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Hell Awakened...

   (30 reviews)
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12 Screenshots

About This File

Read the read me for full story 32 levels of difficult gameplay and decent deco.


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Guest

Unknown date

  
Hard as fuck, if you're playing on UV be prepared to memorize everything.

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Guest

Unknown date

  
Pros: 32 levels - 4/5. Cons: quite often very rectangular, very little architecture variation, often very crampy. Imho gameplay (UV) does not really benefit from an overdosis pain elementals & arch-viles, way too many monster popups, and too much darkness. This is not my idea of gameplay, so 2/5. Overall: 3/5 for the efford, thanks for making this megawad anyway.

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Guest

Unknown date

  
A good megawad which I quite enjoyed, some of the traps were a bit harsh and even though I played on HMP it was still a rough ride. Could have been improved a lot by the simple addition of secrets and music, also small things like changing the level names on the end level screens and adding a titlepic. Still I would recommend a playthrough to anyone who has some time to kill - 3/5

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Guest

Unknown date

  
Very interesting mix of tech and hell.

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Guest

Unknown date

  
I tried a random map and map20 has missing textures under gzdoom and zdoom. Looks ordinary.

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Guest

Unknown date

  
0/1 - WADs without titlepics are shit Suck my dick, death dealer. Get out of out your mom's basement and get a life, you fucking moron. Jesus. Wanker.

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Guest

Unknown date

  
Violent. Brutal. Fucking Hard. Playing on UV provides one of the hardest challenges in Wads everywhere. Map design is decent but could of been better. 4/5

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Guest

Unknown date

  
no titlepic? 5/5

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Guest

Unknown date

  
5/5 for NOT including a half-assed titlepic replacement like so many other WADs.

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Guest

Unknown date

  
enjoyable set of maps, it's surely worth a look

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Guest

Unknown date

  
Author here, a patch is coming soon. Bugs have been found and I need to touch up some things. Sorry for the inconvience. Look for the update in about 4 weeks as HA_FIX.zip. Also look for the full updated version.

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Guest

Unknown date

  
^The lack of a titlepic is a really stupid reason to give a wad such a low rating. I haven't played the whole megawad, but from the few maps I played it seems pretty decent. 3/5

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insanoflex312

Unknown date

  
Author here, patch is out. Be sure to check for HAv2!

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Guest

Unknown date

  
no titlepic? - 0/5

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Guest

Unknown date

  
In terms of gameplay (UV) it's got rather poor ammo and health balance and some quite frustrating moments. But I could stand it if there was something worth looking at, but it's nothing special. Squarish and corridor-oriented design with constantly repeating ambushes, absence of nice and memorable visuals and overall lack of creativity and innovation. Is that the way modern zdoom-oriented megawad supposed to be? 2/5 - Demonologist

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Guest

Unknown date

  
5/5

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Guest

Unknown date

  
One of the best megawads I've ever played. Great balance (ammo/mobs), hard (in clever way imo - ambushes, archviles, small locations) as fuck - and fine :) Very atmosferic and as someone said - it force you to remembering every part, to stay alive on UV. Claustrophobia 1024 1/2, Contagion, and this one are my #1. Ofc I really like Scythe, DV, AV and HR.

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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