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Chubz Missions (Episode 1)

   (18 reviews)
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4 Screenshots

About This File

A multi-level project that replaces the first four missions of the game with my very own classic-style maps designed to look like a set of "lost levels" created by id Software's John Romero and crew way back in 1994.


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Meril

  
not bad, but where is the boss fight? This set feels like not completed.

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Guest

Unknown date

  
Way to derivative - to the point that it seems the author is copy pasting the source material. But to his credit, game play was fun easy and their were no noteworthy bugs to report. 3/5 -FoH

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Guest

Unknown date

  
Boring

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Guest

Unknown date

  
These maps look like there was no effort put into them. No effort at all. - 0/5 Zalewa

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Guest

Unknown date

  
Imo gameplay (UV) does not really 'start' - iow: there is little tension. Visual style is ok, so overall 3/5.

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Guest

Unknown date

  
e1m4 don't work on prboom shit

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Guest

Unknown date

  
20 min on UV for all 4 levels...

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Guest

Unknown date

  
Slightly below average but still fun to play. 3/5

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Guest

Unknown date

  
Very nice, actually. Difficulty starts VERY low, but ramps up a bit, and so does the spartan detailing; the third and fourth levels are quite decent. All maps capture the E1 feeling well enough, too. All in all, it could still be better, and it could be longer, but I had fun playing this. 4/5 - ZZ

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Guest

Unknown date

  
It's kinda nice oldschool stuff that brings memories. Some places that could be improved, yet some good ideas there. 3.5/5 - Optimus

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Guest

Unknown date

  
Tried it on PrBoom+ 2.5.1.1 and it works fine up until e1m4. You're trapped in the beginning room because the door won't open. I tried shooting it, punching it, spammed use on the walls. Nothing. Other than that, it's meh. 2/5

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Guest

Unknown date

  
Yawn. Mediocre maps in a very overcrowded genre - the E1-style. See Double Impact for a good example of how this type of map can actually be made interesting and attractive for modern Doomers. Gameplay here is weak and stereotyped. I've no idea why it is meant to require Zdoom (maps like these shouldn't), but I'm not inclined to spend time investigating.

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Guest

Unknown date

  
I don't mind sticking to the basic style but, unfortunately this is too basic. Needs more action/non-linearity , at the least.

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Player Lin

Unknown date

  
It's a nice job if we're talking 1994/1995 style, but this is not just that...too basic, too id style like it's nothing. Well, I won't be harsh but I think it's still needed more works or it's just a "better" 1994 mapset with "looks like id official maps but it's not". 3.5/5 -playerlin

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Guest

Unknown date

  
good mapset 4/5

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Guest

Unknown date

  
Nice Mapset! -TheBraggle

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  • File Reviews

    • By dylux · Posted
      What I disliked: The 64/PSX (whatever) sounds, the lack of ammo, the unrewarding secrets, the recoiling of weapons and the "new" translucent Imps. I especially disliked the atmosphere - my eyes were hurting after Map 04. Almost every button you activate will spawn monsters coming out of the woodwork.    I DID like the Mapsets, though. It's unfortunate that the atmosphere ruined them for me.   This game should've been called "Spectre" 'cause there were more of them than every other monster in the game. Again, the gloomy atmosphere made them especially annoying.   I've read the sequel to this WAD is much better...but for this one, it just wasn't fun for me.   1 1/2 Stars out of 5
    • By Rimantas · Posted
      Layout is superb, but balance of monsters and arsenal is awful. Shotgun and Chaingun with very limited ammo vs all hell.
    • By Spectre01 · Posted
      Cool circular layout and a very high level of detail. Gameplay provides a fun challenge and none of it feels like a chore. 4/5
    • By Tango · Posted
      Fun stuff. Visuals, gameplay, music selection, it's all there :D
    • By Spectre01 · Posted
      Impressive visuals and scale for its time. Epic memes are thankfully limited to secret areas. map04/final quarter stretch is extremely cheeseable compared to the rest. Plenty of time spent cleaning up turret enemies. 3/5
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