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Pain Above All

   (17 reviews)
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3 Screenshots

About This File

A Hell-themed map that I originally created for a community megawad project. That project fell flat on its face, so I decided to keep the map as a stand-alone experience. This was the very first time I'd worked exclusively with this theme, so it was both challenging and a great learning experience. I believe this is one of my best maps yet, with non-linear gameplay and well-balanced difficulty.


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M00DER

  

Hell yeah! Good map and that means a lot coming from someone who doesn't like hell-themed maps. Good ammo/stimpacks placement, you need to manage your ressources efficiently.

 

Good: the foggy maze, the rocky maze with barons of hell and hell knights

Honorable mention: the floating library in the lava

 

Bad: the starting zone made me want to gouge my eyes out

 

Not too hard and still challenging. Played on hurt me plenty. It's a four stars for me.

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Guest

Unknown date

  
Stays true to that classic feel. Zdoom effects used well and sparingly such that you barely notice it. Game play is fun and simple. I also like the non linearity of it to, although at times it goes to far with the constant use of literal mazes. 4/5 FoH

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Guest

Unknown date

  
Solid but average. - 3/5 Zalewa

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Guest

Unknown date

  
5/5

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Guest

Unknown date

  
not worthy of 4 stars much less 5. average level with average gameplay and below average deco. 3/5

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Guest

Unknown date

  
What? 4 stars? Damns, my feets hurts from running over all the lavas, and the layout is pretty pedestrian. It's not terrible, and it's a fun little map to play once, but hell, classic or above average means replay value, and this map ain't got that.

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Guest

Unknown date

  
A barely average map, with dull gameplay, some flaws (such as "monsters can't cross" lines in open space) and a few annoying Zdoom features thrown in, including "stealth" monsters. The vaunted non-linearity is of a trivial type, and not sufficient to make the map behave play significantly differently depending on what decisions the player makes.

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Guest

Unknown date

  
4 stars, would b 5 if the last 2 enemies were a bigger threat than just imps, otherwise cacos, archie, imps, knights, barons, mancubus all make this a great wad

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<inactive>Player Lin

Unknown date

  
Invisible demons sucks, gameplay barely OK, detail just like plain id's maps but with ZDooM features on it. 3/5 -playerlin

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Guest

Unknown date

  
I doubt it's "barely average" given the comment the author has received on his YouTube channel.

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Guest

Unknown date

  
good and classic 5/5

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Doomkid

Unknown date

  
I really like the appearance of this map. Most maps are either horribly lackluster, or a clusterfuck of textures (what some call "detail"). The one gripe I had is that it's really easy to get lost and keep looping around the same areas, however I like the fact that you have to explore, so it's not a bad thing entirely. It's a slim 4 for me. I'd like to work with the author, I'm a fan of 'classic style' mapping.

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Guest

Unknown date

  
good balanced level

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
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