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Chubz Missions (Episode 1)

   (20 reviews)
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4 Screenshots

About This File

A multi-level project that replaces the first four missions of the game with my very own classic-style maps designed to look like a set of "lost levels" created by id Software's John Romero and crew way back in 1994.


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NuMetalManiak

  

too often we see a set that is basically an E1 replacement, with no real changes to anything besides "this is an episode 1 replacement with a style similar to the real deal except I made it" or something along the lines. this one is no different, although it really is only half of an episode. but is there anything eye-popping here? no. it's all average at the very best, definitely not any better than the real E1 although it does have some minor homages. but there's nothing that's gonna make this memorable. now, there was effort, but not a whole lot of it. this set really does look like something a newbie mapmaker would make in just a few days. what's also strange is how this one for some reason requires a ZDoom based port, although there's next to nothing ZDoom-y about it. it was intended to be a "lost episode" and while you can probably say that, is there anything here that is really good enough?

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Walter confetti

· Edited by Walter confetti

  

Cool mapset in DTWID style, unluckily E1M4 is all broken and unfinished for some reasons.

Cool and fun mapset btw.

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Meril

  
not bad, but where is the boss fight? This set feels like not completed.

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Guest

Unknown date

  
Way to derivative - to the point that it seems the author is copy pasting the source material. But to his credit, game play was fun easy and their were no noteworthy bugs to report. 3/5 -FoH

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Guest

Unknown date

  
Boring

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Guest

Unknown date

  
These maps look like there was no effort put into them. No effort at all. - 0/5 Zalewa

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Guest

Unknown date

  
Imo gameplay (UV) does not really 'start' - iow: there is little tension. Visual style is ok, so overall 3/5.

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Guest

Unknown date

  
e1m4 don't work on prboom shit

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Guest

Unknown date

  
20 min on UV for all 4 levels...

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Guest

Unknown date

  
Slightly below average but still fun to play. 3/5

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Guest

Unknown date

  
Very nice, actually. Difficulty starts VERY low, but ramps up a bit, and so does the spartan detailing; the third and fourth levels are quite decent. All maps capture the E1 feeling well enough, too. All in all, it could still be better, and it could be longer, but I had fun playing this. 4/5 - ZZ

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Guest

Unknown date

  
It's kinda nice oldschool stuff that brings memories. Some places that could be improved, yet some good ideas there. 3.5/5 - Optimus

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Guest

Unknown date

  
Tried it on PrBoom+ 2.5.1.1 and it works fine up until e1m4. You're trapped in the beginning room because the door won't open. I tried shooting it, punching it, spammed use on the walls. Nothing. Other than that, it's meh. 2/5

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Guest

Unknown date

  
Yawn. Mediocre maps in a very overcrowded genre - the E1-style. See Double Impact for a good example of how this type of map can actually be made interesting and attractive for modern Doomers. Gameplay here is weak and stereotyped. I've no idea why it is meant to require Zdoom (maps like these shouldn't), but I'm not inclined to spend time investigating.

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Guest

Unknown date

  
I don't mind sticking to the basic style but, unfortunately this is too basic. Needs more action/non-linearity , at the least.

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Player Lin

Unknown date

  
It's a nice job if we're talking 1994/1995 style, but this is not just that...too basic, too id style like it's nothing. Well, I won't be harsh but I think it's still needed more works or it's just a "better" 1994 mapset with "looks like id official maps but it's not". 3.5/5 -playerlin

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Guest

Unknown date

  
good mapset 4/5

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Guest

Unknown date

  
Nice Mapset! -TheBraggle

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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