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Never_Again

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    knows his birth month

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  1. Never_Again

    DOOM Archaeology: The First 25 WADs

    @thestarrover: going by the description, that is Terry Evans' WAD. For some reason it gained wide distribution, unlike the other two DEATH WADs. Thank you for the link, that site is an entertaining read, kind of like a terse version of Maximum Matt's saga. BARREL2 "impossible", HH-21 and HH-22 "didn't work", FOREST13 "hard" ... yes, it's a doozie.
  2. Never_Again

    PrBoom+ 2.6.1um (Aug 16, 2021)

    Currently DUMB support is broken: bug report. edit: not broken, just not exposed in the menu (see Fabian's reply in the linked report for explanation).
  3. Never_Again

    PrBoom+ 2.6.1um (Aug 16, 2021)

    Latest Win32 dev build, as of commit d648724 (November 19 2021). Noteworthy changes since last dev build (November 15 2021): * added REKKR to launcher string list * let G_GotoNextLevel() close the circle for maps with an endpic + console output prboom-plus-20211119-w32.zip (Mediafire) prboom-plus-20211119-w32.zip (Google Drive) Includes the 40 required DLLs. See the accompanying TXT file for details. For a complete list of changes since last official release look here.
  4. Never_Again

    DOOM Archaeology: The First 25 WADs

    Not in January, let alone December, but in February there was this DOOM "Extra Hard" ... errm ... thing. Which reminds me of a few more ppl who might find this thread of interest: @Maes, @GreyGhost and @funduke.
  5. Never_Again

    DOOM Archaeology: The First 25 WADs

    Thank you for the pointer. I got the WAD and the ISO; the reason it was not turning up in my searches is that it comes in a self-extracting exec. Its TXT file states Editor(s) used : Deu 5.2 so it could not have been made before 1994-05-20. Got it. The TXT file doesn't specify the version of DEU used; however the TXT uses WAD Authoring Template v1.4, first included with DEU 5.2, so once again not earlier than May 20 -- unless the author was a beta tester for DEU and released this anonymously, which is not very likely, in which case the date can be pushed back as far as May 6.
  6. Never_Again

    DOOM Archaeology: The First 25 WADs

    This is Terry Evans' DEATH.WAD from my list. All of these dates are wrong. Most of them are the result of the author's system crash resetting the BIOS clock. I have a dozen+ WADs dated Dec 30 1899, and a bunch more from the 1980s. Other reasons may include buggy transfer/archival software, user error and possibly pranks. I don't have these two. What are your source(s) for them? I expect EPI1M2 at least to be a modified id level. The rest: SWELL - CROSS, modified by Dave Nixon; included with DoomEd v2.42a release (1994-03-22) MANIAC - modified E1M1, "author" is Jean-François Brissette, according to the TXT file DJG21-1A - heavily modified E1M9 D - a bent-out-of-shape E2M9 The list in this thread is the result of years of research - reading hundreds of Usenet posts and TXT files, cross-referencing WADs' binary contents, examining them with various utils including hex editors and last, but not least, actually playing (!) them. So I am afraid that contributions in form of data dumps that can be produced in five minutes are not likely to be useful. This is not meant to dampen your enthusiasm for DOOM archaeology - far from it. I appreciate anyone showing interest in this arcane field and have been following with fascination the WAD compilations thread, to which I should contribute some additions and corrections of my own soon. I just want to emphasize that anyone who wishes to contribute to the list in this thread should be prepared to do a lot more work than just doing a search on his files and checking the dates. The dates cannot always be trusted. There are three major milestones in the history of DOOM map editors development that one should keep in mind re: the dates: 1994-02-19 - DoomEd 2.20. The first editor to allow modification of the geometry of stock id levels by manipulating VERTEXes. Any WADs dated earlier than this will necessarily be stock maps with the only changes being different THINGS, textures, light levels, triggers etc. 1994-03-23 - DEU 5 beta 4. The first editor to allow building levels from scratch. Anything older (excluding misdated files) is either modified stock maps or WADs built entirely by hand with a hex editor. 1994-03-30 - DEU 5.0 public release. The floodgates are opened. So just by having a look through PILLARS' TXT file one can see that it could not have been released before March 31: Build Time : 12+ hours Editor(s) used : DEU 5.0 (Best so far.) Same goes for the earlier WADs you listed, e.g. MELANGE.TXT: Build Time : About 1 day, much of it devoted to textures Editor(s) used : DEU 5.0 and BSP 1.0 Note that BSP 1.0 was released the day after DEU 5.0. The one truly interesting entry in your list is DMGRAV. Three CDROMs in my collection - Deathmatch 7000 and the two Doom Magazines - list it as dated Jan 14. This is nearly two months before ORIGWAD and CROSS were created. The barebone design - a single sector shaped like a fish - and the SEGS/NODES counts may lead one to speculate that this, too, was done with a hex editor. Unlike ORIGWAD's readme, the only TXT file for DMGRAV I've been able to find (given below in its entirety) makes no mention of its origins: This DOOM external .WAD file allows you to float above a mountain range. No demons to kill, because the sector is not really closed. Walk around. Explore! Blow up the trashcans if you want to! Happy DOOMing. So this could be a fourth made-by-hand level in existence but the question of its true date remains open. The TXT above is dated 1994-11-23 on the 4-ever-Doomed CDROM and the WAD itself a day before that. The Collection of Doom Utils, Doom Accessories and Doom Fever CDROMs give 1994-06-06 for the WAD, and DDN CD Occurrence 1 lists 1994-10-20. Of all these I find the January date the least plausible, not just out of the general considerations outlined earlier but also because all three CDROMs show evidence of the compilers' carelessness: lots of TXT files missing and, in case of DM7000, a lot of corrupt files. BTW, it would be nice to compile a comprehensive list of all known WADs, including id level modifications, created before DOOM2 release, but that would be beyond the scope of this project.
  7. Never_Again

