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Project RAGNAROK

   (25 reviews)
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15 Screenshots

About This File

My first wad. Wolf3D-style.


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Guest

Unknown date

  
I'm gonna give it 1 star because it's at least playable. It's still bad, but not bad enough to warrant a zero.

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Guest

Unknown date

  
"Wolf3D-style" in this case means a weird mixture of DOOM and Wolfenstein, neither a faithful recreation of the latter nor a skillful blend of both (like e.g. Operation Rheingold). The "nazi base" portions of the levels feel unpolished, even unfinished at times, while the "demonic" portions often are garish. Neither really appeals, and the gameplay went downhill as the WAD continued; acceptable at first, grating after a couple of maps. 1/5

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Guest

Unknown date

  
Actually, it's not good at all. Repetitive, lots of hitscan and very little health. No need for it to have been made to require Zdoom/jumping.

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Guest

Unknown date

  
It's blocky looking and hard to shoot enemies far away with just a pistol. Plus, the shotgun mod shoots and acts more like a rifle. Meh.

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Guest

Unknown date

  
Try harder. This was boring as fuck. 1/5

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Guest

Unknown date

  
I give you a 5/5 because you aren't Cutman

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Guest

Unknown date

  
Map10 is really good. 3/5

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Guest

Unknown date

  
Reading the opinions above I was like "Oh dear", but it was actually pretty nice to at least checking it out. The song of Map 08 will be on Youtube. About the gameplay.. I don't know.

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Guest

Unknown date

  
Too short, too hard, and way too many hitscan dudes. Way to improve.

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Guest

Unknown date

  
This project shows potential, but please thoroughly test & play your levels before uploading them, at least remove the bugs. 3 for the efford, 1 for playability, so 2/5.

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Guest

Unknown date

  
sorry 0/5

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Guest

Unknown date

  
Most of Project RAGNAROK would put a strain of even the most vet doomer's skills. DOOM2's texture usage is ugly. Life and ammo are never enough in a wad where there are globs of monster. It seems like the author didn't bother to play test or revise his maps before uploading. Worst of all, their were deadends and no secrets on more than one occasion. On the plus side, tracks seemed decent. -FoH

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Guest

Unknown date

  
Terrible even for wolf3d maps, and the original wolf3d maps were bland and repetetive to begin with.

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Guest

Unknown date

  
good

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Guest

Unknown date

  
i am sorry but vomit

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Guest

Unknown date

  
That's cool! 5\5

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Guest

Unknown date

  
Not great but much better than what I expected from the quotes above. 2.5 out of 5

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<inactive>Player Lin

Unknown date

  
I can't found any flaw made it 1/5 or even 0/5, bad textures choice and some bugs. Yeah, the author should try harder in his this mapset. But no, this one isn't vomit at all. 2/5 -playerlin

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  • File Reviews

    • By Kain D. · Posted
      I think should write something here, since some of the sounds are used in my recent wad.   Although, everything relevant has been said already. Here's "golden star" for proving, that even dubious mods have something intresting.
    • By Cottonmouth0309 · Posted
      One of the more underrated doom mods out there. The levels have a lot of detail and great use of 3D sectors, used for railings and other things. Not a lot of mods that I know of has these attentions to detail back then other than KDiZD. I like how the first gun, not weapon, first gun in the mod is a quad barreled shotgun. This might be bias but I don't see any other mods or games give the player a quad barreled shotgun as a starter weapon.

      The cutscenes and artwork used for them are REALLY well made. I like its story and the protagonist John Logan. His design looks like a cross between Daniel Garners from Painkiller and the Doom Marine from well, Doom 3.

      Speaking of Painkiller, the mod uses tracks from Painkiller, which is a nice touch. Admittedly, there are things in Legacy of Suffering that I don't like, such as the Painkiller/Serious Sam arena wave sections. Not all of them are bad, but the later levels that uses them are the worst offenders. Often spawning mancubi, pain elementals, and revenants that just makes the fights more tedious.
      DISCLAIMER: SPOILERS AHEAD
      END OF SPOILERS:
      In conclusion, Legacy of Suffering is a really well made mod and I really want other people to try it out. I would suggest to start on the easiest difficulty, do NOT get fooled by the normal difficulty Ultra Violence, it will kick your ass, and anything higher will probably break your soul. Other than that, I would highly recommend you to play this mod. It can be played on GZDoom, Zandronum, and Skulltag. That is the end of the review, have a nice day :)
    • By Bitofu · Posted
      Enigma is not exactly my cup of tea; the mandatory secrets are a bit annoying and the confusing layout of the maps doesn't help much. Still, the maps are fun to navigate and they feature some great architecture that lead to unique gameplay encounters. Overall, it's decently fun.
    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
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