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Mortal base

   (12 reviews)
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A futuristic map for doom 2 wiith non linear design. It's a bit hard but not much.


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Guest

Unknown date

  
It's not a really awful map, just...uh, too zdoom-ish. :P Non-linear is a good idea, but in this map, I think it may cause get lost if player doesn't care about the map layout and wander about where he should/already go, textures looks alike. The fight isn't that hard, unless you hate SSG. xD 2.5/5 -playerlin

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Unknown date

  
All of Edgar Lorenz's recent uploads are terrible. They fail in vanilla - the chance of a noobie mapper creating a vanilla-compatible map is pretty much zero when he has used only Zdoombuilder and Zdoom. Anyway, these Zdoomism-laden maps are of the "should have stayed on the author's hard disk" variety. Very poor mapping and bad gameplay. I could make the same review for the other maps he has uploaded, but that would get repetitive. Don't confuse him with the other "Wraith", who makes great maps.

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Unknown date

  
I like the design and some of the gameplay is fun, though the non-linearity is not my test and made me search around for so long. Not my favorite level from Wraith as a theme but still a nice one. 3/5 - Optimus

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Unknown date

  
This is actually quite good. There's quite a bit of backtracking, but it never feels annoying, and all the doors are obviously placed. The end fight was a rather steep increase in difficulty compared to the rest of the level. Doesn't look bad, either. 3.5/5 - ZZ

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Guest

Unknown date

  
Hold on a minute...I'm confused...is this the same guy who made Wonderful Doom or not? If so, his mapping has certainly deteriorated with all his releases lately, even if Wonderful Doom wasn't to everybody's taste, but he made some other very good maps in sets as well.

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Unknown date

  
I think Wraith is uploading his unreleased and poor maps for use to look at and play, but nonetheless most of these are pretty bad. I feel this is a taste from a times past rather and a deprogress forward.

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Unknown date

  
This is an improvement over the author's first wad: Promise (id=16508). The architecture is also more interesting, including good use of height variation. But the layout is confusing, and the gameplay and flow are poor. There are some good fights, but also unfair situations such as the 4-way chaingunner ambush that happens shortly after going through the blue door, where you're almost guaranteed to get gunned down since there is no cover.

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Unknown date

  
While the architecture is a bit of an improvement, the gameplay is downright awful. There is no flow in this level... you're running from one side to another... all in all a very poor effort. 1/5

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Unknown date

  
i didnt think it was that terrible

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  • File Reviews

    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
    • By DRMman · Posted
      Now this wad is sorta conflicting, for one if you suffer from any of the following problems: lack of ammo,regenerating health,the maps,multiple deaths. You can't play doom for shit but the i also have issues with this wad.   1. The doom 3 type design disgusts me, mainly because i don't like doom 3 that much   2. I hate the painkiller esque moments   3. It's unfinished and dead   That's all.   RATING:3/10
    • By Argent Agent · Posted
      Pretty awful: uninspired, square layouts; boring, repetitive hordes; bad map design which leads to accidental telefragging by monsters; questionable sound design. Half of the time in a map is spent trying to figure out where to go in the map because the automap does not work and there is little sensible layout of the maps (plus some access points are hidden and difficult to discern). Earns 1 star just because of decent graphics, but that's about all that's decent in this wad.
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