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Back to the fire

   (42 reviews)
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4 Screenshots

About This File

A medium to large sized tech map, use opengl mode!


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Guest

  
This one is actually pretty good, tense action (especially done with monster combos). Fair warning of difficulty. Lighting is cool, but damn does the dull blue makes it hard to see the guys in the beginning! Call me old mother funster, lol. ~4/5

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Guest

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I enjoyed it, but a bit on the easy side. overall, very good. - 4/5

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Guest

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It is not a GZDoom map but still you need to use OpenGL renderer to fully appreciate the looks. This map focuses on good detail with colored lighting EVERYWHERE and it makes this map look awesome. But the gameplay is too generic and the music is replaced with unhearable and unfitting ambient noises that result in no music because the map fails at horror. 5 for looks, 3 for gameplay, 2 for presentation and music. Overall 3.49/5 (would be 4/5 if the wad was longer and 5/5 if it had cool gameplay) -Korshun

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Guest

Unknown date

  
5 Stars - Excellent level, loved the atmosphere and details! I liked too the way you used the colored lights. The design itself was really good, focusin more on linear segments, and monsters placements were well done, without inevitable fatal traps. While it was fun, the level was easy, with lot's of health, not that this a negative point however.

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Guest

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This map is very well done but unfortunately it's too easy. 4/5 - Zalewa Also: SuperGod approved.

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Guest

Unknown date

  
Exellent work from a un-experienced mapper.

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Guest

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Extremely well made map, especially if you enjoy atmosphere of console Dooms. Very pretty too, I am sucker for colored lightning.

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Guest

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Very pretty, very atmospheric map. Bit on a easy side.

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Guest

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I should have known better than to trust dw idgames comments about anything with eyecandy, but I went and downloaded this. It's an average techbase level with the usual lackluster gameplay of hitscanners, imps, demons and the odd D2 monster all thrown around in a haphazardly pattern. The architecture is fairly generic as well (in a bad way), throwing colored lightning around like it's going out of business can't change that. To be fair, it isn't actually *terrible*, unlike many similar wads. 3/5

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Avoozl

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Whoever said the gameplay is bad is wrong, I found nothing wrong with it.

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Guest

Unknown date

  
wonderful texture ever!!!!!!

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Guest

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who's the moron who said cacowad. Dipstick. Average map - 2.5/5

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Guest

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Quite quite cool, with ambient music and colored lights like the PSX version. Nice map! 5/5 - Optimus

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Guest

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An great level for GZDoom, not a lot of replay value in this, but the new textures, colored lighting and creepy atmosphere add a nice touch.

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Guest

Unknown date

  
Very nice map. Easy but fun! Very atmospheric. Better than those over complicated maps. Too short, but then, i didnt have much time to play!

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Guest

Unknown date

  
Good looks. Bad gameplay.

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Guest

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Very nice level. The coloured lighting, reverse lifts and dithered textures add a nice touch. Shame only 1 map. Looks like the author must have offended the two reviewers above. Recommended for a couple of minutes of fun. dwrTag

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Guest

Unknown date

  
H8ters h8, this is a great WAD with good gameplay and detail that enhances the mood and adds to the play. It's nicely laid out with a Quake feel, and it keeps you on your toes throughout. Not sure about award material, but it's easily a cut above most of the new levels being uploaded.

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Guest

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I'm not sure if ordered dithering is good for Doom textures, but I liked the overall quality of new content.

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Guest

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Definitely nothing wrong with the gameplay.:) Great atmospheric map, with good use of Doom 64 style lightning. Shame that this author didn't made more stuff.

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Guest

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An extremely good map - great atmosphere, encounter design, all of it. I like the absence of the Super Shotgun; makes the battles feel less samey. 5/5.

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Guest

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I smell this wad's a nominee for the cacowards :D! - Netherstorm

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Guest

Unknown date

  
Excellent ambiance and design, average fights. Plenty of cute little homages to classic maps (especially E1M1) placed throughout. However, a couple of bugs drag it down. The first: sectors 937 and 937 are tagged as secret, but are purely decorative and unreachable. So you'll only get 4 out of 6 secrets maximum. The second: the lines leading to a teleporter toward the exit area runs a script that spawns some monsters, but they are flagged as repeatable, which is kinda dumb. Pretty darn good.

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Guest

Unknown date

  
This wad is extremely atmospheric in a nice PSX style, and it's great how the author kept it from interfering with the gameplay as well as a straightforward blastfest.

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Guest

Unknown date

  
very good, but not THAT good - 4/5

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  • File Reviews

    • By Cottonmouth0309 · Posted
      One of the more underrated doom mods out there. The levels have a lot of detail and great use of 3D sectors, used for railings and other things. Not a lot of mods that I know of has these attentions to detail back then other than KDiZD. I like how the first gun, not weapon, first gun in the mod is a quad barreled shotgun. This might be bias but I don't see any other mods or games give the player a quad barreled shotgun as a starter weapon.

      The cutscenes and artwork used for them are REALLY well made. I like its story and the protagonist John Logan. His design looks like a cross between Daniel Garners from Painkiller and the Doom Marine from well, Doom 3.

      Speaking of Painkiller, the mod uses tracks from Painkiller, which is a nice touch. Admittedly, there are things in Legacy of Suffering that I don't like, such as the Painkiller/Serious Sam arena wave sections. Not all of them are bad, but the later levels that uses them are the worst offenders. Often spawning mancubi, pain elementals, and revenants that just makes the fights more tedious.
      DISCLAIMER: SPOILERS AHEAD
      END OF SPOILERS:
      In conclusion, Legacy of Suffering is a really well made mod and I really want other people to try it out. I would suggest to start on the easiest difficulty, do NOT get fooled by the normal difficulty Ultra Violence, it will kick your ass, and anything higher will probably break your soul. Other than that, I would highly recommend you to play this mod. It can be played on GZDoom, Zandronum, and Skulltag. That is the end of the review, have a nice day :)
    • By Bitofu · Posted
      Enigma is not exactly my cup of tea; the mandatory secrets are a bit annoying and the confusing layout of the maps doesn't help much. Still, the maps are fun to navigate and they feature some great architecture that lead to unique gameplay encounters. Overall, it's decently fun.
    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
    • By Amaruψ · Posted
      This could've been one of the first 32 level megawads that I played after completing the base games. I've played many more since then, and I can honestly say, for a megawad dating back to 1996, it still holds up brilliantly against a lot of modern wads.    Also @DoomGuy999, about that criticism about maps being coop exclusive... "Most levels were made for co-op play, all levels are playable alone as well."   Not exactly sure what you were expecting after having an explicit statement right there.  
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