Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

s-u

Sign in to follow this  

49 files

  1. Ultima Doom

    This is an ultimate doom wad replacing thy flesh consumed. Featuring the pretty unique works of a life time. At this i actually came with ideas for these maps starting with inspiration from alien resurrection and final fantasy 8. And now with some underwater stuff too.

    Starting with the monsters now. the lost souls hp goes up to 300 while the spider mastermind has a super machine gun even though. the first ultimate doom wad to feature the icon of sin and for the enhanced demons, there colours range from levels 3 to 8 so here they are...

    ======================================================

    (Green skin pink blood e4m3) =========================== (White skin pink blood e4m4) =========================== (Beige skin beige blood e4m5) =========================== (Blue skin yellow blood e4m6) =========================== (Black skin indigo blood e4m7) =========================== (Salmon skin purple blood e4m8)

    ======================================================

    And finally. for the gameplay will be challenging this time You will be carrying less ammo from now on. Even when the backpack will increase your ammo capacity

    20 downloads

       (0 reviews)

    Submitted

  2. Deadly Standards

    A community made Episode 1 replacement for Ultimate Doom. The only limit given was to use the stock IWAD resources (graphics, sounds). The exception being a new midi/soundtrack.

    A list of maps with author descriptions and other info is at the bottom.

    77 downloads

       (3 reviews)

    Submitted

  3. Sifting Through the Ashes

    A .WAD for DOOM with the intent of showing off my take on DOOM's level design capabilities. The intent is to create a full DOOM experience, containing a full episode's worth of content over the original first episode, while adding in some new assets from various contributors to Realm667, a prominent DOOM modding resource. So far I have a few levels done, and I will update as the episode fills out more.

    4 downloads

       (0 reviews)

    Submitted

  4. The Shores of Russia

    Three authors, three limit removing maps. Welcome to the shores of Russia.

    e2m1 - Chaingunner e2m2 - joe-ilya e2m3 - Memfis

    12 downloads

       (0 reviews)

    Submitted

  5. Sewers Remake

    A vanilla remake of Sewers made by David Calvin in 1994. Remake partly inspired by SgtMarkIV's Sewers. No jumping - No crouching

    24 downloads

       (1 review)

    Submitted

  6. Ultimatum - Riding on the Backs of Giants

    Ultimatum is a project that I've had in mind for several years now. Basically, every mapper was randomly given a limitation made up from over the years of mapping, and what you see here is the results! A small warning: the difficulty curve is pretty steep, as there weren't any suggestions as to how easy or hard a map could be. Good luck!

    13 downloads

       (11 reviews)

    Submitted

  7. Tayutayu

    Two maps set on the first ukrainian space station. I took the title from a hentai manga because I couldn't come up with anything.

    9 downloads

       (8 reviews)

    Submitted

  8. Ultrawad

    no challenge so toggle fastmonsters if you need

    9 downloads

       (8 reviews)

    Submitted

  9. Ultra Dis

    Hell's Colosseum, more or less.

    18 downloads

       (11 reviews)

    Submitted

  10. Ultratower

    I didn't think the Tower of Babel wasn't so much of a tower so I decided to make a literal tower that you must ascend and battle your way up to reach the Cyberdemon at the very top.

    Be prepared for a long climb!

    47 downloads

       (15 reviews)

    Submitted

  11. Termination

    "Alright soldier, listen up:

    There is an army coming from the Mars base, we still do not know what it wants but we do know what they are and what they did. This army is responsible for the slaughter of some of the UAC's finest! Their first target is the UAC's cargo base on the recently conquered Luna Base Bravo, we sent our best men from Alpha to prevent the takeover but it was inevitable: Rather than send in the best, they sent in the many. Before we knew it Alpha was drowning in targets and despite the advanced gear and training, Alpha were KIA due to the sheer amount of hostiles.

    This is where you come in, this base is key to the defense of Earth due to its strategic location. The enemy knows its importance but rather than have the best guard it, they just have hundreds of grunts.

    This should be a cake walk if you do it right, stock up and explore before heading to administration (marked with an exit sign) as intel believes that the administration is being used as a staging area for the invading platoon, lock and load."

    This is an E1M1 map that is like a primitive slaughter map, but less slaughtery and more "explore to find ammo to kill everything" kind of map, it was made for PrBoom but should work in any limit removing port (I advise no jumping or looking up and down, it was made for classic gameplay.)

    12 downloads

       (6 reviews)

    Submitted

  12. Undesired Reality

    Started as a e4m1 remake but I went on with a standalone map that maintains a few known areas (revamped obviously).

    18 downloads

       (17 reviews)

    Submitted

  13. Stack Domination

    "Stack Domination" is a singleplayer Boom compatible map.

