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Back to the fire

   (42 reviews)
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4 Screenshots

About This File

A medium to large sized tech map, use opengl mode!


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Guest

  
This one is actually pretty good, tense action (especially done with monster combos). Fair warning of difficulty. Lighting is cool, but damn does the dull blue makes it hard to see the guys in the beginning! Call me old mother funster, lol. ~4/5

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Guest

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I enjoyed it, but a bit on the easy side. overall, very good. - 4/5

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Guest

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It is not a GZDoom map but still you need to use OpenGL renderer to fully appreciate the looks. This map focuses on good detail with colored lighting EVERYWHERE and it makes this map look awesome. But the gameplay is too generic and the music is replaced with unhearable and unfitting ambient noises that result in no music because the map fails at horror. 5 for looks, 3 for gameplay, 2 for presentation and music. Overall 3.49/5 (would be 4/5 if the wad was longer and 5/5 if it had cool gameplay) -Korshun

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Guest

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5 Stars - Excellent level, loved the atmosphere and details! I liked too the way you used the colored lights. The design itself was really good, focusin more on linear segments, and monsters placements were well done, without inevitable fatal traps. While it was fun, the level was easy, with lot's of health, not that this a negative point however.

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Guest

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This map is very well done but unfortunately it's too easy. 4/5 - Zalewa Also: SuperGod approved.

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Guest

Unknown date

  
Exellent work from a un-experienced mapper.

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Guest

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Extremely well made map, especially if you enjoy atmosphere of console Dooms. Very pretty too, I am sucker for colored lightning.

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Guest

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Very pretty, very atmospheric map. Bit on a easy side.

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Guest

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I should have known better than to trust dw idgames comments about anything with eyecandy, but I went and downloaded this. It's an average techbase level with the usual lackluster gameplay of hitscanners, imps, demons and the odd D2 monster all thrown around in a haphazardly pattern. The architecture is fairly generic as well (in a bad way), throwing colored lightning around like it's going out of business can't change that. To be fair, it isn't actually *terrible*, unlike many similar wads. 3/5

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Avoozl

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Whoever said the gameplay is bad is wrong, I found nothing wrong with it.

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Guest

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wonderful texture ever!!!!!!

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Guest

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who's the moron who said cacowad. Dipstick. Average map - 2.5/5

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Guest

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Quite quite cool, with ambient music and colored lights like the PSX version. Nice map! 5/5 - Optimus

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Guest

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An great level for GZDoom, not a lot of replay value in this, but the new textures, colored lighting and creepy atmosphere add a nice touch.

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Guest

Unknown date

  
Very nice map. Easy but fun! Very atmospheric. Better than those over complicated maps. Too short, but then, i didnt have much time to play!

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Guest

Unknown date

  
Good looks. Bad gameplay.

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Guest

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Very nice level. The coloured lighting, reverse lifts and dithered textures add a nice touch. Shame only 1 map. Looks like the author must have offended the two reviewers above. Recommended for a couple of minutes of fun. dwrTag

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Guest

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H8ters h8, this is a great WAD with good gameplay and detail that enhances the mood and adds to the play. It's nicely laid out with a Quake feel, and it keeps you on your toes throughout. Not sure about award material, but it's easily a cut above most of the new levels being uploaded.

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Guest

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I'm not sure if ordered dithering is good for Doom textures, but I liked the overall quality of new content.

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Guest

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Definitely nothing wrong with the gameplay.:) Great atmospheric map, with good use of Doom 64 style lightning. Shame that this author didn't made more stuff.

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Guest

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An extremely good map - great atmosphere, encounter design, all of it. I like the absence of the Super Shotgun; makes the battles feel less samey. 5/5.

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Guest

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I smell this wad's a nominee for the cacowards :D! - Netherstorm

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Guest

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Excellent ambiance and design, average fights. Plenty of cute little homages to classic maps (especially E1M1) placed throughout. However, a couple of bugs drag it down. The first: sectors 937 and 937 are tagged as secret, but are purely decorative and unreachable. So you'll only get 4 out of 6 secrets maximum. The second: the lines leading to a teleporter toward the exit area runs a script that spawns some monsters, but they are flagged as repeatable, which is kinda dumb. Pretty darn good.

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Guest

Unknown date

  
This wad is extremely atmospheric in a nice PSX style, and it's great how the author kept it from interfering with the gameplay as well as a straightforward blastfest.

