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Beef Balogna

   (17 reviews)
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6 Screenshots

About This File

This is a small map that I created inspired by the strife first level. The level is named after the song beef baloney by the punk band fear.


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Guest

Unknown date

  
very nice

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Guest

Unknown date

  
Could have been a nice tiny map detailed mostly with lights (and these lights are good while other detail is minimal) but I got stuck :(. (3-1)/5 = 2/5

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Guest

Unknown date

  
Not boom: The lift does not lower in Boom.

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Guest

Unknown date

  
TXT file says it works in Boom, I was running PrBoom+ -complevel 17 and got stuck. Now I see other ppls had problems.

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Guest

Unknown date

  
Nice little map, interesting design. A bit to linear but 3/5 was fun

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Memfis

Unknown date

  
why the hell were you playing with complevel 17 anyway

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Guest

Unknown date

  
Always use GZDoom. Cool little map. Didn't want it to end.

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Player Lin

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Short, but fun and looking great. Hit-scan enemies just a little annoying, nah I just not careful... 4/5

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Guest

Unknown date

  
Nice quick map that isn't all too interesting with any architecture. Like said above, a little linear 3/5 --Acid

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Guest

Unknown date

  
I loved this level! Detailing is decent albeit a bit to blocky at times, but the gameplay easily excuses this. The creative ways in which the author reuses previously explored spaces and interconnects unreachable areas makes this level seem a lot bigger then it really it is! If anything, its a great exercise in mapping. -5/5 FoH zdoom2.5 FDA-http://www.media fire.com/?kp7zxbjwb0 wk27d (get rid of spaces)

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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