    Preface:

    It was the biggest scandal of the year; the UAC, Union Aerospace Corporation, a powerhouse in spearheading expeditions on Mars, was revealed to have participated in both human experimentation and illegal nuclear material handling. Not too long after, governmental pressure and active lobbyists have crippled the once massive enterprise - the dozens of bases and facilities have been claimed and refurbished by the government workers despite the demonic presence.

    ---

    Thirty-five years later and the ancient UAC's existence remains solely in childrens' textbooks and online archives, yet the illegal shipments of nuclear sludge have continued to thrive. Tasked with exploring one of the most intricate extensions of the old UAC complexes, the old processing station demonstrated signs of cultist activities; pipes are interwoven around libraries of magical jargon. At this point, the government couldn't care less: the outpost is far from civilization and doesn't seem to contain any valuables. As per their declaration of humanities and whatnot, they've fulfilled their obligation to "claim" this base with one lone marine.

    Difficulty: Medium-high Monster Count: 750~ Length: 35:00 approximately

    Thanks for your time, and enjoy the map.

    15 downloads

       (7 reviews)

    Submitted

  14. Ultimate Doom Project Leftovers

    Four levels for Ultimate Doom running on M1 of each episode, roughly in the original episode's style. Had planned on expanding but lost interest for now.

    16 downloads

       (11 reviews)

    Submitted

  15. Setebos Station

    Welcome to Setebos Relay Station, a UAC base perched on a tiny moon in the butt end of nowhere.

    Looks like we have lost contact with the base... again. I'm sure its nothing, but you know the drill.

    22 downloads

       (19 reviews)

    Submitted

  16. Lost Sanctum

    A difficult episode 4 style map. I tried to use some episode 4 visual themes as well as some new ones.

    18 downloads

       (15 reviews)

    Submitted

  17. The Refinery

    A reinterpretation or remake of Doom's original E2M3, heavily inspired by KDiZD. The whole map has been enlarged, restructured, new areas have been added, old ones enhanced and the whole thing has been turned into something more real and creepy. Expect something totally different in a place that you already know to a very good extend.

    44 downloads

       (44 reviews)

    Submitted

  18. Solitude

    A Containment Area-inspired level with an oldschool style that combines the original level's music and abundance of crates with a few surprises of its own. This is one of the first maps I ever completed and what I consider to be the first time I truly "got" what it took to make a non-linear map with elements of exploration and branching paths.

    12 downloads

       (11 reviews)

    Submitted

  19. Sunder Quest

    I took the first 5 levels of Sunder and ported them to Chex Quest 3.

    I had permission from Insane_Gazebo to release on to /idgames, but I did NOT create the original maps. I only wish I had that amount of skill.

    11 downloads

       (9 reviews)

    Submitted

  20. Snowballs' Chance .... (DooM I)

    Large, open map that features plenty of room to maneuver as well as tight battles.

    11 downloads

       (10 reviews)

    Submitted

  21. Three Level WAD

    Three levels for Ultimate Doom, nothing fancy

    8 downloads

       (7 reviews)

    Submitted

  22. Teleportation Test Lab #13

    You receive a frantic message from High Command, informing you that one of the UAC labs which has been experimenting with teleportation technology has been overrun with hellspawn. Intelligence indicates that the location's warpgate has a direct link to a small staging area of Hell, which holds powerful demonic forces capable of wreaking havoc on Earth. You accept the assignment to enter Lab 13 and purge it of all hostiles. Additionally, you are tasked with finding a way to stop more demons from entering through the facility's warpgate, even if that means destroying the staging area by going into Hell itself!

    23 downloads

       (21 reviews)

    Submitted

  23. UAC Jail

    For ten years the whereabouts of the Doom Space Marine were unknown. Following Hell on Earth he simply vanished, leaving the Quake Marine to defend Earth from the forces of evil. In the year 2145 he finally returned, with the rank of Corporal, to do battle with the demons that threatened to overrun Mars City. But where had he gone? Why was he absent for so long when his skills were needed the most? Official UAC spokespeople maintained that he was unavailable for mental health reasons, and after securing Mars City for the second time he was quickly and quietly retired, with strict orders not to discuss either of his missions or the missing years in between. The truth, it seemed, had been buried.

    Until now.

    When cyber-pirates cracked the quantum encryption on a media cube purported to contain blueprints for an experimental tachyon drive, they instead found over eight million hours of archived security holo-footage from a secret prison on Titan. Far from being unavailable for "mental health reasons", the footage revealed that the Doom Space Marine had been imprisoned by the very agency he had helped to rescue - UAC. Now, for the first time, the details of his imprisonment and harrowing escape are being made public. Neuro-implant formats of the footage are not yet available, but if you have access to an external Doom viewer and do not have a heart condition then you can experience the terrifying ordeal for yourself.

