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TMP.WAD

   (23 reviews)
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5 Screenshots

About This File

TMP.WAD was the winner of a PC Zone Doom level creation competition in 1994.


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Guest

Unknown date

  
1994 maps should like this shit, awesome. So many secrets that I like, un-boring fights and nice placed traps, I can't complain...maybe it's old, but for such old-school era, it should be a masterpiece. 5/5 -playerlin

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Guest

Unknown date

  
This is a piece of invaluable Doom history. 5/5 -CarpetolA

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Guest

Unknown date

  
A brilliant 94 WAD, shame this was only fairly recently rediscovered though as it is a truly fun map. Monsters are placed thoughtfully and so is the ammo, the secrets are used well and as far as I could tell there was no texture mis-alignments. I can just imagine this being included in an E1 replacement as it would fit so well maybe as an alternative to Deimos Anomaly 5/5. PS I am only guessing here but maybe tmp stands for The Marble Palace?

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Guest

Unknown date

  
Very well done ol'school map. From that POV: solid 4/5, so absolutely worth a play for the fans.

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Guest

Unknown date

  
Superb old-school map starts out as a temple (hence the "TMP"?) but the theme varies: parts are nukage sewers, techbase, warehouse, and so on. Texturing is competent for its time. Gameplay is enjoyable, with plenty of monsters to kill. It's never challenging but you're never bored either. Lots of nifty secrets to look out for also helps, as does a clear sense of progression (it's linear but doesn't shove it in your face). The mandatory Cyber showdown is climactic. Recommended. --4/5

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Guest

Unknown date

  
This is a most excellent map indeed! Nice to see this in the archives at last.

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Guest

Unknown date

  
So we meet again...

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Guest

Unknown date

  
good design...5/5

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Guest

Unknown date

  
Better than average 1994 map with lots of secrets and good fights. Some areas are a bit dark, but still very playable. I didn't find RL or plasma so ended up shotgunning the baddies at the end.

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Guest

Unknown date

  
Great! Nice design and gameplay, tons of interesting secret rooms. 4 stars.

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Guest

Unknown date

  
For an ancient map, this fantastic - a true buried treasure that was recently unearthed. Very entertaining, looks alright and certainly a gem from the past. 5* -Phobus

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Guest

Unknown date

  
See, maps like this are why people who moan about old maps being uploaded to the archive are wrong. This is a very nice WAD - 1994, obviously, but well-done nonetheless. Quite a few minor niggles like texture misalignments here and there, peggedness mistakes etc., but still - very good. Refreshingly, not every key is accompanied by a trap, and secrets actually have monsters in them. 4/5 (5/5 in 1994). - ZZ

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Guest

Unknown date

  
It's a bit poor for me, even despite being historical. 2.5/5

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pcorf

Unknown date

  
One of the best classic maps from 1994. So much fun to play!

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Guest

Unknown date

  
If you're one of those types who can unironically enjoy old pwads, then TMP.wad is for you. Even though it's easy and inconsistent in theme, it's still fun in ways that no modern map could get away with in 2011. Play with IDMUS22 for a better atmosphere. 4/5

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Guest

Unknown date

  
1994? This is more something I'd expect out of 1996 for the most part. Unlike most stuff from that year, it's actually a fully enjoyable, even competent, map. A really badly overlooked true old-school gem.

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Guest

Unknown date

  
Many thanks yet again to RL for uploading a forgotten gem. It's a little dark for my taste, but a great map nevertheless. Curiosity: there is a wall near the start where you can fall out of the map. Node error?

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Guest

Unknown date

  
Cool! Especially for an 1994 map. Left me at the end without ammo and kept fighting 5 barons and 1 cacodemon with the pistol. LOL 4.5/5 - Optimus

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Guest

Unknown date

  
Fun map! Curiously, though, I only found the shotgun when I played, which meant I killed the blue skull cyb using my remaining shells and over 250 pistol shots, from ammo I had saved by punching previous monsters with the berserk. [4/5] ~Chain Mail (06/2012)

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Lightning Hunter

Unknown date

  
This map is above average from most other '94 maps, but I didn't enjoy it as much as some of the other "legendary" maps of the same year. There isn't much of a challenge, and there is far too much health and ammo. The theme is also very inconsistent - going from hell brick theme to UAC base theme, and more. The flow wasn't very good overall. The Cyberdemon fight wasn't bad, but wasn't hard, either.

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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