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Temple Of Verdance

   (16 reviews)
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9 Screenshots

About This File

This map was originally intended for CC4 but didn't make the cut which is unfortunate considering how much time I put into making this one. It's a mainly linear level that takes you for a journey through a large green cathedral.


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Unknown date

  
Quite impressive despite being repetitive. 4/5 - Demonologist

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Guest

Unknown date

  
it should be 5 starts if there's no missing textures. 2/5

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Unknown date

  
Huge work - 5/5. However, monster placement can be better (too many popups, huge open areas with revenants is soo 1996), little architecture variation (repetitive, color), no adventure feeling. Got bored after half an hour or so. All in all I simply didn't enjoy playing this wad as I did with many others: 2/5. Overall: 3.5/5 as it is now. Sorry if you don't like my opinion. BTW even with a cc4-tex.wad I grabbed from the net there still are some missing textures.

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Unknown date

  
Despite cc4-tex.wad not being included and the necessity to use zdoom, this was a pretty fun and grandiose map to blast through. I would have went with some other color than rusty brown as the secondary color, but still 5/5 -lupinx-Kassman

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Unknown date

  
This is a 4/5 wad... but! -1 for the lack of text file in zip. -1 for it being map19 and -1 for having to download the resource wad. 2/5

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Unknown date

  
Needs Zdoom (or a major bugfix), despite this not being indicated in the txt.

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Unknown date

  
The author certainly failed when he didn`t include the .txt, but withdrawing points because of that? I thought this place was meant for reviewing the levels, not the authors actions... Very huge (1200 or so monsters IIRC) and very green map. I have a feeling this wasnt playtested enough. Some layout changes and other design choices would serve this map well. It isn`t bad, but it could have been much better, in the gameplay department that is, because it looks very nice.

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Unknown date

  
Epically epic. Tons of nice touches. 5/5

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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