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  1. A vanilla remake of Sewers made by David Calvin in 1994. Remake partly inspired by SgtMarkIV's Sewers. No jumping - No crouching

    21 downloads

    (1 review)

    Submitted

  2. Ultimatum is a project that I've had in mind for several years now. Basically, every mapper was randomly given a limitation made up from over the years of mapping, and what you see here is the results! A small warning: the difficulty curve is pretty steep, as there weren't any suggestions as to how easy or hard a map could be. Good luck!

    13 downloads

    (11 reviews)

    Submitted

  3. Two maps set on the first ukrainian space station. I took the title from a hentai manga because I couldn't come up with anything.

    8 downloads

    (8 reviews)

    Submitted

  4. no challenge so toggle fastmonsters if you need

    8 downloads

    (8 reviews)

    Submitted

  5. Hell's Colosseum, more or less.

    11 downloads

    (11 reviews)

    Submitted

  6. I didn't think the Tower of Babel wasn't so much of a tower so I decided to make a literal tower that you must ascend and battle your way up to reach the Cyberdemon at the very top.

    Be prepared for a long climb!

    16 downloads

    (14 reviews)

    Submitted

  7. "Alright soldier, listen up:

    There is an army coming from the Mars base, we still do not know what it wants but we do know what they are and what they did. This army is responsible for the slaughter of some of the UAC's finest! Their first target is the UAC's cargo base on the recently conquered Luna Base Bravo, we sent our best men from Alpha to prevent the takeover but it was inevitable: Rather than send in the best, they sent in the many. Before we knew it Alpha was drowning in targets and despite the advanced gear and training, Alpha were KIA due to the sheer amount of hostiles.

    This is where you come in, this base is key to the defense of Earth due to its strategic location. The enemy knows its importance but rather than have the best guard it, they just have hundreds of grunts.

    This should be a cake walk if you do it right, stock up and explore before heading to administration (marked with an exit sign) as intel believes that the administration is being used as a staging area for the invading platoon, lock and load."

    This is an E1M1 map that is like a primitive slaughter map, but less slaughtery and more "explore to find ammo to kill everything" kind of map, it was made for PrBoom but should work in any limit removing port (I advise no jumping or looking up and down, it was made for classic gameplay.)

    5 downloads

    (5 reviews)

    Submitted

  8. Started as a e4m1 remake but I went on with a standalone map that maintains a few known areas (revamped obviously).

    16 downloads

    (16 reviews)

    Submitted

  9. "Stack Domination" is a singleplayer Boom compatible map.

    Preface:

    It was the biggest scandal of the year; the UAC, Union Aerospace Corporation, a powerhouse in spearheading expeditions on Mars, was revealed to have participated in both human experimentation and illegal nuclear material handling. Not too long after, governmental pressure and active lobbyists have crippled the once massive enterprise - the dozens of bases and facilities have been claimed and refurbished by the government workers despite the demonic presence.

    ---

    Thirty-five years later and the ancient UAC's existence remains solely in childrens' textbooks and online archives, yet the illegal shipments of nuclear sludge have continued to thrive. Tasked with exploring one of the most intricate extensions of the old UAC complexes, the old processing station demonstrated signs of cultist activities; pipes are interwoven around libraries of magical jargon. At this point, the government couldn't care less: the outpost is far from civilization and doesn't seem to contain any valuables. As per their declaration of humanities and whatnot, they've fulfilled their obligation to "claim" this base with one lone marine.

    Difficulty: Medium-high Monster Count: 750~ Length: 35:00 approximately

    Thanks for your time, and enjoy the map.

    7 downloads

    (6 reviews)

    Submitted

  10. Four levels for Ultimate Doom running on M1 of each episode, roughly in the original episode's style. Had planned on expanding but lost interest for now.

    12 downloads

    (10 reviews)

    Submitted

  11. Welcome to Setebos Relay Station, a UAC base perched on a tiny moon in the butt end of nowhere.

    Looks like we have lost contact with the base... again. I'm sure its nothing, but you know the drill.

