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  1. Three authors, three limit removing maps. Welcome to the shores of Russia.

    e2m1 - Chaingunner e2m2 - joe-ilya e2m3 - Memfis

    10 downloads

    (0 reviews)

    Submitted

  2. A vanilla remake of Sewers made by David Calvin in 1994. Remake partly inspired by SgtMarkIV's Sewers. No jumping - No crouching

    22 downloads

    (1 review)

    Submitted

  3. Ultimatum is a project that I've had in mind for several years now. Basically, every mapper was randomly given a limitation made up from over the years of mapping, and what you see here is the results! A small warning: the difficulty curve is pretty steep, as there weren't any suggestions as to how easy or hard a map could be. Good luck!

    13 downloads

    (11 reviews)

    Submitted

  4. Two maps set on the first ukrainian space station. I took the title from a hentai manga because I couldn't come up with anything.

    8 downloads

    (8 reviews)

    Submitted

  5. no challenge so toggle fastmonsters if you need

    8 downloads

    (8 reviews)

    Submitted

  6. Hell's Colosseum, more or less.

    11 downloads

    (11 reviews)

    Submitted

  7. I didn't think the Tower of Babel wasn't so much of a tower so I decided to make a literal tower that you must ascend and battle your way up to reach the Cyberdemon at the very top.

    Be prepared for a long climb!

    16 downloads

    (14 reviews)

    Submitted

  8. "Alright soldier, listen up:

    There is an army coming from the Mars base, we still do not know what it wants but we do know what they are and what they did. This army is responsible for the slaughter of some of the UAC's finest! Their first target is the UAC's cargo base on the recently conquered Luna Base Bravo, we sent our best men from Alpha to prevent the takeover but it was inevitable: Rather than send in the best, they sent in the many. Before we knew it Alpha was drowning in targets and despite the advanced gear and training, Alpha were KIA due to the sheer amount of hostiles.

    This is where you come in, this base is key to the defense of Earth due to its strategic location. The enemy knows its importance but rather than have the best guard it, they just have hundreds of grunts.

    This should be a cake walk if you do it right, stock up and explore before heading to administration (marked with an exit sign) as intel believes that the administration is being used as a staging area for the invading platoon, lock and load."

    This is an E1M1 map that is like a primitive slaughter map, but less slaughtery and more "explore to find ammo to kill everything" kind of map, it was made for PrBoom but should work in any limit removing port (I advise no jumping or looking up and down, it was made for classic gameplay.)

    5 downloads

    (5 reviews)

    Submitted

  9. Started as a e4m1 remake but I went on with a standalone map that maintains a few known areas (revamped obviously).

    16 downloads

    (16 reviews)

    Submitted

  10. "Stack Domination" is a singleplayer Boom compatible map.

    Preface:

    It was the biggest scandal of the year; the UAC, Union Aerospace Corporation, a powerhouse in spearheading expeditions on Mars, was revealed to have participated in both human experimentation and illegal nuclear material handling. Not too long after, governmental pressure and active lobbyists have crippled the once massive enterprise - the dozens of bases and facilities have been claimed and refurbished by the government workers despite the demonic presence.

    ---

    Thirty-five years later and the ancient UAC's existence remains solely in childrens' textbooks and online archives, yet the illegal shipments of nuclear sludge have continued to thrive. Tasked with exploring one of the most intricate extensions of the old UAC complexes, the old processing station demonstrated signs of cultist activities; pipes are interwoven around libraries of magical jargon. At this point, the government couldn't care less: the outpost is far from civilization and doesn't seem to contain any valuables. As per their declaration of humanities and whatnot, they've fulfilled their obligation to "claim" this base with one lone marine.

    Difficulty: Medium-high Monster Count: 750~ Length: 35:00 approximately

    Thanks for your time, and enjoy the map.

    7 downloads

    (6 reviews)

    Submitted

  11. Four levels for Ultimate Doom running on M1 of each episode, roughly in the original episode's style. Had planned on expanding but lost interest for now.

    12 downloads

    (10 reviews)

    Submitted

  12. Welcome to Setebos Relay Station, a UAC base perched on a tiny moon in the butt end of nowhere.

    Looks like we have lost contact with the base... again. I'm sure its nothing, but you know the drill.

    19 downloads

    (18 reviews)

    Submitted

  13. A difficult episode 4 style map. I tried to use some episode 4 visual themes as well as some new ones.

    17 downloads

    (15 reviews)

    Submitted

  14. A reinterpretation or remake of Doom's original E2M3, heavily inspired by KDiZD. The whole map has been enlarged, restructured, new areas have been added, old ones enhanced and the whole thing has been turned into something more real and creepy. Expect something totally different in a place that you already know to a very good extend.

    44 downloads

    (44 reviews)

    Submitted

  15. A Containment Area-inspired level with an oldschool style that combines the original level's music and abundance of crates with a few surprises of its own. This is one of the first maps I ever completed and what I consider to be the first time I truly "got" what it took to make a non-linear map with elements of exploration and branching paths.

    11 downloads

    (10 reviews)

    Submitted

  16. I took the first 5 levels of Sunder and ported them to Chex Quest 3.

    I had permission from Insane_Gazebo to release on to /idgames, but I did NOT create the original maps. I only wish I had that amount of skill.

