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32in24 II: Single Player

   (38 reviews)
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10 Screenshots

About This File

map01 - Fist Gone Wild: Uncensored Version by Torn map02 - Waste Treatment by Essel map03 - NABISCO by Mid map04 - Sorta Tight Quarters by Lizardcommando map05 - Tricks and Traps II: The Empire Strikes Back by Shaikoten map06 - Rock Lobster by Essel map07 - I made this in 2 hours and I have a huge headache by Nes map08 - Small Dark and Cramped by Lizardcommando map09 - HEH! by Tango map10 - CEREBRAL HAEMORRHAGE by Meph map11 - Agonizer by Use3D map12 - Tlaloc by Dr. Zin map13 - For Petersen's Sake by Nuxius map14 - Mt. DEBT by Rottking map15 - Not Titled by Shaikoten map16 - Follow the Rotting Corpses by Lizardcommando map17 - I Came Here For an Argument: Oh, this is ABUSE! by Shaikoten map18 - You Got Fucked Over by Nautilus map19 - NEEDS MORE IMPS: The Concrete Techbase by Catoptromancy


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Guest

  
14 is already in the archive just hasn't made it to Doomworld /idgames yet. As for this one Torn Mephisto and Use3D also did decent work (along with Essel and Tango) the rest IMO is garbage. The diet 32in24 edition is also worth trying.

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NuMetalManiak

  
a really mixed bag. Esselfortium and Tango had the best maps, while some of the latter maps tend to be too crazy with cyberdemon and spiderdemon usage. hopefully 14 will come by soon.

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Guest

  
It's very half baked, but it's not 0 stars or a total loss either. In the first 11 maps, Torn Essel Tango Meph and Use3D have decent maps; the others are garbage (Map03, maybe mediocre). After Map11 just stop cold, there's nothing more to see. 2/5 is a reasonable rating for six maps that are worth playing and thirteen bad/horrible ones. Sad though, that Torn Mpeh and Use3D didn't come back for 32in24-14.

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Unknown date

  
The good maps should be released on their own instead being associated with this aborted fetus of a megawad. 1/5

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Guest

Unknown date

  
How the hell did my maps even make it in to the wad? They were really shitty.

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Guest

Unknown date

  
i thought it was pretty nice

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Guest

Unknown date

  
Rating system is busted. Somehow, it's showing stars.

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Guest

Unknown date

  
To give this 5 stars is an abuse of the rating system. The wad is horrid, and anyone who thinks otherwise wouldn't know a good wad if it bit them in the ass. 0/5

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Unknown date

  
God mode needed!!!! IDDQD TOO many dam monsters! Put some thought into your next wad! You could probably do a good fix in 24 hours. 2/5

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Unknown date

  
I gave up after the 2nd map. The first was pretty crappy but I expected it to get better, not even worse.

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Unknown date

  
I've seen more variety and excitement at my local scrap yard.

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Unknown date

  
fun map pack...

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Guest

Unknown date

  
Misleading title. 20in24 is better. Not 32in24. 2/5 for misleading name.

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Guest

Unknown date

  
Seen better! 0/5

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Unknown date

  
^Just because you've seen better doesn't imply a 0-star product! I think Torn, Tange, Essel, Meph, and Use3D have worthwhile contributions in here. Others are probably worth skipping, but that leaves you with 6-7 or so very decent maps, and you can shamelessly ignore the rest. ^^Who cares about such a minor detail?, come on!

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Unknown date

  
^^What the fuck were you smoking? This map set is GOD-AWFUL. At least it's better than Mattbratt's Level Pack, but that's not saying much. That's like saying the shit I took yesterday was better than the shit I took the day before.

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Unknown date

  
Coming from Shaikoten himself, yep. This pack is horrible, and after such a bad turnout I was unsatisfied with the quality and decided not to release it. Looks like someone else uploaded it without our approval. If you want a decent 32in24 singleplayer wad, check out Diet 32in24.

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Unknown date

  
way too hart!

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Guest

Unknown date

  
I have trouble with map #3: existing red key doesn't fit into red door! may be I just found a wrong red key? or wrong door? or... or wrong wad may be?.. can someone tell me where I may found a correct one? thanks

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Unknown date

  
These were surprisingly terrible. No quality control at all. There were a few good maps but the rest were shit. 1/5

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Unknown date

  
Seriously, this was uploaded without the permission of its creators? Eugh. If you ask Ty, he'll nuke it for you, so you can make a re-release with, e.g., bugs fixed and the crappier maps removed. There are indeed many problems with some of the maps (some simply don't work), but it would be unfair to rate a product that wasn't ready for release. My 0/5 is for whoever uploaded this, and I'll reserve judgement on the wad itself.

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Unknown date

  
This actually starts off pretty well - Tango's map in particular is great, but a fair few of the first 14 or so are also pretty fun. The last few maps suck hard unfortunately and so do the ones in the first 14 that aren't fun. Uneven quality to it's logical extreme I guess - they're either really good, average or really bad! 3* -Phobus

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Unknown date

  
I'm perhaps even more polarized than Phobus about this one - the maps are either just fine or suck completely. But I'd like to see something like this tried again, just on a weekend, with more advance notice to mappers.