    19 downloads

    (18 reviews)

    Submitted

  12. A difficult episode 4 style map. I tried to use some episode 4 visual themes as well as some new ones.

    17 downloads

    (15 reviews)

    Submitted

  13. A reinterpretation or remake of Doom's original E2M3, heavily inspired by KDiZD. The whole map has been enlarged, restructured, new areas have been added, old ones enhanced and the whole thing has been turned into something more real and creepy. Expect something totally different in a place that you already know to a very good extend.

    44 downloads

    (44 reviews)

    Submitted

  14. A Containment Area-inspired level with an oldschool style that combines the original level's music and abundance of crates with a few surprises of its own. This is one of the first maps I ever completed and what I consider to be the first time I truly "got" what it took to make a non-linear map with elements of exploration and branching paths.

    11 downloads

    (10 reviews)

    Submitted

  15. I took the first 5 levels of Sunder and ported them to Chex Quest 3.

    I had permission from Insane_Gazebo to release on to /idgames, but I did NOT create the original maps. I only wish I had that amount of skill.

    10 downloads

    (9 reviews)

    Submitted

  16. Large, open map that features plenty of room to maneuver as well as tight battles.

    11 downloads

    (10 reviews)

    Submitted

  17. Three levels for Ultimate Doom, nothing fancy

    8 downloads

    (7 reviews)

    Submitted

  18. You receive a frantic message from High Command, informing you that one of the UAC labs which has been experimenting with teleportation technology has been overrun with hellspawn. Intelligence indicates that the location's warpgate has a direct link to a small staging area of Hell, which holds powerful demonic forces capable of wreaking havoc on Earth. You accept the assignment to enter Lab 13 and purge it of all hostiles. Additionally, you are tasked with finding a way to stop more demons from entering through the facility's warpgate, even if that means destroying the staging area by going into Hell itself!

    22 downloads

    (21 reviews)

    Submitted

  19. For ten years the whereabouts of the Doom Space Marine were unknown. Following Hell on Earth he simply vanished, leaving the Quake Marine to defend Earth from the forces of evil. In the year 2145 he finally returned, with the rank of Corporal, to do battle with the demons that threatened to overrun Mars City. But where had he gone? Why was he absent for so long when his skills were needed the most? Official UAC spokespeople maintained that he was unavailable for mental health reasons, and after securing Mars City for the second time he was quickly and quietly retired, with strict orders not to discuss either of his missions or the missing years in between. The truth, it seemed, had been buried.

    Until now.

    When cyber-pirates cracked the quantum encryption on a media cube purported to contain blueprints for an experimental tachyon drive, they instead found over eight million hours of archived security holo-footage from a secret prison on Titan. Far from being unavailable for "mental health reasons", the footage revealed that the Doom Space Marine had been imprisoned by the very agency he had helped to rescue - UAC. Now, for the first time, the details of his imprisonment and harrowing escape are being made public. Neuro-implant formats of the footage are not yet available, but if you have access to an external Doom viewer and do not have a heart condition then you can experience the terrifying ordeal for yourself.

    16 downloads

    (15 reviews)

    Submitted

  20. This is a UDMF format map of ORIGWAD.wad for reference purposes only.

    18 downloads

    (18 reviews)

    Submitted

  21. Initially started as a pure shotgun gameplay map. Only providing the shotgun weapon (although I also added the chaingun now because the enemies are too much) and hordes of monsters that take one shot to get down. Then I also tried my level design ideas (city lights at the beginning, stary sky at the end). And trying to finish this fast and release it, it became a hell of monster cramped map that take a long time to finish with those weapons especially in hard levels. But if you like such maps and pure shotgun action then this is for you.

    14 downloads

    (14 reviews)

    Submitted

  22. Mainly E1-style shooter level, not impossible, a bit harder than the original E2

    14 downloads

    (14 reviews)

    Submitted

  23. Glassyman thought he had defeated Pcorf but he turned out not to be the real thing.

    27 downloads

    (27 reviews)

    Submitted

  24. I was killed many times. My killers deserve to die for their moronic wads. Then you have to jump out of the Pisa tower

    99 downloads

    (99 reviews)

    Submitted

  25. Yay first map :P

    Edit 10.10.2007: After over a year, I've decided I might as well release this, since it's unlikely I'll ever make another map. The area outside the window that was supposed to be the starting area for the next map will stay the pointless detail that it is now :P

    Main reason why I made this was to see how long it would take me to learn DB. I also wanted to try making a decently challenging map with DOOM's limited set of monsters. /edit

    24 downloads

    (24 reviews)

    Submitted

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  • File Reviews

    • By Eye del Cul · Posted
      I liked it, it's a really pretty map: well aligned textures, good lighting. The gameplay is slow, maybe too easy. And my biggest objection: you must find secrets to reach the exit, never a good idea.

