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Mortal base

   (12 reviews)
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4 Screenshots

About This File

A futuristic map for doom 2 wiith non linear design. It's a bit hard but not much.


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Guest

Unknown date

  
It's not a really awful map, just...uh, too zdoom-ish. :P Non-linear is a good idea, but in this map, I think it may cause get lost if player doesn't care about the map layout and wander about where he should/already go, textures looks alike. The fight isn't that hard, unless you hate SSG. xD 2.5/5 -playerlin

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Guest

Unknown date

  
All of Edgar Lorenz's recent uploads are terrible. They fail in vanilla - the chance of a noobie mapper creating a vanilla-compatible map is pretty much zero when he has used only Zdoombuilder and Zdoom. Anyway, these Zdoomism-laden maps are of the "should have stayed on the author's hard disk" variety. Very poor mapping and bad gameplay. I could make the same review for the other maps he has uploaded, but that would get repetitive. Don't confuse him with the other "Wraith", who makes great maps.

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Guest

Unknown date

  
I like the design and some of the gameplay is fun, though the non-linearity is not my test and made me search around for so long. Not my favorite level from Wraith as a theme but still a nice one. 3/5 - Optimus

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Guest

Unknown date

  
This is actually quite good. There's quite a bit of backtracking, but it never feels annoying, and all the doors are obviously placed. The end fight was a rather steep increase in difficulty compared to the rest of the level. Doesn't look bad, either. 3.5/5 - ZZ

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Guest

Unknown date

  
Hold on a minute...I'm confused...is this the same guy who made Wonderful Doom or not? If so, his mapping has certainly deteriorated with all his releases lately, even if Wonderful Doom wasn't to everybody's taste, but he made some other very good maps in sets as well.

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Guest

Unknown date

  
I think Wraith is uploading his unreleased and poor maps for use to look at and play, but nonetheless most of these are pretty bad. I feel this is a taste from a times past rather and a deprogress forward.

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Guest

Unknown date

  
This is an improvement over the author's first wad: Promise (id=16508). The architecture is also more interesting, including good use of height variation. But the layout is confusing, and the gameplay and flow are poor. There are some good fights, but also unfair situations such as the 4-way chaingunner ambush that happens shortly after going through the blue door, where you're almost guaranteed to get gunned down since there is no cover.

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Guest

Unknown date

  
While the architecture is a bit of an improvement, the gameplay is downright awful. There is no flow in this level... you're running from one side to another... all in all a very poor effort. 1/5

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Guest

Unknown date

  
i didnt think it was that terrible

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
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