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High tension

   (26 reviews)
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3 Screenshots

About This File

A huge map for doom 2 which takes placed in a city. I think It's the nicest map i've done until now. If you enjoyed with Colossus, you'll love this one, but i have to advice you that it's REALLY HARD, so be carefull and don't play without freelook, or you will die every 10 seconds XD. Hope you like it )


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Guest

Unknown date

  
Looks awesome, one of the best looking city maps using stock textures. It's fun to play and the monsters appearing behind all the time keep you on your toes. Ammo placement is a bit off though, and there is a bit too much room to run round in once you leave the start area. (although this doesn't affect the final area due to it's layout)

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Guest

Unknown date

  
I think this is the best map that you've created, I'm waiting for Magnum :) 5/5 -Gothic

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Guest

Unknown date

  
Strange improvement compared to his other maps... it is actually looking good and playing relatively well. 4/5

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Guest

Unknown date

  
Looks pretty, but the layout and gameplay are both atrocious. Boring as hell.

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Guest

Unknown date

  
Again, nice designed level but screwed up with bad gameplay and something else...Glad see Wraith actually can made good level like this... I guess he needed try playing his map like a casual DooM player because it's so hard like designed for DooM-god or some uber players like that...yeah, I beat it but...feel like it's "High Frustration"! 3.5/5 -playerlin

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Guest

Unknown date

  
This is dated July 2011; it's Map13, and it's huge. One of those manly, meaty levels where you face 500+ baddies. The squared-off techbase style is, as review #1 points out, reminiscent of Michael Krause (of id=9312 fame), but much larger. Staggering to look at. Crucially, not a huge amount of fun to play - the monsters generally kill each other, so you just run around a lot. In fact, you can run through most of the level. You have to see it, though.

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Unknown date

  
Looks nice. Plays poorly. Balance is horrible.

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Guest

Unknown date

  
too easy

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Guest

Unknown date

  
This is a very good map. Huge cityscape, very well-rendered and visually appealing; the monsters high up on various structures throughout can be annoying, though. Could've benefitted from secrets (there's only one, and it has a switch right out in the open); other than that, quite nice. 4/5 - ZZ

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Guest

Unknown date

  
Most of your wads need more work, specially with difficult seetings. But this one is quite funny and visually one of the bests maps i've played ever.

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Guest

Unknown date

  
good design..but too large map and nowhere to hide..

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Guest

Unknown date

  
well, the most decent map of wraith, the design is great and the difficulty is not so hard than in your other maps like colossus, the dark lands or your heretic maps 4/5 and before the others say that this map is shit, first play it

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Unknown date

  
Fucking dumbnuts playing on UV and yelling "OMG,IT'S SO UNBALANCED!!!!" If a map is advertised as hard,and you can't play well,pick a goddamn lower difficulty setting. Oh,and it wasn't too hard even on UV. The balance is all right and you DO have where to hide, as most of the corridors have walls you can duck behind. So anyway, I felt really good playing this map, it had nice flow, great architecture, a nice oldschool feel and nice difficulty and monster placement. So overall, 5/5, really impressive!

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Guest

Unknown date

  
The design and looks of this map are pretty good. The overscaled architecture reminded me of Michael Krause maps. The gameplay wasn't all that exciting. Because there is a lot of room to maneuver, it isn't that hard to run past the hordes of monsters to flick a switch. Using lots of arachnotrons and spider masterminds brought some challenge but not enough.

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Unknown date

  
Hard, frustrating sometimes, but good overall. Don't understand that low score -- 4/5 Eye

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Guest

Unknown date

  
Well previous Wraith maps had fairly nice looks but awful play. This has excellent looks but poor play. A clear step up, but clearly the play needs many more.

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Guest

Unknown date

  
It's OK. Lot's of detail and somewhat unique, but not a huge ammount of fun.

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Guest

Unknown date

  
This is actually pretty good! At least it's washing away the bad taste of the Terry wads. 4/5

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  • File Reviews

    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
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