       
    • By NuMetalManiak · Posted
      holy shit i got lost, and i fucking ENJOYED it. now there's some pretty amazing combat in each and every one of these gargantuan maps too, but you'll definitely need a guide if you want to get through these maps and their secrets too. so much fun still.
    • By NightFright · Posted
      The last third of Doom II, reimagined by Lutz. And boy, what an imagination he has! Amazing architecture, brilliant lighting and shadows. Huge levels with insane amount of detail. Clever monster usage that doesn't turn into blind slaughter, but still keeps you on the edge due to strategic ammo placement. One of my personal highlights in 2017 when it comes to Doom mapping.
    • By Gallic00 · Posted
      Very nice maps with lots of fun fights.  New monsters are brutal and add a nice touch.  The levels are also quite larger than the original scythe.
    • By galileo31dos01 · Posted
      Done on HMP/continuous/saves.   This is an interesting old megawad. Looks and feels different from the usual Doom. That is to say, it's a partial conversion, there're a lot of new textures, new monsters, new weapons, new sounds, and a new character. All of these are combined with a gameplay that is focused not only on killing monsters, but on exploring too. So yeah, Strain is pretty unique, and I liked this change of pace. There are a lot of nice visuals and detailing, not very polished but that's fine.    As something that clearly claims to stay away from the ordinary Doom style, what predominates here are puzzles, lots of puzzles, some are good, some are obscure, and some are the entire level (map 21 ahem...). Also, labyrinths, switch hunts, corridors, lift after lift, and the incidental hordes of monsters to remember you're actually playing something alike Doom. I'm not saying the mapset is boring, no no no, it brings a lot of cool battles, brutal starts, and makes you work your brain, again not in a popular Doom-ish way, to find the exit or grab something important. In many maps, progression is far from intuitive, sometimes you'll cross a linedef and hear something opening or closing, or you'll flip a switch that opens a cabin of monsters that has a wall with different texture that you must open to progress. In other maps, it's quite simple and relies on the typical key hunt. Backtracking is heavily present in this mapset.    About the new monsters, of all of them I liked the Minister of Pain and Dopplegangers the most, mainly because I found them quite funny, specially the mini-cyber which is adorable. Holo-bots are fine, their stealth version can be a pain in the ass. Red demon isn't more interesting than the original, it just consumes more ammo and time. Demon Lords are dangerous, I found that I could exploit their attack from a certain distance, but from close it's best to treat them as a hitscanner, that is to say, covering yourself everytime he shoots. Polydrones are another dangerous enemy, their corpses are damaging and I found myself inevitably stepping on them and aching. They might replace the mastermind but their chaingun is not the super one. Second class imps are creepy. Finally, BFG Troopers are just cheap, specially on map 30, at least they are not that common.    About the new weapons, well the rapid pistol and shotgun are more useful, the double fists are good, the NFG is ok but I didn't like that the maximum was only 100 cells, it runs out so quickly. It also has a safety pin for whatever reason. I didn't understand the BFG replacement, it apparently functions like a slower rocket launcher, and why does it shoot stealth balls? Idk, I barely used it anyway, all I know is that it's powerful.   Secrets, there are a lot of non-secrets in the maps, almost all of them contain a megaarmor (which equals 300 not 200). The midis are good. My favourite maps are 04, 18, 22, and 24. The IoS map is acceptable, but didn't feel like a truly boss map. Map 21 is all puzzles, some without hints, I didn't enjoyed this one too much.   Overall, enjoyable, probably hasn't aged so well. If you're in the mood for anything that I said above, this is going to be your thing. One personal recommendation, there is no pistol start but fists start here, a lot of maps are very very tight on ammo and weird balanced (e.g. punching shotgunners at the start, tons of rockets and no rocket launcher, having to shotgun a lot of demons), so be patient, or try on continuous first... anyway, 6,5/10.