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Guest

Unknown date

  
very good, but not THAT good - 4/5

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  • File Reviews

    • By Amaruψ · Posted
      I played up to The Crusher and... frankly, it soured the taste in my mouth to the point that I don't want to continue and try all of the maps.    Surprisingly hideous and wonderfully claustrophobic architecture, with monotonic texture usage and gimmicks at every turn of the map. Then of course the Arch-Vile maze because apparently it's a necessity to copy the Casalis at least once in your mapping career. The crushing ceiling was just the cherry on the top. Not a fan.
    • By Xouman · Posted
      It was interesting,sometimes fun,sometimes hard,sometimes annoyingly hard but we later smile about it(Going Down feeling you know?),i loved the fact that everything feels and look different in terms of level design,sounds,texures and visuals,and the music is here to say to you "you're on a vacation/exploration trip...but not too much,it's Doom !",and technically some levels are great creations,obviously with a modified Id Tech 1,because the original one couldn't do things that some level showed i guess.   Ancient Aliens have a very good overall feeling to play,it's Doom,with a bit of Blake Stone,Star Wars,System Shock and maybe others inspirations,it's very risky to merge differerents inspirations into one big work.   DeadLostSoul,Commander Keen,EvilMarines new enemies are nice too.   My favorites Levels :   Arachnotron Arrival (Nice constant spider in the middle that keeps the pressure on you to move or hide,i liked the monster placements and traps too)   Last Refuge Of The Anasazi   Sinkhole Showdown   Dare To Fly Where Eagles Soar   Ancient Aliens   The Nectar Flow (Huge Level and fun to play)   Polychromatic Terrace   Blazing Boulevard   Wormhole Junction (Damn this is a Going Down Style level !)   Leave Your Sol Behind (A three time height ramp/elevator[don't know how to call that]in Doom? Didn't know that was possible,and flying saucers travel to others worlds,seriously?,didn't expected that o_O,loved the creativity on this level)   Daylight Under A Dark Sol   Culture Shock (A level in the clouds and touching the sky,successive teleporters,a tv working,ropes to elevate yourself,real scales,we need more levels like this,It reminds me that WOW EFFECT i had with Zeal World in Chrono Trigger when i saw all that,too bad it was short,but fantastic idea)   I Skipped Illuminati Confirmed (Too many details and enemies,lags as hell can't do anything,it looked like an insane level)   I Skipped Trinary Temple (Too Much Lags)   I Skipped The Ones Behind It All (Too Much Lags)   The lasts levels lags a lot on Brutal Doom,but that's not your fault,i don't want to play Vanilla Doom,BD is way better to me haha.
    • By Walter confetti · Posted
      A half completed partial conversion based upon the late 90s anime franchise of Tenchi Muyo, that i'm aware It exist and It was relevant in the western anime fandom, despite i know It marginally but i saw a special (Tenchi Muyo in love!) and my first anime figurine it's one of Ryoko... Oh, and a pair of compilation wads using charatchers from this series (Mihoshi and... Ryoko maybe?) downloaded eons ago from anipike, only the site name will make you understand how old It was when i got them, if you know It. Back on the review topic, the levels itself are... Really crappy and cramped as i remembered them when i played this the same 00 decade period i talked before. MAP01 is a small structure that... I suppose it's... Uhhh... A prison? The Matrix massive glitching? Mihoshi fever wet dream? A schizotypical delirium in Doom level form? Anyway, it's a small abstract structure with a yellow key apparently missing from the map, with a central hub sex dungeon where unhappy Hitler cacos portrait are watching your suffering navigating uncanny small areas finding a way to progress in this place; MAP02 Is set in the titular orbital airship from the show where cutesy, badly paletted sprites from the RPG game welcoming you in the living quarters of the ship; MAP03 Is a unfinished Island map with a temple structure reachable only by idclip It. I gave up in this point and didn't played  Sprites and graphic work in general is... not that bad, actually, despite the raw nature of It. I liked the movie wall in MAP03 and the simple succubi sprite in MAP01. Music choice is a joke and have almost nothing to do with the original source over that... Japan and anime are involved somehow, but now i want to make a level where a slow blue lights walls room is rising up slowly while "Cruel Angel Thesis" MIDI blast from the speakers giving to all of this a bizzarre feeling. Cruel Lift Thesis, AH! What a funny guy i am! Overall a small weird project unfortunately not that good to be acceptable, but weird and "bad" enough to be remember in ages. Also, another "War and Peace" piece of review for a mediocre but bizzarre wad that i wrote after a very long time! Thanks Tenchi Muyo Doom!
    • By Walter confetti · Posted
      A nice remake of Duke Nukem 3D "Red Light District" all made using stock assets and some liberties here and there from the original source, but it's a interesting concept after all. No exit and looks all kind of same-y, but the main areas are all here and it's not a bad remake. Maybe too many doors for DM?
    • By Maribo · Posted
      Violent mementos from The Inferno.
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