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Hanging Gardens

   (40 reviews)

Guest

5 Screenshots

About This File

An unreleased GZDoom map I made about a year ago. It's set in a lush, walled garden in the middle of a desert. It was supposed to be part of an episode but I don't plan to work on it any more.

I would describe the gameplay as arena/slaughter.

This map is VERY system intensive. You will need a fairly modern PC to play this level smoothly.


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seed

  

"In this garden of depraved beings... "

 

So, Hanging Gardens has been finished, played through GZDoom 4.0.0 on UV difficulty. So what do we have here? Well, Hanging Gardens is an arena styled map with slaughter gameplay set in a tropical location. It features new textures, effects, music, and one new enemy, a deadlier version of the regular Baron with increased health and more threatening attacks. The monster count goes a little over 400.

 

Considering that it's only one map there's actually not much else to add than that, it's very short and straight to the point considering it replaces MAP01, which also means that it's fairly easy as well, so most players would be able to enjoy it. The biggest shame here would be the unrealized potential. Hanging Gardens was originally meant to be part of one episode-long wad, but the author decided to abandon the project, this gorgeous, fun map being the only thing that was ever made, thankfully seeing the light of day and not getting canned as well. One is left to wonder how would have the whole package looked like considering the high quality of HG, but that's something we're never going to find out.

 

Definitely worth checking out. One thing to pay attention to are the compatibility settings. Despite the gameplay style involved, it does not seem to work correctly with Doom (Strict), which makes passing under various pillars and small bridges very difficult. It appears to work correctly with the Default setting. And hopefully, you have a decent PC to handle the map because it is a bit graphically intensive with all the new effects, textures, and dynamic lights. Emphasis on decent. Now pick up your weapons and fight.

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Yugiboy85

  
Awesome little map. Challenging but fair. Ammo and health balance is really nice. Layout is intuitive (would make a fun deathmatch map if you ask me actually) and the architecture, while rather simplistic, has a charm that i like.

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Guest

Unknown date

  
Fucking awesome. 5/5. -Lutrov71

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Guest

Unknown date

  
Great map. Love the custom boss.

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Guest

Unknown date

  
A great map for those who like "run around huge shaughterhouse untill everyone is dead" type of gameplay.

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Guest

Unknown date

  
Absolutely stunning!! From the map layout to the monster and ammo layout. It's all perfect. Just the right amount of health too. 5 stars no question. -TRRobin.

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omegamer

Unknown date

  
Wow this was awesome :)

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Unholypimpin

Unknown date

  
5/5 great map, looks good and plays good. The difficulty is at a perfect spot between hard and easy. WE NEED MORE MAPS LIKE THIS!!!!!!!!!!!!!!!! !!

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Guest

Unknown date

  
Beautiful map.Am re-downloading to play again.

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Guest

Unknown date

  
Great looks (esp the new sky), great layout, plenty to slaughter and tough to boot. Bit unforgiving at the start but once you get going it's a blast. It's a real shame the episode didn't get made.

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Guest

Unknown date

  
Fantastic Babylon hanging gardens. The map is pretty, although you neeed a fast machine. Good sky. 5/5

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Guest

Unknown date

  
This is perfect. Rare occasion when 5/5 is really pure 5/5.

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Darch

Unknown date

  
Great map with good fights. Blood and gibs were also satisfying.

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Guest

Unknown date

  
Map lagged for me because I have a slow PC, but I idclip'd around and I must say this map is beautiful. I would say if you made an episode it would be worthy of a cacoward. Nice job. 5/5. -dbsw57

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Guest

Unknown date

  
A delightfully tropical slaughtermap. My only complaint is that it's already over!

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Guest

Unknown date

  
here´s 5 stars for the marvelous map, now continue making the episode, pretty please?

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Guest

Unknown date

  
Eh, I hate to be the voice of reality but this is nothing special at all. It's not bad but it's far from that undeserved perfect score that everyone's throwing at it. This map requires no real thought to pass; infighting does a lot of the early work for you, and once you get the BFG then victory's pretty much guaranteed. 3/5.

