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Helltrip

   (17 reviews)
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3 Screenshots

About This File

You wake up in a small room with no recollection of how you got there. You see a dead demon on the floor and notice that your knuckles are bloody. Figuring you must have fought the demon and then collapsed from exhaustion, you take stock of your surroundings, but there isn't much to see. Wondering where you are you unholster your pistrol and start to search for clues. There must be some way out of this hell hole....


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Guest

  
Concept map with gameplay based on endlessly walking through a few empty narrow tunnels hearing doors opening. Which can be nice when used carefully, but on this scale it's boring. Then, still having the pistol as only weapon, you'll be confronted with a Baron... To keep it short: gameplay sucks. And the lack of architecture & ambiance does not make it better. Very small 2* because of the effort.

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Guest

  
I hated this map

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Doomkid

  
The map gave me a bit of a headache just because of the running back and forth. I've played far worse though, if you're into really old style puzzle maps this is prbably for you.

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Guest

Unknown date

  
I liked what I played but when I died to a (marked but inescapable) poison pit after having survived a bunch of hairy situations miraculously, I quit.

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Guest

Unknown date

  
Creepy map.

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Guest

Unknown date

  
Concept is great but this map fucked the concept up and become to a boring shit. Autosaving and manual saving a lot are not helps...fighting cyberdemon in a small maze ways just too stupid...archvile fights are not stupid as cyberdemon one but still annoying... Uh, with concept and author did worked so hard and completed this wad, I would give it a 5 but...for actual gameplay and layout, it's not match the standard of 5 stars so sorry, it just a meh shit. 2.5/5 -playerlin

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Unknown date

  
Glad the correct file was finally uploaded. To the average observer, the wad may seem mediocre, dull, and repetitive, but most of the action doesn't kick until until after you have made some progress. It's both extremely challenging and full of unanticipated, suspenseful moments that seem to change with every play-through. It is a bit claustrophobic, visually unimpressive, and has a confusing layout, but if you manage to get past all that, it's a very unique and fulfilling experience. ***** -EarthQuake

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Unknown date

  
Glad this was uploaded. An interesting concept map, and it worked. 4 stars for originality.

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Guest

Unknown date

  
This is one of those puzzle WADs (you know, THOSE puzzle WADs). If that's your thing, check it out, I'm sure you'll love it; but if you're like me and thought the end of Tenements in DOOM 2 was stupid, don't bother. It doesn't even look good, either, so 1/5 for the effort. Sorry. - ZZ

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Unknown date

  
This starts off slow, and ends up being a cramped mess... I beat it on UV... but it's still a cramped mess... challenging fights? perhaps... the layout is a disaster. 2/5

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Guest

Unknown date

  
this wad is fundamentally flawed. It will be overwritten shortly with the proper wad. Please try it again when it is updated! I will post another review here when it is.

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Guest

Unknown date

  
Absolutely dreadful. The only way to salvage anything from this is to delete the map and start again from scratch, and make something totally different. The name is quite good.

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Guest

Unknown date

  
^No, you only must do one thing to salvage the map: move the player start to the right position.

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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