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High tension

   (26 reviews)
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3 Screenshots

About This File

A huge map for doom 2 which takes placed in a city. I think It's the nicest map i've done until now. If you enjoyed with Colossus, you'll love this one, but i have to advice you that it's REALLY HARD, so be carefull and don't play without freelook, or you will die every 10 seconds XD. Hope you like it )


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Guest

Unknown date

  
Looks awesome, one of the best looking city maps using stock textures. It's fun to play and the monsters appearing behind all the time keep you on your toes. Ammo placement is a bit off though, and there is a bit too much room to run round in once you leave the start area. (although this doesn't affect the final area due to it's layout)

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Guest

Unknown date

  
I think this is the best map that you've created, I'm waiting for Magnum :) 5/5 -Gothic

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Guest

Unknown date

  
Strange improvement compared to his other maps... it is actually looking good and playing relatively well. 4/5

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Guest

Unknown date

  
Looks pretty, but the layout and gameplay are both atrocious. Boring as hell.

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Guest

Unknown date

  
Again, nice designed level but screwed up with bad gameplay and something else...Glad see Wraith actually can made good level like this... I guess he needed try playing his map like a casual DooM player because it's so hard like designed for DooM-god or some uber players like that...yeah, I beat it but...feel like it's "High Frustration"! 3.5/5 -playerlin

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Guest

Unknown date

  
This is dated July 2011; it's Map13, and it's huge. One of those manly, meaty levels where you face 500+ baddies. The squared-off techbase style is, as review #1 points out, reminiscent of Michael Krause (of id=9312 fame), but much larger. Staggering to look at. Crucially, not a huge amount of fun to play - the monsters generally kill each other, so you just run around a lot. In fact, you can run through most of the level. You have to see it, though.

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Guest

Unknown date

  
Looks nice. Plays poorly. Balance is horrible.

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Guest

Unknown date

  
too easy

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Guest

Unknown date

  
This is a very good map. Huge cityscape, very well-rendered and visually appealing; the monsters high up on various structures throughout can be annoying, though. Could've benefitted from secrets (there's only one, and it has a switch right out in the open); other than that, quite nice. 4/5 - ZZ

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Guest

Unknown date

  
Most of your wads need more work, specially with difficult seetings. But this one is quite funny and visually one of the bests maps i've played ever.

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Guest

Unknown date

  
good design..but too large map and nowhere to hide..

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Guest

Unknown date

  
well, the most decent map of wraith, the design is great and the difficulty is not so hard than in your other maps like colossus, the dark lands or your heretic maps 4/5 and before the others say that this map is shit, first play it

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Unknown date

  
Fucking dumbnuts playing on UV and yelling "OMG,IT'S SO UNBALANCED!!!!" If a map is advertised as hard,and you can't play well,pick a goddamn lower difficulty setting. Oh,and it wasn't too hard even on UV. The balance is all right and you DO have where to hide, as most of the corridors have walls you can duck behind. So anyway, I felt really good playing this map, it had nice flow, great architecture, a nice oldschool feel and nice difficulty and monster placement. So overall, 5/5, really impressive!

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Guest

Unknown date

  
The design and looks of this map are pretty good. The overscaled architecture reminded me of Michael Krause maps. The gameplay wasn't all that exciting. Because there is a lot of room to maneuver, it isn't that hard to run past the hordes of monsters to flick a switch. Using lots of arachnotrons and spider masterminds brought some challenge but not enough.

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Unknown date

  
Hard, frustrating sometimes, but good overall. Don't understand that low score -- 4/5 Eye

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Guest

Unknown date

  
Well previous Wraith maps had fairly nice looks but awful play. This has excellent looks but poor play. A clear step up, but clearly the play needs many more.

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Guest

Unknown date

  
It's OK. Lot's of detail and somewhat unique, but not a huge ammount of fun.

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Guest

Unknown date

  
This is actually pretty good! At least it's washing away the bad taste of the Terry wads. 4/5

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
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