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About Darch
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This is a bomb that is thrown on the ground and explodes after a little while. Everything works as expected, except for one weird thing: it goes through impassible linedefs. It stops at monsters, objects and two sided linedefs (as it should), but it just goes right through impassible walls. It replaces BFG, here's the code: Thing 36 (BFG projectile) Bits = SOLID+DROPOFF Width = 131072 Missile damage = 0 Height = 131072 Frame 116 Duration = 30 Next frame = 117 [CODEPTR] FRAME 117 = Explode FRAME 118 = Explode Any way to fix it?
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*** The "ask a miscellaneous editing question" thread ***
Darch replied to rdwpa's topic in Doom Editing
Very interesting, gonna check it right now, thank you! edit: works like a charm :) edit 2: Is there any .Bex code for the Cyberdemon like this spider? -
*** The "ask a miscellaneous editing question" thread ***
Darch replied to rdwpa's topic in Doom Editing
Is there anyway to make the Cyberdemon and Spidermastermind vulnerable to explosions (radius damage) in PRBoom compatible projects? I'm using Whacked with .BEX format, by the way. -
Darch changed their profile photo
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Hey S! Thanks for the feedback This mod is done. If I make more maps for it, it will be Preacher 2 or something like that. Then I could also change more sprites, if I can find something fitting.
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Iconography - The Obligatory Icon of Sin Community Project
Darch replied to Novaseer's topic in WADs & Mods
My map is exactly your third idea. I think this project will be way more interesting if we kill IOS in creative ways, like Cyberdreams -
Many thanks!! It being at Zdaemon was crucial for its multiplayer development, thanks for that, too
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Thanks a lot @wintertowns and Snikle! Glad you enjoyed it. Since the thread is bumped, @Keyboard_Doomer could you update the version at Zdaemon with the final one, please? https://www.doomworld.com/idgames/levels/doom2/Ports/p-r/preacher Thank you!!
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Happily surprised and honored to see Preacher was warded! I guess every year there's a mod nobody heard about before Congrats to all winners and Cacoward crew! Thanks @rdwpa for the kind review!
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Final version is up at idgames: https://www.doomworld.com/idgames/levels/doom2/Ports/p-r/preacher Features lots of unnoticeable small changes :)
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@gaspe thanks a lot for the demo! It was highly entertaining to watch :D Well played!! That moment you had 1% health desperately trying to get the jesusphere was the best hehe Seems like the final maps have the pace I was looking for since the begging of this project.
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Oh right, the blue key trap at map 7. But you didn't get stuck, did you? Because the trigger that lower the bars back is repeatable. There multiple non repeatable triggers to raise the bars, so that's why you raised them twice. Unfortunately, I can't think of a way to have only one trigger to raise them without making that fight skippable. And the last map (map 09 on the latest version), can be pretty laggy, indeed. It should run fine with PRBoom, though Thanks for the feedback!
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Hey @Firedust, that secret exit is there because long ago we had forced death exits and very secret regular exits. I just didn't delete it because you could skip some fights with it, but maybe if it is only confusing I might delete it. At what map is that cyb fight you mention in your edit?
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I don't need to finish a wad to have fun with it. So I vote for impossible and fun, so I will have fun forever
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Hey @galileo31dos01, thanks a lot for your help and effort with recording all these, I've watched them all. Your run with no BFG at map 08 was pretty solid, nice playing there! BFG is intentionally not so easy to find, so it's nice to see that map being finished without it. It was supposed to be - before BFG: hunted / after BFG: hunting I was wandering what you were going to do about MAP09, I never finished or watched no one finishing it without deaths. If you still have your demo laying around and feel like sharing it, I will gladly watch it, or any other demos you have from these maps, even unfinished ones. Again, thank you very much for your effort and help, much appreciated :) @Demonologist, thanks for your kind review and all feedback you gave since this project started (4 years ago!), it really helped. I made several changes based on your always welcome and relevant point of view. And @Teder, thanks for the interest, give your feedback after playing, if possible. I'll be uploading this to idgames soon :)
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My avatar pic is me without my human mask