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Sewer Duty

   (18 reviews)
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3 Screenshots

About This File

You've been bumped down to sewer duty. How could it possibly get any worse? Ah nuts, now the lights have gone out! What's that snarling? Uh oh, looks like it's time to rip and tear!

I'd always wanted to map, but never managed to get into it. Recently I was playing a ton of 1994 maps and decided to see what it was like to map back then.

See http://www.doomworld.com/vb/wads-mods/56657-new-map-first-time-mapper-using-deu-yes-really/ for some discussion, including my impressions of DEU in 2011.


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vadrig4r

  
Felt like it could have been from E1, nice job.

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Guest

  
You know what, I really quite enjoyed this. It was a nice throwback to the early days of map making. Good simple fun.

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Unknown date

  
Not nearly as funny as I though it would be, but... It's okay, and if from what I assume that it is from 1994, it's OK for that time. Very easy though, I managed to scoot by in about 5 minutes with 58% kills. 2/5. -dbsw57

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Unknown date

  
58% kills?!? That's like scoring in a bar, paying for all the drinks and food, paying for a taxi back to her home, getting her bra off and then saying, 'I'm off home'. Wad is not bad, but also not good.

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Unknown date

  
Well-balanced and good looking simple map! ****

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Unknown date

  
It's a nice classic map, for some reasons, I feel I'm playing id's style map... but it's not. 4/5 -playerlin

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Unknown date

  
Pretty fun classic style level. I'd usually give a 3, but because this was made with DEU and was the anther's first WAD, this gets 4/5 from me.

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Unknown date

  
2/5 Wasn't much fun

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Unknown date

  
Nice old school style map. Heck, it was even made with DEU! Can't get any more authentic without a time machine...

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Unknown date

  
Good classic style level. What else to say?

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Unknown date

  
good map 4/5

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Unknown date

  
Rips off every aspect of Call of Duty imaginable. The base game is bad enough; this is preposterous.

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Unknown date

  
good map..4/5

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Unknown date

  
Nice classic level with a lot of secrets. 4/5 - Optimus

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Unknown date

  
Funny map. 3/5

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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