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TMP.WAD

   (23 reviews)
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5 Screenshots

About This File

TMP.WAD was the winner of a PC Zone Doom level creation competition in 1994.


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Guest

Unknown date

  
1994 maps should like this shit, awesome. So many secrets that I like, un-boring fights and nice placed traps, I can't complain...maybe it's old, but for such old-school era, it should be a masterpiece. 5/5 -playerlin

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Guest

Unknown date

  
This is a piece of invaluable Doom history. 5/5 -CarpetolA

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Guest

Unknown date

  
A brilliant 94 WAD, shame this was only fairly recently rediscovered though as it is a truly fun map. Monsters are placed thoughtfully and so is the ammo, the secrets are used well and as far as I could tell there was no texture mis-alignments. I can just imagine this being included in an E1 replacement as it would fit so well maybe as an alternative to Deimos Anomaly 5/5. PS I am only guessing here but maybe tmp stands for The Marble Palace?

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Guest

Unknown date

  
Very well done ol'school map. From that POV: solid 4/5, so absolutely worth a play for the fans.

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Guest

Unknown date

  
Superb old-school map starts out as a temple (hence the "TMP"?) but the theme varies: parts are nukage sewers, techbase, warehouse, and so on. Texturing is competent for its time. Gameplay is enjoyable, with plenty of monsters to kill. It's never challenging but you're never bored either. Lots of nifty secrets to look out for also helps, as does a clear sense of progression (it's linear but doesn't shove it in your face). The mandatory Cyber showdown is climactic. Recommended. --4/5

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Guest

Unknown date

  
This is a most excellent map indeed! Nice to see this in the archives at last.

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Guest

Unknown date

  
So we meet again...

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Guest

Unknown date

  
good design...5/5

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Guest

Unknown date

  
Better than average 1994 map with lots of secrets and good fights. Some areas are a bit dark, but still very playable. I didn't find RL or plasma so ended up shotgunning the baddies at the end.

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Guest

Unknown date

  
Great! Nice design and gameplay, tons of interesting secret rooms. 4 stars.

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Guest

Unknown date

  
For an ancient map, this fantastic - a true buried treasure that was recently unearthed. Very entertaining, looks alright and certainly a gem from the past. 5* -Phobus

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Guest

Unknown date

  
See, maps like this are why people who moan about old maps being uploaded to the archive are wrong. This is a very nice WAD - 1994, obviously, but well-done nonetheless. Quite a few minor niggles like texture misalignments here and there, peggedness mistakes etc., but still - very good. Refreshingly, not every key is accompanied by a trap, and secrets actually have monsters in them. 4/5 (5/5 in 1994). - ZZ

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Guest

Unknown date

  
It's a bit poor for me, even despite being historical. 2.5/5

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pcorf

Unknown date

  
One of the best classic maps from 1994. So much fun to play!

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Guest

Unknown date

  
If you're one of those types who can unironically enjoy old pwads, then TMP.wad is for you. Even though it's easy and inconsistent in theme, it's still fun in ways that no modern map could get away with in 2011. Play with IDMUS22 for a better atmosphere. 4/5

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Guest

Unknown date

  
1994? This is more something I'd expect out of 1996 for the most part. Unlike most stuff from that year, it's actually a fully enjoyable, even competent, map. A really badly overlooked true old-school gem.

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Guest

Unknown date

  
Many thanks yet again to RL for uploading a forgotten gem. It's a little dark for my taste, but a great map nevertheless. Curiosity: there is a wall near the start where you can fall out of the map. Node error?

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Guest

Unknown date

  
Cool! Especially for an 1994 map. Left me at the end without ammo and kept fighting 5 barons and 1 cacodemon with the pistol. LOL 4.5/5 - Optimus

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Guest

Unknown date

  
Fun map! Curiously, though, I only found the shotgun when I played, which meant I killed the blue skull cyb using my remaining shells and over 250 pistol shots, from ammo I had saved by punching previous monsters with the berserk. [4/5] ~Chain Mail (06/2012)

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Lightning Hunter

Unknown date

  
This map is above average from most other '94 maps, but I didn't enjoy it as much as some of the other "legendary" maps of the same year. There isn't much of a challenge, and there is far too much health and ammo. The theme is also very inconsistent - going from hell brick theme to UAC base theme, and more. The flow wasn't very good overall. The Cyberdemon fight wasn't bad, but wasn't hard, either.

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  • File Reviews

    • By Marlamir · Posted
      Nice details and visuals. Maybe bitt claustrophobic but that's not weakness at all and i kinda like it. Gameplay is what ruining the map. For six months of work the gameplay feel very unbalanced and bad. Lot of stronger enemies appear on a place where you can't move properly.
    • By StormCatcher.77 · Posted
      The visuals of the map is rich in details, but they look somewhat erratic and do not form a solid style. Although, some of the author's decisions looks new for me. If you be careful enough, then this map may well bring positive impressions of the gameplay. Lock a player in a narrow space with strong opponents is controversial idea, but an experienced player can get good trial from fights by finding a winning strategy. In general, the map does not leave the desire to go through it again. I recommend this map for seekers of hard and challengind gameplay.
    • By StormCatcher.77 · Posted
      Just a cool ZDoom map with well balanced gameplay. I was run through it with pleasure.
    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
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