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Temple Of Verdance

   (16 reviews)
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9 Screenshots

About This File

This map was originally intended for CC4 but didn't make the cut which is unfortunate considering how much time I put into making this one. It's a mainly linear level that takes you for a journey through a large green cathedral.


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Guest

Unknown date

  
Quite impressive despite being repetitive. 4/5 - Demonologist

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Guest

Unknown date

  
it should be 5 starts if there's no missing textures. 2/5

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Guest

Unknown date

  
Huge work - 5/5. However, monster placement can be better (too many popups, huge open areas with revenants is soo 1996), little architecture variation (repetitive, color), no adventure feeling. Got bored after half an hour or so. All in all I simply didn't enjoy playing this wad as I did with many others: 2/5. Overall: 3.5/5 as it is now. Sorry if you don't like my opinion. BTW even with a cc4-tex.wad I grabbed from the net there still are some missing textures.

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Unknown date

  
Despite cc4-tex.wad not being included and the necessity to use zdoom, this was a pretty fun and grandiose map to blast through. I would have went with some other color than rusty brown as the secondary color, but still 5/5 -lupinx-Kassman

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Unknown date

  
This is a 4/5 wad... but! -1 for the lack of text file in zip. -1 for it being map19 and -1 for having to download the resource wad. 2/5

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Unknown date

  
Needs Zdoom (or a major bugfix), despite this not being indicated in the txt.

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Guest

Unknown date

  
The author certainly failed when he didn`t include the .txt, but withdrawing points because of that? I thought this place was meant for reviewing the levels, not the authors actions... Very huge (1200 or so monsters IIRC) and very green map. I have a feeling this wasnt playtested enough. Some layout changes and other design choices would serve this map well. It isn`t bad, but it could have been much better, in the gameplay department that is, because it looks very nice.

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Unknown date

  
Epically epic. Tons of nice touches. 5/5

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  • File Reviews

    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
    • By E.M. · Posted
      This right here is one of the oldest joke wads ever made, and its parodies of bad map design are still relevant to this day.
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