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Hellfire: Reborn

   (46 reviews)
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4 Screenshots

About This File

This wad represents the reconsideration of Hellfire's ideas, so basically it is a new realization of an old story. Though the original Hellfire's main idea has remained as it was, all levels have been made from scratch, and some of them have undergone to the essential updating - both geometry, and the monster-ammo-medkits' balance. I've tried to correct original Hellfire's lackings and to finish all the ideas I've put in Hellfire to logical end. Have a great game!


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NuMetalManiak

  
the zombieman is in his boxers. other than that I totally enjoy these maps.

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Unknown date

  
delicious

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Unknown date

  
Almost looks like a Dawn of Reality mod for prBoom/limit removing ports! A must see.

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Unknown date

  
The original hellfire was , to me, an absolute 5/5, spending many difficult but enjoyable hrs @ the helm, but after running through this new entry, kind of disappointed as it seems to closely related to the original. But those not fortunate enough to play the first.. yeah, play this by all means!

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Unknown date

  
Excellent map set. A bit confusing sometimes but that's only a problem the first time round. I was a bit disappointed with the final fight perhaps less dense corn or areas that provide cover also showing where to go on the automap would have been good. Still great job. 5/5

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Unknown date

  
Very good work!

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Unknown date

  
All city maps of this author looks the same. Boring overall, I only liked map07 for some reason. 2/5

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Unknown date

  
this is a must have, great texturing, great themes, huge athmospheric levels. a succesfull immitation of the real world in a doom wad among others that put detail over detail and don't make it. an unique experience. 5/5

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Unknown date

  
Looks good but it's too repetetive to enjoy it all way around. A bit too hard to play aswell cause there's not sufficient ammo. 3/5.

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Unknown date

  
These levels rock. It has a great theme, a nice story and the gameplay rewards a judicious use of ammo and strategy. Sure, the corn maize blows, but a little speedbump like that doesn't ruin the level. The prison more than makes up for that anyway. The energy and effort put into this WAD shows, and it blows most new WADs out of the water.

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Unknown date

  
I am giving this a 5/5. It is wads like this that still have us playing doom2 after all these years - its that good! =)

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Unknown date

  
I hate thest styles..I lost way and unfriendly texture....1/5

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Unknown date

  
super wad

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Unknown date

  
Beautiful city wad

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Unknown date

  
Super. Mega. Ultra. 10/5

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Unknown date

  
I love your maps, shadowman. B

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Unknown date

  
Must-have

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Unknown date

  
amazing

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Unknown date

  
Wow, the map design is absolutely gorgeus. Very fun wad.

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Unknown date

  
Has its ups and downs. I really like Map 5 (The Prison), but the city levels were tedious; Map 7 in particular often had me wondering just what the bleep I was supposed to do or where I was supposed to go. (That map also featured a huge corn maze, which is every bit as exciting as it sounds.) The levels look good at least (as long as you like gray and brown), but all in all, it's a mixed bag. 3/5 - ZZ

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Unknown date

  
Pretty good. And ROFL at creaphis, he asked not to make long reviews and his is one of the longest XD

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Very good overall, but a bit specific in some terms. Gameplay is very tight and forcing player to play carefully and count every bullet and constantly look for deadly traps, and sometimes offer just awful ideas to player (the maze at map07, for example, surely isn't what I can praise). Design is very clever in texture selection, so it's look beautiful overall, but geometrically there's too many similiar square'ish rooms that is just sacrifice to concept of the city. Still worth ****.

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  • File Reviews

    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
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