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Helltrip

   (17 reviews)
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3 Screenshots

About This File

You wake up in a small room with no recollection of how you got there. You see a dead demon on the floor and notice that your knuckles are bloody. Figuring you must have fought the demon and then collapsed from exhaustion, you take stock of your surroundings, but there isn't much to see. Wondering where you are you unholster your pistrol and start to search for clues. There must be some way out of this hell hole....


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Guest

  
Concept map with gameplay based on endlessly walking through a few empty narrow tunnels hearing doors opening. Which can be nice when used carefully, but on this scale it's boring. Then, still having the pistol as only weapon, you'll be confronted with a Baron... To keep it short: gameplay sucks. And the lack of architecture & ambiance does not make it better. Very small 2* because of the effort.

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Guest

  
I hated this map

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Doomkid

  
The map gave me a bit of a headache just because of the running back and forth. I've played far worse though, if you're into really old style puzzle maps this is prbably for you.

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Guest

Unknown date

  
I liked what I played but when I died to a (marked but inescapable) poison pit after having survived a bunch of hairy situations miraculously, I quit.

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Guest

Unknown date

  
Creepy map.

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Guest

Unknown date

  
Concept is great but this map fucked the concept up and become to a boring shit. Autosaving and manual saving a lot are not helps...fighting cyberdemon in a small maze ways just too stupid...archvile fights are not stupid as cyberdemon one but still annoying... Uh, with concept and author did worked so hard and completed this wad, I would give it a 5 but...for actual gameplay and layout, it's not match the standard of 5 stars so sorry, it just a meh shit. 2.5/5 -playerlin

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Unknown date

  
Glad the correct file was finally uploaded. To the average observer, the wad may seem mediocre, dull, and repetitive, but most of the action doesn't kick until until after you have made some progress. It's both extremely challenging and full of unanticipated, suspenseful moments that seem to change with every play-through. It is a bit claustrophobic, visually unimpressive, and has a confusing layout, but if you manage to get past all that, it's a very unique and fulfilling experience. ***** -EarthQuake

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Unknown date

  
Glad this was uploaded. An interesting concept map, and it worked. 4 stars for originality.

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Guest

Unknown date

  
This is one of those puzzle WADs (you know, THOSE puzzle WADs). If that's your thing, check it out, I'm sure you'll love it; but if you're like me and thought the end of Tenements in DOOM 2 was stupid, don't bother. It doesn't even look good, either, so 1/5 for the effort. Sorry. - ZZ

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Unknown date

  
This starts off slow, and ends up being a cramped mess... I beat it on UV... but it's still a cramped mess... challenging fights? perhaps... the layout is a disaster. 2/5

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Unknown date

  
this wad is fundamentally flawed. It will be overwritten shortly with the proper wad. Please try it again when it is updated! I will post another review here when it is.

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Guest

Unknown date

  
Absolutely dreadful. The only way to salvage anything from this is to delete the map and start again from scratch, and make something totally different. The name is quite good.

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Guest

Unknown date

  
^No, you only must do one thing to salvage the map: move the player start to the right position.

