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Pain Above All

   (17 reviews)
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3 Screenshots

About This File

A Hell-themed map that I originally created for a community megawad project. That project fell flat on its face, so I decided to keep the map as a stand-alone experience. This was the very first time I'd worked exclusively with this theme, so it was both challenging and a great learning experience. I believe this is one of my best maps yet, with non-linear gameplay and well-balanced difficulty.


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M00DER

  

Hell yeah! Good map and that means a lot coming from someone who doesn't like hell-themed maps. Good ammo/stimpacks placement, you need to manage your ressources efficiently.

 

Good: the foggy maze, the rocky maze with barons of hell and hell knights

Honorable mention: the floating library in the lava

 

Bad: the starting zone made me want to gouge my eyes out

 

Not too hard and still challenging. Played on hurt me plenty. It's a four stars for me.

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Guest

Unknown date

  
Stays true to that classic feel. Zdoom effects used well and sparingly such that you barely notice it. Game play is fun and simple. I also like the non linearity of it to, although at times it goes to far with the constant use of literal mazes. 4/5 FoH

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Guest

Unknown date

  
Solid but average. - 3/5 Zalewa

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Guest

Unknown date

  
5/5

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Guest

Unknown date

  
not worthy of 4 stars much less 5. average level with average gameplay and below average deco. 3/5

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Guest

Unknown date

  
What? 4 stars? Damns, my feets hurts from running over all the lavas, and the layout is pretty pedestrian. It's not terrible, and it's a fun little map to play once, but hell, classic or above average means replay value, and this map ain't got that.

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Guest

Unknown date

  
A barely average map, with dull gameplay, some flaws (such as "monsters can't cross" lines in open space) and a few annoying Zdoom features thrown in, including "stealth" monsters. The vaunted non-linearity is of a trivial type, and not sufficient to make the map behave play significantly differently depending on what decisions the player makes.

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Guest

Unknown date

  
4 stars, would b 5 if the last 2 enemies were a bigger threat than just imps, otherwise cacos, archie, imps, knights, barons, mancubus all make this a great wad

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Player Lin

Unknown date

  
Invisible demons sucks, gameplay barely OK, detail just like plain id's maps but with ZDooM features on it. 3/5 -playerlin

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Guest

Unknown date

  
I doubt it's "barely average" given the comment the author has received on his YouTube channel.

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Guest

Unknown date

  
good and classic 5/5

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Doomkid

Unknown date

  
I really like the appearance of this map. Most maps are either horribly lackluster, or a clusterfuck of textures (what some call "detail"). The one gripe I had is that it's really easy to get lost and keep looping around the same areas, however I like the fact that you have to explore, so it's not a bad thing entirely. It's a slim 4 for me. I'd like to work with the author, I'm a fan of 'classic style' mapping.

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Guest

Unknown date

  
good balanced level

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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