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Raven Crypt

   (43 reviews)
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2 Screenshots

About This File

Hexen style crypt with Doom and Realm667 monsters to kill and secrets to discover.

This map started as a wrap around the song that I planned to use for some time now. As the music comes from a Fantasy Dungeon Crawler RPG game "Lands of Lore" I decided to go with the Hexen theme for this map. Texture pack provided by Realm667 has proved to be very helpful in acomplishing this task.

The other thing that I wanted to reuse was the Vulcan Cannon sprites that I have already used in my somewhat primitive Terminator WAD. This time it is even more powerful and even more noisy.

The usual "Gloomy-Why-We-Have-To-Kill-Everyone" story has been provided in the section below.

So, go play this not too long but also not quite short map and have fun.


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Mabuse

  
This one has replay value.

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Unknown date

  
I love it, its very Atmospheric and reminds extremly of Heretic and Hexen ( of course you see if you read the description)

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Unknown date

  
Yeah.

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Unknown date

  
A somewhat very haunting experience. Good map indeed!

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Unknown date

  
A great level. The atmosphere was awesome, and the fights were also pretty good. Didn't really care for the last fight, but overall still a 5 because it rocked! - DeathevokatioN

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Unknown date

  
Pretty Hexen atmosphere. Very good map 4.5/5

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Unknown date

  
I REALLY like how this dude makes an honest, serious attempt at discussion with valid arguments (#377/bottom page 2), yet nobody even cares to respond, because they're all too busy stroking their egos. It's sad actually, because this small minded bullshit "my port is better than your port!!1" isn't doing the DOOM community any good. That's for sure.

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Unknown date

  
Love this map, don't care those stupid shit happens. It's a ZDooM wad, so what?! It's fun for me, I love it, that's it. Well, a little hard maybe but I don't think that's the problem. 5/5 -playerlin

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Unknown date

  
the level looks quite nice and the first two thirds have decent enough gameplay despite questionable custom monster picks and their uninventive placement. then comes truly mindless minigun wankery (no, it's not cool, as the author believes it to be) and an unfair boss fight that feels gratuitous and just tacked on. that's three stars minus one for poor judgement. - dew

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Unknown date

  
Not only were the realm667 monsters used, they were bad choices and were placed poorly in the map. The map itself left some fun to be desired as well.

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Unknown date

  
Please MORE! I demand more, it was great!

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Unknown date

  
I thought it was OK. The only things I didn't like were the lighting (a bit plain) and the ridiculously overpowered end boss. At the end I really thought that maybe a progress bar would have been more appropriate than the boss health indicator lol. The rest was pretty good. 4/5 dwrTag

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Unknown date

  
Huge hexen/doom2 level with great monsters, but it's wrecked by being way too hard.

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Unknown date

  
Great level! I loved the vulcan cannon. Only criticism is the end boss - I thought he just didn't fit with the feel of the wad. Aside from that, brilliant. 4/5

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Unknown date

  
I played it on UV and it wasn't that hard. It was challenging. Please make onother one!

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Unknown date

  
More zDoom Syndrome garbage.

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Unknown date

  
5/5

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Unknown date

  
Very very good! Great music choice, nice atmosphere, some hard battles. 4.5/5 - Optimus

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Unknown date

  
Very nice! But a bit too unbalanced to get 5 from me, so 4/5.

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Unknown date

  
This wad is Very good among all the crap that you can see around these days. Creaphis you should stop reviewing for Doomworld and hide under a rock because obviously it's not your good side. Shame on you, go play Ruba's wads, you little funny guy. 5/5

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Unknown date

  
brilliant

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Unknown date

  
really cool + replay value :) loved the well used custom monsters - fitted very well and added nice atmossphere

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Unknown date

  
unfamiliar monster..a little hard...

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Unknown date

  
Very well done. The only criticism I have is the overabundance of ammo, perhaps, but that's a very minor point. 5/5!

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Unknown date

  
A very enjoyable map with many cool traps and very nice looking detail, I enjoyed almost everything in this wad the imp room was kinda unecessary but none the less I give this a 5/5.

