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Vanguard

   (153 reviews)

Guest

7 Screenshots

About This File

12 Boom format levels for PrBoom+, ZDoom, or Eternity. A bonus 13th level is included for laughs. Inspired by Speed of Doom, Scythe 2, Alien Vendetta, and Plutonia.

Originally Vanguard was intended to be a 32-level speedmapped megawad inspired by Speed of Doom's development cycle and Scythe 2's episodic structure.


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Guest

Unknown date

  
Me gusta la Vanguarda!

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Darch

Unknown date

  
5 what else

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Guest

Unknown date

  
The new classics. Maybe not all maps were great and wad itself lacks consistency but all in all it's quality and real fun with addictive gameplay and different situations. I'd say much more but let it be short - love it! 5/5 - Demonologist

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Guest

Unknown date

  
I really loved it from the start to an end. My skills aren't good enough for last few maps, but I sense that it is playable for hard core doomers. :) It is great mapset and it really deserves cacoward. 5/5 - Damned

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Guest

Unknown date

  
Words cannot describe it.

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Tarnsman

Unknown date

  
Great maps Skillsaw, particularly the ORANGE episode at the end, enjoyed the Scythe 2 style clusters and the diversity in gameplay. Keep up the good work. 0/5.

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Guest

Unknown date

  
two words: fucking awesome

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Guest

Unknown date

  
One of the finest wads for quite some time. A masterpiece.

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Guest

Unknown date

  
Fuck the map with the 13 Arch-viles in it. That was asinine HR2ish forced difficulty. Otherwise, everything else was pretty great.

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Guest

Unknown date

  
Wads like these are the reason to keep playing doom year after a year

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Guest

Unknown date

  
Cool stuff 5*

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Guest

Unknown date

  
Great gameplay... Solid fraggin' fun.

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Guest

Unknown date

  
Only the last map provides a real challenge. The whole wad surely has a good flow reminding of the scythe wads, but: it was over quickly considering there are 12 maps, and with that much ammo you basically just blast away nonstop. A good example is map 10, a huge slaughter map with 800+ monsters, but it CAN be easily done on the firt playthrough on UV. A fun and great looking wad though, definitely a must play. 4/5

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Guest

Unknown date

  
Ripped music that has a consistent sound level and actually suits the levels, gameplay that felt fast and smooth and nice choices of colour makes this a serious contender for best wad of the year.

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Guest

Unknown date

  
Very good!-5*

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Guest

Unknown date

  
An amazing wad overall. Map3 in particular was absolutely spectacular, one of the best doom maps I've ever played, a shining gem of clever level design (the fight in the pit with the two archviles stands out in particular). I do agree with other comments, however, regarding the fact that there's way too much ammo lying around and some of the levels are way easier than they should be. Aside from this, though, this wad was a total blast and very much worth playing. 5 stars.

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Guest

Unknown date

  
Best 2011 pwad. Good year for mappers inspiration.

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Guest

Unknown date

  
Easily a 5* release. Very good looking and with great gameplay. -darkreaver

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Guest

Unknown date

  
I enjoy the architecture and layout of maps, these are preety damn good, almost as good as maps from Unreal! But the amount of monsters is pure SUICIDE for the player :D OK, maybe in vanilla Doom it can be managed, but these maps are nearly impossible when played with Brutal Doom. "Superstructure" map is actually unplayable because of significant FPS drop in BD.

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Guest

Unknown date

  
Addictive as hell gameplay with great balance throughout, great consistency. It's all so familiar yet so fresh! I had a lot of fun playing through this, it's no less than a 5 from me. Well done! -TRRobin.

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Guest

Unknown date

  
Brilliantly designed layouts, great visual design, and gameplay that quickly progressed to completely kicking my ass. 5/5 even though the later maps are way beyond my playing ability. -esselfortium

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Guest

Unknown date

  
Just skipped slaughter maps(only walk around after killmonsters+noclip cheat, not my taste, but they're looking good, but too bad I just lazy to finished them.:p Map 01-08 are very good and fun, musics fits maps, perfect! :D (BTW, Map13...oh nice trick, awesome! xD) 5/5 -playerlin

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DeathevokatioN

Unknown date

  
^ How about judging a wad without the overrated and overhyped Brutal Doom? Anyway, a legendary 5 star wad, a total masterpiece!

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Guest

Unknown date

  
A very good, legendary, wad. The level flow, layout, increase in complexity and challenge all match up. Everything feels right about this wad, and I strongly advise it to anyone. The graphical consistency and themes give every map a new, fresh look. Combining that with the very solid gameplay, it's an epic map pack.

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Guest

Unknown date

  
It's a Skillsaw WAD. Giving this anything less than five stars is a crime against humanity.

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  • File Reviews

    • By Kain D. · Posted
      I think should write something here, since some of the sounds are used in my recent wad.   Although, everything relevant has been said already. Here's "golden star" for proving, that even dubious mods have something intresting.
    • By Cottonmouth0309 · Posted
      One of the more underrated doom mods out there. The levels have a lot of detail and great use of 3D sectors, used for railings and other things. Not a lot of mods that I know of has these attentions to detail back then other than KDiZD. I like how the first gun, not weapon, first gun in the mod is a quad barreled shotgun. This might be bias but I don't see any other mods or games give the player a quad barreled shotgun as a starter weapon.

      The cutscenes and artwork used for them are REALLY well made. I like its story and the protagonist John Logan. His design looks like a cross between Daniel Garners from Painkiller and the Doom Marine from well, Doom 3.

      Speaking of Painkiller, the mod uses tracks from Painkiller, which is a nice touch. Admittedly, there are things in Legacy of Suffering that I don't like, such as the Painkiller/Serious Sam arena wave sections. Not all of them are bad, but the later levels that uses them are the worst offenders. Often spawning mancubi, pain elementals, and revenants that just makes the fights more tedious.
      DISCLAIMER: SPOILERS AHEAD
      END OF SPOILERS:
      In conclusion, Legacy of Suffering is a really well made mod and I really want other people to try it out. I would suggest to start on the easiest difficulty, do NOT get fooled by the normal difficulty Ultra Violence, it will kick your ass, and anything higher will probably break your soul. Other than that, I would highly recommend you to play this mod. It can be played on GZDoom, Zandronum, and Skulltag. That is the end of the review, have a nice day :)
    • By Bitofu · Posted
      Enigma is not exactly my cup of tea; the mandatory secrets are a bit annoying and the confusing layout of the maps doesn't help much. Still, the maps are fun to navigate and they feature some great architecture that lead to unique gameplay encounters. Overall, it's decently fun.
    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
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