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The Refinery

   (44 reviews)
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A reinterpretation or remake of Doom's original E2M3, heavily inspired by KDiZD. The whole map has been enlarged, restructured, new areas have been added, old ones enhanced and the whole thing has been turned into something more real and creepy. Expect something totally different in a place that you already know to a very good extend.


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Pedro VC

  
0 stars for not sharing the resources

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doom_is_great

  
Ok map. Very visually impressive. The high res sky with Mars and space in the background was beautiful. However, as others have said, the difficulty was ridiculous and ended up making the map not really that enjoyable. Lots of custom monsters in the map. Some of them like the zombies are ridiculously overpowered. I don't mind a few custom beasties, but when there's so many of them, the map stops feeling like a Doom map.

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Guest

Unknown date

  
He put my name in with the testers? :-) If I'm perfectly honest, I couldn't test it due to me not owning Doom 1, but thanks anyway dude. - Obsidian

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Guest

Unknown date

  
this was more fun the second time around. after you beat the level, you can play it again, but the level is changed! there are more monsters and more AMMO! the doors require different keys, etc. i like the atmosphere, but i can't give it more than 3 stars because the first part was too unfair. worth playing for the "second quest!"

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Guest

Unknown date

  
an OK detailed map, nothing special. beginning is damned hard until you get better weapons, then you will find enough health to survive. and yes, new monsters such as the zombies are so damn overpowered. since i still have shareware version of doom, i had to try this with FreeDoom. it looked weird to see like a mishmash of things thrown together. i give this 3 stars for effort. maybe i would enjoyed more if i had full doom 1 instead of shareware version.

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Guest

Unknown date

  
where i can find the GZDoom (v1.6+) ???? i launch this and i can't play on this map...zdoom work but without Open GL.... :((

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Guest

Unknown date

  
Wow! Sorry, but I can only score 5/5. This deserves so much more. 5/5

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Guest

Unknown date

  
3 stars, as effort has clearly been put into the look of the level (even if too dark due to OpenGL, meh). Sadly the gameplay suffers a lot from a relative lack of ammo, overpowered zombie monsters which have way too much health for their size (were these enemies even tested with balance in mind?), and situations which tend to slow the player down rather than provide interesting fights. Granted, this is a step forward from KDiZD in which neither looks nor gameplay were good. Hopefully TSoZD will be better-

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Guest

Unknown date

  
Nice details, but boring layout and tunnel-fights against ridiculously overpowered Zombies and a bunch of completely useless random custom monsters. What's up with those black clouds getting stuck everywhere? Those snot-spitting-ceilin g-things are also mostly used in situation where they can't even hit you, lol. Not my cup of tea! 1 star for the details. 1/5

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Guest

Unknown date

  
Had a great time playing this. The new monsters were used well, the detail was good, and the level layout was fun and engaging. Voting 5 stars before the anti-Tormentor people come in and spam 0-star votes.

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Guest

Unknown date

  
5/5 Awesome atmosphere and gameplay. Alot of effort was put into this!

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Guest

Unknown date

  
Impressive visuals but gameplay is just... no... no, no, no, NO. This is not Doom anymore and more importantly this is in no way fun. Simply put this is pain in *** to play. I'm sorry, so sorry. If this is any indication Shores of ZDoom will, when (if?) it finally get released, manage to be way more controversial than KDiZD.

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Guest

Unknown date

  
meh it's okay, i liked the idea of playing the map with different things happening, that was rather clever imo. 3/5

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Guest

Unknown date

  
The new music is fantastic and visually the map is amazing. There only seems to be one difficulty level and it's "Fuck you, player". You'll get drilled by railguns, exploded by rockets and the beefed up shotgunners will ruin your day. Way, way overpowered monsters; now we all know how it feels to be an Imp facing the Space Marine.

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Guest

Unknown date

  
Awful layout consisting almost entirely of flat corridors, stupidly cramped rooms, and lots of backtracking to find switches and key doors that appear to have been dotted around at complete random. Extremely unforgiving ammo balance, featuring superpowered monsters and barely anything to shoot at them with. The visuals are decent for a Tormentor map. This level, like many of his other releases, had the potential to be worth downloading but completely squandered it. Don't bother.

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Guest

Unknown date

  
Too freaking hard. Gorgeous

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Guest

Unknown date

  
Interesting map. Amount of work: 4/5. Ambient: 4.5/5. New monsters: always +1 - however: some are unbalancedly strong, so 4/5. Playability: hmm... Ok, 3.5/5. Overall: 4/5. Definitely needs more balance & gameplay, then 5/5. Note: gzdoom 1.6.0 can be found @ http://www.osnanet.d e/c.oelckers/gzdoom/ download/gzdoom-bin- 1-6-00.zip

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Guest

Unknown date

  
Too hard.

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Guest

Unknown date

  
I liked it, but to play it, I had to used a friend's more modern computer, as it lags mine to death. Fun, detailed, but I hope TSoZD levels aren't that detailed, and therefore lag that much. Just a pointer. Still good. 4/5 -Ace of Spades

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NuMetalManiak

Unknown date

  
annoying zombies and even vores in this wad. but this certainly has a cool atmosphere to it. not really liking the second go of the map though.

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Guest

Unknown date

  
Clever ideas, but the regular Doom strategies won't work too well.

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Guest

Unknown date

  
Generic, 0/5.

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Guest

Unknown date

  
I have nothing against realm667 monsters. Some of them are fun to look and shoot at. Unfortunately here it seems that as many types of monsters as possible were crammed into the map and placed as randomly as possible. 2/5

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Guest

Unknown date

  
great to loook at 5/5

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Guest

Unknown date

  
map23? no...

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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