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The Refinery

   (44 reviews)
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A reinterpretation or remake of Doom's original E2M3, heavily inspired by KDiZD. The whole map has been enlarged, restructured, new areas have been added, old ones enhanced and the whole thing has been turned into something more real and creepy. Expect something totally different in a place that you already know to a very good extend.


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Pedro VC

  
0 stars for not sharing the resources

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doom_is_great

  
Ok map. Very visually impressive. The high res sky with Mars and space in the background was beautiful. However, as others have said, the difficulty was ridiculous and ended up making the map not really that enjoyable. Lots of custom monsters in the map. Some of them like the zombies are ridiculously overpowered. I don't mind a few custom beasties, but when there's so many of them, the map stops feeling like a Doom map.

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Guest

Unknown date

  
He put my name in with the testers? :-) If I'm perfectly honest, I couldn't test it due to me not owning Doom 1, but thanks anyway dude. - Obsidian

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Guest

Unknown date

  
this was more fun the second time around. after you beat the level, you can play it again, but the level is changed! there are more monsters and more AMMO! the doors require different keys, etc. i like the atmosphere, but i can't give it more than 3 stars because the first part was too unfair. worth playing for the "second quest!"

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Guest

Unknown date

  
an OK detailed map, nothing special. beginning is damned hard until you get better weapons, then you will find enough health to survive. and yes, new monsters such as the zombies are so damn overpowered. since i still have shareware version of doom, i had to try this with FreeDoom. it looked weird to see like a mishmash of things thrown together. i give this 3 stars for effort. maybe i would enjoyed more if i had full doom 1 instead of shareware version.

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Guest

Unknown date

  
where i can find the GZDoom (v1.6+) ???? i launch this and i can't play on this map...zdoom work but without Open GL.... :((

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Guest

Unknown date

  
Wow! Sorry, but I can only score 5/5. This deserves so much more. 5/5

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Guest

Unknown date

  
3 stars, as effort has clearly been put into the look of the level (even if too dark due to OpenGL, meh). Sadly the gameplay suffers a lot from a relative lack of ammo, overpowered zombie monsters which have way too much health for their size (were these enemies even tested with balance in mind?), and situations which tend to slow the player down rather than provide interesting fights. Granted, this is a step forward from KDiZD in which neither looks nor gameplay were good. Hopefully TSoZD will be better-

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Guest

Unknown date

  
Nice details, but boring layout and tunnel-fights against ridiculously overpowered Zombies and a bunch of completely useless random custom monsters. What's up with those black clouds getting stuck everywhere? Those snot-spitting-ceilin g-things are also mostly used in situation where they can't even hit you, lol. Not my cup of tea! 1 star for the details. 1/5

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Guest

Unknown date

  
Had a great time playing this. The new monsters were used well, the detail was good, and the level layout was fun and engaging. Voting 5 stars before the anti-Tormentor people come in and spam 0-star votes.

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Guest

Unknown date

  
5/5 Awesome atmosphere and gameplay. Alot of effort was put into this!

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Guest

Unknown date

  
Impressive visuals but gameplay is just... no... no, no, no, NO. This is not Doom anymore and more importantly this is in no way fun. Simply put this is pain in *** to play. I'm sorry, so sorry. If this is any indication Shores of ZDoom will, when (if?) it finally get released, manage to be way more controversial than KDiZD.

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Guest

Unknown date

  
meh it's okay, i liked the idea of playing the map with different things happening, that was rather clever imo. 3/5

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Guest

Unknown date

  
The new music is fantastic and visually the map is amazing. There only seems to be one difficulty level and it's "Fuck you, player". You'll get drilled by railguns, exploded by rockets and the beefed up shotgunners will ruin your day. Way, way overpowered monsters; now we all know how it feels to be an Imp facing the Space Marine.

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Guest

Unknown date

  
Awful layout consisting almost entirely of flat corridors, stupidly cramped rooms, and lots of backtracking to find switches and key doors that appear to have been dotted around at complete random. Extremely unforgiving ammo balance, featuring superpowered monsters and barely anything to shoot at them with. The visuals are decent for a Tormentor map. This level, like many of his other releases, had the potential to be worth downloading but completely squandered it. Don't bother.

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Guest

Unknown date

  
Too freaking hard. Gorgeous

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Guest

Unknown date

  
Interesting map. Amount of work: 4/5. Ambient: 4.5/5. New monsters: always +1 - however: some are unbalancedly strong, so 4/5. Playability: hmm... Ok, 3.5/5. Overall: 4/5. Definitely needs more balance & gameplay, then 5/5. Note: gzdoom 1.6.0 can be found @ http://www.osnanet.d e/c.oelckers/gzdoom/ download/gzdoom-bin- 1-6-00.zip

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Guest

Unknown date

  
Too hard.

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Guest

Unknown date

  
I liked it, but to play it, I had to used a friend's more modern computer, as it lags mine to death. Fun, detailed, but I hope TSoZD levels aren't that detailed, and therefore lag that much. Just a pointer. Still good. 4/5 -Ace of Spades

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NuMetalManiak

Unknown date

  
annoying zombies and even vores in this wad. but this certainly has a cool atmosphere to it. not really liking the second go of the map though.

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Guest

Unknown date

  
Clever ideas, but the regular Doom strategies won't work too well.

