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49 files

  1. Ultima Doom

    This is an ultimate doom wad replacing thy flesh consumed. Featuring the pretty unique works of a life time. At this i actually came with ideas for these maps starting with inspiration from alien resurrection and final fantasy 8. And now with some underwater stuff too.

    Starting with the monsters now. the lost souls hp goes up to 300 while the spider mastermind has a super machine gun even though. the first ultimate doom wad to feature the icon of sin and for the enhanced demons, there colours range from levels 3 to 8 so here they are...

    ======================================================

    (Green skin pink blood e4m3) =========================== (White skin pink blood e4m4) =========================== (Beige skin beige blood e4m5) =========================== (Blue skin yellow blood e4m6) =========================== (Black skin indigo blood e4m7) =========================== (Salmon skin purple blood e4m8)

    ======================================================

    And finally. for the gameplay will be challenging this time You will be carrying less ammo from now on. Even when the backpack will increase your ammo capacity

    35 downloads

       (0 reviews)

    Submitted

  2. Deadly Standards

    A community made Episode 1 replacement for Ultimate Doom. The only limit given was to use the stock IWAD resources (graphics, sounds). The exception being a new midi/soundtrack.

    A list of maps with author descriptions and other info is at the bottom.

    172 downloads

       (5 reviews)

    Submitted

  3. Sifting Through the Ashes

    A .WAD for DOOM with the intent of showing off my take on DOOM's level design capabilities. The intent is to create a full DOOM experience, containing a full episode's worth of content over the original first episode, while adding in some new assets from various contributors to Realm667, a prominent DOOM modding resource. So far I have a few levels done, and I will update as the episode fills out more.

    13 downloads

       (0 reviews)

    Submitted

  4. The Shores of Russia

    Three authors, three limit removing maps. Welcome to the shores of Russia.

    e2m1 - Chaingunner e2m2 - joe-ilya e2m3 - Memfis

    30 downloads

       (0 reviews)

    Submitted

  5. Sewers Remake

    A vanilla remake of Sewers made by David Calvin in 1994. Remake partly inspired by SgtMarkIV's Sewers. No jumping - No crouching

    40 downloads

       (2 reviews)

    Submitted

  6. Ultimatum - Riding on the Backs of Giants

    Ultimatum is a project that I've had in mind for several years now. Basically, every mapper was randomly given a limitation made up from over the years of mapping, and what you see here is the results! A small warning: the difficulty curve is pretty steep, as there weren't any suggestions as to how easy or hard a map could be. Good luck!

    23 downloads

       (11 reviews)

    Submitted

  7. Tayutayu

    Two maps set on the first ukrainian space station. I took the title from a hentai manga because I couldn't come up with anything.

    18 downloads

       (8 reviews)

    Submitted

  8. Ultrawad

    no challenge so toggle fastmonsters if you need

    15 downloads

       (8 reviews)

    Submitted

  9. Ultra Dis

    Hell's Colosseum, more or less.

    25 downloads

       (11 reviews)

    Submitted

  10. Ultratower

    I didn't think the Tower of Babel wasn't so much of a tower so I decided to make a literal tower that you must ascend and battle your way up to reach the Cyberdemon at the very top.

    Be prepared for a long climb!

    73 downloads

       (15 reviews)

    Submitted

  11. Termination

    "Alright soldier, listen up:

    There is an army coming from the Mars base, we still do not know what it wants but we do know what they are and what they did. This army is responsible for the slaughter of some of the UAC's finest! Their first target is the UAC's cargo base on the recently conquered Luna Base Bravo, we sent our best men from Alpha to prevent the takeover but it was inevitable: Rather than send in the best, they sent in the many. Before we knew it Alpha was drowning in targets and despite the advanced gear and training, Alpha were KIA due to the sheer amount of hostiles.

    This is where you come in, this base is key to the defense of Earth due to its strategic location. The enemy knows its importance but rather than have the best guard it, they just have hundreds of grunts.

    This should be a cake walk if you do it right, stock up and explore before heading to administration (marked with an exit sign) as intel believes that the administration is being used as a staging area for the invading platoon, lock and load."

