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Velocity CTF

   (35 reviews)
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About This File

12 maps of high-speed action-packed Capture the Flag maps by various individuals of the Mechanix Union.

Map list: MAP01 - Rotated Infinity by Dusk MAP02 - Crypts of Eternity by Decay MAP03 - and Hell Captured by Dusk MAP04 - Industrial Nukage Mining by Dusk MAP05 - Gun Shy by Kamai MAP06 - Generatrix by Decay MAP07 - Tyr's One-Wheeled Bicycle by HeavenWraith MAP08 - Bleak Outlook by Synert MAP09 - Swap Meet by Shane MAP10 - Architecture of Aggression by Decay MAP11 - Winter Sacrifice by Decay MAP12 - Complex Beta by Decay

Uses the following music tracks: MAP01 - "Mizshunn Impassable" by David "Tolwyn" Shaw MAP02 - "Skedar Mystery" by Graeme Norgate, sequenced by Gold Jinjo MAP03 - "Destiny" by Mark Klem MAP04 - "Fear Factory" from Donkey Kong, sequenced by Jay Reichard MAP05 - "Taking Names" by Bobby Prince MAP06 - "Conductor" by James "Jimmy" Paddock MAP07 - "Fairy Tail Main Theme (Metal Version)", MIDI-sequenced by HeavenWraith MAP08 - "Bleak Outlook" by Synert MAP09 - "Path of Destruction" by Mark Klem MAP10 - "Wolfsong" by darkhaven3 MAP11 - "Under a Crimson Moon" by Eric "The Green Herring" Baker MAP12 - "Transducer" by James "Jimmy" Paddock


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Combinebobnt

  
Overhyped and look what happened: pub maps. At least rage corrected the mistakes. Velocity X made this a bit better too.

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Guest

Unknown date

  
wow, this is actually really good. nice work, guys

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dg93

Unknown date

  
Beautiful wad 5/5

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Guest

Unknown date

  
Fucking excellent. 4 stars -Marcaek

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Guest

Unknown date

  
Annoying overdetail. 3/5 for it.

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Guest

Unknown date

  
About the music credits in the text file: "MAP02 - "Skedar Mystery" by Graeme Norgate, sequenced by Gold Jinjo" -- this is actually "Skedar Ruins: Battle Shrine", by Grant Kirkhope. (Graeme Norgate wrote exactly zilch songs for Perfect Dark.) I suppose "sequenced by Gold Jinjo" is the only part of the metadata from that MIDI that is somewhat reliable.

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Guest

Unknown date

  
velocity WTF, the best multiplayer wad in a while. had a lot of fun not playing it.

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Guest

Unknown date

  
zdaemon folks seem to love this pack. played a few times now and it just rocks! 5 strawz

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Guest

Unknown date

  
Good stuff. 5/5

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Guest

Unknown date

  
sucks, 0/5

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Guest

Unknown date

  
great maps, needs to be played more!

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Guest

Unknown date

  
Nearly IDL quality stuff! Good job. 5/5

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Guest

Unknown date

  
2 straws

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Guest

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3/5, not the worst I've seen, but it could be better. Why are people giving this 0/5? It's not that bad. -[IFOC]75

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Guest

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I didn't like it, many maps were nicely detailed, but it can get in the way sometimes, and some maps had very flat areas, as well being boring - [IFOC] RDMonkey

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Guest

Unknown date

  
played some good matches on this the other day, good shit

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Guest

Unknown date

  
Another good wad from MXU

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Guest

Unknown date

  
Nice work guys! -Archfile

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Guest

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Better than Scrape, RD

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Guest

Unknown date

  
Awesome set guys!

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Guest

Unknown date

  
Really unique map set, great pace, lots of fun!

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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