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Chubz Missions (Episode 1)

   (18 reviews)
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4 Screenshots

About This File

A multi-level project that replaces the first four missions of the game with my very own classic-style maps designed to look like a set of "lost levels" created by id Software's John Romero and crew way back in 1994.


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Meril

  
not bad, but where is the boss fight? This set feels like not completed.

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Guest

Unknown date

  
Way to derivative - to the point that it seems the author is copy pasting the source material. But to his credit, game play was fun easy and their were no noteworthy bugs to report. 3/5 -FoH

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Guest

Unknown date

  
Boring

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Guest

Unknown date

  
These maps look like there was no effort put into them. No effort at all. - 0/5 Zalewa

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Guest

Unknown date

  
Imo gameplay (UV) does not really 'start' - iow: there is little tension. Visual style is ok, so overall 3/5.

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Guest

Unknown date

  
e1m4 don't work on prboom shit

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Guest

Unknown date

  
20 min on UV for all 4 levels...

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Guest

Unknown date

  
Slightly below average but still fun to play. 3/5

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Guest

Unknown date

  
Very nice, actually. Difficulty starts VERY low, but ramps up a bit, and so does the spartan detailing; the third and fourth levels are quite decent. All maps capture the E1 feeling well enough, too. All in all, it could still be better, and it could be longer, but I had fun playing this. 4/5 - ZZ

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Guest

Unknown date

  
It's kinda nice oldschool stuff that brings memories. Some places that could be improved, yet some good ideas there. 3.5/5 - Optimus

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Guest

Unknown date

  
Tried it on PrBoom+ 2.5.1.1 and it works fine up until e1m4. You're trapped in the beginning room because the door won't open. I tried shooting it, punching it, spammed use on the walls. Nothing. Other than that, it's meh. 2/5

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Guest

Unknown date

  
Yawn. Mediocre maps in a very overcrowded genre - the E1-style. See Double Impact for a good example of how this type of map can actually be made interesting and attractive for modern Doomers. Gameplay here is weak and stereotyped. I've no idea why it is meant to require Zdoom (maps like these shouldn't), but I'm not inclined to spend time investigating.

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Guest

Unknown date

  
I don't mind sticking to the basic style but, unfortunately this is too basic. Needs more action/non-linearity , at the least.

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Player Lin

Unknown date

  
It's a nice job if we're talking 1994/1995 style, but this is not just that...too basic, too id style like it's nothing. Well, I won't be harsh but I think it's still needed more works or it's just a "better" 1994 mapset with "looks like id official maps but it's not". 3.5/5 -playerlin

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Guest

Unknown date

  
good mapset 4/5

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Guest

Unknown date

  
Nice Mapset! -TheBraggle

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  • File Reviews

    • By Rimantas · Posted
      Better play Wolfenstein 3D with keyboard only, thousand times in a row.
    • By Doomkid · Posted
      Why the hell have I not been using this. Incredible, 5 stars.
    • By wolfmcbeard · Posted
      It was difficult for me, but I enjoyed it, a few more ammo pick ups and maybe some health too, but other than that it's a good level.
    • By wolfmcbeard · Posted
      I should've heeded the warnings from the other reviews...
    • By Gato606 · Posted
      Horrible and unenjoyable, it's what I can say about this megawad.  Does it really need to be archviles and cyberdemons in every corner and tight corridors, ambushing with nowhere to go?  Yes, textures are very monotonous, and you got corridor after corridor with same floor/ceiling height.  It's extremely annoying to hunt for that switch that will let you continue, and, surprise!  They're hidden inside the walls without being secrets and no hints where to look for, even with ALLMAP cheat you get lost very easily
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