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Hell Awakened...

   (30 reviews)
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12 Screenshots

About This File

Read the read me for full story 32 levels of difficult gameplay and decent deco.


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Guest

Unknown date

  
Hard as fuck, if you're playing on UV be prepared to memorize everything.

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Guest

Unknown date

  
Pros: 32 levels - 4/5. Cons: quite often very rectangular, very little architecture variation, often very crampy. Imho gameplay (UV) does not really benefit from an overdosis pain elementals & arch-viles, way too many monster popups, and too much darkness. This is not my idea of gameplay, so 2/5. Overall: 3/5 for the efford, thanks for making this megawad anyway.

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Guest

Unknown date

  
A good megawad which I quite enjoyed, some of the traps were a bit harsh and even though I played on HMP it was still a rough ride. Could have been improved a lot by the simple addition of secrets and music, also small things like changing the level names on the end level screens and adding a titlepic. Still I would recommend a playthrough to anyone who has some time to kill - 3/5

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Guest

Unknown date

  
Very interesting mix of tech and hell.

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Guest

Unknown date

  
I tried a random map and map20 has missing textures under gzdoom and zdoom. Looks ordinary.

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Guest

Unknown date

  
0/1 - WADs without titlepics are shit Suck my dick, death dealer. Get out of out your mom's basement and get a life, you fucking moron. Jesus. Wanker.

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Guest

Unknown date

  
Violent. Brutal. Fucking Hard. Playing on UV provides one of the hardest challenges in Wads everywhere. Map design is decent but could of been better. 4/5

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Guest

Unknown date

  
no titlepic? 5/5

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Guest

Unknown date

  
5/5 for NOT including a half-assed titlepic replacement like so many other WADs.

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Guest

Unknown date

  
enjoyable set of maps, it's surely worth a look

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Guest

Unknown date

  
Author here, a patch is coming soon. Bugs have been found and I need to touch up some things. Sorry for the inconvience. Look for the update in about 4 weeks as HA_FIX.zip. Also look for the full updated version.

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Guest

Unknown date

  
^The lack of a titlepic is a really stupid reason to give a wad such a low rating. I haven't played the whole megawad, but from the few maps I played it seems pretty decent. 3/5

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insanoflex312

Unknown date

  
Author here, patch is out. Be sure to check for HAv2!

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Guest

Unknown date

  
no titlepic? - 0/5

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Guest

Unknown date

  
In terms of gameplay (UV) it's got rather poor ammo and health balance and some quite frustrating moments. But I could stand it if there was something worth looking at, but it's nothing special. Squarish and corridor-oriented design with constantly repeating ambushes, absence of nice and memorable visuals and overall lack of creativity and innovation. Is that the way modern zdoom-oriented megawad supposed to be? 2/5 - Demonologist

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Guest

Unknown date

  
5/5

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Guest

Unknown date

  
One of the best megawads I've ever played. Great balance (ammo/mobs), hard (in clever way imo - ambushes, archviles, small locations) as fuck - and fine :) Very atmosferic and as someone said - it force you to remembering every part, to stay alive on UV. Claustrophobia 1024 1/2, Contagion, and this one are my #1. Ofc I really like Scythe, DV, AV and HR.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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