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Back to the fire

   (42 reviews)
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4 Screenshots

About This File

A medium to large sized tech map, use opengl mode!


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Guest

  
This one is actually pretty good, tense action (especially done with monster combos). Fair warning of difficulty. Lighting is cool, but damn does the dull blue makes it hard to see the guys in the beginning! Call me old mother funster, lol. ~4/5

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Guest

Unknown date

  
I enjoyed it, but a bit on the easy side. overall, very good. - 4/5

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Guest

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It is not a GZDoom map but still you need to use OpenGL renderer to fully appreciate the looks. This map focuses on good detail with colored lighting EVERYWHERE and it makes this map look awesome. But the gameplay is too generic and the music is replaced with unhearable and unfitting ambient noises that result in no music because the map fails at horror. 5 for looks, 3 for gameplay, 2 for presentation and music. Overall 3.49/5 (would be 4/5 if the wad was longer and 5/5 if it had cool gameplay) -Korshun

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Guest

Unknown date

  
5 Stars - Excellent level, loved the atmosphere and details! I liked too the way you used the colored lights. The design itself was really good, focusin more on linear segments, and monsters placements were well done, without inevitable fatal traps. While it was fun, the level was easy, with lot's of health, not that this a negative point however.

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Guest

Unknown date

  
This map is very well done but unfortunately it's too easy. 4/5 - Zalewa Also: SuperGod approved.

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Guest

Unknown date

  
Exellent work from a un-experienced mapper.

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Guest

Unknown date

  
Extremely well made map, especially if you enjoy atmosphere of console Dooms. Very pretty too, I am sucker for colored lightning.

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Guest

Unknown date

  
Very pretty, very atmospheric map. Bit on a easy side.

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Guest

Unknown date

  
I should have known better than to trust dw idgames comments about anything with eyecandy, but I went and downloaded this. It's an average techbase level with the usual lackluster gameplay of hitscanners, imps, demons and the odd D2 monster all thrown around in a haphazardly pattern. The architecture is fairly generic as well (in a bad way), throwing colored lightning around like it's going out of business can't change that. To be fair, it isn't actually *terrible*, unlike many similar wads. 3/5

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Avoozl

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Whoever said the gameplay is bad is wrong, I found nothing wrong with it.

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Guest

Unknown date

  
wonderful texture ever!!!!!!

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Guest

Unknown date

  
who's the moron who said cacowad. Dipstick. Average map - 2.5/5

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Guest

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Quite quite cool, with ambient music and colored lights like the PSX version. Nice map! 5/5 - Optimus

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Guest

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An great level for GZDoom, not a lot of replay value in this, but the new textures, colored lighting and creepy atmosphere add a nice touch.

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Guest

Unknown date

  
Very nice map. Easy but fun! Very atmospheric. Better than those over complicated maps. Too short, but then, i didnt have much time to play!

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Guest

Unknown date

  
Good looks. Bad gameplay.

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Guest

Unknown date

  
Very nice level. The coloured lighting, reverse lifts and dithered textures add a nice touch. Shame only 1 map. Looks like the author must have offended the two reviewers above. Recommended for a couple of minutes of fun. dwrTag

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Guest

Unknown date

  
H8ters h8, this is a great WAD with good gameplay and detail that enhances the mood and adds to the play. It's nicely laid out with a Quake feel, and it keeps you on your toes throughout. Not sure about award material, but it's easily a cut above most of the new levels being uploaded.

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Guest

Unknown date

  
I'm not sure if ordered dithering is good for Doom textures, but I liked the overall quality of new content.

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Guest

Unknown date

  
Definitely nothing wrong with the gameplay.:) Great atmospheric map, with good use of Doom 64 style lightning. Shame that this author didn't made more stuff.

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Guest

Unknown date

  
An extremely good map - great atmosphere, encounter design, all of it. I like the absence of the Super Shotgun; makes the battles feel less samey. 5/5.

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Guest

Unknown date

  
I smell this wad's a nominee for the cacowards :D! - Netherstorm

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Guest

Unknown date

  
Excellent ambiance and design, average fights. Plenty of cute little homages to classic maps (especially E1M1) placed throughout. However, a couple of bugs drag it down. The first: sectors 937 and 937 are tagged as secret, but are purely decorative and unreachable. So you'll only get 4 out of 6 secrets maximum. The second: the lines leading to a teleporter toward the exit area runs a script that spawns some monsters, but they are flagged as repeatable, which is kinda dumb. Pretty darn good.

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Guest

Unknown date

  
This wad is extremely atmospheric in a nice PSX style, and it's great how the author kept it from interfering with the gameplay as well as a straightforward blastfest.

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Guest

Unknown date

  
very good, but not THAT good - 4/5

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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