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Revenant Battlefield: Slaying Daredevils

   (27 reviews)
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About This File

Quick map for slaying some revvies.


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Guest

Unknown date

  
You all suck. I finished this map on my first playtesting with my hands tied behind my back. *humps you competitively* HMPHH! HMPHH! 4/5 -Maes

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Guest

Unknown date

  
Why revenants? Why 2000 times? Why in the ass?

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Guest

Unknown date

  
sweet wad

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Guest

Unknown date

  
Even through this map appears impossible, it isn't because Jodwin made a fantastic demo of this map(which can be found in the "Post your Doom video! [but don't quote video]" thread).

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Guest

Unknown date

  
Puts the stupid back in Doom.

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Guest

Unknown date

  
I liked it - COOL - TimeOfDeath

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Guest

Unknown date

  
Cross boundaries of heaviness and brutality death metal bands can only imagine. 5/5

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Guest

Unknown date

  
Big room with almost 2000 revenants in it. Slows my old laptop to a halt, rendering it unplayable.

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Guest

Unknown date

  
epic

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Guest

Unknown date

  
Feeds my masochism. Chomp chomp.

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Guest

Unknown date

  
Worse than wow.wad. Maybe.

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baronofheck82

Unknown date

  
Two words: Good Luck

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Guest

Unknown date

  
A couple skeletons.

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Guest

Unknown date

  
Lags, and OD, man, OD. Nearly unplayable, but then again, it's BOOM source port. ~2/5

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Guest

Unknown date

  
I enjoy the title. I not enjoy the play. Must be Doomaster like me to beat without losing any health at all, but then again, I'm the best we've fucking got.

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Guest

Unknown date

  
Utterly pointless joke. One of the most stupid things I've ever seen.

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Guest

Unknown date

  
Great map, perfectly playable and completable in the intended port. 5/5

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Guest

Unknown date

  
*sigh* I don't know how to review it because... 1.Too slow on G/ZDooM. 2. I'm lazy use other port like glboom+, and I hate to use other port just because it can handle nut-like map without fucking low FPS. 3. WTF with this idea? Put shitload of enemies on opening area then get kick player's ass. Even it's a speed map idea but still TOO stupid for me, sorry! :( 4.Fun... well, maybe, but I think it should has other way to do, not like this shit. 1/5 -playerlin

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Guest

Unknown date

  
I don't know what to say. It's an interesting idea for a speed run maybe. Too hard. Doesn't crawl my machine here. It was fun to finish this with one of those WADs with infinite ammo super weapons. I always keep one of those weap mods in my HD for situations with such stupid maps :) 3/5 - Optimus

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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