    This is an E1M1 map that is like a primitive slaughter map, but less slaughtery and more "explore to find ammo to kill everything" kind of map, it was made for PrBoom but should work in any limit removing port (I advise no jumping or looking up and down, it was made for classic gameplay.)

    60 downloads

       (6 reviews)

    Submitted

  12. Undesired Reality

    Started as a e4m1 remake but I went on with a standalone map that maintains a few known areas (revamped obviously).

    28 downloads

       (17 reviews)

    Submitted

  13. Stack Domination

    "Stack Domination" is a singleplayer Boom compatible map.

    Preface:

    It was the biggest scandal of the year; the UAC, Union Aerospace Corporation, a powerhouse in spearheading expeditions on Mars, was revealed to have participated in both human experimentation and illegal nuclear material handling. Not too long after, governmental pressure and active lobbyists have crippled the once massive enterprise - the dozens of bases and facilities have been claimed and refurbished by the government workers despite the demonic presence.

    ---

    Thirty-five years later and the ancient UAC's existence remains solely in childrens' textbooks and online archives, yet the illegal shipments of nuclear sludge have continued to thrive. Tasked with exploring one of the most intricate extensions of the old UAC complexes, the old processing station demonstrated signs of cultist activities; pipes are interwoven around libraries of magical jargon. At this point, the government couldn't care less: the outpost is far from civilization and doesn't seem to contain any valuables. As per their declaration of humanities and whatnot, they've fulfilled their obligation to "claim" this base with one lone marine.

    Difficulty: Medium-high Monster Count: 750~ Length: 35:00 approximately

    Thanks for your time, and enjoy the map.

    25 downloads

       (7 reviews)

    Submitted

  14. Ultimate Doom Project Leftovers

    Four levels for Ultimate Doom running on M1 of each episode, roughly in the original episode's style. Had planned on expanding but lost interest for now.

    40 downloads

       (11 reviews)

    Submitted

  15. Setebos Station

    Welcome to Setebos Relay Station, a UAC base perched on a tiny moon in the butt end of nowhere.

    Looks like we have lost contact with the base... again. I'm sure its nothing, but you know the drill.

    34 downloads

       (19 reviews)

    Submitted

  16. Lost Sanctum

    A difficult episode 4 style map. I tried to use some episode 4 visual themes as well as some new ones.

    27 downloads

       (15 reviews)

    Submitted

  17. The Refinery

    A reinterpretation or remake of Doom's original E2M3, heavily inspired by KDiZD. The whole map has been enlarged, restructured, new areas have been added, old ones enhanced and the whole thing has been turned into something more real and creepy. Expect something totally different in a place that you already know to a very good extend.

    53 downloads

       (44 reviews)

    Submitted

  18. Solitude

    A Containment Area-inspired level with an oldschool style that combines the original level's music and abundance of crates with a few surprises of its own. This is one of the first maps I ever completed and what I consider to be the first time I truly "got" what it took to make a non-linear map with elements of exploration and branching paths.

    21 downloads

       (11 reviews)

    Submitted

  19. Sunder Quest

    I took the first 5 levels of Sunder and ported them to Chex Quest 3.

    I had permission from Insane_Gazebo to release on to /idgames, but I did NOT create the original maps. I only wish I had that amount of skill.

    21 downloads

       (9 reviews)

    Submitted

  20. Snowballs' Chance .... (DooM I)

    Large, open map that features plenty of room to maneuver as well as tight battles.

    23 downloads

       (10 reviews)

    Submitted

  21. Three Level WAD

    Three levels for Ultimate Doom, nothing fancy

    17 downloads

       (7 reviews)

    Submitted

  22. Teleportation Test Lab #13

    You receive a frantic message from High Command, informing you that one of the UAC labs which has been experimenting with teleportation technology has been overrun with hellspawn. Intelligence indicates that the location's warpgate has a direct link to a small staging area of Hell, which holds powerful demonic forces capable of wreaking havoc on Earth. You accept the assignment to enter Lab 13 and purge it of all hostiles. Additionally, you are tasked with finding a way to stop more demons from entering through the facility's warpgate, even if that means destroying the staging area by going into Hell itself!

