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49 files

  1. Ultima Doom

    This is an ultimate doom wad replacing thy flesh consumed. Featuring the pretty unique works of a life time. At this i actually came with ideas for these maps starting with inspiration from alien resurrection and final fantasy 8. And now with some underwater stuff too.

    Starting with the monsters now. the lost souls hp goes up to 300 while the spider mastermind has a super machine gun even though. the first ultimate doom wad to feature the icon of sin and for the enhanced demons, there colours range from levels 3 to 8 so here they are...

    ======================================================

    (Green skin pink blood e4m3) =========================== (White skin pink blood e4m4) =========================== (Beige skin beige blood e4m5) =========================== (Blue skin yellow blood e4m6) =========================== (Black skin indigo blood e4m7) =========================== (Salmon skin purple blood e4m8)

    ======================================================

    And finally. for the gameplay will be challenging this time You will be carrying less ammo from now on. Even when the backpack will increase your ammo capacity

    19 downloads

       (0 reviews)

    Submitted

  2. Deadly Standards

    A community made Episode 1 replacement for Ultimate Doom. The only limit given was to use the stock IWAD resources (graphics, sounds). The exception being a new midi/soundtrack.

    A list of maps with author descriptions and other info is at the bottom.

    53 downloads

       (2 reviews)

    Submitted

  3. Sifting Through the Ashes

    A .WAD for DOOM with the intent of showing off my take on DOOM's level design capabilities. The intent is to create a full DOOM experience, containing a full episode's worth of content over the original first episode, while adding in some new assets from various contributors to Realm667, a prominent DOOM modding resource. So far I have a few levels done, and I will update as the episode fills out more.

    3 downloads

       (0 reviews)

    Submitted

  4. The Shores of Russia

    Three authors, three limit removing maps. Welcome to the shores of Russia.

    e2m1 - Chaingunner e2m2 - joe-ilya e2m3 - Memfis

    11 downloads

       (0 reviews)

    Submitted

  5. Sewers Remake

    A vanilla remake of Sewers made by David Calvin in 1994. Remake partly inspired by SgtMarkIV's Sewers. No jumping - No crouching

    22 downloads

       (1 review)

    Submitted

  6. Ultimatum - Riding on the Backs of Giants

    Ultimatum is a project that I've had in mind for several years now. Basically, every mapper was randomly given a limitation made up from over the years of mapping, and what you see here is the results! A small warning: the difficulty curve is pretty steep, as there weren't any suggestions as to how easy or hard a map could be. Good luck!

    13 downloads

       (11 reviews)

    Submitted

  7. Tayutayu

    Two maps set on the first ukrainian space station. I took the title from a hentai manga because I couldn't come up with anything.

    8 downloads

       (8 reviews)

    Submitted

  8. Ultrawad

    no challenge so toggle fastmonsters if you need

    8 downloads

       (8 reviews)

    Submitted

  9. Ultra Dis

    Hell's Colosseum, more or less.

    17 downloads

       (11 reviews)

    Submitted

  10. Ultratower

    I didn't think the Tower of Babel wasn't so much of a tower so I decided to make a literal tower that you must ascend and battle your way up to reach the Cyberdemon at the very top.

    Be prepared for a long climb!

    28 downloads

       (14 reviews)

    Submitted

  11. Termination

    "Alright soldier, listen up:

    There is an army coming from the Mars base, we still do not know what it wants but we do know what they are and what they did. This army is responsible for the slaughter of some of the UAC's finest! Their first target is the UAC's cargo base on the recently conquered Luna Base Bravo, we sent our best men from Alpha to prevent the takeover but it was inevitable: Rather than send in the best, they sent in the many. Before we knew it Alpha was drowning in targets and despite the advanced gear and training, Alpha were KIA due to the sheer amount of hostiles.

    This is where you come in, this base is key to the defense of Earth due to its strategic location. The enemy knows its importance but rather than have the best guard it, they just have hundreds of grunts.

    This should be a cake walk if you do it right, stock up and explore before heading to administration (marked with an exit sign) as intel believes that the administration is being used as a staging area for the invading platoon, lock and load."

