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Base32

   (10 reviews)
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3 Screenshots

About This File

a small base style level


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Walter confetti

  

Short, basic map. Not bad, but nothing memorable too. It was ok.

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Guest

Unknown date

  
Yellow key is pointless. Linedef 353 has a zero tag, so when you press it every sector tries to act as a lift. This is why you don't test limit removing maps in zdoom. Also the texturing is crude. Still, this map is kinda fun to play so I'll give it 2 stars.

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Guest

Unknown date

  
It shows the marks of a new mapper beginning to get the ropes. Ammo is far to abundant. SUP3 tex transitions over utilized. Layout and game play a bit to simple. Visually flat and square. Unnecessary items. Get someone to play test before releasing! 2/5 -FoH Demo: http://www.mediafire .com/download.php?ne 4917uskh1cr9t [PrBoom v2.5, complevel 9, skill 4]

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Guest

Unknown date

  
Good for a first map. 2(.5)/5

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Guest

Unknown date

  
As already said, too much ammo; if you're going to give the player a rocket launcher, you should then be prepared to add some tougher monsters to the map. Either that or a few big groups of enemies. Also, some of the rooms are completely pointless.

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Guest

Unknown date

  
I liked the design of this map. Classic base but well designed. Inspiring views, like the hole in the base. 4/5 - Optimus

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Guest

Unknown date

  
Tihs is coolz 3/5

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<inactive>Player Lin

Unknown date

  
Too easy, looking just barely good, weird in-backtracking designs like the chaingun and bullet boxes room, the line made the lift down only work for once, and then it'll make player stuck in that room. And the backside of blue key door in in-openable, I know there is secret exit but really? Too much ammo and Rocket Launcher is not useful at all, since I have a lot of bullets and shotgun shells... 2.5/5

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Guest

Unknown date

  
Bland and boring, too much startan, too much ammo. Maze, not so fun. A silver beam cannot testify to the laziness of not aligning textures. 2/5 --Acid

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Guest

Unknown date

  
good...4/5

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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