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Riot Control

   (38 reviews)
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4 Screenshots

About This File

A set of 4 maps using Quake textures. The maps are small to medium in size, and gameplay gradually gets harder as you progress. The maps are pretty detailed and have a good amount of interesting architecture. My goal was to make small-ish maps with gameplay that wasn't going to get brutally hard. At first I wasn't expecting to do more than one or two maps with these textures, but I had enough ideas and motivation to sqeeze out a few more maps. And it turned out to be a nice enough set of maps. I'm not planning to make more maps with these textures, but I might do a sequel with Quake 2 textures in the future.


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Guest

  
My go-to map pack for warming up in Doom. Try playing with Complex Doom for more intense action against insurmountable odds. My favorite all-time Dutch Devil release. I hope that real life gives him time to relax in order to create more fun adventures!

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Guest

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A nice set of medium sized maps that gradually build in difficulty. A short and sweet episode, just how I like them. Health in map 4 seemed to be just a little low for the amount of hitscanners around, and the lavafall textures in that map probably would have looked a better if they were animated. Those are my only nitpicks though, and the I still think the pack is very well made. 5/5 -Lupinx-Kassman

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Guest

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Quite enjoyable mapset. As one would expect from Dutch Devil.

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Player Lin

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I have fun with those maps, looking so great! Just feels like DooMed Quake or something like that. But the key door texture choice sometimes misleading me, because I noticed the blue door texture in Map04 was just for a switch mark in Map03. I like it's not so hard in UV, hitscanner just annoying but not ruined. 4/5 -playerlin

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Guest

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Lovely maps that look great and play well. The outside/underground area in map 4 in particular is beautiful. Definitely recommended. 5/5 - ZZ

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Guest

Unknown date

  
DD always delivers the goods. ALWAYS. 5/5

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Guest

Unknown date

  
amazing

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Guest

Unknown date

  
Dutch delivers again. Was a little easy, but besides that it was a great set of levels.

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Guest

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Stunning use of the Quake textures DD. Contrary to some previous comments, I thought a lot of it was spectacular. Rock solid game play and eye candy architecture make this a perfect wad in my eyes. 5/5 -FoH

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Guest

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good very good

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Guest

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I really enjoyed playing through that mapset, but there wasn't any strong moment. I really like your architecture and details. The gameplay was good and easy. 4/5 - Damned

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Guest

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I agree with previous rewiever. Beautiful design, nice Quake atmosphere, but too easy gameplay. It's funny, but not challenging. 4/5. If you do the second part with Quake 2 textures, more difficult please, and you'll get a masterpiece.

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Guest

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Well deserved 5/5 - Zalewa

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Guest

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pretty good, but the music someimes isn't really fitting the mood and look of the level, 5/5 deathknight

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Guest

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Great wad, the difficutly was at the right level for me. 5/5

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Guest

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A Masterpiece! Excellent usage of Quake 1 Textures, really great architecture and atmosphere. Amazing gameplay, but too easy. The only bad thing about this .wad: It's over too fast. But yeah, 5/5 -unidenti7ied

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Guest

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A short but sweet offering from Dutch Devil. The more atmospheric tracks from Evilution complement the grungy Quake visuals and the gameplay seemed just right to me on UV. Starts off easy and quickly ramps upto a moderate challenge where death is a possibility, but unlikely. 5* -Phobus

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Guest

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Nice atmosphere. Good gameplay. I enjoyed this map pack. Get it now!!!

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Guest

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5/5

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Guest

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Pretty good! Keep it up!

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Guest

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Four medium-sized maps which would fit excellently in the "Darkening" series. The gameplay is good, with moderately challenging fights, some nice traps, and one or two clever secrets. Similar texturing, layout and progression ideas are used throughout. A solid piece of work, which I doubt will leave anyone disappointed. Recommended. --4/5

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Guest

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Pretty good. Great textures and graphics. Game play will be enjoyable to mid-level players. HR-level have a look and then move on.

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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