    33 downloads

       (21 reviews)

    Submitted

  23. UAC Jail

    For ten years the whereabouts of the Doom Space Marine were unknown. Following Hell on Earth he simply vanished, leaving the Quake Marine to defend Earth from the forces of evil. In the year 2145 he finally returned, with the rank of Corporal, to do battle with the demons that threatened to overrun Mars City. But where had he gone? Why was he absent for so long when his skills were needed the most? Official UAC spokespeople maintained that he was unavailable for mental health reasons, and after securing Mars City for the second time he was quickly and quietly retired, with strict orders not to discuss either of his missions or the missing years in between. The truth, it seemed, had been buried.

    Until now.

    When cyber-pirates cracked the quantum encryption on a media cube purported to contain blueprints for an experimental tachyon drive, they instead found over eight million hours of archived security holo-footage from a secret prison on Titan. Far from being unavailable for "mental health reasons", the footage revealed that the Doom Space Marine had been imprisoned by the very agency he had helped to rescue - UAC. Now, for the first time, the details of his imprisonment and harrowing escape are being made public. Neuro-implant formats of the footage are not yet available, but if you have access to an external Doom viewer and do not have a heart condition then you can experience the terrifying ordeal for yourself.

    29 downloads

       (15 reviews)

    Submitted

  24. UDMFORIG.zip

    This is a UDMF format map of ORIGWAD.wad for reference purposes only.

    25 downloads

       (18 reviews)

    Submitted

  25. shotfun

    Initially started as a pure shotgun gameplay map. Only providing the shotgun weapon (although I also added the chaingun now because the enemies are too much) and hordes of monsters that take one shot to get down. Then I also tried my level design ideas (city lights at the beginning, stary sky at the end). And trying to finish this fast and release it, it became a hell of monster cramped map that take a long time to finish with those weapons especially in hard levels. But if you like such maps and pure shotgun action then this is for you.

    21 downloads

       (14 reviews)