    DOOM Archaeology: The First 25 WADs

    I updated the first post. After a year and a half most of the blanks have been filled: - DIAMONDx -- and not STONES, as previously thought -- turned out to be Michael Kelsey's first release - the authors of DYLAN1 and of the lost DEATH WAD have been identified - two of the DEATH WADs are now on /idgames Thus the only remaining blanks are the author of DMMKS and the third DEATH WAD itself. So far all searches for it proved fruitless. Presumably, a bit-identical copy could be obtained by changing the map entry of the WAD from the Maximum Doom collection to E1M1 but I'd like to find the original.
  8. Never_Again

    PrBoom+ 2.6.1um (Aug 16, 2021)

    Latest Win32 dev build, as of commit 9ff6f87 (November 15 2021). Noteworthy changes since last dev build (November 10 2021): * fixed stuttering with uncapped framerate * added support for widescreen low resolutions + console output prboom-plus-20211115-w32.zip (Mediafire) prboom-plus-20211115-w32.zip (Google Drive) Includes the 40 required DLLs. See the accompanying TXT file for details. For a complete list of changes since last official release look here.
  9. Never_Again

    PrBoom+ 2.6.1um (Aug 16, 2021)

    Latest Win32 dev build, as of commit 9e2c554 (November 10 2021). Noteworthy changes since last dev build (November 06 2021): * GL: adjust sky offsets for non-standard FOVs + console output prboom-plus-20211110-w32.zip (Mediafire) prboom-plus-20211110-w32.zip (Google Drive) Includes the 40 required DLLs. See the accompanying TXT file for details. For a complete list of changes since last official release look here.
  10. Never_Again

    Sprinkled Doom - 3.2.1 (updated December 3rd 2021)

    Done. Same links as in the previous post. Only two files updated - the setup and the Hexen execs. You're welcome.
  11. Never_Again

    Sprinkled Doom - 3.2.1 (updated December 3rd 2021)

    Win32 dev build of the latest commit (Nov 10 2021): sprinkled-20211110-w32.zip (Mediafire) sprinkled-20211110-w32.zip (Google Drive) Built with console output support. The 16 required DLLs are included.
  12. Never_Again

    PrBoom+ 2.6.1um (Aug 16, 2021)

    Latest Win32 dev build, as of commit e08f129 (November 06 2021). Noteworthy changes since last dev build (November 05 2021): * UMAPINFO: fix 'entering' and 'enterpic' shown on exit levels + console output prboom-plus-20211106-w32.zip (Mediafire) prboom-plus-20211106-w32.zip (Google Drive) Includes the 40 required DLLs. See the accompanying TXT file for details. For a complete list of changes since last official release look here.
  13. Never_Again

    PrBoom+ 2.6.1um (Aug 16, 2021)

    Latest Win32 dev build, as of commit ce676fc (November 04 2021). Noteworthy changes since last dev build (November 04 2021): * fixed looping forever in G_NextWeapon() + console output prboom-plus-20211105-w32.zip (Mediafire) prboom-plus-20211105-w32.zip (Google Drive) Includes the 40 required DLLs. See the accompanying TXT file for details. For a complete list of changes since last official release look here.
  14. Never_Again

    PrBoom+ 2.6.1um (Aug 16, 2021)

    To see console output of the v2.6.1um and earlier releases you need to run prb+ from a POSIX terminal. So you would need either Cygwin or MSYS2, both come with the mintty terminal installed by default. If you want to try either just to use mintty I'd say go with MSYS2, its basic install should be under 100MB. Or you could try this stripped-down Cygwin mintty+bash package: mintty-3510-w32.zip. Can't guarantee that it will work on your box or on Win10 in general but at under 10MB it may be worth a try. To run prb+ from mintty change to the prb+ folder first: cd /cygdrive/<drive letter>/<path to prb+ folder> e.g., cd /cygdrive/c/doom/ports/prboom-plus then run prb+ ./prboom-plus along with any command-line parameters. Note that running mintty.exe will open two windows - one for mintty and one for bash. You enter the commands into the bash window.
  15. Never_Again

    PrBoom+ 2.6.1um (Aug 16, 2021)

    Use the dev build from the previous post, it has console output. Neither can I, it seems to be impossible to crash prb+ by passing an invalid value to the -skill parameter. @Cilian: please try to reproduce the crash with the latest dev build. Use the same settings in ZDL that produced the crash. If it crashes again don't close the error dialog box but copy the entire console output and post it here using the code tag (the "<>" symbol). Examine the prboom-plus process with Process Hacker and post the complete command line (from process Properties->General tab) so that we could see what cmd-line arguments ZDL invokes prb+ with. BTW, the config file you posted is severely truncated. Most of demo patterns are missing, which is not critical, but there may be other, non-obvious changes that might be causing the crash. To eliminate that possibility, rename the config file for the time being and let prb+ regenerate a default one.
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