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Project RAGNAROK

   (25 reviews)
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15 Screenshots

About This File

My first wad. Wolf3D-style.


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Guest

Unknown date

  
I'm gonna give it 1 star because it's at least playable. It's still bad, but not bad enough to warrant a zero.

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Guest

Unknown date

  
"Wolf3D-style" in this case means a weird mixture of DOOM and Wolfenstein, neither a faithful recreation of the latter nor a skillful blend of both (like e.g. Operation Rheingold). The "nazi base" portions of the levels feel unpolished, even unfinished at times, while the "demonic" portions often are garish. Neither really appeals, and the gameplay went downhill as the WAD continued; acceptable at first, grating after a couple of maps. 1/5

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Guest

Unknown date

  
Actually, it's not good at all. Repetitive, lots of hitscan and very little health. No need for it to have been made to require Zdoom/jumping.

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Guest

Unknown date

  
It's blocky looking and hard to shoot enemies far away with just a pistol. Plus, the shotgun mod shoots and acts more like a rifle. Meh.

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Guest

Unknown date

  
Try harder. This was boring as fuck. 1/5

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Guest

Unknown date

  
I give you a 5/5 because you aren't Cutman

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Guest

Unknown date

  
Map10 is really good. 3/5

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Guest

Unknown date

  
Reading the opinions above I was like "Oh dear", but it was actually pretty nice to at least checking it out. The song of Map 08 will be on Youtube. About the gameplay.. I don't know.

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Guest

Unknown date

  
Too short, too hard, and way too many hitscan dudes. Way to improve.

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Guest

Unknown date

  
This project shows potential, but please thoroughly test & play your levels before uploading them, at least remove the bugs. 3 for the efford, 1 for playability, so 2/5.

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Guest

Unknown date

  
sorry 0/5

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Guest

Unknown date

  
Most of Project RAGNAROK would put a strain of even the most vet doomer's skills. DOOM2's texture usage is ugly. Life and ammo are never enough in a wad where there are globs of monster. It seems like the author didn't bother to play test or revise his maps before uploading. Worst of all, their were deadends and no secrets on more than one occasion. On the plus side, tracks seemed decent. -FoH

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Guest

Unknown date

  
Terrible even for wolf3d maps, and the original wolf3d maps were bland and repetetive to begin with.

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Guest

Unknown date

  
good

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Guest

Unknown date

  
i am sorry but vomit

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Guest

Unknown date

  
That's cool! 5\5

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Guest

Unknown date

  
Not great but much better than what I expected from the quotes above. 2.5 out of 5

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Player Lin

Unknown date

  
I can't found any flaw made it 1/5 or even 0/5, bad textures choice and some bugs. Yeah, the author should try harder in his this mapset. But no, this one isn't vomit at all. 2/5 -playerlin

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  • File Reviews

    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
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