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Guest

Unknown date

  
Generic, 0/5.

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Guest

Unknown date

  
I have nothing against realm667 monsters. Some of them are fun to look and shoot at. Unfortunately here it seems that as many types of monsters as possible were crammed into the map and placed as randomly as possible. 2/5

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Guest

Unknown date

  
great to loook at 5/5

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Guest

Unknown date

  
map23? no...

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  • File Reviews

    • By Amaruψ · Posted
      I played up to The Crusher and... frankly, it soured the taste in my mouth to the point that I don't want to continue and try all of the maps.    Surprisingly hideous and wonderfully claustrophobic architecture, with monotonic texture usage and gimmicks at every turn of the map. Then of course the Arch-Vile maze because apparently it's a necessity to copy the Casalis at least once in your mapping career. The crushing ceiling was just the cherry on the top. Not a fan.
    • By Xouman · Posted
      It was interesting,sometimes fun,sometimes hard,sometimes annoyingly hard but we later smile about it(Going Down feeling you know?),i loved the fact that everything feels and look different in terms of level design,sounds,texures and visuals,and the music is here to say to you "you're on a vacation/exploration trip...but not too much,it's Doom !",and technically some levels are great creations,obviously with a modified Id Tech 1,because the original one couldn't do things that some level showed i guess.   Ancient Aliens have a very good overall feeling to play,it's Doom,with a bit of Blake Stone,Star Wars,System Shock and maybe others inspirations,it's very risky to merge differerents inspirations into one big work.   DeadLostSoul,Commander Keen,EvilMarines new enemies are nice too.   My favorites Levels :   Arachnotron Arrival (Nice constant spider in the middle that keeps the pressure on you to move or hide,i liked the monster placements and traps too)   Last Refuge Of The Anasazi   Sinkhole Showdown   Dare To Fly Where Eagles Soar   Ancient Aliens   The Nectar Flow (Huge Level and fun to play)   Polychromatic Terrace   Blazing Boulevard   Wormhole Junction (Damn this is a Going Down Style level !)   Leave Your Sol Behind (A three time height ramp/elevator[don't know how to call that]in Doom? Didn't know that was possible,and flying saucers travel to others worlds,seriously?,didn't expected that o_O,loved the creativity on this level)   Daylight Under A Dark Sol   Culture Shock (A level in the clouds and touching the sky,successive teleporters,a tv working,ropes to elevate yourself,real scales,we need more levels like this,It reminds me that WOW EFFECT i had with Zeal World in Chrono Trigger when i saw all that,too bad it was short,but fantastic idea)   I Skipped Illuminati Confirmed (Too many details and enemies,lags as hell can't do anything,it looked like an insane level)   I Skipped Trinary Temple (Too Much Lags)   I Skipped The Ones Behind It All (Too Much Lags)   The lasts levels lags a lot on Brutal Doom,but that's not your fault,i don't want to play Vanilla Doom,BD is way better to me haha.
    • By Walter confetti · Posted
      A half completed partial conversion based upon the late 90s anime franchise of Tenchi Muyo, that i'm aware It exist and It was relevant in the western anime fandom, despite i know It marginally but i saw a special (Tenchi Muyo in love!) and my first anime figurine it's one of Ryoko... Oh, and a pair of compilation wads using charatchers from this series (Mihoshi and... Ryoko maybe?) downloaded eons ago from anipike, only the site name will make you understand how old It was when i got them, if you know It. Back on the review topic, the levels itself are... Really crappy and cramped as i remembered them when i played this the same 00 decade period i talked before. MAP01 is a small structure that... I suppose it's... Uhhh... A prison? The Matrix massive glitching? Mihoshi fever wet dream? A schizotypical delirium in Doom level form? Anyway, it's a small abstract structure with a yellow key apparently missing from the map, with a central hub sex dungeon where unhappy Hitler cacos portrait are watching your suffering navigating uncanny small areas finding a way to progress in this place; MAP02 Is set in the titular orbital airship from the show where cutesy, badly paletted sprites from the RPG game welcoming you in the living quarters of the ship; MAP03 Is a unfinished Island map with a temple structure reachable only by idclip It. I gave up in this point and didn't played  Sprites and graphic work in general is... not that bad, actually, despite the raw nature of It. I liked the movie wall in MAP03 and the simple succubi sprite in MAP01. Music choice is a joke and have almost nothing to do with the original source over that... Japan and anime are involved somehow, but now i want to make a level where a slow blue lights walls room is rising up slowly while "Cruel Angel Thesis" MIDI blast from the speakers giving to all of this a bizzarre feeling. Cruel Lift Thesis, AH! What a funny guy i am! Overall a small weird project unfortunately not that good to be acceptable, but weird and "bad" enough to be remember in ages. Also, another "War and Peace" piece of review for a mediocre but bizzarre wad that i wrote after a very long time! Thanks Tenchi Muyo Doom!
    • By Walter confetti · Posted
      A nice remake of Duke Nukem 3D "Red Light District" all made using stock assets and some liberties here and there from the original source, but it's a interesting concept after all. No exit and looks all kind of same-y, but the main areas are all here and it's not a bad remake. Maybe too many doors for DM?
    • By Maribo · Posted
      Violent mementos from The Inferno.
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