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Hellfire: Reborn

   (46 reviews)
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4 Screenshots

About This File

This wad represents the reconsideration of Hellfire's ideas, so basically it is a new realization of an old story. Though the original Hellfire's main idea has remained as it was, all levels have been made from scratch, and some of them have undergone to the essential updating - both geometry, and the monster-ammo-medkits' balance. I've tried to correct original Hellfire's lackings and to finish all the ideas I've put in Hellfire to logical end. Have a great game!


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NuMetalManiak

  
the zombieman is in his boxers. other than that I totally enjoy these maps.

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Unknown date

  
delicious

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Unknown date

  
Almost looks like a Dawn of Reality mod for prBoom/limit removing ports! A must see.

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Unknown date

  
The original hellfire was , to me, an absolute 5/5, spending many difficult but enjoyable hrs @ the helm, but after running through this new entry, kind of disappointed as it seems to closely related to the original. But those not fortunate enough to play the first.. yeah, play this by all means!

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Unknown date

  
Excellent map set. A bit confusing sometimes but that's only a problem the first time round. I was a bit disappointed with the final fight perhaps less dense corn or areas that provide cover also showing where to go on the automap would have been good. Still great job. 5/5

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Unknown date

  
Very good work!

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Unknown date

  
All city maps of this author looks the same. Boring overall, I only liked map07 for some reason. 2/5

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Unknown date

  
this is a must have, great texturing, great themes, huge athmospheric levels. a succesfull immitation of the real world in a doom wad among others that put detail over detail and don't make it. an unique experience. 5/5

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Unknown date

  
Looks good but it's too repetetive to enjoy it all way around. A bit too hard to play aswell cause there's not sufficient ammo. 3/5.

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Unknown date

  
These levels rock. It has a great theme, a nice story and the gameplay rewards a judicious use of ammo and strategy. Sure, the corn maize blows, but a little speedbump like that doesn't ruin the level. The prison more than makes up for that anyway. The energy and effort put into this WAD shows, and it blows most new WADs out of the water.

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Unknown date

  
I am giving this a 5/5. It is wads like this that still have us playing doom2 after all these years - its that good! =)

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Unknown date

  
I hate thest styles..I lost way and unfriendly texture....1/5

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Unknown date

  
super wad

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Unknown date

  
Beautiful city wad

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Super. Mega. Ultra. 10/5

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I love your maps, shadowman. B

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Unknown date

  
Must-have

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Unknown date

  
amazing

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Unknown date

  
Wow, the map design is absolutely gorgeus. Very fun wad.

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Unknown date

  
Has its ups and downs. I really like Map 5 (The Prison), but the city levels were tedious; Map 7 in particular often had me wondering just what the bleep I was supposed to do or where I was supposed to go. (That map also featured a huge corn maze, which is every bit as exciting as it sounds.) The levels look good at least (as long as you like gray and brown), but all in all, it's a mixed bag. 3/5 - ZZ

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Pretty good. And ROFL at creaphis, he asked not to make long reviews and his is one of the longest XD

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Very good overall, but a bit specific in some terms. Gameplay is very tight and forcing player to play carefully and count every bullet and constantly look for deadly traps, and sometimes offer just awful ideas to player (the maze at map07, for example, surely isn't what I can praise). Design is very clever in texture selection, so it's look beautiful overall, but geometrically there's too many similiar square'ish rooms that is just sacrifice to concept of the city. Still worth ****.

