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Base32

   (10 reviews)
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3 Screenshots

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a small base style level


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Walter confetti

  

Short, basic map. Not bad, but nothing memorable too. It was ok.

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Guest

Unknown date

  
Yellow key is pointless. Linedef 353 has a zero tag, so when you press it every sector tries to act as a lift. This is why you don't test limit removing maps in zdoom. Also the texturing is crude. Still, this map is kinda fun to play so I'll give it 2 stars.

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Guest

Unknown date

  
It shows the marks of a new mapper beginning to get the ropes. Ammo is far to abundant. SUP3 tex transitions over utilized. Layout and game play a bit to simple. Visually flat and square. Unnecessary items. Get someone to play test before releasing! 2/5 -FoH Demo: http://www.mediafire .com/download.php?ne 4917uskh1cr9t [PrBoom v2.5, complevel 9, skill 4]

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Guest

Unknown date

  
Good for a first map. 2(.5)/5

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Guest

Unknown date

  
As already said, too much ammo; if you're going to give the player a rocket launcher, you should then be prepared to add some tougher monsters to the map. Either that or a few big groups of enemies. Also, some of the rooms are completely pointless.

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Guest

Unknown date

  
I liked the design of this map. Classic base but well designed. Inspiring views, like the hole in the base. 4/5 - Optimus

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Guest

Unknown date

  
Tihs is coolz 3/5

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Player Lin

Unknown date

  
Too easy, looking just barely good, weird in-backtracking designs like the chaingun and bullet boxes room, the line made the lift down only work for once, and then it'll make player stuck in that room. And the backside of blue key door in in-openable, I know there is secret exit but really? Too much ammo and Rocket Launcher is not useful at all, since I have a lot of bullets and shotgun shells... 2.5/5

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Guest

Unknown date

  
Bland and boring, too much startan, too much ammo. Maze, not so fun. A silver beam cannot testify to the laziness of not aligning textures. 2/5 --Acid

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Guest

Unknown date

  
good...4/5

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  • File Reviews

    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
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