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Sewer Duty

   (18 reviews)
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3 Screenshots

About This File

You've been bumped down to sewer duty. How could it possibly get any worse? Ah nuts, now the lights have gone out! What's that snarling? Uh oh, looks like it's time to rip and tear!

I'd always wanted to map, but never managed to get into it. Recently I was playing a ton of 1994 maps and decided to see what it was like to map back then.

See http://www.doomworld.com/vb/wads-mods/56657-new-map-first-time-mapper-using-deu-yes-really/ for some discussion, including my impressions of DEU in 2011.


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vadrig4r

  
Felt like it could have been from E1, nice job.

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Guest

  
You know what, I really quite enjoyed this. It was a nice throwback to the early days of map making. Good simple fun.

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Unknown date

  
Not nearly as funny as I though it would be, but... It's okay, and if from what I assume that it is from 1994, it's OK for that time. Very easy though, I managed to scoot by in about 5 minutes with 58% kills. 2/5. -dbsw57

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Unknown date

  
58% kills?!? That's like scoring in a bar, paying for all the drinks and food, paying for a taxi back to her home, getting her bra off and then saying, 'I'm off home'. Wad is not bad, but also not good.

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Unknown date

  
Well-balanced and good looking simple map! ****

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Unknown date

  
It's a nice classic map, for some reasons, I feel I'm playing id's style map... but it's not. 4/5 -playerlin

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Unknown date

  
Pretty fun classic style level. I'd usually give a 3, but because this was made with DEU and was the anther's first WAD, this gets 4/5 from me.

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Unknown date

  
2/5 Wasn't much fun

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Unknown date

  
Nice old school style map. Heck, it was even made with DEU! Can't get any more authentic without a time machine...

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Unknown date

  
Good classic style level. What else to say?

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Unknown date

  
good map 4/5

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Unknown date

  
Rips off every aspect of Call of Duty imaginable. The base game is bad enough; this is preposterous.

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Unknown date

  
good map..4/5

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Unknown date

  
Nice classic level with a lot of secrets. 4/5 - Optimus

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Unknown date

  
Funny map. 3/5

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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