Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Back to the fire

   (42 reviews)
Sign in to follow this  

Guest

4 Screenshots

About This File

A medium to large sized tech map, use opengl mode!


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

  
This one is actually pretty good, tense action (especially done with monster combos). Fair warning of difficulty. Lighting is cool, but damn does the dull blue makes it hard to see the guys in the beginning! Call me old mother funster, lol. ~4/5

Share this review


Link to review
Guest

Unknown date

  
I enjoyed it, but a bit on the easy side. overall, very good. - 4/5

Share this review


Link to review
Guest

Unknown date

  
It is not a GZDoom map but still you need to use OpenGL renderer to fully appreciate the looks. This map focuses on good detail with colored lighting EVERYWHERE and it makes this map look awesome. But the gameplay is too generic and the music is replaced with unhearable and unfitting ambient noises that result in no music because the map fails at horror. 5 for looks, 3 for gameplay, 2 for presentation and music. Overall 3.49/5 (would be 4/5 if the wad was longer and 5/5 if it had cool gameplay) -Korshun

Share this review


Link to review
Guest

Unknown date

  
5 Stars - Excellent level, loved the atmosphere and details! I liked too the way you used the colored lights. The design itself was really good, focusin more on linear segments, and monsters placements were well done, without inevitable fatal traps. While it was fun, the level was easy, with lot's of health, not that this a negative point however.

Share this review


Link to review
Guest

Unknown date

  
This map is very well done but unfortunately it's too easy. 4/5 - Zalewa Also: SuperGod approved.

Share this review


Link to review
Guest

Unknown date

  
Exellent work from a un-experienced mapper.

Share this review


Link to review
Guest

Unknown date

  
Extremely well made map, especially if you enjoy atmosphere of console Dooms. Very pretty too, I am sucker for colored lightning.

Share this review


Link to review
Guest

Unknown date

  
Very pretty, very atmospheric map. Bit on a easy side.

Share this review


Link to review
Guest

Unknown date

  
I should have known better than to trust dw idgames comments about anything with eyecandy, but I went and downloaded this. It's an average techbase level with the usual lackluster gameplay of hitscanners, imps, demons and the odd D2 monster all thrown around in a haphazardly pattern. The architecture is fairly generic as well (in a bad way), throwing colored lightning around like it's going out of business can't change that. To be fair, it isn't actually *terrible*, unlike many similar wads. 3/5

Share this review


Link to review
Avoozl

Unknown date

  
Whoever said the gameplay is bad is wrong, I found nothing wrong with it.

Share this review


Link to review
Guest

Unknown date

  
wonderful texture ever!!!!!!

Share this review


Link to review
Guest

Unknown date

  
who's the moron who said cacowad. Dipstick. Average map - 2.5/5

Share this review


Link to review
Guest

Unknown date

  
Quite quite cool, with ambient music and colored lights like the PSX version. Nice map! 5/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
An great level for GZDoom, not a lot of replay value in this, but the new textures, colored lighting and creepy atmosphere add a nice touch.

Share this review


Link to review
Guest

Unknown date

  
Very nice map. Easy but fun! Very atmospheric. Better than those over complicated maps. Too short, but then, i didnt have much time to play!

Share this review


Link to review
Guest

Unknown date

  
Good looks. Bad gameplay.

Share this review


Link to review
Guest

Unknown date

  
Very nice level. The coloured lighting, reverse lifts and dithered textures add a nice touch. Shame only 1 map. Looks like the author must have offended the two reviewers above. Recommended for a couple of minutes of fun. dwrTag

Share this review


Link to review
Guest

Unknown date

  
H8ters h8, this is a great WAD with good gameplay and detail that enhances the mood and adds to the play. It's nicely laid out with a Quake feel, and it keeps you on your toes throughout. Not sure about award material, but it's easily a cut above most of the new levels being uploaded.

Share this review


Link to review
Guest

Unknown date

  
I'm not sure if ordered dithering is good for Doom textures, but I liked the overall quality of new content.

Share this review


Link to review
Guest

Unknown date

  
Definitely nothing wrong with the gameplay.:) Great atmospheric map, with good use of Doom 64 style lightning. Shame that this author didn't made more stuff.

Share this review


Link to review
Guest

Unknown date

  
An extremely good map - great atmosphere, encounter design, all of it. I like the absence of the Super Shotgun; makes the battles feel less samey. 5/5.

Share this review


Link to review
Guest

Unknown date

  
I smell this wad's a nominee for the cacowards :D! - Netherstorm

Share this review


Link to review
Guest

Unknown date

  
Excellent ambiance and design, average fights. Plenty of cute little homages to classic maps (especially E1M1) placed throughout. However, a couple of bugs drag it down. The first: sectors 937 and 937 are tagged as secret, but are purely decorative and unreachable. So you'll only get 4 out of 6 secrets maximum. The second: the lines leading to a teleporter toward the exit area runs a script that spawns some monsters, but they are flagged as repeatable, which is kinda dumb. Pretty darn good.

Share this review


Link to review
Guest

Unknown date

  
This wad is extremely atmospheric in a nice PSX style, and it's great how the author kept it from interfering with the gameplay as well as a straightforward blastfest.

Share this review


Link to review
Guest

Unknown date

  
very good, but not THAT good - 4/5

Share this review


Link to review
  • File Reviews

    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
×