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Project RAGNAROK

   (25 reviews)
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15 Screenshots

About This File

My first wad. Wolf3D-style.


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Guest

Unknown date

  
I'm gonna give it 1 star because it's at least playable. It's still bad, but not bad enough to warrant a zero.

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Guest

Unknown date

  
"Wolf3D-style" in this case means a weird mixture of DOOM and Wolfenstein, neither a faithful recreation of the latter nor a skillful blend of both (like e.g. Operation Rheingold). The "nazi base" portions of the levels feel unpolished, even unfinished at times, while the "demonic" portions often are garish. Neither really appeals, and the gameplay went downhill as the WAD continued; acceptable at first, grating after a couple of maps. 1/5

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Guest

Unknown date

  
Actually, it's not good at all. Repetitive, lots of hitscan and very little health. No need for it to have been made to require Zdoom/jumping.

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Guest

Unknown date

  
It's blocky looking and hard to shoot enemies far away with just a pistol. Plus, the shotgun mod shoots and acts more like a rifle. Meh.

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Guest

Unknown date

  
Try harder. This was boring as fuck. 1/5

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Guest

Unknown date

  
I give you a 5/5 because you aren't Cutman

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Guest

Unknown date

  
Map10 is really good. 3/5

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Guest

Unknown date

  
Reading the opinions above I was like "Oh dear", but it was actually pretty nice to at least checking it out. The song of Map 08 will be on Youtube. About the gameplay.. I don't know.

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Guest

Unknown date

  
Too short, too hard, and way too many hitscan dudes. Way to improve.

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Guest

Unknown date

  
This project shows potential, but please thoroughly test & play your levels before uploading them, at least remove the bugs. 3 for the efford, 1 for playability, so 2/5.

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Guest

Unknown date

  
sorry 0/5

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Guest

Unknown date

  
Most of Project RAGNAROK would put a strain of even the most vet doomer's skills. DOOM2's texture usage is ugly. Life and ammo are never enough in a wad where there are globs of monster. It seems like the author didn't bother to play test or revise his maps before uploading. Worst of all, their were deadends and no secrets on more than one occasion. On the plus side, tracks seemed decent. -FoH

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Guest

Unknown date

  
Terrible even for wolf3d maps, and the original wolf3d maps were bland and repetetive to begin with.

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Guest

Unknown date

  
good

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Guest

Unknown date

  
i am sorry but vomit

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Guest

Unknown date

  
That's cool! 5\5

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Guest

Unknown date

  
Not great but much better than what I expected from the quotes above. 2.5 out of 5

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Player Lin

Unknown date

  
I can't found any flaw made it 1/5 or even 0/5, bad textures choice and some bugs. Yeah, the author should try harder in his this mapset. But no, this one isn't vomit at all. 2/5 -playerlin

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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