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Beware of False Prophets

   (19 reviews)
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Guest

5 Screenshots

About This File

One map inspired by the Death Tormention series. Uses music from Whipsers of Satan map27.


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Guest

Unknown date

  
good design..

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Guest

Unknown date

  
Very nice old-style level. From that POV: well decorated, good gameplay @ UV. Solid 4/5

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Guest

Unknown date

  
Long time to play a WAD with ultimate doom sky. This one is pretty decent in flow, detail is good enough too. 4.5/5 - Optimus

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Lightning Hunter

Unknown date

  
A good map that starts out with the E4 style, then moves in to the Hell theme. The interiors could have used more detail, but the exteriors make up for this with abundant eye candy. The game play balance is just about perfect. In particular, the conservative ammo placement adds a nice challenge for any skilled doomer. The only downside is the abrupt ending. There is an entire exterior area near the end complete with a building that went unused.

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Guest

Unknown date

  
boring and big piece of crap

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Guest

Unknown date

  
Decent. 4/5

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Guest

Unknown date

  
Nice map by an up-and-coming mapper who understands how good gameplay works and is, it seems, starting to move on to more ambitious projects. It is nothing hugely special or unusual, but you won't regret any time you spend playing it.

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Guest

Unknown date

  
The exit should be a little less sudden, but otherwise I found this top caliber (who cares what the name is?)! Without any new textures you could pretty much insert this into Thy Flesh Consumed and not have much of a problem. Although, if you are going to end a map at the appearance of a new scene, then you should have or at leas be planning another map that starts there. But that's a nibble.

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Guest

Unknown date

  
5/5...its a fun, challenging map with great layout and monster positioning. It's really a lot harder than it seems. -FoH

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pcorf

Unknown date

  
Pretty good Death Tormention-inspired map. I could be better, it could be worse. But it was FUN!

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Guest

Unknown date

  
Solid in every aspect, except the exit really looks like there should be another level, it's inconclusive. Still 5/5

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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