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About Darch

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  1. Darch

    Preacher - released 08/21/18

    @gaspe thanks a lot for the demo! It was highly entertaining to watch :D Well played!! That moment you had 1% health desperately trying to get the jesusphere was the best hehe Seems like the final maps have the pace I was looking for since the begging of this project.
  2. Darch

    Preacher - released 08/21/18

    Oh right, the blue key trap at map 7. But you didn't get stuck, did you? Because the trigger that lower the bars back is repeatable. There multiple non repeatable triggers to raise the bars, so that's why you raised them twice. Unfortunately, I can't think of a way to have only one trigger to raise them without making that fight skippable. And the last map (map 09 on the latest version), can be pretty laggy, indeed. It should run fine with PRBoom, though Thanks for the feedback!
  3. Darch

    Preacher - released 08/21/18

    Hey @Firedust, that secret exit is there because long ago we had forced death exits and very secret regular exits. I just didn't delete it because you could skip some fights with it, but maybe if it is only confusing I might delete it. At what map is that cyb fight you mention in your edit?
  4. Darch

    I will make the most impossible wad ever

    I don't need to finish a wad to have fun with it. So I vote for impossible and fun, so I will have fun forever
  5. Darch

    Preacher - released 08/21/18

    Hey @galileo31dos01, thanks a lot for your help and effort with recording all these, I've watched them all. Your run with no BFG at map 08 was pretty solid, nice playing there! BFG is intentionally not so easy to find, so it's nice to see that map being finished without it. It was supposed to be - before BFG: hunted / after BFG: hunting I was wandering what you were going to do about MAP09, I never finished or watched no one finishing it without deaths. If you still have your demo laying around and feel like sharing it, I will gladly watch it, or any other demos you have from these maps, even unfinished ones. Again, thank you very much for your effort and help, much appreciated :) @Demonologist, thanks for your kind review and all feedback you gave since this project started (4 years ago!), it really helped. I made several changes based on your always welcome and relevant point of view. And @Teder, thanks for the interest, give your feedback after playing, if possible. I'll be uploading this to idgames soon :)
  6. Darch

    Post a picture of yourself!

    My avatar pic is me without my human mask
  7. Darch

    Phlegethontic Waves

    I read it was easy, so I gave it a shot yesterday. I was recording an fda, but I died 3 times at the beginning, heh. Tried again today, this is my second run, so not a proper fda (attached). Recorded with ZDoom 8.1 But I got stuck after this button, a Baron teleported in, but I didn't notice what else it did. There's a midtex bleeding there, by the way. I liked it a lot, great job with stock textures, it's visually pleasant, and interconnected in such a way that it doesn't feel linear. Still want to finish it! Where do I goooo Thanks for making an easy map, so I could survive until I got stuck. Guess I can't finish Doom maps one way or another! :P darchdies.zip
  8. Darch

    Preacher - released 08/21/18

    Thanks a lot for the feedback, guys!! After a few days of midtex bleed hunting, they're hopefully all fixed. There were actually lots of those! It's something I never paid attention to, somehow. @Ribbiks thanks for pointing them out, glad you had fun playing it! @galileo31dos01That unused arena from MAP02 is gone. And, after a few changes, the last arena at MAP03 is not optional anymore. They made no sense from player's perspective, "mapper doesn't want to delete" is not a good reason to keep confusing areas heh
  9. Darch

    Demonastery - RELEASED! (Now on idgames)

    This looks amazing!!
  10. Darch

    Preacher - released 08/21/18

    Oh that last fight at MAP03 is optional indeed. It didn't feel as big as the previous fight, and I didn't want to delete it, either. There is a jesusphere as a reward for that, though. At MAP02 its almost the same, one last fight that wasn't really needed. Its almost the same arena as the one you mentioned at MAP03, I just excluded it from automap. They were both part of a continuos play ammo balancing, which is basically one last fight with low or no ammo so you spend some of what you have accumulated at the map. Looking forward your next vids!
  11. Darch

    Preacher - released 08/21/18

    Thanks a lot @galileo31dos01! I really enjoy this kind of footage. Ace playing, by the way. So do you plan to UV max all maps? They can get a bit easy with all secrets found heh, but that's ok, I think there is not enough easy mapsets out there. I can't beat MAP01 of most of WADs I give a shot :P
  12. Sounds good @RonnieJamesDiner, I think I'll do that, if it's allowed. Is it, @Novaseer? My map would really be ruined with a rocket launcher.
  13. Darch

    REKKR - V1.15

    Oh man, it runs fine with ZDoom 2.8.1. Since it runs with chocolate Doom, stupid me assumed any ZDoom version would do it. Apparently there is a new MAPINFO format out there. Thanks for the help dudes!
  14. Darch

    REKKR - V1.15

    Sorry I didn't read the whole thread, but am I the only one who can't run it, either REKKR.wad or the standalone version? I get all kind of errors in different ports. And I'm a bit curious why there is another wad with the same name which has nothing to do with this.