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Velocity CTF

   (35 reviews)
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12 Screenshots

About This File

12 maps of high-speed action-packed Capture the Flag maps by various individuals of the Mechanix Union.

Map list: MAP01 - Rotated Infinity by Dusk MAP02 - Crypts of Eternity by Decay MAP03 - and Hell Captured by Dusk MAP04 - Industrial Nukage Mining by Dusk MAP05 - Gun Shy by Kamai MAP06 - Generatrix by Decay MAP07 - Tyr's One-Wheeled Bicycle by HeavenWraith MAP08 - Bleak Outlook by Synert MAP09 - Swap Meet by Shane MAP10 - Architecture of Aggression by Decay MAP11 - Winter Sacrifice by Decay MAP12 - Complex Beta by Decay

Uses the following music tracks: MAP01 - "Mizshunn Impassable" by David "Tolwyn" Shaw MAP02 - "Skedar Mystery" by Graeme Norgate, sequenced by Gold Jinjo MAP03 - "Destiny" by Mark Klem MAP04 - "Fear Factory" from Donkey Kong, sequenced by Jay Reichard MAP05 - "Taking Names" by Bobby Prince MAP06 - "Conductor" by James "Jimmy" Paddock MAP07 - "Fairy Tail Main Theme (Metal Version)", MIDI-sequenced by HeavenWraith MAP08 - "Bleak Outlook" by Synert MAP09 - "Path of Destruction" by Mark Klem MAP10 - "Wolfsong" by darkhaven3 MAP11 - "Under a Crimson Moon" by Eric "The Green Herring" Baker MAP12 - "Transducer" by James "Jimmy" Paddock


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Combinebobnt

  
Overhyped and look what happened: pub maps. At least rage corrected the mistakes. Velocity X made this a bit better too.

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Guest

Unknown date

  
wow, this is actually really good. nice work, guys

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dg93

Unknown date

  
Beautiful wad 5/5

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Guest

Unknown date

  
Fucking excellent. 4 stars -Marcaek

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Guest

Unknown date

  
Annoying overdetail. 3/5 for it.

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Guest

Unknown date

  
About the music credits in the text file: "MAP02 - "Skedar Mystery" by Graeme Norgate, sequenced by Gold Jinjo" -- this is actually "Skedar Ruins: Battle Shrine", by Grant Kirkhope. (Graeme Norgate wrote exactly zilch songs for Perfect Dark.) I suppose "sequenced by Gold Jinjo" is the only part of the metadata from that MIDI that is somewhat reliable.

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Guest

Unknown date

  
velocity WTF, the best multiplayer wad in a while. had a lot of fun not playing it.

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Guest

Unknown date

  
zdaemon folks seem to love this pack. played a few times now and it just rocks! 5 strawz

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Guest

Unknown date

  
Good stuff. 5/5

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Guest

Unknown date

  
sucks, 0/5

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Guest

Unknown date

  
great maps, needs to be played more!

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Guest

Unknown date

  
Nearly IDL quality stuff! Good job. 5/5

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Guest

Unknown date

  
2 straws

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Guest

Unknown date

  
3/5, not the worst I've seen, but it could be better. Why are people giving this 0/5? It's not that bad. -[IFOC]75

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Guest

Unknown date

  
I didn't like it, many maps were nicely detailed, but it can get in the way sometimes, and some maps had very flat areas, as well being boring - [IFOC] RDMonkey

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Guest

Unknown date

  
played some good matches on this the other day, good shit

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Guest

Unknown date

  
Another good wad from MXU

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Guest

Unknown date

  
Nice work guys! -Archfile

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Guest

Unknown date

  
Better than Scrape, RD

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Guest

Unknown date

  
Awesome set guys!

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Guest

Unknown date

  
Really unique map set, great pace, lots of fun!

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  • File Reviews

    • By video_ouija · Posted
      1998. Nice Heretic map with a good flow. Resource management required. I had a lot of fun learning/playing this one.
    • By Akagi666 · Posted
      Very good. I prefer Map 23 on to the early stuff tbh. I only didn't give it 5 stars cause I think Speed of Doom takes a similar style and does it better.
    • By MeriMemesX · Posted
      This is the Alpha of Doom... I mean, we are not going to fool ourselves that it is not bad, it is very bad, mainly due to the lack of many things in the HUD   so honestly I didn't like it, for an Alpha it's fairly good at that time, but even so it didn't provoke anything since I wasn't there at that time at all
    • By MeriMemesX · Posted
      Rizera would have surely enjoyed this map, it's just not for me, I find it tedious, but 100% Rizera fan   (also i figure out how softlock me)
    • By MeriMemesX · Posted
      As Jack the Ripper said: "Let's go in parts"   Decoder (MAP01): Quite short, I quite liked it although it seemed to me that there was very little room to maneuver in the first and last part of level 4/5   Look into my Eyes (MAP02): much shorter than the previous one but this one is more focused on traps, in which I almost fell a couple of times and I was able to take advantage of the last trap quite well against the demons 5/5   Mechanized Wrath (MAP03): I HATE THIS, mainly because it is a level that depends a lot on luck that the lord does not shoot right when you teleport and it was only because of that luck that I passed it 2/5   Batallion (MAP04): I really liked the dynamics of small confrontations and that you can choose if you want to start it instead of whether or not to start it after a combat 5/5   Templar (MAP05): this is quite annoying to be honest, especially the end, when you think everything is done, the most annoying enemies of all Doom2 appear THE FUCKING ARCH-VIL 3/5   Kill John (MAP06): WE WERE GOING SO GOOD, BUT WE HAD TO RUIN IT WITH THE OLD "level with artificial difficulty that is only there so that you can't pass it in at least 1 hour of attempts" 1/5   Look now, in retrospect, after having passed each and every one, it's not that bad, I mean yes, more space would be needed in some areas and fewer enemies in levels 3 and 6, but I honestly think that Obsidian, when it comes to making the maps, he didn't really care about that, they were his first times creating them and therefore his obvious inexperience shows, but they are 30 minute maps after all, so... Good   Here I leave you some screenshots of the first levels, since they are the only ones in which I was able to take nice screenshots.
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