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Pain Above All

   (17 reviews)
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3 Screenshots

About This File

A Hell-themed map that I originally created for a community megawad project. That project fell flat on its face, so I decided to keep the map as a stand-alone experience. This was the very first time I'd worked exclusively with this theme, so it was both challenging and a great learning experience. I believe this is one of my best maps yet, with non-linear gameplay and well-balanced difficulty.


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M00DER

  

Hell yeah! Good map and that means a lot coming from someone who doesn't like hell-themed maps. Good ammo/stimpacks placement, you need to manage your ressources efficiently.

 

Good: the foggy maze, the rocky maze with barons of hell and hell knights

Honorable mention: the floating library in the lava

 

Bad: the starting zone made me want to gouge my eyes out

 

Not too hard and still challenging. Played on hurt me plenty. It's a four stars for me.

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Guest

Unknown date

  
Stays true to that classic feel. Zdoom effects used well and sparingly such that you barely notice it. Game play is fun and simple. I also like the non linearity of it to, although at times it goes to far with the constant use of literal mazes. 4/5 FoH

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Guest

Unknown date

  
Solid but average. - 3/5 Zalewa

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Guest

Unknown date

  
5/5

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Guest

Unknown date

  
not worthy of 4 stars much less 5. average level with average gameplay and below average deco. 3/5

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Guest

Unknown date

  
What? 4 stars? Damns, my feets hurts from running over all the lavas, and the layout is pretty pedestrian. It's not terrible, and it's a fun little map to play once, but hell, classic or above average means replay value, and this map ain't got that.

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Guest

Unknown date

  
A barely average map, with dull gameplay, some flaws (such as "monsters can't cross" lines in open space) and a few annoying Zdoom features thrown in, including "stealth" monsters. The vaunted non-linearity is of a trivial type, and not sufficient to make the map behave play significantly differently depending on what decisions the player makes.

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Guest

Unknown date

  
4 stars, would b 5 if the last 2 enemies were a bigger threat than just imps, otherwise cacos, archie, imps, knights, barons, mancubus all make this a great wad

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<inactive>Player Lin

Unknown date

  
Invisible demons sucks, gameplay barely OK, detail just like plain id's maps but with ZDooM features on it. 3/5 -playerlin

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Guest

Unknown date

  
I doubt it's "barely average" given the comment the author has received on his YouTube channel.

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Guest

Unknown date

  
good and classic 5/5

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Doomkid

Unknown date

  
I really like the appearance of this map. Most maps are either horribly lackluster, or a clusterfuck of textures (what some call "detail"). The one gripe I had is that it's really easy to get lost and keep looping around the same areas, however I like the fact that you have to explore, so it's not a bad thing entirely. It's a slim 4 for me. I'd like to work with the author, I'm a fan of 'classic style' mapping.

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Guest

Unknown date

  
good balanced level

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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