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bas chateau

   (11 reviews)
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3 Screenshots

About This File

single player + co-op + dm


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Zahid

  
Quality and inteligent work...quite simple yet very catchy...monster placement is great but powerups and weapon/ammo placement is even more amazing....layout is very nicely linked....

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Guest

  
Simple map layout with almost no variations, extremely spare texture use, no decoration. Gameplay @ UV has a bit challenge but is very monotonous. IOW: typical one-time play lunch map. As-is: small 3*.

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Never_Again

  
To survive the frantic start you need fast reflexes and quick thinking. Once you figure it out it's business as usual. Good design and gameplay.

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Guest

Unknown date

  
Small indoors level with one gray texture and flat plastered for that castle feeling. Nothing especially bad comes to mind, but at the same time it's fairly dull. 3/5

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Guest

Unknown date

  
Fantastic layout and gameplay, definitely worth a go.

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Guest

Unknown date

  
This guy loves the grey brick texture 2/5 - Optimus

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Guest

Unknown date

  
It's pretty good, just a bit easy to get lost because all areas look similar. 3/5

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Guest

Unknown date

  
Not the most beautiful level, but the action is pretty good.

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Guest

Unknown date

  
I actually think it was really good! I had a lot of fun with this level, especially in the beginning when you walk 2 feet in front of you and are surrounded by pinky imps and chaingun guys. Overall this was a really good level and nice job man.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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