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Pain Above All

   (16 reviews)
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Guest

3 Screenshots

About This File

A Hell-themed map that I originally created for a community megawad project. That project fell flat on its face, so I decided to keep the map as a stand-alone experience. This was the very first time I'd worked exclusively with this theme, so it was both challenging and a great learning experience. I believe this is one of my best maps yet, with non-linear gameplay and well-balanced difficulty.


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Guest

Unknown date

  
Stays true to that classic feel. Zdoom effects used well and sparingly such that you barely notice it. Game play is fun and simple. I also like the non linearity of it to, although at times it goes to far with the constant use of literal mazes. 4/5 FoH

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Guest

Unknown date

  
Solid but average. - 3/5 Zalewa

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Guest

Unknown date

  
5/5

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Guest

Unknown date

  
not worthy of 4 stars much less 5. average level with average gameplay and below average deco. 3/5

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Guest

Unknown date

  
What? 4 stars? Damns, my feets hurts from running over all the lavas, and the layout is pretty pedestrian. It's not terrible, and it's a fun little map to play once, but hell, classic or above average means replay value, and this map ain't got that.

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Guest

Unknown date

  
A barely average map, with dull gameplay, some flaws (such as "monsters can't cross" lines in open space) and a few annoying Zdoom features thrown in, including "stealth" monsters. The vaunted non-linearity is of a trivial type, and not sufficient to make the map behave play significantly differently depending on what decisions the player makes.

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Guest

Unknown date

  
4 stars, would b 5 if the last 2 enemies were a bigger threat than just imps, otherwise cacos, archie, imps, knights, barons, mancubus all make this a great wad

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Player Lin

Unknown date

  
Invisible demons sucks, gameplay barely OK, detail just like plain id's maps but with ZDooM features on it. 3/5 -playerlin

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Guest

Unknown date

  
I doubt it's "barely average" given the comment the author has received on his YouTube channel.

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Guest

Unknown date

  
good and classic 5/5

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Doomkid

Unknown date

  
I really like the appearance of this map. Most maps are either horribly lackluster, or a clusterfuck of textures (what some call "detail"). The one gripe I had is that it's really easy to get lost and keep looping around the same areas, however I like the fact that you have to explore, so it's not a bad thing entirely. It's a slim 4 for me. I'd like to work with the author, I'm a fan of 'classic style' mapping.

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Guest

Unknown date

  
good balanced level

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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