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Content count
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Last visited
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[GZDoom] Intangible Tangerine
Combinebobnt replied to IvanDobrovski's topic in WAD Releases & Development
very diffulcuty be careful on ultra violiets (jk u can prob skip 90% of the monsters and run past them) nice map shape and box ivan ivan - `just go where the orange bridge is`, uh hello the whole entire map is orange! 5/5 stars idgames though User was paid 100 lira for this post by IvanDobrovski. -
90s games and early 2000s do it for me Favorite: Age of Empires 2 Other RTS: Starcraft Dawn of War Soulstorm Age of Empires 1 Command and Conquer 95 & RA2 (Mental Omega is nice too) Empire Earth for the memes Homeworld Cataclysm has some nice things (3D rts wow!) Cossacks 2 Darwinia TBS: Advance Wars Civilization 3 & 4 XCOM original (UFO2000 port has pvp which was neat) Galactic Civilizations I would have been good if it had MULTIPLAYER
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I can't get both games at the moment, which one should I pick up first?: https://store.steampowered.com/app/519860/DUSK/ or https://store.steampowered.com/app/964800/Prodeus/ Maybe some pros and cons of each would help too
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Sky-Fi: Secondary Phase - Space Sky Textures & Skyboxes
Combinebobnt replied to Argent Agent's topic in Mods & Resources
thanks i can use these in a terry wad -
Galine - First single player map
Combinebobnt replied to jdagenet's topic in WAD Releases & Development
beat this doom1 map with brutal doom naturally cuz vanilla doom is 2 easy hehheh rating: 1993 called they want their barons of hell back/5 -
Probability of BFG9000 to oneshot Cyberdemon with ZDoom RNG
Combinebobnt posted a topic in Doom General
The BFG with zdoom random can theoretically do alot of damage so we wanted to figure out the chance of oneshotting a cyberdemon with it (impossible in vanilla I think). We ran a script calculating the damage for 100+ million runs but never got a 4000, so it needed some math estimation to get an answer... https://docs.google.com/document/d/1lV_WRaxK_QMippBn_fhzQ21oZzRVwJrs1X9KMplTIhs Got 0.00000000000000000323 % chance as an answer. Hope the math is correct! I didn't find anything about this on the googleinterwebs so the people must know. -
I like the colors.
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Doomed in SPACE: 13 Maps for ZDoom-based ports (fixed version)
Combinebobnt reviewed Doomkid's file in d-f
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i thought this mod came out about 10 years ago?
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Cacowards 2018 Mentionation Thread (don't toot your own horn ffs)
Combinebobnt replied to Scuba Steve's topic in WAD Discussion
qcde. good voice acting -
oh no decay :_( Not all speedmapping has to be in 30 minutes or whatever, you can use the skills to just get things done faster on 'normal maps' and waste less time. Also can help some people with the creative process. You can also ask arg how speedmapping helped him make better looking maps than yours <- pointed when u start speedmapping u can make some maps like this to get the feel for it: oh wait that's what every map you've made since dbab is :( :( :)
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very quickly have a plan before you start
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Worst map in The Plutonia Experiment
Combinebobnt replied to superchargecacodemons800's topic in Doom General
31 can at least become fun with a mod that has powerful cyberdemons (unless you go full snipe thru the windows (coward)). 28 sees less of an improvement like that. -
I saw some lilith gameplay and it kind of looked pale in comparison to this... experience:
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DOOM WAD REVIEW - Plutonia 3: Going to Surface
Combinebobnt replied to Doomkid's topic in Doom General
This is the last wad I played this year. I speedran it with the exits on half the spawns until I got to one map in the middle that's essentially a maze with like 50 bfg troopers. Scythe II style troopers but with bfgs. Like some chinese ghoul's forest rip off or something. Could probably tell where I quit the wad could rename it to plutonia 3: poe's law