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Beware of False Prophets

   (19 reviews)
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5 Screenshots

About This File

One map inspired by the Death Tormention series. Uses music from Whipsers of Satan map27.


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Guest

Unknown date

  
good design..

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Guest

Unknown date

  
Very nice old-style level. From that POV: well decorated, good gameplay @ UV. Solid 4/5

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Guest

Unknown date

  
Long time to play a WAD with ultimate doom sky. This one is pretty decent in flow, detail is good enough too. 4.5/5 - Optimus

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Lightning Hunter

Unknown date

  
A good map that starts out with the E4 style, then moves in to the Hell theme. The interiors could have used more detail, but the exteriors make up for this with abundant eye candy. The game play balance is just about perfect. In particular, the conservative ammo placement adds a nice challenge for any skilled doomer. The only downside is the abrupt ending. There is an entire exterior area near the end complete with a building that went unused.

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Guest

Unknown date

  
boring and big piece of crap

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Guest

Unknown date

  
Decent. 4/5

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Guest

Unknown date

  
Nice map by an up-and-coming mapper who understands how good gameplay works and is, it seems, starting to move on to more ambitious projects. It is nothing hugely special or unusual, but you won't regret any time you spend playing it.

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Guest

Unknown date

  
The exit should be a little less sudden, but otherwise I found this top caliber (who cares what the name is?)! Without any new textures you could pretty much insert this into Thy Flesh Consumed and not have much of a problem. Although, if you are going to end a map at the appearance of a new scene, then you should have or at leas be planning another map that starts there. But that's a nibble.

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Guest

Unknown date

  
5/5...its a fun, challenging map with great layout and monster positioning. It's really a lot harder than it seems. -FoH

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pcorf

Unknown date

  
Pretty good Death Tormention-inspired map. I could be better, it could be worse. But it was FUN!

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Guest

Unknown date

  
Solid in every aspect, except the exit really looks like there should be another level, it's inconclusive. Still 5/5

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  • File Reviews

    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
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