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Back to the fire

   (42 reviews)
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4 Screenshots

About This File

A medium to large sized tech map, use opengl mode!


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Guest

  
This one is actually pretty good, tense action (especially done with monster combos). Fair warning of difficulty. Lighting is cool, but damn does the dull blue makes it hard to see the guys in the beginning! Call me old mother funster, lol. ~4/5

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Guest

Unknown date

  
I enjoyed it, but a bit on the easy side. overall, very good. - 4/5

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Guest

Unknown date

  
It is not a GZDoom map but still you need to use OpenGL renderer to fully appreciate the looks. This map focuses on good detail with colored lighting EVERYWHERE and it makes this map look awesome. But the gameplay is too generic and the music is replaced with unhearable and unfitting ambient noises that result in no music because the map fails at horror. 5 for looks, 3 for gameplay, 2 for presentation and music. Overall 3.49/5 (would be 4/5 if the wad was longer and 5/5 if it had cool gameplay) -Korshun

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Guest

Unknown date

  
5 Stars - Excellent level, loved the atmosphere and details! I liked too the way you used the colored lights. The design itself was really good, focusin more on linear segments, and monsters placements were well done, without inevitable fatal traps. While it was fun, the level was easy, with lot's of health, not that this a negative point however.

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Guest

Unknown date

  
This map is very well done but unfortunately it's too easy. 4/5 - Zalewa Also: SuperGod approved.

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Guest

Unknown date

  
Exellent work from a un-experienced mapper.

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Guest

Unknown date

  
Extremely well made map, especially if you enjoy atmosphere of console Dooms. Very pretty too, I am sucker for colored lightning.

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Guest

Unknown date

  
Very pretty, very atmospheric map. Bit on a easy side.

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Guest

Unknown date

  
I should have known better than to trust dw idgames comments about anything with eyecandy, but I went and downloaded this. It's an average techbase level with the usual lackluster gameplay of hitscanners, imps, demons and the odd D2 monster all thrown around in a haphazardly pattern. The architecture is fairly generic as well (in a bad way), throwing colored lightning around like it's going out of business can't change that. To be fair, it isn't actually *terrible*, unlike many similar wads. 3/5

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Avoozl

Unknown date

  
Whoever said the gameplay is bad is wrong, I found nothing wrong with it.

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Guest

Unknown date

  
wonderful texture ever!!!!!!

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Guest

Unknown date

  
who's the moron who said cacowad. Dipstick. Average map - 2.5/5

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Guest

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Quite quite cool, with ambient music and colored lights like the PSX version. Nice map! 5/5 - Optimus

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Guest

Unknown date

  
An great level for GZDoom, not a lot of replay value in this, but the new textures, colored lighting and creepy atmosphere add a nice touch.

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Guest

Unknown date

  
Very nice map. Easy but fun! Very atmospheric. Better than those over complicated maps. Too short, but then, i didnt have much time to play!

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Guest

Unknown date

  
Good looks. Bad gameplay.

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Guest

Unknown date

  
Very nice level. The coloured lighting, reverse lifts and dithered textures add a nice touch. Shame only 1 map. Looks like the author must have offended the two reviewers above. Recommended for a couple of minutes of fun. dwrTag

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Guest

Unknown date

  
H8ters h8, this is a great WAD with good gameplay and detail that enhances the mood and adds to the play. It's nicely laid out with a Quake feel, and it keeps you on your toes throughout. Not sure about award material, but it's easily a cut above most of the new levels being uploaded.

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Guest

Unknown date

  
I'm not sure if ordered dithering is good for Doom textures, but I liked the overall quality of new content.

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Guest

Unknown date

  
Definitely nothing wrong with the gameplay.:) Great atmospheric map, with good use of Doom 64 style lightning. Shame that this author didn't made more stuff.

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Guest

Unknown date

  
An extremely good map - great atmosphere, encounter design, all of it. I like the absence of the Super Shotgun; makes the battles feel less samey. 5/5.

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Guest

Unknown date

  
I smell this wad's a nominee for the cacowards :D! - Netherstorm

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Guest

Unknown date

  
Excellent ambiance and design, average fights. Plenty of cute little homages to classic maps (especially E1M1) placed throughout. However, a couple of bugs drag it down. The first: sectors 937 and 937 are tagged as secret, but are purely decorative and unreachable. So you'll only get 4 out of 6 secrets maximum. The second: the lines leading to a teleporter toward the exit area runs a script that spawns some monsters, but they are flagged as repeatable, which is kinda dumb. Pretty darn good.

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Guest

Unknown date

  
This wad is extremely atmospheric in a nice PSX style, and it's great how the author kept it from interfering with the gameplay as well as a straightforward blastfest.

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Guest

Unknown date

  
very good, but not THAT good - 4/5

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  • File Reviews

    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
    • By Combinebobnt · Posted
      zombieman killing simulator. Was actually better than I expected though
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