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Sinister Intention

   (10 reviews)

Guest

8 Screenshots

About This File

Having been away from Doom mapping for a decade, this was a thing I did to get back into the swing of things.

As a result, these may be bad. And definitely not what I'd call 'finished' -- I'd rather cap this at 7 maps and focus on a 'real' project, thanks. ;)

It may be noteworthy that MAP03 and MAP06 aren't completely new, but were not officially-released when I made them more than ten years ago. I stuck them in here, they kinda fit.


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Memfis

Unknown date

  
Wad explores unusual gameplay themes: on MAP01 you are mostly using pistol, while on MAP04 your primary weapon is RL. But you get some traditional action as well. Many maps are quite dark, with rather insignigicant lighting changes. Some may enjoy this "dusk" theme; to me it made the levels look rather plain. Some secret areas are weird: they're not hidden, you just don't necessarily have to visit them. Overall, a curious piece of classic dooming; I would do many things differently but who wouldn't?

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Guest

Unknown date

  
This is the type of set Doom is made for. :) Easily 5/5.

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VylePhinder

Unknown date

  
It is well done. They are great maps, oh and OMG! was that the Maridia music from Super Metroid on map 6?!!! That was fucking fun hearing that one again! Well done! 5/5

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mrthejoshmon

Unknown date

  
I don't need to review it... I JUST LOVE IT!

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Guest

Unknown date

  
Pretty darn good. Solid 4*

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Guest

Unknown date

  
Loved it! 5/5 -Aenima

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Zalewa

Unknown date

  
I don't know. The maps are solid but for some reason they just don't play right. There are some WTF moments where you go into one direction only to discover that it's a dead-end. 2/5 - Zalewa

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Guest

Unknown date

  
Very good - polished maps, visually pleasing, with good gameplay and a natural flow. Ammo is a bit tight in the beginning, but it gets better soon enough. My only real complaint: too short. 4.5/5 - ZZ

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  • File Reviews

    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
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