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mrthejoshmon

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About mrthejoshmon

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  1. mrthejoshmon

    Which monsters you have faced as ghosts?

    Imps on Icarus Alien Vangaurd and oddly enough Cacodemons on D2INO because of the map The Crusher
  2. mrthejoshmon

    When Doom looks more cartoony than Serious Sam...

    It looks like bait, Poe's law though. You know the only reason Serious Sam 3 is so gritty is because it never started life as Serious Sam 3 https://serioussam.fandom.com/wiki/T.E.O.R. also Serious Sam 3 is legitimately the odd one out of the series due to the artstyle, Seriously Serious Sam 3 is renowned for recycling most of its starting campaign from that cancelled game (therefore one asumes that is why Serious Sam 3 looks the odd way it does). I'm sure if Doom 2016 was mainly recycled parts of the old Doom 4 it would be all that ugly grit you wanted, but it isn't, is it.
  3. mrthejoshmon

    Amalgamation, MAP01 Complete

    Thanks for the feedback, glad you enjoyed what you played, not sure how I will actually handle MAP02 but I'll get round to it. Regarding the textures, did you use TNT.wad or Doom 2 (it was for TNT)? Those issues were non-existent for me so maybe my TNT is different or something (I do have a mega old TNT version so maybe there were newer ones I don't know about).
  4. mrthejoshmon

    What's the most creepy Doom WADs you've ever encountered?

    Rootpain. Rootpain will forever be an interesting abomination, the creepy part of Rootpain is not the content or gameplay (as ridiculous as it is) but is the fact that Rootpain as a wad exists and for what purpose. You are in a womb fighting an unborn foetus with a bazillion fucking health (to the point where you have to bind the mdk command to the mouse wheel because Russian Overkill won't even kill it) all to, at the end, have flavour text about aborting the author. There's too much effort for it to be a joke, too odd a subject matter to be serious, so what is it?
  5. mrthejoshmon

    Amalgamation, MAP01 Complete

    https://www.mediafire.com/file/kp00nsjj2goc5d7/milit.zip/file After years of off and on activity, I have finally finished 1 of 2 maps in a project that aims to amalgamate and tie together every failed, untouched or unfinished map I have ever attempted to make. The idea was to take the carcasses of every abandoned wad and stick them together, attempting as best I can to sow them together in a way that makes sense (well sort of). The first map is what I call the "conventional" set, these are levels that were, well, conventional in theme and setup (as apposed to the currently unfinished MAP02 which will cover the abstract settings), the themes strung together are: - Hotel - Water Resevoir - Infested tech base - Spider Mastermind Boss battle in a city - Highly Unfinished Temple (like 1 room) - Cavern filled with ancient Ruins - A Castle in a Canyon I have tried my best to balance and string together the encounters so hopefully it doesn't feel like a collection of map starts. Important information: MAP: MAP01 GAME: TNT.wad COMPAT: Boom Contains the textures for nighttime TNT levels, all rights ect go to the respective individuals please don't kill me Bethesda it isn't like you care about Final Doom anyway. milit.zip Cross posting: http://doomer.boards.net/thread/1571/amalgamation-map01-finished old WIP shots:
  6. mrthejoshmon

    React To The Profile Pic Above You

    NO UGH STOP NO UGH STOP NO UGH STOP
  7. mrthejoshmon

    Post Your Doom Picture (Part 2)

    I cut it in half, that way I can finish the simple more "conventional" maps in one map and have my abstract stuff in MAP02 And asteroid Egyptian temple, why not. (These images were WAY less darker when I took them) EDIT: Retaken with fullbright: (ugh, 95% of the detail is lighting so it looks awful)
  8. mrthejoshmon

    React To The Profile Pic Above You

    TURN OFF FULL BEAM PLEASE
  9. mrthejoshmon

    The classic Multiplayer is missing from Doom Eternal.

    Doom 2016 multiplayer on launch was W H A C K however it was later reworked and perfected into an experience that was actually worth playing, that if included at launch would have been more favorable and better reviewed. So the groundwork was laid (eventually) for a good multiplayer, seems odd they throw it away now.
  10. mrthejoshmon

    How would the plasma rifle in Doom work?

    What about capsules containing plasma shot out of a railgun or similar high speed projectile launcher? If the capsule doesn't release plasma on impact it doesn't matter because you got hit by a fucking capsule at 5000mph
  11. mrthejoshmon

    What are some good Duke Nukem addons/map packs?

    Correct me if I am wrong but from what I understand about the jank that is Duke 3D modding, you can place .map files with the names E#L# (eg E1L2 for red light) in the Duke Directory to kinda bootleg your own episodes together, what I'd suggest is daisy chaining a bunch of great standalone maps together like this if you struggle finding any episodes. You can also do this with MIDI files by placing the files in the directory with the file names of in game soundtracks (example STALKER.mid replaces track 1 of the game)
  12. I emphasize with your problem of finding modern maps too difficult as I myself grow to hate such projects as TNT Revilution because they can be almost unreasonable in terms of difficulty (well for a sequel to TNT at least) but then you realize hard mode is hard so you play Hurt Me Plenty instead and actually enjoy and appreciate things as you play.
  13. mrthejoshmon

    Memorable video game songs

    https://m.youtube.com/watch?v=9v-9BBiC0VU I often whistle the line "To take me out you must fight like a man" onwards at work.
  14. mrthejoshmon

    Doom 64 coming to PC and modern consoles?

    So this is finally my time to play and actually "appreciate" my least favourite game in the series, I am hoping that the new controls and (hopefully) ability to play on my console will allow me to actually get along with it without me dealing with either mad jank controls or copious amounts of dicking around to get it running.
  15. mrthejoshmon

    Doom RTX On - AKA "Ah, shit, here we go again"

    Like just literally call it a compilation of visual enhancements and give credit/links to the original mods used, you made it for convenience yes. That would fix almost every concern.
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