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About Meril

    Design and archiecture - wow! But gameplay is a bit worse. Map is large and confusing. Cyberdemon in dungeon part is in my opinion imposible, becouse you need to go back there, and then he waits in front of elevator... Minor issue in room next to exit door, if you get in there and don't have key, you are stucked. Difficulty is HARD. I had problem to finish it in HMP. Overall: Good visuals, gameplay ok, but with minor issues, good 1995 wad!
  1. Flip 2: It's that time again

    This map is crap. Ugly, confusing. Each keycard is in unmarked secret area impossible to find without IDDT. I have no idea how to defeat 3 Cybies in narrow corridor. Bullshit.

    Very good. Some minor problems like theme is not consistent, final fight in very dark area. Overall, fights are very well designed. It gave me a lots of fun.

    E1M1 is ABOMINATION. Long, angular corridor with few side rooms. Each wall has diffrent texture (not literraly, but this is extremely ugly). It awesome in 'the worst wad ever' category. If you like playing crap - must have! E1M2 is slighly better. It has some shape, and base theme. BUT still nothing impresive. Some annoying features like monsters shooting through the wall, ugly texturing etc. Overall: First map 0/5, second 2/5 = average 1/5*. If you skip E1M1, it's kinda ok.
  4. Lord Roberts Doom 1.0

    It is one of the worst wad ever! Everything is glitched. Some baddies, but no guns, no exit, no fun.
  5. Claustrophobia

    Name of wad is adequate. It's cramped af. Gameplay is shitty too. You are forced to hump every piece of wall to progress. A lots of unmarked doors. Only for masochists.
  6. Archviolence

    Only start is good, you need to think how to get out. My first though was that this is proto-Terry trap, but you can escape. But then, this map turns into crap. Annoying lifts and switches part, and than kinda ok fight in pillar room.
  7. Tread Softly!

    It just a arena with cyberdemon. Simplistic but not terrible. One of thhe first using of voodoo dolls. That made fighting like on the mine field.
  8. Obituary 1.1, updated version

    Very good. New textures, new weapons, new enemies. Design and architecture is very well made. But this pack is broken, I repaired it in Slade. Rocket zombie is dumb idea, but I like it. It is really funny when they kill themselves. But monster placement is pain in the ass. So many hitscanners! Flamethrower is OP, but kinda balanced thanks to short range. 2 times I needed to use level editor to find how to progress, and few times I get stucked because of using S1/W1 trigger lines. Anyway, I spend a lot of great time with this wad.

    Not bad, but very short and easy.
  10. SERENITY III aka INFINITY (v1.2)

    Overall pretty good map set. Nice design and well textured. BUT playing this wad is sometimes annoying. Many hitscanners, not much cover. Litterally each corner has own exploding barrel. Every sector in secret area is marked as secret and is average of 20 secrets per level. Some secrets are needed to progress, but they are extremely obvious. Difficulty is kinda hard. Healthpacks are rare, hitscanners are not and slowly draining your precious HP. As wad from 95' really not bad. 4/5*
  11. Blue Hell

    This is very decent 95' map! If you don't find secret with bfg, it is really challanging, mostly becouse of low ammo. Some cool traps using instant lifts. There's some minor flaws like bland dark maze, but in that era map without a maze is not a map. For those who like classic maps, I really recommend playing this wad!
  12. Socksoff.wad

    Map is from mid 1995. It is simple in design like most of 95' wads. A little of switch hunting, but not confising. Monsters are too easy. BFG is unnessesary. Begining is challanging becouse of scarce of ammo. Overall map is average for its age, but for todays standards... Meh+
  13. Caos5 (Havok)

    Not terrible. Map is small with annoying kinda teleport-maze. Some wall-texured doors to make it more confusing. 2.5/5*
  14. Make one up

    Short, easy, ugly and undetailed. Nothing more to say.