    This is an E1M1 map that is like a primitive slaughter map, but less slaughtery and more "explore to find ammo to kill everything" kind of map, it was made for PrBoom but should work in any limit removing port (I advise no jumping or looking up and down, it was made for classic gameplay.)

    6 downloads

       (5 reviews)

    Submitted

  12. Undesired Reality

    Started as a e4m1 remake but I went on with a standalone map that maintains a few known areas (revamped obviously).

    16 downloads

       (16 reviews)

    Submitted

  13. Stack Domination

    "Stack Domination" is a singleplayer Boom compatible map.

    Preface:

    It was the biggest scandal of the year; the UAC, Union Aerospace Corporation, a powerhouse in spearheading expeditions on Mars, was revealed to have participated in both human experimentation and illegal nuclear material handling. Not too long after, governmental pressure and active lobbyists have crippled the once massive enterprise - the dozens of bases and facilities have been claimed and refurbished by the government workers despite the demonic presence.

    ---

    Thirty-five years later and the ancient UAC's existence remains solely in childrens' textbooks and online archives, yet the illegal shipments of nuclear sludge have continued to thrive. Tasked with exploring one of the most intricate extensions of the old UAC complexes, the old processing station demonstrated signs of cultist activities; pipes are interwoven around libraries of magical jargon. At this point, the government couldn't care less: the outpost is far from civilization and doesn't seem to contain any valuables. As per their declaration of humanities and whatnot, they've fulfilled their obligation to "claim" this base with one lone marine.

    Difficulty: Medium-high Monster Count: 750~ Length: 35:00 approximately

    Thanks for your time, and enjoy the map.

    8 downloads

       (6 reviews)

    Submitted

  14. Ultimate Doom Project Leftovers

    Four levels for Ultimate Doom running on M1 of each episode, roughly in the original episode's style. Had planned on expanding but lost interest for now.

    15 downloads

       (11 reviews)

    Submitted

  15. Setebos Station

    Welcome to Setebos Relay Station, a UAC base perched on a tiny moon in the butt end of nowhere.

    Looks like we have lost contact with the base... again. I'm sure its nothing, but you know the drill.

    22 downloads

       (19 reviews)

    Submitted

  16. Lost Sanctum

    A difficult episode 4 style map. I tried to use some episode 4 visual themes as well as some new ones.

    18 downloads

       (15 reviews)

    Submitted

  17. The Refinery

    A reinterpretation or remake of Doom's original E2M3, heavily inspired by KDiZD. The whole map has been enlarged, restructured, new areas have been added, old ones enhanced and the whole thing has been turned into something more real and creepy. Expect something totally different in a place that you already know to a very good extend.

    44 downloads

       (44 reviews)

    Submitted

  18. Solitude

    A Containment Area-inspired level with an oldschool style that combines the original level's music and abundance of crates with a few surprises of its own. This is one of the first maps I ever completed and what I consider to be the first time I truly "got" what it took to make a non-linear map with elements of exploration and branching paths.

    12 downloads

       (11 reviews)

    Submitted

  19. Sunder Quest

    I took the first 5 levels of Sunder and ported them to Chex Quest 3.

    I had permission from Insane_Gazebo to release on to /idgames, but I did NOT create the original maps. I only wish I had that amount of skill.

    10 downloads

       (9 reviews)

    Submitted

  20. Snowballs' Chance .... (DooM I)

    Large, open map that features plenty of room to maneuver as well as tight battles.

    11 downloads

       (10 reviews)

    Submitted

  21. Three Level WAD

    Three levels for Ultimate Doom, nothing fancy

    8 downloads

       (7 reviews)

    Submitted

  22. Teleportation Test Lab #13

    You receive a frantic message from High Command, informing you that one of the UAC labs which has been experimenting with teleportation technology has been overrun with hellspawn. Intelligence indicates that the location's warpgate has a direct link to a small staging area of Hell, which holds powerful demonic forces capable of wreaking havoc on Earth. You accept the assignment to enter Lab 13 and purge it of all hostiles. Additionally, you are tasked with finding a way to stop more demons from entering through the facility's warpgate, even if that means destroying the staging area by going into Hell itself!

