did feel cramped a bit, but otherwise these small HR like maps kicked ass! 4/5!-Candle M

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Guest

Unknown date

  
Not bad, not brilliant, but certainly engaging while it lasts.

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Guest

Unknown date

  
well now this is a fun monster slaughter 4/5 - hnsolo77

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Guest

Unknown date

  
Nice stuff, I've always been a fan of the clasic megawads, Hell Revealed included, being raped by the monsters at the start wasn't fun though :/ -Captain Toenail

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Guest

Unknown date

  
This will always be a classic. ***** PC

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Guest

Unknown date

  
It was a nice surprise, I love the gameplay of those maps, very reminiscient of HR25. If Yonnatan was still making maps this day they woulda been kickass. 5/5 - K!r4

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  • File Reviews

    • By Cottonmouth0309 · Posted
      One of the more underrated doom mods out there. The levels have a lot of detail and great use of 3D sectors, used for railings and other things. Not a lot of mods that I know of has these attentions to detail back then other than KDiZD. I like how the first gun, not weapon, first gun in the mod is a quad barreled shotgun. This might be bias but I don't see any other mods or games give the player a quad barreled shotgun as a starter weapon.

      The cutscenes and artwork used for them are REALLY well made. I like its story and the protagonist John Logan. His design looks like a cross between Daniel Garners from Painkiller and the Doom Marine from well, Doom 3.

      Speaking of Painkiller, the mod uses tracks from Painkiller, which is a nice touch. Admittedly, there are things in Legacy of Suffering that I don't like, such as the Painkiller/Serious Sam arena wave sections. Not all of them are bad, but the later levels that uses them are the worst offenders. Often spawning mancubi, pain elementals, and revenants that just makes the fights more tedious.
      DISCLAIMER: SPOILERS AHEAD
      END OF SPOILERS:
      In conclusion, Legacy of Suffering is a really well made mod and I really want other people to try it out. I would suggest to start on the easiest difficulty, do NOT get fooled by the normal difficulty Ultra Violence, it will kick your ass, and anything higher will probably break your soul. Other than that, I would highly recommend you to play this mod. It can be played on GZDoom, Zandronum, and Skulltag. That is the end of the review, have a nice day :)
    • By Bitofu · Posted
      Enigma is not exactly my cup of tea; the mandatory secrets are a bit annoying and the confusing layout of the maps doesn't help much. Still, the maps are fun to navigate and they feature some great architecture that lead to unique gameplay encounters. Overall, it's decently fun.
    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
    • By Amaruψ · Posted
      This could've been one of the first 32 level megawads that I played after completing the base games. I've played many more since then, and I can honestly say, for a megawad dating back to 1996, it still holds up brilliantly against a lot of modern wads.    Also @DoomGuy999, about that criticism about maps being coop exclusive... "Most levels were made for co-op play, all levels are playable alone as well."   Not exactly sure what you were expecting after having an explicit statement right there.  
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