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  • File Reviews

    • By MeriMemesX · Posted
      OMG I LOVE THIS MAP   Let's start with the fact that they literally give us free rein to explore the map with our pretty shotgun and I will always appreciate those things.   I love the ending because it is very silly and requires preparation to do it.   This map is beautiful and I love it.   PD: Contamination for you 
    • By MeriMemesX · Posted
      Well, for 1994 it is incredible   I love that verticality is used, I even love the level design, especially the puzzle of the doors, I love it   For the last part of the map it seemed like a medium high difficulty but when I killed everyone on the water ladder I was pleasantly impressed, I quite liked it.
    • By Amaruψ · Posted
      I played up to The Crusher and... frankly, it soured the taste in my mouth to the point that I don't want to continue and try all of the maps.    Surprisingly hideous and wonderfully claustrophobic architecture, with monotonic texture usage and gimmicks at every turn of the map. Then of course the Arch-Vile maze because apparently it's a necessity to copy the Casalis at least once in your mapping career. The crushing ceiling was just the cherry on the top. Not a fan.
    • By Xouman · Posted
      It was interesting,sometimes fun,sometimes hard,sometimes annoyingly hard but we later smile about it(Going Down feeling you know?),i loved the fact that everything feels and look different in terms of level design,sounds,texures and visuals,and the music is here to say to you "you're on a vacation/exploration trip...but not too much,it's Doom !",and technically some levels are great creations,obviously with a modified Id Tech 1,because the original one couldn't do things that some level showed i guess.   Ancient Aliens have a very good overall feeling to play,it's Doom,with a bit of Blake Stone,Star Wars,System Shock and maybe others inspirations,it's very risky to merge differerents inspirations into one big work.   DeadLostSoul,Commander Keen,EvilMarines new enemies are nice too.   My favorites Levels :   Arachnotron Arrival (Nice constant spider in the middle that keeps the pressure on you to move or hide,i liked the monster placements and traps too)   Last Refuge Of The Anasazi   Sinkhole Showdown   Dare To Fly Where Eagles Soar   Ancient Aliens   The Nectar Flow (Huge Level and fun to play)   Polychromatic Terrace   Blazing Boulevard   Wormhole Junction (Damn this is a Going Down Style level !)   Leave Your Sol Behind (A three time height ramp/elevator[don't know how to call that]in Doom? Didn't know that was possible,and flying saucers travel to others worlds,seriously?,didn't expected that o_O,loved the creativity on this level)   Daylight Under A Dark Sol   Culture Shock (A level in the clouds and touching the sky,successive teleporters,a tv working,ropes to elevate yourself,real scales,we need more levels like this,It reminds me that WOW EFFECT i had with Zeal World in Chrono Trigger when i saw all that,too bad it was short,but fantastic idea)   I Skipped Illuminati Confirmed (Too many details and enemies,lags as hell can't do anything,it looked like an insane level)   I Skipped Trinary Temple (Too Much Lags)   I Skipped The Ones Behind It All (Too Much Lags)   The lasts levels lags a lot on Brutal Doom,but that's not your fault,i don't want to play Vanilla Doom,BD is way better to me haha.
    • By Walter confetti · Posted
      A half completed partial conversion based upon the late 90s anime franchise of Tenchi Muyo, that i'm aware It exist and It was relevant in the western anime fandom, despite i know It marginally but i saw a special (Tenchi Muyo in love!) and my first anime figurine it's one of Ryoko... Oh, and a pair of compilation wads using charatchers from this series (Mihoshi and... Ryoko maybe?) downloaded eons ago from anipike, only the site name will make you understand how old It was when i got them, if you know It. Back on the review topic, the levels itself are... Really crappy and cramped as i remembered them when i played this the same 00 decade period i talked before. MAP01 is a small structure that... I suppose it's... Uhhh... A prison? The Matrix massive glitching? Mihoshi fever wet dream? A schizotypical delirium in Doom level form? Anyway, it's a small abstract structure with a yellow key apparently missing from the map, with a central hub sex dungeon where unhappy Hitler cacos portrait are watching your suffering navigating uncanny small areas finding a way to progress in this place; MAP02 Is set in the titular orbital airship from the show where cutesy, badly paletted sprites from the RPG game welcoming you in the living quarters of the ship; MAP03 Is a unfinished Island map with a temple structure reachable only by idclip It. I gave up in this point and didn't played  Sprites and graphic work in general is... not that bad, actually, despite the raw nature of It. I liked the movie wall in MAP03 and the simple succubi sprite in MAP01. Music choice is a joke and have almost nothing to do with the original source over that... Japan and anime are involved somehow, but now i want to make a level where a slow blue lights walls room is rising up slowly while "Cruel Angel Thesis" MIDI blast from the speakers giving to all of this a bizzarre feeling. Cruel Lift Thesis, AH! What a funny guy i am! Overall a small weird project unfortunately not that good to be acceptable, but weird and "bad" enough to be remember in ages. Also, another "War and Peace" piece of review for a mediocre but bizzarre wad that i wrote after a very long time! Thanks Tenchi Muyo Doom!
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