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Beef Balogna

   (18 reviews)
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6 Screenshots

About This File

This is a small map that I created inspired by the strife first level. The level is named after the song beef baloney by the punk band fear.


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Adam Oker

·

  

Alright map, somewhat tough but overall kinda fun! A little short tho..

(Note : Don't even TRY running this with Boom, the map fricks up with Boom, run it with ZDoom)

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Guest

Unknown date

  
very nice

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Guest

Unknown date

  
Could have been a nice tiny map detailed mostly with lights (and these lights are good while other detail is minimal) but I got stuck :(. (3-1)/5 = 2/5

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Guest

Unknown date

  
Not boom: The lift does not lower in Boom.

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Guest

Unknown date

  
TXT file says it works in Boom, I was running PrBoom+ -complevel 17 and got stuck. Now I see other ppls had problems.

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Guest

Unknown date

  
Nice little map, interesting design. A bit to linear but 3/5 was fun

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Memfis

Unknown date

  
why the hell were you playing with complevel 17 anyway

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Guest

Unknown date

  
Always use GZDoom. Cool little map. Didn't want it to end.

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<inactive>Player Lin

Unknown date

  
Short, but fun and looking great. Hit-scan enemies just a little annoying, nah I just not careful... 4/5

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Guest

Unknown date

  
Nice quick map that isn't all too interesting with any architecture. Like said above, a little linear 3/5 --Acid

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Guest

Unknown date

  
I loved this level! Detailing is decent albeit a bit to blocky at times, but the gameplay easily excuses this. The creative ways in which the author reuses previously explored spaces and interconnects unreachable areas makes this level seem a lot bigger then it really it is! If anything, its a great exercise in mapping. -5/5 FoH zdoom2.5 FDA-http://www.media fire.com/?kp7zxbjwb0 wk27d (get rid of spaces)

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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