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JENESIS

   (113 reviews)
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The third and final part of my solo megawad. Part 3 of 'Jenesis' adds 12 extra maps to the first twenty (which have all also been modified for the better in some way or another) and replaces the final map, as its predecessor did.

'Jenesis' is a 32-level megawad for Boom, complete with a new final boss, a new monster, new status bar graphics and a recolored message font.

The aim of this project was mainly to hone my skills in traditional Doom level design, but it was also to create a presentable set of maps which pulled inspiration from the great megawads like the Memento Mori duology, Hell Revealed, Alien Vendetta, Requiem and Scythe. These are just some of the mapsets out there that Jenesis pays homage to, thematically.

This is the megawad's final release. In total it has taken about one year and one month of hard mapping, bugtesting and procrastination to complete. :P


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Nems

  

This was a pretty nice megaWAD to plow through. Just the right amount of challenge without feeling like total bullshit (at least for me; any death I got felt like my fault). Wasn't a fan of the use of a death exit in map 20 or the DeHacked replacement of the SS Nazi though. Still, despite these gripes, it was a fun megaWAD and I highly recommend it.

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dylux

·

  

JENESIS REVIEW:

 

- Single Player

- UV Settings

- Pistol starts every Map

- Third time playing in about 4-5 years span

 

The Good:

   - Continuous Maps

   - Great architecture

   - Incredible Hellish themes

   - Excellent monster placement

   - Clever puzzles

   - Loads of secrets. Most are clever as well.

   - Great music

   - Lots of stuff to get you alive and stocked

   - Levels are just the right size. Not small nor are they huuuuuuge.

   - Not a slaughterfest, but not easy either. Difficulty is perfect for single player.

 

The Bad:

    - There's no Jenesis II. 

 

In short:

 

Sometimes, finding a new DooM WAD to play is like finding a decent horror movie to watch: You're going to go through a few crappy ones before you find one that makes it all worthwhile. Jenesis is one of those WADS to play that's worth going through some crappy ones first.

 

If you are looking for a great balance between dog fighting and puzzle solving, then Jenesis is for you. This game was fun as hell - every level. 

 

Anyone who plays this can easily tell that MUCH work went into this fantastic game. It's WADs like this one that keep me playing. Bravo Mr. Paddock!

 

You have huge shoes to fill, Jenesis - for my next WAD I play. One of my all time faves.

Well deserved Cacoward. What a game! :)

 

5 out of 5 Stars.

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galileo31dos01

· Edited by galileo31dos01

  

Done with these settings:

 

- GLBoom+ 2.5.1.4. complevel 9.

- Hurt Me Plenty.

- Continuous combined with a pistol start mindset.

- Saves every 10 minutes or so.

 

Important thing: if you want to fully attempt each map of the megawad, load jenefix.wad which can be found here. I say this because I found myself with a few bugs I'll mention below.

 

Onto the review...

 

This wad is pretty impressive, a truly fun set that manages to be a tough and nice experience. The author did a solid job on polishing the maps to look really good, using the Plutonia resources as well as many textures from some well-known megawads like Memento Mori and Requiem. It's a set that the more you advance, the greater it is visually. I was very sold on the theme-progression, the tech/brown structures predominates in the first two episodes, but it is also mixed with sewers (lots of slime), crates rooms, caves, open highways, tombs, golden lakes omg, and much more, and it culminates inside hell, and I'm not just talking about red bricks. About details, well I couldn't be more impressed with the lightning usage in certain maps, it's mostly all bright enough for you to see where you are, but for example in map 29 there's little to no light variation, which boosts its already creepy and fleshy theme. Oh, can we talk about the skies? Every map has a different sky, my favourites are the blue one in map 12 and the red one with two moons(?) in map 22. I also loved the soundtrack, many recognizable midis from other wads as well as new ones, the one in map 26 was my favourite, and the one in map 29 that sounds like anything from Going Down. 

 

If you have played any of the wads Jimmy payed tribute, you can have a general overview of what Jenesis is about. Yes, this isn't a walk in the park, neither a disagreeable torture. Maps are medium-sized, typically with key hunts along with switches, linear and non-linear progression, varied in scenarios: lock-in traps or incidental ambushes right after a door or a switch pressed, or nothing at all, just a lonely key on a pedestal. I liked this as it added variety and mystery, not 100% sure if something will happen or not. For monster placement, overall it's meant to be challenging, if a bit too hitscany in some maps. There're a bunch of particular enemies that stood out in a good or bad way: chaingunners out of your aim, there are many instances of these; revenants are particularly nasty in this wad, having a lot of advantage over my movement skill, in some ways the area denies you to fully dodge homing missiles, in others it denies your accuracy, because they can be behind fake walls; archviles seemed inconsistent to me, they are either neutered by block lines or suddenly thrown with 0 cover, the "good" thing is that (on HMP) health resources are instantly given to recover, which still doesn't convince me. Regardless, there are some good archvile placement, as well as the rest of the monsters. There's a new enemy, a possessed marine, a bit stronger than a shotgunner, it's best usage is in map 29 imo. There's also a new boss, nothing you haven't seen before, well, it freaked me out a little bit. 