    Submitted

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  • File Reviews

    • By PsychEyeball · Posted
      The most avant-garde Doom will ever get. Obviously not a WAD for everyone, the core target for such a mod is mainly people who are in video game glitches, corruptions and to some extent, creepypastas (whether that love is ironic or not). Nothing works as it is supposed to. You can hardly understand most of the things that are happening to you. Some of the custom monsters (like the hitscanning corrupted pinky) will put you on edge and keep you paranoid about the ruleset of the game.   The aesthetic of lilith.pk3 is one of a kind, horribly mangling the rendering engine of old ZDoom beyond belief to disform sprites, textures, text and even sound effects. The end result makes close to no sense, your Doom marine sprite is heavily dislocated and looks more like one of those creatures from Alien than a human being and the list goes on and on. The confused looks obviously doesn't always make for clean or concise gameplay, especially in later levels which crank the confusion up to eleven and manipulate the level geometry to do things you thought weren't possible in the game. Even basic things like crushers, slime pits or a turnstile look horribly out of shape and makes the player uncomfortable.   This is essentially what lilith boils down to: an unfamilarity to something we thought we knew by heart, a rising sense of uncomfort as the level design makes less and less sense and offering the player a new perspective on what Doom is. Don't play lilith expecting top-notch Doom gameplay, but play it for the one of a kind experience it offers you. For the better and for the worse, there are no WADs like lilith anywhere and there will never be.
    • By Skittle · Posted
      I think that the combination between shotgun and chaingun combat, and the hitscanner shootouts this WAD offers are really fun and engaging. Pinky Demons are placed in areas where they're not frustrating, (The opposite being something I see very often, nice work Romero :P.) My only issue with this WAD is that one or two of the secrets, specifically those found in the darkened tech room, are sort of esoteric. The one where you have to jump from a platform isn't the worst, but the one for the Mega-Armour is annoying and in my opinion, unfair to find.   Despite these small issues, I think that Phobos Mission Control is an excellent and exciting level to run through, and I applaud Romero for returning to the Doom Community to make new levels.
    • By top10epicfails · Posted
      this wad SAVED MY MARRIAGE. 3/5
    • By finnaboing · Posted
      LOCAL DINGUS PLAYS EVERY SINGLE DOOMER BOARDS PROJECT PART 2: CIRCLE OF CAINA SP   (if you don't know what the Doomer Boards Projects are, here's the Doom Wiki article on them)   The next installment of the Doomer Boards Projects, April 2018's Circle of Caina SP, helmed once again by 40oz, is a notable step up from its predecessor. Inspired by FraGMarE's "icy deathmatch map" of the same name (y'know, minus the "SP"), it's a set of eight levels based around a wintry theme and it single-handedly got me excited for the rest of this series.   First and foremost, this WAD looks incredible. Every arena feels very distinct from the last - none of these fights blend in with one another and they're all the better for it. 40oz chose an amazing resource pack for that month, with the textures being perfectly suited for the cold, jagged landscapes. Normally, I either wouldn't notice the blockiness of the terrain because I'm so used to it in Doom or I'd dock points for it, but here, it works so well with the vibes of each map that I honestly love it. I'm already partial to ice/snow levels in video games for a ton of reasons, so this WAD going all in with the lighting and icy aesthetics makes me so happy. The music choices are also perfect (other than Hell Revealed MAP16's MIDI for "Cold Shoulder" for some reason but it's not that out-of-place), with a lineup of classic MIDIs that also happen to evoke that chilly feeling.   That's not to say it's all style and no substance, though - even if the fights do feel like they have a less intense bite overall than MoM, there are a lot more tricky "gotcha!" moments here that really keep you on your toes for longer. Each new arena feels dynamic and well thought-out (even the random pop-up monsters in MAP08 that feel a bit forced in but still work somehow even though you got a free BFG (the only BFG in the set, if I'm not mistaken) in the first room and plenty of cells along the way so it doesn't even really matter but whatever). The whole WAD flows super well, too, and lends itself very well to marathon sessions. Each map has a degree of momentum that keeps everything moving at an enjoyable pace.   I found the ammo balance to be a lot more generous than Monuments of Mars for this one too. I don't know if I'd necessarily say that means this WAD is "easier," but it feels a lot more beginner-friendly (as in, me. that's me. I'm beginner) and makes fights feel a lot fairer. Outside of MAP07, "Below Zero," being WAY harder than every other map in the set (and almost every map in DBP1, for that matter), the difficulty stays pretty consistent throughout. MAP01 starts out really simple and minimalistic, MAP08 is a bit of mini-slaughter, you know, the usual.   For me, the show-stealer is MAP05, "Frosty Cream Glade." It is maybe one of the greatest Doom maps I've ever played. It doesn't look like much when you first see it, but the way everything is so interconnected and how clever yet simple the encounters are and how pretty the visuals are and how the nonlinearity of the map lets you tackle the encounters in almost any order you want so it feels a lot more personalized and how the map's layout means that part of the puzzle is figuring out how to get where you want to go and the indirect signposting is so well-done that you're probably guaranteed to find it but it still feels satisfying AAAAAAAAA I love this map it's so good. If there's one's map you need to play from this set, it's "Frosty Cream Glade." The AUDACITY of supercupcaketactics to use the MIDI from Scythe 2 MAP21 and somehow completely justify its placement is something I aspire to.   This WAD's far from perfect - 40oz's maps can be underwhelming, some of the levels' freeform nature greatly hurt their pacing ("Cold Shoulder"), they take FOREVER to give you a rocket launcher (you don't get one until MAP04, that's annoying), MAP04 and MAP08 use the exact same MIDI which is really jarring when you play MAP08 for the first time, and for whatever reason MAP05's exit is tagged as a secret even though it's not hidden at all and is required - but I'm getting nitpicky. Circle of Caina SP is a fantastic set of levels from some highly talented people working with a theme that I'm already a huge fan of. Definitely a WAD to check out if you've got a few hours to spare.   OVERALL RATING: 8/10 FAVORITE MAP: MAP05 - "Frosty Cream Glade" (by supercupcaketactics) LEAST FAVORITE MAP: MAP03 - "Some Other Circle" (by 40oz) (it's not terrible by any means but it feels kinda meh compared to the other maps) HARDEST MAP (for me at least): MAP07 - "Below Zero" (by 40oz) MAP YOU SHOULD PLAY FIRST IF YOU WANT A SAMPLER: MAP01 - "The Chill Before The Thrill" (by noisyvelvet)
    • By BoxY · Posted
      Horribly glitchy and impossible to see or do anything in the game. Literally every single texture is glitched out, only thing that works normally is the shooting sounds. 5/5
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