    10 downloads

    (9 reviews)

    Submitted

  17. Large, open map that features plenty of room to maneuver as well as tight battles.

    11 downloads

    (10 reviews)

    Submitted

  18. Three levels for Ultimate Doom, nothing fancy

    8 downloads

    (7 reviews)

    Submitted

  19. You receive a frantic message from High Command, informing you that one of the UAC labs which has been experimenting with teleportation technology has been overrun with hellspawn. Intelligence indicates that the location's warpgate has a direct link to a small staging area of Hell, which holds powerful demonic forces capable of wreaking havoc on Earth. You accept the assignment to enter Lab 13 and purge it of all hostiles. Additionally, you are tasked with finding a way to stop more demons from entering through the facility's warpgate, even if that means destroying the staging area by going into Hell itself!

    22 downloads

    (21 reviews)

    Submitted

  20. For ten years the whereabouts of the Doom Space Marine were unknown. Following Hell on Earth he simply vanished, leaving the Quake Marine to defend Earth from the forces of evil. In the year 2145 he finally returned, with the rank of Corporal, to do battle with the demons that threatened to overrun Mars City. But where had he gone? Why was he absent for so long when his skills were needed the most? Official UAC spokespeople maintained that he was unavailable for mental health reasons, and after securing Mars City for the second time he was quickly and quietly retired, with strict orders not to discuss either of his missions or the missing years in between. The truth, it seemed, had been buried.

    Until now.

    When cyber-pirates cracked the quantum encryption on a media cube purported to contain blueprints for an experimental tachyon drive, they instead found over eight million hours of archived security holo-footage from a secret prison on Titan. Far from being unavailable for "mental health reasons", the footage revealed that the Doom Space Marine had been imprisoned by the very agency he had helped to rescue - UAC. Now, for the first time, the details of his imprisonment and harrowing escape are being made public. Neuro-implant formats of the footage are not yet available, but if you have access to an external Doom viewer and do not have a heart condition then you can experience the terrifying ordeal for yourself.

    17 downloads

    (15 reviews)

    Submitted

  21. This is a UDMF format map of ORIGWAD.wad for reference purposes only.

    18 downloads

    (18 reviews)

    Submitted

  22. Initially started as a pure shotgun gameplay map. Only providing the shotgun weapon (although I also added the chaingun now because the enemies are too much) and hordes of monsters that take one shot to get down. Then I also tried my level design ideas (city lights at the beginning, stary sky at the end). And trying to finish this fast and release it, it became a hell of monster cramped map that take a long time to finish with those weapons especially in hard levels. But if you like such maps and pure shotgun action then this is for you.

    14 downloads

    (14 reviews)

    Submitted

  23. Mainly E1-style shooter level, not impossible, a bit harder than the original E2

    14 downloads

    (14 reviews)

    Submitted

  24. Glassyman thought he had defeated Pcorf but he turned out not to be the real thing.

    27 downloads

    (27 reviews)

    Submitted

  25. I was killed many times. My killers deserve to die for their moronic wads. Then you have to jump out of the Pisa tower

    99 downloads

    (99 reviews)

    Submitted

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  • File Reviews

    • By dmg_64 · Posted
      Eyesore, and gets repetitive real quick, yet gets a Cacoward ? what a joke ? This is why we need the "people"s choice" award, sorry anotak nothing personal.
    • By felgro · Posted
      The more fancy crap I see extending the basic Doom engine with confusing gargantu-slaughter maps, scripts, pointless effects and mods, the more I love authors that just stick to basics and deliver. The former rarely add anything to the enjoyment of the game and usually just detract. The latter understand why we love basic Doom and simply don't want or need the extra crap. This wad delivers for the traditionalists. A very solid vanilla friendly megawad with a 90%+ rate of maps that are enjoyable and replayable. Bravo guys. More please. I'm giving this a 5 - because it deserves one when compared to much of the modern stuff.
    • By Zalewa · Posted
      Quoting the description: False. It should say "The first 11 maps", which are also all the maps.   This WAD is like a bizarro Doom 2, an alternate universe Doom 2 where the maps are the same, but different at the same time. Like strangely mangled versions of themselves. You will recognize all elements of all maps because the similarities are striking. Up to and including MAP07 the WAD feels like a bootlegged version of Doom 2. Only since MAP08 the WAD begins to feel like it stands on its own, despite still paying homages and still using familiar elements.   However, for what they are, the maps play well, with some difficult moments happening here and there. Looks are barren, but true to Doom 2. In overall, the WAD is not bad, but it's head-scratchy with its bootleggy-weirdness.
    • By jwilliams051197 · Posted
      It was alright, my only problem was too many archviles.
    • By NuMetalManiak · Posted
      if I were to describe overall gameplay, it would be chaotic, but not in a Hell Revealed manner. it's chaotic in that you will spend a lot of time in that blue area, when you step on things they can sometimes reveal monsters which come into the area, and you are always on your toes because you never know which monsters spawn in and where. the tiny windows are honestly annoying, as is having to wait for the 30-second bars to raise up for each switch press so I can reach the blue key. the room with the piano and the curtain was very, very well made and I liked that. that exit though, is absolutely horrible. why make it next-to-impossible to actually reach the exit with an annoying conveyor?   there's a lot to this, plenty of gimmicky gameplay and blue design that makes this one hell of a unique map, but sometimes the negative aspects get in the way. on the other hand, it's hard to tell what outweighs what more.