 

Secret-wise, the majority of the maps contain 4-5 in total, some easy to find and some not, a couple of secret fights too, the key is to know what the author used mostly to hide a secret (not just a misaligned texture), and then you'll easily find the rest. Nothing outstanding as they are usually a little cubicle containing a powerful item. 

 

For favourite maps I'll pick 06, 12, 17, 22, 24, 29. The third episode was my favourite imo as action was getting quite sharp The other maps were ok too, save 09 and the secret maps which I didn't like too much. A few bugs prevented me to max certain maps (didn't know jenefix.wad existed), in map 20 at the helipad part it is possible to block monsters to teleport in IF you press the lift's switch. In map 24 a cyberdemon may or may not teleport in at the exit section. 

 

Overall, it's recommendable, only for people who can bare tons of hitscanners. I think it would be better to play on continuous for a first time, as some maps have ammo for weapons that are nonexistent. My rate is 7,5/10 

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Combinebobnt

  
Pretty solid pack

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joe-ilya

  
Too symmetric at times, but when it's not, it's great. 3/5

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JudgeDeadd

  
The beginning is a little weaker, but nearly all of the maps are very well-made and fun to play. Some are especially outstanding, such as "Alchemy".

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Avoozl

  
Just realize I neevr voted on this one yet, definitely deserves a 5 stars vote from me.

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Guest

  
This is my kind of wad tbh. Just very fun to play with well balanced gameplay. Nothing overly fancy or showy, just good old doom mechanics.

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Guest

Unknown date

  
Very-very good. A bit simple, but sweet, just the way I like it. 5 stars.

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Guest

Unknown date

  
One of my favourite MegaWADS ever!

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Guest

Unknown date

  
This is 5 stars material but I'll give 4 stars only because music mainly sucks ass.

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Guest

Unknown date

  
Map01-08 are very good. But I'm disappointing on later maps(09-11), I feels boring on Map09 because those switches hunting... Map10 is a long cave level with long boring fights for me... Map11, well it's not so bad but...well, I just don't like it. :p Nice work for speedmapping but I won't give this 5, sorry. :) 4/5 -playerlin

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Guest

Unknown date

  
Great one man megawad, at least as good as Reverie if not better.

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Guest

Unknown date

  
Very nice levels. Very detailed. Plus love the additional monsters. They fit very well. Overall great job. Hope to expect more

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Guest

Unknown date

  
Really good high quality wad, with balanced old school gameplay. I enjoyed it immensely. It's always impressive to see "one-man wad" projects that are this consistently good. 5 stars from me no less. -TRRobin.

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Guest

Unknown date

  
Maps are beyond excellent buy say thanks to Paul Corfiatis' arrogance for screwing up a perfect megawad. 4/5

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Guest

Unknown date

  
This is so cool! But too bad it isn't 100% finished as for example in DW plays megaclub thread, there was a "patch" wad alongside this to fix few glitches on some maps and the author Jimmy never got around to release a patched version of JENESIS! Can someone contact him and tell him about making a Final Final version of this wad? It's an excellent wad and definitely it should be fully finished! :D

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Guest

Unknown date

  
Good stuff. Great gameplay. 5/5 - Zalewa

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insanoflex312

Unknown date

  
Good levels, but I just really didn't have fun playing this. Too many hitscanner traps for my taste. 3/5, but definitely recommended.

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Guest

Unknown date

  
I agree with the previous poster. Overall: solid maps, and absolutely worth a play (at least 1-8), but not legendary. So well done, and a deserved 4/5.

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cortlong50

Unknown date

  
killer. NO B.S. solid as hell, fun map pack.

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Marcaek

Unknown date

  
Really damn cool stuff. Barring the occasional awful Baron, and one or 2 questionable uses of key markers, I don't think I had any complaints. 5 stars for a top-quality WAD.

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Guest

Unknown date

  
Wow, the megawad was released 1 day after my 16th birthday (which was 1 year and half ago). Anyway on a more serious note, this is an excellent megawad and was done by one and ONLY one man and that's Jimmy! It combines themes from various older classic megwads which makes an exceptional level designer! Too bad it requires a Boom-themed source port, I wanted to play this on Chocolate Doom! Still I give 5/5! -Doomer95

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Guest

Unknown date

  
4/5 Stars. Too much use of Revenants in earlier levels. Been playing this on normal, but it sucks getting chased around by 3 or 5 of those seeker missles constantly. Other then that, the 4 stars stands for this true Doom Two map set! Thank you!

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Guest

Unknown date

  
excelent levels!

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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