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High tension

   (26 reviews)
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3 Screenshots

About This File

A huge map for doom 2 which takes placed in a city. I think It's the nicest map i've done until now. If you enjoyed with Colossus, you'll love this one, but i have to advice you that it's REALLY HARD, so be carefull and don't play without freelook, or you will die every 10 seconds XD. Hope you like it )


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Guest

Unknown date

  
Looks awesome, one of the best looking city maps using stock textures. It's fun to play and the monsters appearing behind all the time keep you on your toes. Ammo placement is a bit off though, and there is a bit too much room to run round in once you leave the start area. (although this doesn't affect the final area due to it's layout)

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Guest

Unknown date

  
I think this is the best map that you've created, I'm waiting for Magnum :) 5/5 -Gothic

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Guest

Unknown date

  
Strange improvement compared to his other maps... it is actually looking good and playing relatively well. 4/5

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Guest

Unknown date

  
Looks pretty, but the layout and gameplay are both atrocious. Boring as hell.

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Guest

Unknown date

  
Again, nice designed level but screwed up with bad gameplay and something else...Glad see Wraith actually can made good level like this... I guess he needed try playing his map like a casual DooM player because it's so hard like designed for DooM-god or some uber players like that...yeah, I beat it but...feel like it's "High Frustration"! 3.5/5 -playerlin

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Guest

Unknown date

  
This is dated July 2011; it's Map13, and it's huge. One of those manly, meaty levels where you face 500+ baddies. The squared-off techbase style is, as review #1 points out, reminiscent of Michael Krause (of id=9312 fame), but much larger. Staggering to look at. Crucially, not a huge amount of fun to play - the monsters generally kill each other, so you just run around a lot. In fact, you can run through most of the level. You have to see it, though.

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Unknown date

  
Looks nice. Plays poorly. Balance is horrible.

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Guest

Unknown date

  
too easy

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Guest

Unknown date

  
This is a very good map. Huge cityscape, very well-rendered and visually appealing; the monsters high up on various structures throughout can be annoying, though. Could've benefitted from secrets (there's only one, and it has a switch right out in the open); other than that, quite nice. 4/5 - ZZ

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Guest

Unknown date

  
Most of your wads need more work, specially with difficult seetings. But this one is quite funny and visually one of the bests maps i've played ever.

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Guest

Unknown date

  
good design..but too large map and nowhere to hide..

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Unknown date

  
well, the most decent map of wraith, the design is great and the difficulty is not so hard than in your other maps like colossus, the dark lands or your heretic maps 4/5 and before the others say that this map is shit, first play it

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Unknown date

  
Fucking dumbnuts playing on UV and yelling "OMG,IT'S SO UNBALANCED!!!!" If a map is advertised as hard,and you can't play well,pick a goddamn lower difficulty setting. Oh,and it wasn't too hard even on UV. The balance is all right and you DO have where to hide, as most of the corridors have walls you can duck behind. So anyway, I felt really good playing this map, it had nice flow, great architecture, a nice oldschool feel and nice difficulty and monster placement. So overall, 5/5, really impressive!

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Unknown date

  
The design and looks of this map are pretty good. The overscaled architecture reminded me of Michael Krause maps. The gameplay wasn't all that exciting. Because there is a lot of room to maneuver, it isn't that hard to run past the hordes of monsters to flick a switch. Using lots of arachnotrons and spider masterminds brought some challenge but not enough.

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Unknown date

  
Hard, frustrating sometimes, but good overall. Don't understand that low score -- 4/5 Eye

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Unknown date

  
Well previous Wraith maps had fairly nice looks but awful play. This has excellent looks but poor play. A clear step up, but clearly the play needs many more.

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Unknown date

  
It's OK. Lot's of detail and somewhat unique, but not a huge ammount of fun.

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Guest

Unknown date

  
This is actually pretty good! At least it's washing away the bad taste of the Terry wads. 4/5

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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