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Hell Awakened...

   (30 reviews)
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12 Screenshots

About This File

Read the read me for full story 32 levels of difficult gameplay and decent deco.


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Guest

Unknown date

  
Hard as fuck, if you're playing on UV be prepared to memorize everything.

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Guest

Unknown date

  
Pros: 32 levels - 4/5. Cons: quite often very rectangular, very little architecture variation, often very crampy. Imho gameplay (UV) does not really benefit from an overdosis pain elementals & arch-viles, way too many monster popups, and too much darkness. This is not my idea of gameplay, so 2/5. Overall: 3/5 for the efford, thanks for making this megawad anyway.

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Guest

Unknown date

  
A good megawad which I quite enjoyed, some of the traps were a bit harsh and even though I played on HMP it was still a rough ride. Could have been improved a lot by the simple addition of secrets and music, also small things like changing the level names on the end level screens and adding a titlepic. Still I would recommend a playthrough to anyone who has some time to kill - 3/5

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Guest

Unknown date

  
Very interesting mix of tech and hell.

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Guest

Unknown date

  
I tried a random map and map20 has missing textures under gzdoom and zdoom. Looks ordinary.

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Guest

Unknown date

  
0/1 - WADs without titlepics are shit Suck my dick, death dealer. Get out of out your mom's basement and get a life, you fucking moron. Jesus. Wanker.

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Guest

Unknown date

  
Violent. Brutal. Fucking Hard. Playing on UV provides one of the hardest challenges in Wads everywhere. Map design is decent but could of been better. 4/5

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Guest

Unknown date

  
no titlepic? 5/5

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Guest

Unknown date

  
5/5 for NOT including a half-assed titlepic replacement like so many other WADs.

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Guest

Unknown date

  
enjoyable set of maps, it's surely worth a look

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Guest

Unknown date

  
Author here, a patch is coming soon. Bugs have been found and I need to touch up some things. Sorry for the inconvience. Look for the update in about 4 weeks as HA_FIX.zip. Also look for the full updated version.

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Guest

Unknown date

  
^The lack of a titlepic is a really stupid reason to give a wad such a low rating. I haven't played the whole megawad, but from the few maps I played it seems pretty decent. 3/5

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insanoflex312

Unknown date

  
Author here, patch is out. Be sure to check for HAv2!

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Guest

Unknown date

  
no titlepic? - 0/5

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Guest

Unknown date

  
In terms of gameplay (UV) it's got rather poor ammo and health balance and some quite frustrating moments. But I could stand it if there was something worth looking at, but it's nothing special. Squarish and corridor-oriented design with constantly repeating ambushes, absence of nice and memorable visuals and overall lack of creativity and innovation. Is that the way modern zdoom-oriented megawad supposed to be? 2/5 - Demonologist

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Guest

Unknown date

  
5/5

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Guest

Unknown date

  
One of the best megawads I've ever played. Great balance (ammo/mobs), hard (in clever way imo - ambushes, archviles, small locations) as fuck - and fine :) Very atmosferic and as someone said - it force you to remembering every part, to stay alive on UV. Claustrophobia 1024 1/2, Contagion, and this one are my #1. Ofc I really like Scythe, DV, AV and HR.

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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