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TMP.WAD

   (23 reviews)
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5 Screenshots

About This File

TMP.WAD was the winner of a PC Zone Doom level creation competition in 1994.


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Guest

Unknown date

  
1994 maps should like this shit, awesome. So many secrets that I like, un-boring fights and nice placed traps, I can't complain...maybe it's old, but for such old-school era, it should be a masterpiece. 5/5 -playerlin

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Guest

Unknown date

  
This is a piece of invaluable Doom history. 5/5 -CarpetolA

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Guest

Unknown date

  
A brilliant 94 WAD, shame this was only fairly recently rediscovered though as it is a truly fun map. Monsters are placed thoughtfully and so is the ammo, the secrets are used well and as far as I could tell there was no texture mis-alignments. I can just imagine this being included in an E1 replacement as it would fit so well maybe as an alternative to Deimos Anomaly 5/5. PS I am only guessing here but maybe tmp stands for The Marble Palace?

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Guest

Unknown date

  
Very well done ol'school map. From that POV: solid 4/5, so absolutely worth a play for the fans.

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Guest

Unknown date

  
Superb old-school map starts out as a temple (hence the "TMP"?) but the theme varies: parts are nukage sewers, techbase, warehouse, and so on. Texturing is competent for its time. Gameplay is enjoyable, with plenty of monsters to kill. It's never challenging but you're never bored either. Lots of nifty secrets to look out for also helps, as does a clear sense of progression (it's linear but doesn't shove it in your face). The mandatory Cyber showdown is climactic. Recommended. --4/5

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Guest

Unknown date

  
This is a most excellent map indeed! Nice to see this in the archives at last.

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Guest

Unknown date

  
So we meet again...

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Guest

Unknown date

  
good design...5/5

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Guest

Unknown date

  
Better than average 1994 map with lots of secrets and good fights. Some areas are a bit dark, but still very playable. I didn't find RL or plasma so ended up shotgunning the baddies at the end.

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Guest

Unknown date

  
Great! Nice design and gameplay, tons of interesting secret rooms. 4 stars.

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Guest

Unknown date

  
For an ancient map, this fantastic - a true buried treasure that was recently unearthed. Very entertaining, looks alright and certainly a gem from the past. 5* -Phobus

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Guest

Unknown date

  
See, maps like this are why people who moan about old maps being uploaded to the archive are wrong. This is a very nice WAD - 1994, obviously, but well-done nonetheless. Quite a few minor niggles like texture misalignments here and there, peggedness mistakes etc., but still - very good. Refreshingly, not every key is accompanied by a trap, and secrets actually have monsters in them. 4/5 (5/5 in 1994). - ZZ

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Guest

Unknown date

  
It's a bit poor for me, even despite being historical. 2.5/5

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pcorf

Unknown date

  
One of the best classic maps from 1994. So much fun to play!

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Guest

Unknown date

  
If you're one of those types who can unironically enjoy old pwads, then TMP.wad is for you. Even though it's easy and inconsistent in theme, it's still fun in ways that no modern map could get away with in 2011. Play with IDMUS22 for a better atmosphere. 4/5

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Guest

Unknown date

  
1994? This is more something I'd expect out of 1996 for the most part. Unlike most stuff from that year, it's actually a fully enjoyable, even competent, map. A really badly overlooked true old-school gem.

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Guest

Unknown date

  
Many thanks yet again to RL for uploading a forgotten gem. It's a little dark for my taste, but a great map nevertheless. Curiosity: there is a wall near the start where you can fall out of the map. Node error?

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Guest

Unknown date

  
Cool! Especially for an 1994 map. Left me at the end without ammo and kept fighting 5 barons and 1 cacodemon with the pistol. LOL 4.5/5 - Optimus

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Guest

Unknown date

  
Fun map! Curiously, though, I only found the shotgun when I played, which meant I killed the blue skull cyb using my remaining shells and over 250 pistol shots, from ammo I had saved by punching previous monsters with the berserk. [4/5] ~Chain Mail (06/2012)

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Lightning Hunter

Unknown date

  
This map is above average from most other '94 maps, but I didn't enjoy it as much as some of the other "legendary" maps of the same year. There isn't much of a challenge, and there is far too much health and ammo. The theme is also very inconsistent - going from hell brick theme to UAC base theme, and more. The flow wasn't very good overall. The Cyberdemon fight wasn't bad, but wasn't hard, either.

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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