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Mortal base

   (12 reviews)
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4 Screenshots

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A futuristic map for doom 2 wiith non linear design. It's a bit hard but not much.


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Guest

Unknown date

  
It's not a really awful map, just...uh, too zdoom-ish. :P Non-linear is a good idea, but in this map, I think it may cause get lost if player doesn't care about the map layout and wander about where he should/already go, textures looks alike. The fight isn't that hard, unless you hate SSG. xD 2.5/5 -playerlin

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Unknown date

  
All of Edgar Lorenz's recent uploads are terrible. They fail in vanilla - the chance of a noobie mapper creating a vanilla-compatible map is pretty much zero when he has used only Zdoombuilder and Zdoom. Anyway, these Zdoomism-laden maps are of the "should have stayed on the author's hard disk" variety. Very poor mapping and bad gameplay. I could make the same review for the other maps he has uploaded, but that would get repetitive. Don't confuse him with the other "Wraith", who makes great maps.

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Unknown date

  
I like the design and some of the gameplay is fun, though the non-linearity is not my test and made me search around for so long. Not my favorite level from Wraith as a theme but still a nice one. 3/5 - Optimus

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Unknown date

  
This is actually quite good. There's quite a bit of backtracking, but it never feels annoying, and all the doors are obviously placed. The end fight was a rather steep increase in difficulty compared to the rest of the level. Doesn't look bad, either. 3.5/5 - ZZ

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Guest

Unknown date

  
Hold on a minute...I'm confused...is this the same guy who made Wonderful Doom or not? If so, his mapping has certainly deteriorated with all his releases lately, even if Wonderful Doom wasn't to everybody's taste, but he made some other very good maps in sets as well.

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Unknown date

  
I think Wraith is uploading his unreleased and poor maps for use to look at and play, but nonetheless most of these are pretty bad. I feel this is a taste from a times past rather and a deprogress forward.

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Unknown date

  
This is an improvement over the author's first wad: Promise (id=16508). The architecture is also more interesting, including good use of height variation. But the layout is confusing, and the gameplay and flow are poor. There are some good fights, but also unfair situations such as the 4-way chaingunner ambush that happens shortly after going through the blue door, where you're almost guaranteed to get gunned down since there is no cover.

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Unknown date

  
While the architecture is a bit of an improvement, the gameplay is downright awful. There is no flow in this level... you're running from one side to another... all in all a very poor effort. 1/5

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Unknown date

  
i didnt think it was that terrible

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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