Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Trinitotoluene

   (17 reviews)
Sign in to follow this  

Guest

4 Screenshots

About This File

1 vanilla-compatible map for TNT: Evilution with a mountain techbase theme


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

MeriMemesX

  

The only problem I had with this map was that the final battle was a little unfair but other than that it's pretty good

 

In fact, I would say that this is what I would expect from an official level of any other Boomer Shooter, especially if you add the Flashlight++, it adds a vibe of a current Boomer Shooter in mine level

 

I loved it

Hermoso puente.png

Share this review


Link to review
Zahid

  
Obsidian never fail to amaze me...Excelent map typical obsidian style gameplay ie no ssg...monster placement is bit weak but classy overall,love that kboom effect

Share this review


Link to review
Guest

Unknown date

  
Uh, no Terrytrap in here. But just a nicely done map with good gameplay.

Share this review


Link to review
Guest

Unknown date

  
Nice looking map with few serious gameplay flaws. 1) Missing regular CG, 2) -> Wrong AJ-req secret (evident miss for FDA because low health supplement), 3) -> Monster attack after RK pickup is a bit too rough, 4) Mancubus don't teleport quite often, 5) Final zombiman's spawn is tedious.

Share this review


Link to review
Guest

Unknown date

  
so close...

Share this review


Link to review
Guest

Unknown date

  
Just played it with FSRCustard Doom mod, really enjoyed it. IMO, UV difficulty was absolutely perfect, not needing 12 barons of ass-fucking to come out of closets. Really strategic shooting. Music was nice, graphics for vanilla were really good, but maybe could've fleshed out the cavern walls or something (too much granite/white for me but whatev). Low number of health kits so stay on your toes. Very good map, 4/5 - Bukkake Windmill

Share this review


Link to review
Guest

Unknown date

  
I really liked it. The Red Key trap was a bit of a challenge, but alot of fun. The only small gripe I had is that when the zombiemen were teleporting in, I accidentally figured out that the teleport was the exit, ending the game prematurely. Other than that, it was pretty darn good. Cant wait to see what you have in store next. 4/5.

Share this review


Link to review
Guest

Unknown date

  
@Doomkid: seriously, are you rating your own map or so? A 5-star really needs way better architecture (which is at most average), texture usage (which is very simple), and for all: way better gameplay (which is, played @ UV, mostly simple and frequently even poor). Author shows potential, but beside the nice 3D bridges, this map is plain average, so 3/5.

Share this review


Link to review
Doomkid

Unknown date

  
Excellent map. Ignore the trolls, this is not a terrywad. If I give it 5 stars, you know it isn't.

Share this review


Link to review
Zalewa

Unknown date

  
An ok map, but nothing more. A bit too short.

Share this review


Link to review
Guest

Unknown date

  
Exciting gunfights and interesting use of textures; absolutely not a terrywad, of course. Gameplay is fun for the most part, but the red key's placement was a little iritating. Low amount of supplies, both on ammo and health; additional non-secret chaingun could have wiped out the problem, IMO.

Share this review


Link to review
  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
×