    23 downloads

       (21 reviews)

    Submitted

  23. UAC Jail

    For ten years the whereabouts of the Doom Space Marine were unknown. Following Hell on Earth he simply vanished, leaving the Quake Marine to defend Earth from the forces of evil. In the year 2145 he finally returned, with the rank of Corporal, to do battle with the demons that threatened to overrun Mars City. But where had he gone? Why was he absent for so long when his skills were needed the most? Official UAC spokespeople maintained that he was unavailable for mental health reasons, and after securing Mars City for the second time he was quickly and quietly retired, with strict orders not to discuss either of his missions or the missing years in between. The truth, it seemed, had been buried.

    Until now.

    When cyber-pirates cracked the quantum encryption on a media cube purported to contain blueprints for an experimental tachyon drive, they instead found over eight million hours of archived security holo-footage from a secret prison on Titan. Far from being unavailable for "mental health reasons", the footage revealed that the Doom Space Marine had been imprisoned by the very agency he had helped to rescue - UAC. Now, for the first time, the details of his imprisonment and harrowing escape are being made public. Neuro-implant formats of the footage are not yet available, but if you have access to an external Doom viewer and do not have a heart condition then you can experience the terrifying ordeal for yourself.

    17 downloads

       (15 reviews)

    Submitted

  24. UDMFORIG.zip

    This is a UDMF format map of ORIGWAD.wad for reference purposes only.

    18 downloads

       (18 reviews)

    Submitted

  25. shotfun

    Initially started as a pure shotgun gameplay map. Only providing the shotgun weapon (although I also added the chaingun now because the enemies are too much) and hordes of monsters that take one shot to get down. Then I also tried my level design ideas (city lights at the beginning, stary sky at the end). And trying to finish this fast and release it, it became a hell of monster cramped map that take a long time to finish with those weapons especially in hard levels. But if you like such maps and pure shotgun action then this is for you.

    14 downloads

       (14 reviews)

    Submitted

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  • File Reviews

    • By Shreddy Krueger · Posted
      My new favourite set of 32 maps. Definitely the best MegaWAD that Skillsaw has ever made, destroying Valiant. Lots of unexpectedly cool ideas can be found within these solid maps. From the very first level with the neon "Wolf Warp" you know that you're in for a real treat. "Leave your Sol Behind" also blew me away with the whole space ship travel gimmick.   In terms of difficulty: I was playing with Project Brutality on its equivalent of Hurt Me Plenty, so that amped up the difficulty considerably. A couple areas really constrict you for ammo, and according to Skillsaw that was supposed to be a main feature of the WAD but was dropped for a majority of the maps. Occasionally you encounter some slaughter-like areas and maps but nothing that got bland or seemed like a crutch for bad level design. You will face a considerable number of Cyberdemons and Spider Masterminds, which is par-for-the-course when it comes to custom Doom maps.   In my opinon, some guest maps sucked (Nectar Flow) while others fit very well (Culture Shock, Acerols-Orion). Maybe some could say that the second episode did start to blend slightly together from level to level due to the visuals, but I would also say that the second episode had the best content for the MegaWad.   So all in all I'd definitely recommend this Wad to anyone who plays Doom and is looking for a beacon in Doom map design.
    • By amackert · Posted
      I made the mistake of putting this on UV for my first playthrough. Oops. It was insanely brutal and I didn't have a lot of fun with it. However, after checking out the readme, as suggested I went back for another run on HMP. It's impressive to see the huge difference in difficulty and I appreciate the effort in differentiating the various skill level choices. I definitely recommend new players play it on HMP or lower, that way you can really appreciate the excellent architecture and interesting color scheme, as well as that soothing DKC music that makes for a unique vibe. 4/5 for a HMP playthrough. The only thing lacking here is the amount of maps, and that's OK. I'd just love to see more in this style.   Rating when played on UV: 2/5. For extreme masochists only.
    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
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