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Guest

Unknown date

  
Well, it's looks like a epic map at all, but I can't found any reasons for it should be a 5 stars wad, first, ammo isn't enough at all, I don't know it's because I'm playing UV or something, but it give me a bad feel starting at all. Then I see a lot of ammo in everywhere...WTF? After get BFG and it's become easy. Can't found the way to get red key so I RJed to that. 4/5 -playerlin

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Guest

Unknown date

  
Great! I absolutely love the looks of this level - sand-colored stone, trees and blue sky, vivid colors and brilliant light. And it's fun to play, too! (I could've sworn the music was from Jazz Jackrabbit, though - but hey, either way, it's Epic Megagames.) 5/5! - ZZ

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Guest

Unknown date

  
Quite tough to start out on UV (after a few beers, I'll concede) but once you've worked out a breaching strategy it's not too tough. Tons of supplies laying around to keep you going through this great looking map. I feel a bit let down that there wasn't a few maps leading up to this one, but that's not to detract from the map itself! 5* -Phobus

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Guest

Unknown date

  
Damn, this was really awesome! Please make more maps!

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Guest

Unknown date

  
Great graphics design, kinda slow in Gzdoom, good fights, but just a single big arena map. 4/5 - Optimus

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Guest

Unknown date

  
Excellent! 5/5

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Guest

Unknown date

  
I thought the lighting was sub-par in this map and could have really used some more shadows other than that nice map 4/5 - Pottus

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Guest

Unknown date

  
skillsaw, definitively youre the mapper of this year 5/5

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  • File Reviews

    • By video_ouija · Posted
      1998. Nice Heretic map with a good flow. Resource management required. I had a lot of fun learning/playing this one.
    • By Akagi666 · Posted
      Very good. I prefer Map 23 on to the early stuff tbh. I only didn't give it 5 stars cause I think Speed of Doom takes a similar style and does it better.
    • By MeriMemesX · Posted
      This is the Alpha of Doom... I mean, we are not going to fool ourselves that it is not bad, it is very bad, mainly due to the lack of many things in the HUD   so honestly I didn't like it, for an Alpha it's fairly good at that time, but even so it didn't provoke anything since I wasn't there at that time at all
    • By MeriMemesX · Posted
      Rizera would have surely enjoyed this map, it's just not for me, I find it tedious, but 100% Rizera fan   (also i figure out how softlock me)
    • By MeriMemesX · Posted
      As Jack the Ripper said: "Let's go in parts"   Decoder (MAP01): Quite short, I quite liked it although it seemed to me that there was very little room to maneuver in the first and last part of level 4/5   Look into my Eyes (MAP02): much shorter than the previous one but this one is more focused on traps, in which I almost fell a couple of times and I was able to take advantage of the last trap quite well against the demons 5/5   Mechanized Wrath (MAP03): I HATE THIS, mainly because it is a level that depends a lot on luck that the lord does not shoot right when you teleport and it was only because of that luck that I passed it 2/5   Batallion (MAP04): I really liked the dynamics of small confrontations and that you can choose if you want to start it instead of whether or not to start it after a combat 5/5   Templar (MAP05): this is quite annoying to be honest, especially the end, when you think everything is done, the most annoying enemies of all Doom2 appear THE FUCKING ARCH-VIL 3/5   Kill John (MAP06): WE WERE GOING SO GOOD, BUT WE HAD TO RUIN IT WITH THE OLD "level with artificial difficulty that is only there so that you can't pass it in at least 1 hour of attempts" 1/5   Look now, in retrospect, after having passed each and every one, it's not that bad, I mean yes, more space would be needed in some areas and fewer enemies in levels 3 and 6, but I honestly think that Obsidian, when it comes to making the maps, he didn't really care about that, they were his first times creating them and therefore his obvious inexperience shows, but they are 30 minute maps after all, so... Good   Here I leave you some screenshots of the first levels, since they are the only ones in which I was able to take nice screenshots.
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