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Riot Control

   (38 reviews)
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4 Screenshots

About This File

A set of 4 maps using Quake textures. The maps are small to medium in size, and gameplay gradually gets harder as you progress. The maps are pretty detailed and have a good amount of interesting architecture. My goal was to make small-ish maps with gameplay that wasn't going to get brutally hard. At first I wasn't expecting to do more than one or two maps with these textures, but I had enough ideas and motivation to sqeeze out a few more maps. And it turned out to be a nice enough set of maps. I'm not planning to make more maps with these textures, but I might do a sequel with Quake 2 textures in the future.


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Guest

  
My go-to map pack for warming up in Doom. Try playing with Complex Doom for more intense action against insurmountable odds. My favorite all-time Dutch Devil release. I hope that real life gives him time to relax in order to create more fun adventures!

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Guest

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A nice set of medium sized maps that gradually build in difficulty. A short and sweet episode, just how I like them. Health in map 4 seemed to be just a little low for the amount of hitscanners around, and the lavafall textures in that map probably would have looked a better if they were animated. Those are my only nitpicks though, and the I still think the pack is very well made. 5/5 -Lupinx-Kassman

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Guest

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Quite enjoyable mapset. As one would expect from Dutch Devil.

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Player Lin

Unknown date

  
I have fun with those maps, looking so great! Just feels like DooMed Quake or something like that. But the key door texture choice sometimes misleading me, because I noticed the blue door texture in Map04 was just for a switch mark in Map03. I like it's not so hard in UV, hitscanner just annoying but not ruined. 4/5 -playerlin

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Guest

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Lovely maps that look great and play well. The outside/underground area in map 4 in particular is beautiful. Definitely recommended. 5/5 - ZZ

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Guest

Unknown date

  
DD always delivers the goods. ALWAYS. 5/5

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Guest

Unknown date

  
amazing

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Guest

Unknown date

  
Dutch delivers again. Was a little easy, but besides that it was a great set of levels.

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Guest

Unknown date

  
Stunning use of the Quake textures DD. Contrary to some previous comments, I thought a lot of it was spectacular. Rock solid game play and eye candy architecture make this a perfect wad in my eyes. 5/5 -FoH

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Guest

Unknown date

  
good very good

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Guest

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I really enjoyed playing through that mapset, but there wasn't any strong moment. I really like your architecture and details. The gameplay was good and easy. 4/5 - Damned

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Guest

Unknown date

  
I agree with previous rewiever. Beautiful design, nice Quake atmosphere, but too easy gameplay. It's funny, but not challenging. 4/5. If you do the second part with Quake 2 textures, more difficult please, and you'll get a masterpiece.

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Guest

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Well deserved 5/5 - Zalewa

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Guest

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pretty good, but the music someimes isn't really fitting the mood and look of the level, 5/5 deathknight

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Guest

Unknown date

  
Great wad, the difficutly was at the right level for me. 5/5

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Guest

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A Masterpiece! Excellent usage of Quake 1 Textures, really great architecture and atmosphere. Amazing gameplay, but too easy. The only bad thing about this .wad: It's over too fast. But yeah, 5/5 -unidenti7ied

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Guest

Unknown date

  
A short but sweet offering from Dutch Devil. The more atmospheric tracks from Evilution complement the grungy Quake visuals and the gameplay seemed just right to me on UV. Starts off easy and quickly ramps upto a moderate challenge where death is a possibility, but unlikely. 5* -Phobus

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Guest

Unknown date

  
Nice atmosphere. Good gameplay. I enjoyed this map pack. Get it now!!!

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Guest

Unknown date

  
5/5

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Guest

Unknown date

  
Pretty good! Keep it up!

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Guest

Unknown date

  
Four medium-sized maps which would fit excellently in the "Darkening" series. The gameplay is good, with moderately challenging fights, some nice traps, and one or two clever secrets. Similar texturing, layout and progression ideas are used throughout. A solid piece of work, which I doubt will leave anyone disappointed. Recommended. --4/5

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Guest

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Pretty good. Great textures and graphics. Game play will be enjoyable to mid-level players. HR-level have a look and then move on.

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. There are wads where you die quicker (eg "Stupid Benchmark #1"), and wads with worse graphics( eg "Sand Chain").  TBH, after all the hype I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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