    20 downloads

       (15 reviews)

    Submitted

  24. UDMFORIG.zip

    This is a UDMF format map of ORIGWAD.wad for reference purposes only.

    18 downloads

       (18 reviews)

    Submitted

  25. shotfun

    Initially started as a pure shotgun gameplay map. Only providing the shotgun weapon (although I also added the chaingun now because the enemies are too much) and hordes of monsters that take one shot to get down. Then I also tried my level design ideas (city lights at the beginning, stary sky at the end). And trying to finish this fast and release it, it became a hell of monster cramped map that take a long time to finish with those weapons especially in hard levels. But if you like such maps and pure shotgun action then this is for you.

    14 downloads

       (14 reviews)

    Submitted

Sign in to follow this  
  • File Reviews

    • By NuMetalManiak · Posted
      a rather surprisingly good set of three levels, tons of space to move around in, but you've got your meat set out for you here. first level isn't too much, although the water is quite deceiving. second one has you finding three separate shrines of sorts in a much longer adventure, but with some pretty tough combat to boot, last level is more open fields, loads of mancubi and arachnotrons plus several other enemies and pickups, a tough amount that bends into slaughter territory, but still managing to be a little easier to tangle with due to the large amount of space. I certainly agree, it's quite appropriate for what it has.
    • By Sasha · Posted
      A pretty cool slightly-difficult megawad with nice architecture and new types of monsters. I like it.
    • By Sasha · Posted
      A pretty cool orange-themed megawad of medium difficulty with nice architecture and new types of monsters. I like it.
    • By NuMetalManiak · Posted
      for shame, I never got the chance to finish my map for the orange version of MAYhem 2018 due to having to move to a new area at the time (was planning a mini-boss map). like the rest of the MAYhem series, expect to experience...well...what the fuck else, mayhem. Orange Edition shows that in many of these maps, while some are fairly compact, others can take quite a bit of time like Pinchy's map with its nonlinearity, Obsidian's room-over-room magic, as well as Roofi's TOD-esque outing. and yes, the latter maps in the set are gonna be mostly slaughtermaps, but at least here they are a load of fun. to further compound this, well, there's not much in the way of new weapons apart from a much more nastier rocket launcher, but this one has quite a bit on the enemies. look out for those cybruiser, hades spheres and their elementals, very deadly and explosive. and also those fucking shadows are extremely annoying to fight.   only map I didn't like was MAP04, which annoyed me with its secrets, but this is a wonderful set to play and keeps the MAYhem trend going strong.
    • By Roofi · Posted
      300 minutes of VR is a compilation of 33 average but playable speedmaps. The maps are not really memorable but give an enjoyable classic Doom experience because of the limitations. Some maps offer more innovative ideas and are consequently more unique in the set. It was mainly designed by people outside of doomworld so I think they had never touched Doombuilder before. Otherwise , some more experienced mappers contributed in (A2rob , amok , Breezeep...)  The levels were  decent and pretty well balanced.   Here is my personnal top 5 maps :   1)Map 17 : Toomb by @HexenMapper   I really liked this map for its ambiance and it more developped adventurous aspect than the others maps. The progression is quite obscure at first sight but you can easily find the fake walls.   2) Map 09 : Go Slowly by @amok   It's a quite impressive huge map made in 300 minutes. I sometimes found the map a bit messy but has a lot of interesting details and many paths. I particularly loved the notepad located on the crate. Exploring this map was fun.   3) Map 20 : Welcome to the park by @RjY   A very unique and fun little slaughtermap. I found the theme interesting with its cute trees.   4)Map 07 : Moonlit Harbor by @A2Rob   The first pretty intense level in the mapset and it's not a boring arena with fatso and spiders. The first six maps were rather boring. It also have many fine details too?   5) Map 15 : The Room out of shape by @Breezeep   That was brutal but fun. A functional layout focused on the use of large lifts , giving consequently an interesting and perilous progression. The architecture was pleasing to see too.   Honorable mentions   Map 19 Blood Feud by Permuband : A good and well detailed non-linear Circle of Death-like map.   Map 14 : Blue Sanctuary by  Hebridean Isle  : A cute little surrounded by water temple to explore. I liked the mix between water and vine textures , and also the little boat at the end.   Map 08 : Syndicate by @Rolo : A cool theme which reminds me a lot of the last level of Streets of Rage. I digged the cityscape in the background and the red carpet inside.   FDA demos : https://cdn.discordapp.com/attachments/341887866705674241/545975033558859776/Roofi_300minvr_demos.zip    
×