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Unknown date

  
Tango, Essel, and Use3D deserve some praise here. But even then, they have done better. Shaikoten's stuff was horrendous, to the point where I mostly god moded through them all. LizardCommando had me chuckling on the ghostbuster's one, but still, right their along Shaikoten. -FoH

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Unknown date

  
Absolutely sucks, pure garbage - 0/5

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  • File Reviews

    • By MeriMemesX · Posted
      OMG I LOVE THIS MAP   Let's start with the fact that they literally give us free rein to explore the map with our pretty shotgun and I will always appreciate those things.   I love the ending because it is very silly and requires preparation to do it.   This map is beautiful and I love it.   PD: Contamination for you 
    • By MeriMemesX · Posted
      Well, for 1994 it is incredible   I love that verticality is used, I even love the level design, especially the puzzle of the doors, I love it   For the last part of the map it seemed like a medium high difficulty but when I killed everyone on the water ladder I was pleasantly impressed, I quite liked it.
    • By Amaruψ · Posted
      I played up to The Crusher and... frankly, it soured the taste in my mouth to the point that I don't want to continue and try all of the maps.    Surprisingly hideous and wonderfully claustrophobic architecture, with monotonic texture usage and gimmicks at every turn of the map. Then of course the Arch-Vile maze because apparently it's a necessity to copy the Casalis at least once in your mapping career. The crushing ceiling was just the cherry on the top. Not a fan.
    • By Xouman · Posted
      It was interesting,sometimes fun,sometimes hard,sometimes annoyingly hard but we later smile about it(Going Down feeling you know?),i loved the fact that everything feels and look different in terms of level design,sounds,texures and visuals,and the music is here to say to you "you're on a vacation/exploration trip...but not too much,it's Doom !",and technically some levels are great creations,obviously with a modified Id Tech 1,because the original one couldn't do things that some level showed i guess.   Ancient Aliens have a very good overall feeling to play,it's Doom,with a bit of Blake Stone,Star Wars,System Shock and maybe others inspirations,it's very risky to merge differerents inspirations into one big work.   DeadLostSoul,Commander Keen,EvilMarines new enemies are nice too.   My favorites Levels :   Arachnotron Arrival (Nice constant spider in the middle that keeps the pressure on you to move or hide,i liked the monster placements and traps too)   Last Refuge Of The Anasazi   Sinkhole Showdown   Dare To Fly Where Eagles Soar   Ancient Aliens   The Nectar Flow (Huge Level and fun to play)   Polychromatic Terrace   Blazing Boulevard   Wormhole Junction (Damn this is a Going Down Style level !)   Leave Your Sol Behind (A three time height ramp/elevator[don't know how to call that]in Doom? Didn't know that was possible,and flying saucers travel to others worlds,seriously?,didn't expected that o_O,loved the creativity on this level)   Daylight Under A Dark Sol   Culture Shock (A level in the clouds and touching the sky,successive teleporters,a tv working,ropes to elevate yourself,real scales,we need more levels like this,It reminds me that WOW EFFECT i had with Zeal World in Chrono Trigger when i saw all that,too bad it was short,but fantastic idea)   I Skipped Illuminati Confirmed (Too many details and enemies,lags as hell can't do anything,it looked like an insane level)   I Skipped Trinary Temple (Too Much Lags)   I Skipped The Ones Behind It All (Too Much Lags)   The lasts levels lags a lot on Brutal Doom,but that's not your fault,i don't want to play Vanilla Doom,BD is way better to me haha.
    • By Walter confetti · Posted
      A half completed partial conversion based upon the late 90s anime franchise of Tenchi Muyo, that i'm aware It exist and It was relevant in the western anime fandom, despite i know It marginally but i saw a special (Tenchi Muyo in love!) and my first anime figurine it's one of Ryoko... Oh, and a pair of compilation wads using charatchers from this series (Mihoshi and... Ryoko maybe?) downloaded eons ago from anipike, only the site name will make you understand how old It was when i got them, if you know It. Back on the review topic, the levels itself are... Really crappy and cramped as i remembered them when i played this the same 00 decade period i talked before. MAP01 is a small structure that... I suppose it's... Uhhh... A prison? The Matrix massive glitching? Mihoshi fever wet dream? A schizotypical delirium in Doom level form? Anyway, it's a small abstract structure with a yellow key apparently missing from the map, with a central hub sex dungeon where unhappy Hitler cacos portrait are watching your suffering navigating uncanny small areas finding a way to progress in this place; MAP02 Is set in the titular orbital airship from the show where cutesy, badly paletted sprites from the RPG game welcoming you in the living quarters of the ship; MAP03 Is a unfinished Island map with a temple structure reachable only by idclip It. I gave up in this point and didn't played  Sprites and graphic work in general is... not that bad, actually, despite the raw nature of It. I liked the movie wall in MAP03 and the simple succubi sprite in MAP01. Music choice is a joke and have almost nothing to do with the original source over that... Japan and anime are involved somehow, but now i want to make a level where a slow blue lights walls room is rising up slowly while "Cruel Angel Thesis" MIDI blast from the speakers giving to all of this a bizzarre feeling. Cruel Lift Thesis, AH! What a funny guy i am! Overall a small weird project unfortunately not that good to be acceptable, but weird and "bad" enough to be remember in ages. Also, another "War and Peace" piece of review for a mediocre but bizzarre wad that i wrote after a very long time! Thanks Tenchi Muyo Doom!
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