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  • File Reviews

    • By MeriMemesX · Posted
      OMG I LOVE THIS MAP   Let's start with the fact that they literally give us free rein to explore the map with our pretty shotgun and I will always appreciate those things.   I love the ending because it is very silly and requires preparation to do it.   This map is beautiful and I love it.   PD: Contamination for you 
    • By MeriMemesX · Posted
      Well, for 1994 it is incredible   I love that verticality is used, I even love the level design, especially the puzzle of the doors, I love it   For the last part of the map it seemed like a medium high difficulty but when I killed everyone on the water ladder I was pleasantly impressed, I quite liked it.
    • By Amaruψ · Posted
      I played up to The Crusher and... frankly, it soured the taste in my mouth to the point that I don't want to continue and try all of the maps.    Surprisingly hideous and wonderfully claustrophobic architecture, with monotonic texture usage and gimmicks at every turn of the map. Then of course the Arch-Vile maze because apparently it's a necessity to copy the Casalis at least once in your mapping career. The crushing ceiling was just the cherry on the top. Not a fan.
    • By Xouman · Posted
      It was interesting,sometimes fun,sometimes hard,sometimes annoyingly hard but we later smile about it(Going Down feeling you know?),i loved the fact that everything feels and look different in terms of level design,sounds,texures and visuals,and the music is here to say to you "you're on a vacation/exploration trip...but not too much,it's Doom !",and technically some levels are great creations,obviously with a modified Id Tech 1,because the original one couldn't do things that some level showed i guess.   Ancient Aliens have a very good overall feeling to play,it's Doom,with a bit of Blake Stone,Star Wars,System Shock and maybe others inspirations,it's very risky to merge differerents inspirations into one big work.   DeadLostSoul,Commander Keen,EvilMarines new enemies are nice too.   My favorites Levels :   Arachnotron Arrival (Nice constant spider in the middle that keeps the pressure on you to move or hide,i liked the monster placements and traps too)   Last Refuge Of The Anasazi   Sinkhole Showdown   Dare To Fly Where Eagles Soar   Ancient Aliens   The Nectar Flow (Huge Level and fun to play)   Polychromatic Terrace   Blazing Boulevard   Wormhole Junction (Damn this is a Going Down Style level !)   Leave Your Sol Behind (A three time height ramp/elevator[don't know how to call that]in Doom? Didn't know that was possible,and flying saucers travel to others worlds,seriously?,didn't expected that o_O,loved the creativity on this level)   Daylight Under A Dark Sol   Culture Shock (A level in the clouds and touching the sky,successive teleporters,a tv working,ropes to elevate yourself,real scales,we need more levels like this,It reminds me that WOW EFFECT i had with Zeal World in Chrono Trigger when i saw all that,too bad it was short,but fantastic idea)   I Skipped Illuminati Confirmed (Too many details and enemies,lags as hell can't do anything,it looked like an insane level)   I Skipped Trinary Temple (Too Much Lags)   I Skipped The Ones Behind It All (Too Much Lags)   The lasts levels lags a lot on Brutal Doom,but that's not your fault,i don't want to play Vanilla Doom,BD is way better to me haha.
    • By Walter confetti · Posted
      A half completed partial conversion based upon the late 90s anime franchise of Tenchi Muyo, that i'm aware It exist and It was relevant in the western anime fandom, despite i know It marginally but i saw a special (Tenchi Muyo in love!) and my first anime figurine it's one of Ryoko... Oh, and a pair of compilation wads using charatchers from this series (Mihoshi and... Ryoko maybe?) downloaded eons ago from anipike, only the site name will make you understand how old It was when i got them, if you know It. Back on the review topic, the levels itself are... Really crappy and cramped as i remembered them when i played this the same 00 decade period i talked before. MAP01 is a small structure that... I suppose it's... Uhhh... A prison? The Matrix massive glitching? Mihoshi fever wet dream? A schizotypical delirium in Doom level form? Anyway, it's a small abstract structure with a yellow key apparently missing from the map, with a central hub sex dungeon where unhappy Hitler cacos portrait are watching your suffering navigating uncanny small areas finding a way to progress in this place; MAP02 Is set in the titular orbital airship from the show where cutesy, badly paletted sprites from the RPG game welcoming you in the living quarters of the ship; MAP03 Is a unfinished Island map with a temple structure reachable only by idclip It. I gave up in this point and didn't played  Sprites and graphic work in general is... not that bad, actually, despite the raw nature of It. I liked the movie wall in MAP03 and the simple succubi sprite in MAP01. Music choice is a joke and have almost nothing to do with the original source over that... Japan and anime are involved somehow, but now i want to make a level where a slow blue lights walls room is rising up slowly while "Cruel Angel Thesis" MIDI blast from the speakers giving to all of this a bizzarre feeling. Cruel Lift Thesis, AH! What a funny guy i am! Overall a small weird project unfortunately not that good to be acceptable, but weird and "bad" enough to be remember in ages. Also, another "War and Peace" piece of review for a mediocre but bizzarre wad that i wrote after a very long time! Thanks Tenchi Muyo Doom!
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