Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content count

  • Joined

  • Last visited

About Meril

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Meril

    And the Dead Shall Rise

    Very good level. E4 style, rather short (If you don't straferun and miss important trigger line like me). I'm not sure, but I don't think this is how pentagram looks like :D
  2. Meril

    FOUR CORNERS WAD version 1.7

    It's an old wad from 1995. It starts with map only made to get some armour and shotgun, but for no reason becouse of ssg on start of next map. First impression is really cool (except visual glitches on GZDoom). But after few minutes everything changes. This map is extremly confusing, a lot of switch hunting, backtracking, weird puzzles. My favourite are barrels on telepads... Telefraging them hurts. At least one secret is only obtainable in coop (I played on single). Despite of being visually not bad (for 95), this map is a crap.
    Maps are short and easy, but enjoyable. BTW you're not really underwater, it's just a trick with ceiling textures.
    It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
  3. Meril


    For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
  4. Meril


    Map looks kind of ok, but gameplay is bad. All keys are hidden, worst is yellow keycard (spoiler) on the only lowerable pillar completely unmarked (end of spoiler).
  5. Meril

    The Castle

    New sounds are TERRIBLE! Map is unintresting and feels random.
  6. Meril


    Very bad map set. Ugly, monotonous, repetitive, missaligned textures. Unfair traps and damaging floors without radsuits are common. Map 02 is pointless, because exit is just behind start point. Map03 is nukage maze. very annoying.
  7. Meril

    Crawling Chaos

    For 1995 standards really ok. Map is kinda big, nice detailed. And of course mazes. but not too complicated nor too long. it Was worth time spended.
  8. Meril

    Do That Imp

    Large map for 1995, about 250 kills. Design is poor, not much details etc. Ammo and health is tight, but doable. Monster placement is good except overuse of lost souls. Overall not bad.
  9. Meril

    The Halls of Menace

    Another abomination in doom mapping. It's crap even in crap category.
  10. Meril

    Home is Where the Heart Bursts

    Ugly, rectangular, not enough ammo. In one word: CRAP
  11. Meril

    Santa Rosa 8 ASSAULT

    Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
  12. Meril


    For 1995 design is ok. But is VERY short. 3 min in slow pace. Map is easy af.
  13. Meril

    (Full Ol') Surprise

    Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.