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Raven Crypt

   (43 reviews)
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2 Screenshots

About This File

Hexen style crypt with Doom and Realm667 monsters to kill and secrets to discover.

This map started as a wrap around the song that I planned to use for some time now. As the music comes from a Fantasy Dungeon Crawler RPG game "Lands of Lore" I decided to go with the Hexen theme for this map. Texture pack provided by Realm667 has proved to be very helpful in acomplishing this task.

The other thing that I wanted to reuse was the Vulcan Cannon sprites that I have already used in my somewhat primitive Terminator WAD. This time it is even more powerful and even more noisy.

The usual "Gloomy-Why-We-Have-To-Kill-Everyone" story has been provided in the section below.

So, go play this not too long but also not quite short map and have fun.


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Mabuse

  
This one has replay value.

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Unknown date

  
I love it, its very Atmospheric and reminds extremly of Heretic and Hexen ( of course you see if you read the description)

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Unknown date

  
Yeah.

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Unknown date

  
A somewhat very haunting experience. Good map indeed!

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Unknown date

  
A great level. The atmosphere was awesome, and the fights were also pretty good. Didn't really care for the last fight, but overall still a 5 because it rocked! - DeathevokatioN

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Unknown date

  
Pretty Hexen atmosphere. Very good map 4.5/5

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Unknown date

  
I REALLY like how this dude makes an honest, serious attempt at discussion with valid arguments (#377/bottom page 2), yet nobody even cares to respond, because they're all too busy stroking their egos. It's sad actually, because this small minded bullshit "my port is better than your port!!1" isn't doing the DOOM community any good. That's for sure.

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Unknown date

  
Love this map, don't care those stupid shit happens. It's a ZDooM wad, so what?! It's fun for me, I love it, that's it. Well, a little hard maybe but I don't think that's the problem. 5/5 -playerlin

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Unknown date

  
the level looks quite nice and the first two thirds have decent enough gameplay despite questionable custom monster picks and their uninventive placement. then comes truly mindless minigun wankery (no, it's not cool, as the author believes it to be) and an unfair boss fight that feels gratuitous and just tacked on. that's three stars minus one for poor judgement. - dew

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Unknown date

  
Not only were the realm667 monsters used, they were bad choices and were placed poorly in the map. The map itself left some fun to be desired as well.

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Unknown date

  
Please MORE! I demand more, it was great!

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Unknown date

  
I thought it was OK. The only things I didn't like were the lighting (a bit plain) and the ridiculously overpowered end boss. At the end I really thought that maybe a progress bar would have been more appropriate than the boss health indicator lol. The rest was pretty good. 4/5 dwrTag

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Unknown date

  
Huge hexen/doom2 level with great monsters, but it's wrecked by being way too hard.

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Unknown date

  
Great level! I loved the vulcan cannon. Only criticism is the end boss - I thought he just didn't fit with the feel of the wad. Aside from that, brilliant. 4/5

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Unknown date

  
I played it on UV and it wasn't that hard. It was challenging. Please make onother one!

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Unknown date

  
More zDoom Syndrome garbage.

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Unknown date

  
5/5

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Unknown date

  
Very very good! Great music choice, nice atmosphere, some hard battles. 4.5/5 - Optimus

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Unknown date

  
Very nice! But a bit too unbalanced to get 5 from me, so 4/5.

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Unknown date

  
This wad is Very good among all the crap that you can see around these days. Creaphis you should stop reviewing for Doomworld and hide under a rock because obviously it's not your good side. Shame on you, go play Ruba's wads, you little funny guy. 5/5

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Unknown date

  
brilliant

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Unknown date

  
really cool + replay value :) loved the well used custom monsters - fitted very well and added nice atmossphere

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Unknown date

  
unfamiliar monster..a little hard...

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Unknown date

  
Very well done. The only criticism I have is the overabundance of ammo, perhaps, but that's a very minor point. 5/5!

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Unknown date

  
A very enjoyable map with many cool traps and very nice looking detail, I enjoyed almost everything in this wad the imp room was kinda unecessary but none the less I give this a 5/5.

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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