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Hellfire: Reborn

   (46 reviews)
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4 Screenshots

About This File

This wad represents the reconsideration of Hellfire's ideas, so basically it is a new realization of an old story. Though the original Hellfire's main idea has remained as it was, all levels have been made from scratch, and some of them have undergone to the essential updating - both geometry, and the monster-ammo-medkits' balance. I've tried to correct original Hellfire's lackings and to finish all the ideas I've put in Hellfire to logical end. Have a great game!


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NuMetalManiak

  
the zombieman is in his boxers. other than that I totally enjoy these maps.

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Unknown date

  
delicious

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Unknown date

  
Almost looks like a Dawn of Reality mod for prBoom/limit removing ports! A must see.

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Unknown date

  
The original hellfire was , to me, an absolute 5/5, spending many difficult but enjoyable hrs @ the helm, but after running through this new entry, kind of disappointed as it seems to closely related to the original. But those not fortunate enough to play the first.. yeah, play this by all means!

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Unknown date

  
Excellent map set. A bit confusing sometimes but that's only a problem the first time round. I was a bit disappointed with the final fight perhaps less dense corn or areas that provide cover also showing where to go on the automap would have been good. Still great job. 5/5

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Unknown date

  
Very good work!

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Unknown date

  
All city maps of this author looks the same. Boring overall, I only liked map07 for some reason. 2/5

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Unknown date

  
this is a must have, great texturing, great themes, huge athmospheric levels. a succesfull immitation of the real world in a doom wad among others that put detail over detail and don't make it. an unique experience. 5/5

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Unknown date

  
Looks good but it's too repetetive to enjoy it all way around. A bit too hard to play aswell cause there's not sufficient ammo. 3/5.

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Unknown date

  
These levels rock. It has a great theme, a nice story and the gameplay rewards a judicious use of ammo and strategy. Sure, the corn maize blows, but a little speedbump like that doesn't ruin the level. The prison more than makes up for that anyway. The energy and effort put into this WAD shows, and it blows most new WADs out of the water.

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Unknown date

  
I am giving this a 5/5. It is wads like this that still have us playing doom2 after all these years - its that good! =)

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Unknown date

  
I hate thest styles..I lost way and unfriendly texture....1/5

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Unknown date

  
super wad

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Unknown date

  
Beautiful city wad

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Unknown date

  
Super. Mega. Ultra. 10/5

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Unknown date

  
I love your maps, shadowman. B

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Unknown date

  
Must-have

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Unknown date

  
amazing

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Unknown date

  
Wow, the map design is absolutely gorgeus. Very fun wad.

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Unknown date

  
Has its ups and downs. I really like Map 5 (The Prison), but the city levels were tedious; Map 7 in particular often had me wondering just what the bleep I was supposed to do or where I was supposed to go. (That map also featured a huge corn maze, which is every bit as exciting as it sounds.) The levels look good at least (as long as you like gray and brown), but all in all, it's a mixed bag. 3/5 - ZZ

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Pretty good. And ROFL at creaphis, he asked not to make long reviews and his is one of the longest XD

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Very good overall, but a bit specific in some terms. Gameplay is very tight and forcing player to play carefully and count every bullet and constantly look for deadly traps, and sometimes offer just awful ideas to player (the maze at map07, for example, surely isn't what I can praise). Design is very clever in texture selection, so it's look beautiful overall, but geometrically there's too many similiar square'ish rooms that is just sacrifice to concept of the city. Still worth ****.

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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