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  • File Reviews

    • By MeriMemesX · Posted
      OMG I LOVE THIS MAP   Let's start with the fact that they literally give us free rein to explore the map with our pretty shotgun and I will always appreciate those things.   I love the ending because it is very silly and requires preparation to do it.   This map is beautiful and I love it.   PD: Contamination for you 
    • By MeriMemesX · Posted
      Well, for 1994 it is incredible   I love that verticality is used, I even love the level design, especially the puzzle of the doors, I love it   For the last part of the map it seemed like a medium high difficulty but when I killed everyone on the water ladder I was pleasantly impressed, I quite liked it.
    • By Amaruψ · Posted
      I played up to The Crusher and... frankly, it soured the taste in my mouth to the point that I don't want to continue and try all of the maps.    Surprisingly hideous and wonderfully claustrophobic architecture, with monotonic texture usage and gimmicks at every turn of the map. Then of course the Arch-Vile maze because apparently it's a necessity to copy the Casalis at least once in your mapping career. The crushing ceiling was just the cherry on the top. Not a fan.
    • By Xouman · Posted
      It was interesting,sometimes fun,sometimes hard,sometimes annoyingly hard but we later smile about it(Going Down feeling you know?),i loved the fact that everything feels and look different in terms of level design,sounds,texures and visuals,and the music is here to say to you "you're on a vacation/exploration trip...but not too much,it's Doom !",and technically some levels are great creations,obviously with a modified Id Tech 1,because the original one couldn't do things that some level showed i guess.   Ancient Aliens have a very good overall feeling to play,it's Doom,with a bit of Blake Stone,Star Wars,System Shock and maybe others inspirations,it's very risky to merge differerents inspirations into one big work.   DeadLostSoul,Commander Keen,EvilMarines new enemies are nice too.   My favorites Levels :   Arachnotron Arrival (Nice constant spider in the middle that keeps the pressure on you to move or hide,i liked the monster placements and traps too)   Last Refuge Of The Anasazi   Sinkhole Showdown   Dare To Fly Where Eagles Soar   Ancient Aliens   The Nectar Flow (Huge Level and fun to play)   Polychromatic Terrace   Blazing Boulevard   Wormhole Junction (Damn this is a Going Down Style level !)   Leave Your Sol Behind (A three time height ramp/elevator[don't know how to call that]in Doom? Didn't know that was possible,and flying saucers travel to others worlds,seriously?,didn't expected that o_O,loved the creativity on this level)   Daylight Under A Dark Sol   Culture Shock (A level in the clouds and touching the sky,successive teleporters,a tv working,ropes to elevate yourself,real scales,we need more levels like this,It reminds me that WOW EFFECT i had with Zeal World in Chrono Trigger when i saw all that,too bad it was short,but fantastic idea)   I Skipped Illuminati Confirmed (Too many details and enemies,lags as hell can't do anything,it looked like an insane level)   I Skipped Trinary Temple (Too Much Lags)   I Skipped The Ones Behind It All (Too Much Lags)   The lasts levels lags a lot on Brutal Doom,but that's not your fault,i don't want to play Vanilla Doom,BD is way better to me haha.
    • By Walter confetti · Posted
      A half completed partial conversion based upon the late 90s anime franchise of Tenchi Muyo, that i'm aware It exist and It was relevant in the western anime fandom, despite i know It marginally but i saw a special (Tenchi Muyo in love!) and my first anime figurine it's one of Ryoko... Oh, and a pair of compilation wads using charatchers from this series (Mihoshi and... Ryoko maybe?) downloaded eons ago from anipike, only the site name will make you understand how old It was when i got them, if you know It. Back on the review topic, the levels itself are... Really crappy and cramped as i remembered them when i played this the same 00 decade period i talked before. MAP01 is a small structure that... I suppose it's... Uhhh... A prison? The Matrix massive glitching? Mihoshi fever wet dream? A schizotypical delirium in Doom level form? Anyway, it's a small abstract structure with a yellow key apparently missing from the map, with a central hub sex dungeon where unhappy Hitler cacos portrait are watching your suffering navigating uncanny small areas finding a way to progress in this place; MAP02 Is set in the titular orbital airship from the show where cutesy, badly paletted sprites from the RPG game welcoming you in the living quarters of the ship; MAP03 Is a unfinished Island map with a temple structure reachable only by idclip It. I gave up in this point and didn't played  Sprites and graphic work in general is... not that bad, actually, despite the raw nature of It. I liked the movie wall in MAP03 and the simple succubi sprite in MAP01. Music choice is a joke and have almost nothing to do with the original source over that... Japan and anime are involved somehow, but now i want to make a level where a slow blue lights walls room is rising up slowly while "Cruel Angel Thesis" MIDI blast from the speakers giving to all of this a bizzarre feeling. Cruel Lift Thesis, AH! What a funny guy i am! Overall a small weird project unfortunately not that good to be acceptable, but weird and "bad" enough to be remember in ages. Also, another "War and Peace" piece of review for a mediocre but bizzarre wad that i wrote after a very long time! Thanks Tenchi Muyo Doom!
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