Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

The Refinery

   (44 reviews)
Sign in to follow this  

Guest

12 Screenshots

About This File

A reinterpretation or remake of Doom's original E2M3, heavily inspired by KDiZD. The whole map has been enlarged, restructured, new areas have been added, old ones enhanced and the whole thing has been turned into something more real and creepy. Expect something totally different in a place that you already know to a very good extend.


User Feedback

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

Pedro VC

  
0 stars for not sharing the resources

Share this review


Link to review
doom_is_great

  
Ok map. Very visually impressive. The high res sky with Mars and space in the background was beautiful. However, as others have said, the difficulty was ridiculous and ended up making the map not really that enjoyable. Lots of custom monsters in the map. Some of them like the zombies are ridiculously overpowered. I don't mind a few custom beasties, but when there's so many of them, the map stops feeling like a Doom map.

Share this review


Link to review
Guest

Unknown date

  
He put my name in with the testers? :-) If I'm perfectly honest, I couldn't test it due to me not owning Doom 1, but thanks anyway dude. - Obsidian

Share this review


Link to review
Guest

Unknown date

  
this was more fun the second time around. after you beat the level, you can play it again, but the level is changed! there are more monsters and more AMMO! the doors require different keys, etc. i like the atmosphere, but i can't give it more than 3 stars because the first part was too unfair. worth playing for the "second quest!"

Share this review


Link to review
Guest

Unknown date

  
an OK detailed map, nothing special. beginning is damned hard until you get better weapons, then you will find enough health to survive. and yes, new monsters such as the zombies are so damn overpowered. since i still have shareware version of doom, i had to try this with FreeDoom. it looked weird to see like a mishmash of things thrown together. i give this 3 stars for effort. maybe i would enjoyed more if i had full doom 1 instead of shareware version.

Share this review


Link to review
Guest

Unknown date

  
where i can find the GZDoom (v1.6+) ???? i launch this and i can't play on this map...zdoom work but without Open GL.... :((

Share this review


Link to review
Guest

Unknown date

  
Wow! Sorry, but I can only score 5/5. This deserves so much more. 5/5

Share this review


Link to review
Guest

Unknown date

  
3 stars, as effort has clearly been put into the look of the level (even if too dark due to OpenGL, meh). Sadly the gameplay suffers a lot from a relative lack of ammo, overpowered zombie monsters which have way too much health for their size (were these enemies even tested with balance in mind?), and situations which tend to slow the player down rather than provide interesting fights. Granted, this is a step forward from KDiZD in which neither looks nor gameplay were good. Hopefully TSoZD will be better-

Share this review


Link to review
Guest

Unknown date

  
Nice details, but boring layout and tunnel-fights against ridiculously overpowered Zombies and a bunch of completely useless random custom monsters. What's up with those black clouds getting stuck everywhere? Those snot-spitting-ceilin g-things are also mostly used in situation where they can't even hit you, lol. Not my cup of tea! 1 star for the details. 1/5

Share this review


Link to review
Guest

Unknown date

  
Had a great time playing this. The new monsters were used well, the detail was good, and the level layout was fun and engaging. Voting 5 stars before the anti-Tormentor people come in and spam 0-star votes.

Share this review


Link to review
Guest

Unknown date

  
5/5 Awesome atmosphere and gameplay. Alot of effort was put into this!

Share this review


Link to review
Guest

Unknown date

  
Impressive visuals but gameplay is just... no... no, no, no, NO. This is not Doom anymore and more importantly this is in no way fun. Simply put this is pain in *** to play. I'm sorry, so sorry. If this is any indication Shores of ZDoom will, when (if?) it finally get released, manage to be way more controversial than KDiZD.

Share this review


Link to review
Guest

Unknown date

  
meh it's okay, i liked the idea of playing the map with different things happening, that was rather clever imo. 3/5

Share this review


Link to review
Guest

Unknown date

  
The new music is fantastic and visually the map is amazing. There only seems to be one difficulty level and it's "Fuck you, player". You'll get drilled by railguns, exploded by rockets and the beefed up shotgunners will ruin your day. Way, way overpowered monsters; now we all know how it feels to be an Imp facing the Space Marine.

Share this review


Link to review
Guest

Unknown date

  
Awful layout consisting almost entirely of flat corridors, stupidly cramped rooms, and lots of backtracking to find switches and key doors that appear to have been dotted around at complete random. Extremely unforgiving ammo balance, featuring superpowered monsters and barely anything to shoot at them with. The visuals are decent for a Tormentor map. This level, like many of his other releases, had the potential to be worth downloading but completely squandered it. Don't bother.

Share this review


Link to review
Guest

Unknown date

  
Too freaking hard. Gorgeous

Share this review


Link to review
Guest

Unknown date

  
Interesting map. Amount of work: 4/5. Ambient: 4.5/5. New monsters: always +1 - however: some are unbalancedly strong, so 4/5. Playability: hmm... Ok, 3.5/5. Overall: 4/5. Definitely needs more balance & gameplay, then 5/5. Note: gzdoom 1.6.0 can be found @ http://www.osnanet.d e/c.oelckers/gzdoom/ download/gzdoom-bin- 1-6-00.zip

Share this review


Link to review
Guest

Unknown date

  
Too hard.

Share this review


Link to review
Guest

Unknown date

  
I liked it, but to play it, I had to used a friend's more modern computer, as it lags mine to death. Fun, detailed, but I hope TSoZD levels aren't that detailed, and therefore lag that much. Just a pointer. Still good. 4/5 -Ace of Spades

Share this review


Link to review
NuMetalManiak

Unknown date

  
annoying zombies and even vores in this wad. but this certainly has a cool atmosphere to it. not really liking the second go of the map though.

Share this review


Link to review
Guest

Unknown date

  
Clever ideas, but the regular Doom strategies won't work too well.

Share this review


Link to review
Guest

Unknown date

  
Generic, 0/5.

Share this review


Link to review
Guest

Unknown date

  
I have nothing against realm667 monsters. Some of them are fun to look and shoot at. Unfortunately here it seems that as many types of monsters as possible were crammed into the map and placed as randomly as possible. 2/5

Share this review


Link to review
Guest

Unknown date

  
great to loook at 5/5

Share this review


Link to review
Guest

Unknown date

  
map23? no...

Share this review


Link to review
  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
×